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Topic:   New Commands Format for Better Printing
DarkCloud
Warlord

Jul 2000
posted August 12, 2000 21:54   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Here are some new commands that I believe should be in civ III, if you have any others please post them here.

(For settlers/engineers)
1. Autoimprove Home Base
2. Autoimprove Base
3. Autoimprove All Bases
4. Autobuild Roads
5. Autolower Mountains into Plains

Gord McLeod
Chieftain
Georgetown, Ontario, Canada
Mar 2000
posted August 13, 2000 13:03   Click Here to See the Profile for Gord McLeodClick Here to Email Gord McLeod  send a private message to Gord McLeodSend a Message to UIN: 3824471 Visit Gord McLeod's Homepage!
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Why stop there? I'd like to see auto-irrigate, auto-mine, auto-build railroads, auto-build airbases, etc. Maybe a modifier key could be added to the regular command to accomplish any of these things, with prompts for further input as necessary, for road/rail building and so on.
UltraSonix
Warlord
Melbourne, Australia
May 2000
posted August 14, 2000 01:44   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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quote:


(For settlers/engineers)
1. Autoimprove Home Base
2. Autoimprove Base
3. Autoimprove All Bases
4. Autobuild Roads
5. Autolower Mountains into Plains


SMAC's already got some of them - I always use them for reducing micromanagement. I'm sure there'll be more.

Also, SMAC has the road+farm+solar panel thing, which I'll like to be extended into a sort of a macros system. This way the game allows you to map key to commands, as well as to custom commands (such a road+borehole+autoimprove).

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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited August 14, 2000).]

DarkCloud
Warlord

Jul 2000
posted August 14, 2000 11:29   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Here's some more.
---
Autobuild Mines
Autobuild Farmland
Autobuild Irrigation
Autobuild Bridges
Autobuild Roads
Autolower Land to Plains
Autoimprove Home Base
Autoimprove Base
Autoimprove All Bases
Autobuild Railroads
Autobuild Airbases
Autobuild Connecting Roads to all bases
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 16, 2000 09:44   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Why not
- Autoplay the whole game
so I can stop to waste time playing the damn whole beast and have more spare time to post about it here on Apolyton?

Ok, just kidding, just kidding, stop the artillery barrage, please

But if you have so much faith into AI decisions, why do you like to keep into the games so many details to (automatically) micromanage?

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Admiral Naismith AKA mcostant

DarkCloud
Warlord

Jul 2000
posted August 16, 2000 18:10   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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The reason for all the automation is it gets tiring after a while maneuvering your settlers around and irrigate,railroad,irrigate,road,railroad,farmlanding the entire landscape.

So if the AI can do it while you are micromanaging cities and moving your armies, then you are that better off.

New Feature

When a hostile enemy unit is within two squares of an automated unit, alert the user with a pop-up screen

Evil Capitalist
Prince
Among Marsupials
Jul 2000
posted August 17, 2000 02:54   Click Here to See the Profile for Evil CapitalistClick Here to Email Evil Capitalist  send a private message to Evil CapitalistSend a Message to UIN: 82420241
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So long as the settlers work together at the right level (2 together for irrigation) otherwise you don't get maximum output.
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