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Topic:   Millitary Design Modules Format for Better Printing
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted August 19, 2000 12:15   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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China would be the formost nation in the world, probably conquering vast territories, a foothold in America, a part of Africa, you get the idea.
Lonestar
Settler
The Quad, Collegestation, The Lone Star Republic
Aug 2000
posted August 27, 2000 12:11   Click Here to See the Profile for Lonestar   send a private message to Lonestar
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Okay, I'm taking Naval ROTC @ Texas A&M, so let's see if I can clear some things up.

First off: Evil Capitalist, you did a Great job. I saw a couple of mistakes that are more likely honest ones than blatently wrong. The Battleships that were recommishned(sic) were the Iowa class, not Ohio. Also, you completely omitted the Hunley !!! They just raised that bad boy off the coast of S. Carolina, so put the start of subwarfare in the 1860's.

There was no battle between the Monitor and the Merrimac, it was the Monitor and the Virginia.

You also omitted the US Super Ironclad, the New Ironsides That laid the smackdown on the Confederates so many times it wasn't funny.

My nit-picking done, I'd like to put forth some ideas.

1.Battleships should have the most destructive non-nuclear firepower in the game. When it does longrange artillary strikes, by God it should destroy it's targets. Turret modules (up to 4) should be allowed on it, with each turret slowing it down a tile.

2. You should be able to decide as to whether or not you want nuclear powered warships. The bigger the ship, the more expensive it is to install a reactor.

3. Coast Defense forts. This improvement always hacked me off. How can a Civil war era "fort" double the strength againest a AEGIS Crusier? The solution: Add "Shore defense Batteries" modules to the improvement. "Pillbox" modules can be added for effective use againest Marines.

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"You may not be interested in war, but war is interested in you"

"Soylant Green is people. PPPeeeoooppllleee!"

Youngsun
Prince
Darwin,NT,Australia
Jan 2000
posted August 28, 2000 04:48   Click Here to See the Profile for YoungsunClick Here to Email Youngsun  send a private message to Youngsun
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quote:

Coast Defense forts. This improvement always hacked me off. How can a Civil war era "fort" double the strength againest a AEGIS Crusier? The solution: Add "Shore defense Batteries" modules to the improvement. "Pillbox" modules can be added for effective use againest Marines.

You mean those moudules are for terrain or city upgrade not for units right?

Lonestar
Settler
The Quad, Collegestation, The Lone Star Republic
Aug 2000
posted September 01, 2000 19:37   Click Here to See the Profile for Lonestar   send a private message to Lonestar
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I figure that the shore defense batteries should be in the city, and not on the tile improvement. They should work on the same principle as artillary in SMAC.

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"You may not be interested in war, but war is interested in you"

"Soylant Green is people. PPPeeeoooppllleee!"

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted November 17, 2000 20:40   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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Just BUMPing this for my friend, the Evil Capitalist...
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