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Topic:   Automatic Polar Caps Format for Better Printing
Dr.Oogkloot
Warlord
-issimo
Jul 2000
posted August 08, 2000 00:13   Click Here to See the Profile for Dr.Oogkloot   send a private message to Dr.OogklootSend a Message to UIN: 82162258
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I don't know if this has been brought up before but:
When you start a game on a round premade map Civ2 automatically adds a row of arctic terrain squares in the north and south (even if they're not on the map). IMO this is annoying because on some maps the AI will use them to walk from continent to continent, so I think this should not be in Civ3.
(Or you'd have to use the cheat menu at the beginning of each game to change them to ocean/whatever, but that has its disadvantages too...)

Emperor Oogkloot the Somewhat Acceptable

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 08, 2000 08:51   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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We want a true spherical world, we want a globe to turn around... (singing on a song theme of your choice ).

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Admiral Naismith AKA mcostant

phunny pharmer
Chieftain
La Jolla, Ca, US
Jun 2000
posted August 08, 2000 16:59   Click Here to See the Profile for phunny pharmerClick Here to Email phunny pharmer  send a private message to phunny pharmer Visit phunny pharmer's Homepage!
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At the very least, map types that are ***flat*** should not have that last row of squares at the top/sides...but then again, what's the fun of playing on a flat world? Why should there be only one way for the preditor to get to his prey?

That would be a good idea to see in the option menu of civ3: "Where is this map (in relation to the world)?" This could solve many of the map questions, because you could specify a certain area (such as the equator, the far north, etc). Then you could play on a ***hot*** or ***cold*** maps!

Nemo
Chieftain
Norman, OK - US
Apr 99
posted August 10, 2000 04:47   Click Here to See the Profile for Nemo   send a private message to Nemo Visit Nemo's Homepage!
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It could still be flat and have the units come out on the other side of the map though. e.g. if a unit goes north on the northern polar cap, it should come out on a polar tile 1/2 way accross the map. (although, i admit, this could get quite confusing) also, i agree that there is definately no need to have teh polar caps a peice of land *all* the way around the map - it should have breaks in it every so often
DarkCloud
Prince
of the Ring
Jul 2000
posted August 10, 2000 11:45   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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While we are on the subject of polar ice caps, should they not randomly *sink* as a disaster every now and then so when a unit is on the ice caps it has a 1 in 10 chance to sink and be destroyed.

*They are only ice remember.

DarkCloud
Prince
of the Ring
Jul 2000
posted September 02, 2000 11:23   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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*B*U*M*P*

Are there any comments on Polar Ice Caps sinking?

Dr.Oogkloot
Warlord
-issimo
Jul 2000
posted September 03, 2000 17:00   Click Here to See the Profile for Dr.Oogkloot   send a private message to Dr.OogklootSend a Message to UIN: 82162258
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Good you bumped this thread, wouldn't have noticed it otherwise.
Arctic squares represent large regions of arctic terrain, they wouldn't just sink because a unit walked on them, unless I'm getting you wrong and you mean something else.
Maybe they could turn to ocean because of global warming, but IMO not because a unit walks on them.
DarkCloud
Prince
of the Ring
Jul 2000
posted September 03, 2000 19:07   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I meant that the ice would disintegrate and break off; not because of the weight but so the game could have an extra disaster.

Also sometimes this has happened, but mostly it is just a small thing such as a crack opening up and an explorer falling in and dying, not a whole unit. But there is the possiblity...

Patriqvium
Prince
Zen!
Dec 1999
posted September 07, 2000 04:54   Click Here to See the Profile for PatriqviumClick Here to Email Patriqvium  send a private message to Patriqvium Visit Patriqvium's Homepage!
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Having the ice break because an unit walks on it would not be quite believable. As we know, the climate and weather on polar regions is harsh, so let's have the units disappear because of snowstorms or hypothermia.
(and for newbies include a warning like "You're entering a polar region. Due to the extreme conditions in these areas, units can be damaged or destroyed here. Do you wish to continue anyway?)
Dr.Oogkloot
Warlord
-issimo
Jul 2000
posted September 07, 2000 17:09   Click Here to See the Profile for Dr.Oogkloot   send a private message to Dr.OogklootSend a Message to UIN: 82162258
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DarkCloud: maybe it's a good idea, but why not dangers for in the other terrains as well?
DarkCloud
Prince
of the Ring
Jul 2000
posted September 07, 2000 22:19   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Patriquivm's idea is better- Snowstorms.

Other Disasters. Say the randomness for each of these is.

Polar- Snowstorms (50% chance)
Swamps- Malaria (30% chance)
Desert- Dehydration/Heat Exposure (10% chance)
Plains- NONE
Grasslands- Heat Exposure (.5% chance)
Mountains- (Thin Air) Exhaustion (25% chance; unit loses two turns), (25% chance with elephants; unit is destroyed)
Hills- NONE

UltraSonix
Warlord
Melbourne, Australia
May 2000
posted September 08, 2000 22:09   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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The AI behaviour posed by Dr.Oogkloot would easily be solved by the terrain-damage idea by T.D.K.( ). Darkcloud's idea directly above would be the way to implement the terrain damage idea (but I think having grasslands potentially being able to damage you is getting a bit off track).

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No, in Australia we don't live with kangaroos and koalas in our backyards...

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