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Topic:   prereq's Format for Better Printing
markusf
Prince

Oct 1999
posted August 06, 2000 15:26   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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I think civ 3 should have prereq for building stuff. For instance no tanks should be able to be built if you don't have at least a factory in the city. No spaceship parts should be built in a city if you don't have at least manufactoring plant in a city. I hate playing to the end with other players who build 50 size 2 and 3 cities with no improvements then send caravans from 2 size 20 cities out to other civs to get a 2000 cash bonus per caravan. Then when the time comes they just buy a spaceship in one turn.
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 07, 2000 08:57   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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It's not a new request, and I must agree it has some good point.

Another solution should be to reduce the power of any "hurry up by money" on production. I already wrote about this on other posts, so better I don't repeat myself to avoid annoying you

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Admiral Naismith AKA mcostant

phunny pharmer
Chieftain
La Jolla, Ca, US
Jun 2000
posted August 08, 2000 17:00   Click Here to See the Profile for phunny pharmerClick Here to Email phunny pharmer  send a private message to phunny pharmer Visit phunny pharmer's Homepage!
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same....

<<>>

DarkCloud
Warlord
of the Ring
Jul 2000
posted August 26, 2000 14:49   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I agree with this idea to a point. There should only be certain improvements required to build
certain units in the MODERN AGE or perhaps even the INDUSTRIAL AGE.

And then it should only be for special units.

Armor-Factory
Helicopter-MFG Plant
Stealth Bomber,Stealth Fighter-Factory

I cannot think of any more which deserve this implementation.

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