Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Make different Armor types?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Make different Armor types? Format for Better Printing
Civmew2
Chieftain

Jul 2000
posted August 05, 2000 16:52   Click Here to See the Profile for Civmew2   send a private message to Civmew2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is a pretty cool idea. Armor, tanks, whatever, are not just one. There are tons of different types of them. Some depend on speed, some defense, and some are more attack oriented. My suggestion is to have the advance that brings tanks into play allow you to produce three different tanks. The attack oriented tank, or Attack Armor, is one. It has great attack, but it's defense and speed are lacking, but still high enough the outpace the Artillary and Howitzers.
The Defense tank, or Armored Armor, is very slow and pretty weak on the attack. It balances this out with a lower cost than the other armor units and a very high defense, making it an excellent city defended. One weakness, it's defense is lowered by 50% when attacked by an air unit. SAMs can pretty much take that out, though.
The speedy tank, or Scout Armor, is has low attack ad defense, but super speed. It is an excellent way to explore those annoying places you can't explore due to a 'treaty', since you can slip in, explore, slip out again. Sure, it doesn't bring in much map info, but it can always find you a city site in the middle of that opponent's territory.

------------------
Civmew2, a Civingpsy Pokemon. It plays, comments, and even writes about the civilization games. It is known for extensive AI beating.
[This message has been edited by Civmew2 (edited August 05, 2000).]

LightEning
King
Rama
Oct 1999
posted August 06, 2000 16:18   Click Here to See the Profile for LightEningClick Here to Email LightEning  send a private message to LightEningSend a Message to UIN: 72512646 Visit LightEning's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah, it would be cool if we had two different kinds of armors...
Blomman
Settler
Sweden
Jul 2000
posted August 07, 2000 15:19   Click Here to See the Profile for BlommanClick Here to Email Blomman  send a private message to BlommanSend a Message to UIN: 50912530
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It is something like this I suggested under the topic Military Design. The possebility of changing the strats of a unit.
Urban Ranger
King
The City State of Noosphere
May 99
posted August 07, 2000 22:24   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger  send a private message to Urban Ranger
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is not necessary if a unit design workshop is available.
phunny pharmer
Chieftain
La Jolla, Ca, US
Jun 2000
posted August 08, 2000 16:54   Click Here to See the Profile for phunny pharmerClick Here to Email phunny pharmer  send a private message to phunny pharmer Visit phunny pharmer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Let's try this, LightEning:

It would be cool if we had double-diget-number types of armor.

Blomman
Settler
Sweden
Jul 2000
posted August 08, 2000 18:02   Click Here to See the Profile for BlommanClick Here to Email Blomman  send a private message to BlommanSend a Message to UIN: 50912530
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A unit workshop is one of the most important thing to implement into Civ III. It would raise the game fourfolds. Just look at SMAC it is a great asset with the workshop, but it could be constructed in a different way. So hopefully we could get a workshop, or?
Urban Ranger
King
The City State of Noosphere
May 99
posted August 09, 2000 03:04   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger  send a private message to Urban Ranger
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I would even venture to say that if Sid is sane, he will put a unit design workshop inb Civ 3
Shadowstrike
Warlord
Mississauga, Ontario, Canada
Jul 2000
posted August 09, 2000 09:33   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If there isn't a unit workshop in Civ 3, there will either have to be many units (100 and up) or the game will be lampooned.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps