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Topic:   A trade model 0.0 Format for Better Printing
Stuff2
Warlord

Sep 1999
posted August 03, 2000 11:47   Click Here to See the Profile for Stuff2   send a private message to Stuff2
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This is not a complete model, just some ideas that would make trade interesting.

First of all, cities trade with other cities,
provinces trade with other provinces and countries trade with other countries.

How does it work?

Well every city has three levels of wanting a commodity.
1. need
2. demand
3. satisfied

If a city needs a commodity it will buy it nomatter what the price is. Also a city will always consume the number of goods it needs.
If a city demands a good it will only bye it if the price is not too high.
If the city gets satisfied in one type of good it will automatically cancel that traderoute.

Every city will also produce goods. The economic model decides how much of this goods that will go on to the 'provincial market'. For example in a very capitalistic system all the goods that aren't consumed will go to the provincial market. In a very simple economic system maybe just around 40 % of the goods not consumed will go to the provincial market.
The provincial market is the basic economic unit. It's simply a list of all goods to be traded within the province. The prize are determined bye the initial prize and the travelling cost from the selling city to the provincial capitol (this is why capitols get richer than other cities). Every city has the chance of setting up temporary traderouts to get those goods they demand for the lowest prize.

A traderoute is an agreement that holds some information like:
- type of good
- prize
- quantity
- the route on the map

When a troude routs is made the goods will appear in the buying city next turn, unless someone is piracing.

Goods that don't gets sold goes to the next level of trade. The countries market.
This works exactly as the provincial market except now it's all the provinces (and there provincial capitols) that are trading with each other. Goods that still don't get sold here goes yet to the last market place. The global market. This also works just like the other except that there is now only countries that bye and sell goods. The goods will travel between the nearest provincial capitols and that is where the routs will be established.

Any comments? I think this model needs some development.

Stuff2
Warlord

Sep 1999
posted August 03, 2000 11:56   Click Here to See the Profile for Stuff2   send a private message to Stuff2
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The money from sold goods are used fro the city to buy new goods. In early civs (that hasn't discovered currncy) the only way for city to pay goods from another city is with other goods.

I haven't really thought of any way to determine how much a city will consume even though it is of utterly importance with this system.

Evil Capitalist
Prince
Among Marsupials
Jul 2000
posted August 04, 2000 01:31   Click Here to See the Profile for Evil CapitalistClick Here to Email Evil Capitalist  send a private message to Evil CapitalistSend a Message to UIN: 82420241
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There should be gluts- these have the power to destroy weak economies.
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