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Topic: City and unit limits |  |
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Comrade Dan King nor Kaiser I serve, but Comrade Chairman. Nov 1999
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posted July 15, 2000 22:55
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If it's one thing I hate it's ****ing city and unit limits!Is there an idea of how many cities and units should be the limit? A previous thread about this? If not, what should be the limit? I reckon myself that it should be a lot higher than the Civ 2 limit of being based on 255 or 256's. Cities should be in like 1500 for ICS'ers, and supernation AI civs. The unit limit could possibly be around 10,000 to 20,000? Keeping in mind that the enemy normally fortifies many of them... |
UltraSonix Warlord Melbourne, Australia May 2000
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posted July 16, 2000 06:47
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I don't have any opinion yet, but limits'll be based on what the standard map size'll be, and the system requirements. If Firaxis goes, gasp!, 3D, then the game'll probably can't have too many units.------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Shadowstrike Settler
Jul 2000
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posted July 16, 2000 09:26
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Just remember that a low city limit caps the power of ICS'ers. Its a mixed blessing if they raise the city limit. On one hand, we don't have to knock into these limits all the time, but on the other hand, ICS'ers can get free rein and go even further (to the annoyance of mostly everyone else but other ICS'ers) |
Dalgetti Warlord Haifa , Israel Apr 2000
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posted July 16, 2000 15:57
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hundreds of cities ? thousands of units ? tens of civs ? my poor pc..... and its a Pentium 3 ....... |
Par4 King of The Righteous Right May 2000
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posted July 16, 2000 16:15
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I want to see cities in Civ3 be like million people cities by the modern age and have suburbs and towns and use lots and lots of land in that region. US would have on a really big map maybe 10-15 cities, you could have more but you would be wasting land, well cities dont get food or materials from the land they are built on, so if you go and put a hundred cities there you aren't going to have enough food or materials for the factories and processing plants in the cities to work.Fewer cities!! That's just in my model, it won't happen, well it mig.. no I wont  ------------------ King Par4!! fldmarshallpar4@icqmail.com There is no spoon -The Matrix Let's kick it up a notch!! -Emeril Lagasse Fresh Soy makes Tofu so silky -Ming Tsai |
Adm.Naismith Warlord Milano - Italy Oct 1999
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posted July 17, 2000 06:28
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one thousand five hundreds cities? 8)ten thousand units? That's a joke, right? What's the point, to spent our next ten years doing micromanagement?  Realism is important, but some level of scale reduction is really a needs. We can't clutter too much a map, whatever the size. We can't ask too much CPU time to cope with units movement, no matter how GigaHz Athlon we are supposed to buy. AI is usually recon as the most important weak point to address in CIV III. Charging it with so many productions and movements decision, surely can't help it to make a better work. I agree we need the feeling to rule a whole Civ taking main decisions, but overwhelming numbers are not the right way to do it, IMHO. ------------------ Admiral Naismith AKA mcostant |