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Topic: Revolutions |  |
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Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted July 15, 2000 21:30
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Civilization II makes revolutions too easy. Sure, sure, you go through a couple turns of Anarchy, but its all bloodless and everything. They should change this for Civilization III. A schism everytime you start a revolution would be more realistic, or barring that, a loss of a few population points and some damage incured to units would suffice. Another problem with revolutions is the radical shifts. In Civ 2, you can shift from Democracy to Fundamentalism to Communism to Monarchy without any penalties. There should be a more significant result if you start a revolution to change governments radically. Ideally, if you shift from Democracy to Fundamentalism, expect intolerance from some of your cities. |
Comrade Dan King Kaiser Wilhelm II In Training. Nov 1999
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posted July 15, 2000 22:41
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Have some of your Civ break off, like in a civil war. Have the Russian Civil war as a template, or the English civil war. Loyalists and 'modernists' - and you end up in control of modernists trying to wipe out the loyalists.The fragmentation shouldn't be too big, like 5 out of 30 cities... |
Michael Dnes King Kaiser Wilhelm II In Training. Nov 1999
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posted July 16, 2000 04:04
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Not all revolutions are blood baths- in Britain the transition from monarchy to republic was called the glorious revolution- no battles (except debatably the battle of the Boyne). As for the transition from republic to democracy- painless. The same is true for nations like Germany, where the government collapsed and was replaced. |
UltraSonix King Melbourne, Australia May 2000
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posted July 16, 2000 06:47
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What about SMAC's way of fixing "easy revolutions" - pay money based on difficulty level.------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted July 16, 2000 09:23
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Well, mostly, I was refering to the bigger shifts, like from Communism to Democracy. Generally, the penalty should be small or nil from small shifts, like from Republic to Democracy. |
Par4 King I will strike down upon thee with great venegence May 2000
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posted July 16, 2000 16:18
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Ah but there needs to be a need. Maybe if everyone is 1 religion or most everyone 1 religion they might want fundy, or if there's lots of lower class people or poor people or unemployed they might want commieism. Or if the current government is bad, be it was or loss of economy strength, they might want revolution.------------------ King Par4!! fldmarshallpar4@icqmail.com There is no spoon -The Matrix Let's kick it up a notch!! -Emeril Lagasse Fresh Soy makes Tofu so silky -Ming Tsai |
Sir Shiva King I will strike down upon thee with great venegence May 2000
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posted July 17, 2000 12:18
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Ha ha.. religion has a way of sneeking into every thread..Maybe conversions from despostism/monarchy/republic to democracy could all be v. peaceful.. Conversion to communism, early republic or fundamentalism would involve modernists and loyalists... ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
FireWater Settler
Jul 2000
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posted July 17, 2000 14:09
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quote:
 from Communism to Democracy.
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That reminds me of one thing that should really be corrected: Monarchy, Democracy, Anarchy, Oligarchy are all forms of state ( how a state is ruled ), Communism is in the same group as free Market or limited Market ( how economy works in the state ). We have seen Oligarchic Communisms, Fundamentalist Regimes using a limited free Market economy and many other combinations in the "real" world. Don't compare apples and bananas.
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Michael Dnes Settler
Jul 2000
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posted July 18, 2000 02:03
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Perhaps the longer you have a government form the worse the revolution, to represent the way the establishment is entrenched. Or perhaps there could be the option of slow revolution, over 10 or 20 turns. |
phunny pharmer Chieftain La Jolla, Ca, US Jun 2000
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posted July 19, 2000 17:40
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Hey, look what happened to Russia in the second decade of this century.1) Autocratic monarcy gets itself in a war due to nationalistic ties to the Serbs. 2) Ill-equipped peasant army is worked by German war machine. Example: Tannenberg 3) Autorcratic army loses vast territories to the Germans. Counterattack of 1916(?) recovers some land, but the army breaks apart. 4) Czar is stuck on a railroad siding in the boonies. The Russian revolution begins. 5) The provisional government, a collection of liberals, forms to continue the war. From the start, the solviets, or workers councils, work to undermine the regime. 6) Lenin is given safe passage to Russia from Switzerland. The Germans try to subvert the Russian war machine. They are successful. 7) Anarchy and civil war. The provisional government falls out of favor. Lenin, by a series of meneuvers by himself and his henchmen, take control of the solviets, and eventually oust the provisonal government. 8) Lenin makes peace with the Germans. In the treaty of Brest-L(something (it's been three monthis since the AP)). Russia gives up 1/3 of its population. 8) Civil disorder and civil war. 'Reds' fight the 'Whites', in a great civil war. Reds hold Moskow, while Whites attack from sides of the empire. Whites are not united, and are fought off. Lasts 1918-20 10) Lenin dies (1923). Power sruggle follows. 11) The New Economic Plan is implemented (1920's). Viewed as 'two steps foward, one step back', it restores limited capitalism so that the govenment can increase productivity. Russia is a wasteland at this time. 12) In the purges, communism is reinstated. I guess this isn't exactly a planned revolution... |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted July 19, 2000 20:36
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This brings us to a wonderful idea. What about unplanned revolutions? Sure, they happen under Democracy with a city in civil disorder, but what about the revolutions you didn't plan? It could cause a dramatic shift of strategy to deal with an unplanned schism. As a benificial side effect, this could thwart ICSers by having their empire reduced. |
phunny pharmer Chieftain La Jolla, Ca, US Jun 2000
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posted July 21, 2000 15:07
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Or how about having parts of your empire go into revolution while other parts try to maintain control- not quite the same thing as a rebellion, as you can choose to side with communist regime as to the monarchy...and watch your empire infight and struggle for power...hehehe...hehehe... |
UltraSonix King Melbourne, Australia May 2000
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posted July 21, 2000 23:15
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quote:

This brings us to a wonderful idea. What about unplanned revolutions? Sure, they happen under Democracy with a city in civil disorder, but what about the revolutions you didn't plan? It could cause a dramatic shift of strategy to deal with an unplanned schism. As a benificial side effect, this could thwart ICSers by having their empire reduced.
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Yeah! So if your civ gets too big then different parts of it would want different governments (or SE settings?) and would try to break away. You could change govs to appease the repel group, but the result is that the other group would try to break away because they liked the old way better. (And I just had another thought - why can't diff parts of the civ be under diff SE/gov? This could be done under the provinces system people here like so much. The condition would be the gov types/SE settings are not too uncompatible with each other.) ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted July 23, 2000 13:17
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We should really extend this concept to include changes in the SE (or SI)system, assuming that Firaxis will use it. For instance, a schism starts because the communists in your civilization feel threatened by your sudden shift into capitialism (financial system) or the military feels threatened beacuse you now help the merchant class more, and some of your units defect to the new side. Speaking of the values system, I think we should make it into a sliding bar, i.e., you have to divide your support (using tax money) up between the military, the economy, the scientists and the people. You can try to satisfy everybody, but it would cost a lot of money, or you could satisfy only one faction and leave the rest unhappy (and liable to revolt) Satisfied factions should offer their support cheaper too (for instance, if the military likes you then you can build cheaper units, etc.) |
Christantine The Great Prince of the Principality of Chrisonia Jun 2000
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posted July 23, 2000 20:51
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I think I have an idea. When you start the revolution you get a timer (based on turns) that tells you how well your government-making is going. The timer is longer if you have had your current government for a long period of time because the old gov leaves a bigger stain to be cleaned up the longer it has been there. During this time you cannot build new military units and you collect half of your taxes. Scientific research is suspended. Also during this time cities or regions can secede from your country. A city or region will secede because of what it is a major hub or base of. There are three major types of cities. They are science, military and trade. A science hub will secede if you change from any government to a Fundimentalist gov because that gov supresses scientific research. A military base (section of empire that has many military units and facilities) will secede if you switch from a any government to a Republic or Democracy because they support peace. A trading hub will secede if you switch from a Republic or Democracy to anything else because they all have high corruption rates and communist and fundimentalist, too. (those two stifle trade) A military revolt would take all vet. units except ones in the capital and any city with strategic value 8 squares away from the capital. These cities have more military improvements than trade routes and science improvements. No city limit. A science revolt would take all science cities that are 8 squares away from the capital. These cities would have more science improvements/wonders than any others in the area. They would take the top 5 away. A trade revolt would take away the top 5 trading cities that are 8 squares or more away from the capital. If a revolt is going to happen it will happen within the first 50% of the timer's countdown. When a revolt happens, you have until the end of the timer to take back those cities before they are able to be reconized by the rest of the world as countries. All allies with you will not reconize their independence unless you tell them they can. All countries who hate yours will help them in the civil war by only supplying them with troops, money or tech. ------------------ "Adorare Christantine!!!" Republican Decree #1 |
UltraSonix King Melbourne, Australia May 2000
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posted July 24, 2000 01:54
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I like your idea in principle, but I think it can be changed slightly - instead of having the "redemption period", any cities that decide to leave in a revolution simply leaves (so obviously the chance of that happening is quite small). And any cities that does leave will not become independent. A military city will join a militaristic civ if there is any etc. If they're isn't, then it WON'T LEAVE. This is because simply having the city go independent isn't viable - it'll just be crushed by the rest of your empire, so it'll see that, and won't leave unless it can join another civ.Otherwise Christantine's idea is very good. ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
DarkCloud King of Clouds Jul 2000
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posted July 30, 2000 13:09
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How about the Governments changing would result in a pay-off as I believe someone suggested.This pay-off would be different depending on the type of civilization you were. If you were Millitary but switched from Despotism to Republic, the millitary would either disband or require a (large) sum. -DC |
DarkCloud King of Clouds Jul 2000
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posted August 29, 2000 22:05
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Or perhaps when you change governments the state goes through a period when for 1-5 turns depending on your difficulty level you have no control over your civ.Yes I know this can be annoying, but it really does illustrate anarchy. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted September 22, 2000 18:04
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*MAJOR BUMP*Any more opinions on this? |
Nick-oh Settler Melbourne, Australia Sep 2000
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posted September 24, 2000 02:15
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What is everyones obsession with distance from the capital city. Does it really make that much difference in a revolution. I mean the capital is where all the political minds of your empire congregate. Is there a more likely place for a plot to be hatched against you? Granted in many cases it is easied to control the capital than outlying areas, but the reverse also holds true.My favourite idea is that entire regions (if implemented) might break off from your empire and declare independance. Not one or two cities, but big chunks. Really damaging stuff. Any units supported by the cities that break away, but kept in your remaining cities would attack your troops in the cities. Spies in similar situations would try to convert your troops and if not dealt with quickly more cities could fall in this manner. If a region has been taken over from another civ, nationalistic pride should increase the chance of revolution a la Austria-Hungary and the Balkans. In short, large empires should be exceptionally hard to maintain, particulary so if aquired militaristically. This would also go a long way toward solving ICS problems |
UltraSonix King Melbourne, Australia May 2000
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posted September 24, 2000 02:57
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Nick-oh, I suggest you go through the old threads, I've lost count of the number of times regions/revolutions has been discussed here - including your suggestion.*UltraSonix shudders at the thought of the old idea resurfacing* ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
anotherjason Settler Ohio Oct 2000
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posted October 02, 2000 17:35
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Revolutions should happen a couple turns after a gov't type has been discovered based on yor civs city improvements. For example if you discover democracy, this form of gov't is most preferred by merchants and academics, and you have lots of markets, banks, and universities, and less military and religious improvements you will switch to that form of gov't in a random number of turns <7. If you have few markets and universities and lots of temples then you would not be able to have a democratic gov't.I also like the concept of nationalism in civ. Conquered cities or advanced tribes would break away during a change of gov't or at any time they had enough angry citizens. |
OrangeSfwr Settler Ohio Oct 2000
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posted October 02, 2000 21:24
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Just wanted to say that it's good to see some new faces in the forums  Revolutions has been a highly debated topic. My thoughts are that giving the people more power should be less likely to cause a bloody revolution. I mean, who's going to argue when the King is overthrown to begin a democracy where people can vote on issues? well the royal family of course Comrade Dan - that's not neccesarrily true about only 1/6 cities revolting and forming their own nation. Generally, it's probably accurate. But what about the colonies? Our population was greater than England's when we revolted and formed the USA. As well as India (even though that was much more peaceful). The USSR was more peaceful as well, and..they're still sorta in anarchy...but 13 countries were formed as a result of the break up...I'm sure you have more knowledge about that than I do Just some food for thought  ------------------ "One day I will become a master at every woman's favourite game,'Guess what I'm upset about'" ~ LatG "Dookie doesn't spam, he just makes funposts" ~ Dookie "I duct taped myself to the wall" ~ Fallen Angel Lord "You have a dangerous degree of obesssion with modern chivalry" ~ EvC on Speer "um...Geez, I don't know. I'm mature for my age or something?" ~ Bill3000 "It's a good bunch here!...better than my miserable social life in Hull" ~ Provost on Apolyton |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted October 03, 2000 17:49
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*yawn* I stayed up all last night playing SF...That's about what we're trying to simulate. Generally, if you have a lot of unhappy citizens, you get more then civil disorder, you get revolt. They should rise up, form their own civ. And when you declare a revolution, and some citizens become unhappy, they might rebel. It curbs ICS though revolts, and provides realism. Two birds with one stone, what could be better? |
DrFell Warlord England Sep 2000
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posted October 03, 2000 18:28
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My thoughts were that under anarchy you might get barb partisans or whatever springing up near unhappy, revolting cities... this'd make barb revolts make more sense in the game... or if you have a serious problem during revolution, i.e. capital in disorder then you could get a major civil war where cities break off forming a new civ... at war with you of course. Generally this would happen in cities far from the capital i.e. with high corruption, and unhappiness of course. This would force you to place more emphasis on keeping the people happy during the revolution, which seems realistic. I think civil wars like this should only happen under anarchy tho... with other government forms even despotism i assume you have too much control over the government to allow anything but minor civil wars (barb uprisings) from revolting cities. Certainly frequent revolutions, especially the way the AI seems to work this should cause them problems - it seems ridiculous going into anarchy every time the AI decides to go to war. |
Hannibal3 Warlord England Sep 2000
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posted October 03, 2000 21:40
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Well, I've been reading some of the posts here on this topic, and I think that it is important to evaluate exactly what a revolution is.First, if the king or queen overthrows his Monarchy and becomes Fundamentalist or Communist, there should be nothing more than the usual government switching because its the leader's decision. If they switch from Monarchy to Democracy or Republic, who's going to complain? No violent revolutions here. Second, there are two kind of violent revolutions... 1. Where the people of the status quo rise up against a changing government. Example: The American Revolution and the American Civil War. 2. When the revolutionaries rise up against the status quo government. Example: The Russian Revolution In the case of the American Revolution and the American Civil War, the people were dealing with a government threatening their current way of life. It was usually because of or the fear of a government becoming more powerful. In Civ terms this the result of the leader who changes their more people-friendly governments for a government that gives them much more control. In the case of the Russian Revolution, the people rose up against an inactive government. It was a government that was pulling back on every move toward democracy that it made. There were other factors of course, but it was the lack of the development of democracy that led to the rise of the Communists. But also there was a tremendous amount of White Russians that wanted the Monarchy back. So in Civilization terms, it is the people seeking a whole new form of government that rise up before a leader has altered their government. This could either be a group of military units that appear or an actual forcing of the civilization into anarchy in order to set up a new government. Or maybe another possibility is like that of the Russian Revolution. The Communists didn't just take Russia, they moved out and expanded their territory taking it from the White Russians. Maybe a certain city could become the main starting point for the revolution. Then they would cause other cities to revolt. They would not be new civilizations because if they completely took over, they would just force the new government into effect and things would continue, but you can use the military to retake cities and bring them back under your government. Or if they take the capital and leave other cities, you take command of the new government, and the other cities will continue to fight on under the old one. You than have to retake those cities or attempt to switch back to the old government. As for individual regions completely separating from the empire, it depends. Like with the American revolution, it depends on how heavily the government is coming down on that region. If the government imposes heavy taxes or passes legislation that directly hurts the region, they will. That sort of thing would be incredibly difficult to employ in the game. It might also be if the government is not doing enough for that region. It could also be religious. If they put religion in the game, conquered cities should certainly be more prone to breaking away. One more important point, the revolutionaries may not be wanting to go from a Monarchy to a Democracy. Maybe, as was the case in Europe before WWII, most of the country wanted Fascism in order to lead them out of the Depression. Or in the case of Brazil where most of the country supported a military coup to overthrow the President to have new elections (they never came, but still the people backed it in the beginning). Just a few things to consider. ------------------ "...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu [This message has been edited by Hannibal3 (edited October 03, 2000).] |
Roman Prince Bratislava, Slovakia Sep 2000
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posted October 04, 2000 02:27
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Just for accuracy, Orangeswr, when USA revolted against Britain, it actually had a much smaller population than Britain (about a half if I recall correctly). I do see your point though, maybe it should be random amount of cities that revolt with 1/6 as the mean. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted October 23, 2000 18:31
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EL BUMPO  |
Dom Pedro II Prince somewhere between left and right Nov 1999
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posted October 23, 2000 22:40
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(This goes back to my (Hannibal3)'s post in this thread)Okay, this is a real stretch, but how about if any new government has to seek some kind of recognition? Whenever a government is overthrown, the new government has to seek international recognition otherwise it is just a group of revolutionaries. The way to be recognized is to sign a treaty with one other civilization after the revolution because all diplomatic status will be cleared. If no nation will recognize you, then they support the old government, and if there are some of your cities that continue under the old government, they will be on their side in the civil war. This has been true for many years in revolutions including the Russian Revolution, and the Chinese revolution (although after fleeing to Tawain, there was no more internal fighting... yet). This could also prove a danger to an old government run by you. They could recognize a rebelling province as a new country. (This was a concern during the American Civil War because Britain and France came close to recognizing the CSA. So you as a ruler must prevent recognition). Once they are recognized, they become a new player in the game that you have to set up treaties with and treat as a real civilization. Other civs could do worse and recognize it as the true government of your nation!! (It depends on whether a province is seeking separation or is trying to lead a rebellion to overthrow your government) If they do this, they'll probably attack you. ------------------ "...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu Dom Pedro II.... aka Hannibal3 Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889). |
UltraSonix King Melbourne, Australia May 2000
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posted October 24, 2000 18:04
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from the archives (may '99): quote:
 REVOLUTION: I know you can change your government type, and this simulates revolution. However, I would like it if there was real revolution- a Reigon or some cities decides to break away from your Civ and become one of it's own.This could happen for a number of reasons- Tax rate (if there is one) Inefficiency (they're far away, and you're managing them inefficiently) Psych (you use too many police/military for drone control, too many riots in a given time span) Once the revolution happens, you've got the usual options- crush the rebellion, or let them go. They would then be a civ of their own accord. Annoying as hell, yes. But authentic. And 'forment revolution' would be a nice, authentic, and nasty ability to add to the spies... (first wave of spies: incite riots. Second wave: forment revolution). Tehee.
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------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
UltraSonix King Melbourne, Australia May 2000
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posted October 24, 2000 18:31
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Two short threads from the archives:*Revolutions and Civil wars? *Revolutions Master List (hosted by yours truly) quote:
 There are many aspects of revolutions that have been overlooked in previous civs that I think should definitely be included in civ 3. Governemnt Revolutions --of course this is the one that is included. I would like to add an idea is saw in a another thread to the list. The concept that the people REJECT the revolution. If you are running a lax society and you try to switch to fascism there are bound to be protests. The onyl way to stop this is to either accept the demands of the people or send in the military. Furthermore when your civ reachers certain sizes it splits into regions, each with its own capital and traits. Each region of your government must accept this revolution before it can function fully. This is like in real life where colonies were run by the military whereas back home there was a parliment or congress. Military Revolutions The basic system of military has changed so much in the last 6000 years. Is it it to be recognized with just a few advancements? No! I think that you should revolt and change your military the same way you can your government. In the beginning you could be a "caveman" type military, with a better name of course, where you can only make unamred foot units and such. With a certain advance you will have to change to "warrior code" military system. This will let you make any kind of foot unit. After a while the "Ranked Amry" military system will include cavalry and seige to the mix. You get the idea. Economic Revolution Civs will start out as "Nomad" type economies. Eventually they will evolve into "Barter" or "Bandit" type economies. Your type of economy will affect your income and your standing in the world as will your military. Economics will become more complicated in the later years, for example should you be a Communist or a Capitalist? Both of those should have similar benefits that apply to different things, Capitalism gives more money from Merchant workers and such and Communism gives more money from city improvements. Also one capatilist naition will like another capitalist nation better than a communist nation. And that communist nation will like other commies better. Social Revolutions There are too many of these to count. From recognizing the Divine Right of Kings, to the Season of Love/Hate, Labor Unions, Womans Suffrage, all will have to occur for certain things to happen or units/improvements to be built or advances learned. For example your culture must experience the Womans Suffrage Social Revolution before you can research Democracy, etc. What do you all think of this idea?
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------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... [This message has been edited by UltraSonix (edited October 24, 2000).] |
Dom Pedro II Prince somewhere between left and right Nov 1999
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posted October 24, 2000 22:04
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Ok, here is a better format for my combined theory:There are 2 types of revolutions: 1. Contested 2. Uncontested Uncontested is when the Player overthrows the government, and establishes one that the people favor. There will be no rebels or secessions from this. There will only be the usual temporary anarchy. There are 4 types of violent revolutions: 1. Conservative 2. Radical 3. Conservative (Independence) 4. Radical (Independence) Note: Each type of violent revolution is based on the response of the population to the leader's action or inaction. PART I: A CONSERVATIVE REVOLUTION A Conservative revolution is when the people of a nation rise up against a leader in response to the leader changing his government. The people try to reestablish the status quo. If the new government is HATED (Ex. Democracy to Despotism)the people across the nation overthrow the new government, and the next turn the Player is made leader of the old government. The more violent response is when only part of the people rebel in favor of the old government. A civil war begins for the purpose of overthrowing the Player. The Player's responsibility is to use its troops to reclaim rebellious territories. The rebels spread through causing other cities to join them. The rebels are NOT a new civilization. They are the PLAYER'S territories that abide by the rules of the old government. The player simply can not control each city until they take it. If the rebel movement takes the capital, the Player is proclaimed ruler of the original government, and then has the responsibility to force the remaining cities back under the old government. PART II: A RADICAL REVOLUTION
A Radical revolution stems from a ruler's inactivity. In other words, if a player remains under a government longer than its usefulness, the people will rise up to form a new government. It works under the same principle as a Conservative revolution except that the people are fighting for a new government rather than the old. They people can overthrow the whole thing in one turn if the old government has become VERY unpopular. And if the capital is taken the Player is declared leader of the NEW government. PART III: A CONSERVATIVE WAR OF INDEPENDENCE This is in response to a new government made by the Player. Instead of trying to overthrow the Player, a territory or group of territories declare their independence. The Player must then fight to make the territories rejoin the civilization by taking the territories. Once again, the revolting cities are still part of the Player's civilization. They are simply under the old government, but they have the intention of becoming independent. The Player does not have control over the rebel cities' actions. Once independence is declared, the rebellion will not spread. If another outside civilization chooses to recognize the rebels, then and ONLY then, the rebels become another civilization. The Player must then establish diplomatic relations and treat them as another civ instead of upstart rebel cities under your sovereignty. PART IV: A RADICAL WAR OF INDEPENDENCE This is due to the Player's inactivity to change the government. The same rules apply here as with Part III. The difference is that they are under a new government instead of the old one.
CONCLUSION: When changing governments, the player must consider 1) the popular effect it will have, and 2) his standing with other nations. If the Player chooses poorly, the citizens could rebel in a bloodless revolution or in a civil war. Other nations can recognize the rebels as being right.
Or the Player can find a chunk of cities fighting for independence, and an enemy could simply recognize the rebels and make the independence permanent. The player must also be conscious of what change the people want. Revolutions or declarations of independence will come without warning if it is done by radicals. And it is also possible that enemy civilizations will send in spy to incite revolutions for new government. So be careful. ------------------ "...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu Dom Pedro II.... aka Hannibal3 Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889). [This message has been edited by Dom Pedro II (edited October 24, 2000).] |
JamesJKirk Prince Dixon, CA USA b.02-15-99
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posted October 25, 2000 22:15
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That's a great idea, dom, but I think there should be more long term planning by the player. Britain didn't switch from Monarchy to Republic to Democracy simply because a couple people said so, it was sort of laid out, certain reforms should be able to be done by the play allowing more or less freedom, but you have to think in the long term, as a more repressive regime may have more of an immediate economic or military benefit, likewise there should be incentive for the player to commence counter revolution, like France's transition from Monarchy to Constitutional Monarchy to Repressive Republic to Empire with certain liberties, to Monarchy then to Const. Monarchy, to Republic, Empire, etc, etc over the course of less about half a century. There should be a balance between the player and the AI controlling his/her citizenry. |
Dom Pedro II Prince somewhere between left and right Nov 1999
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posted November 04, 2000 17:11
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Ok, I was giving it some thought, and maybe there should be some steps in governments. For example, a monarchy would set up a Parliament or Duma while still being a Monarchy. The people can see that as a progressive step. You can, however, retract the parliament which may cause a revolution. Then the people may set up a Republic thereby eliminating the monarch. In fact, maybe the leader should not be able to make a Republic, it can only come from a popular revolt. Then the player would be made President of the Republic. And then from there, there is the possibility of becoming Fascist where either the people overthrow the Republic or the leader becomes a dictator. In fact, the best thing to do MIGHT be to get rid of Democracy as a government. The U.S. is not a Democracy, it is a Republic. Most countries are Republics. Britain is not a Democracy, it is a Constitutional Monarchy. Instead you would make gradual steps toward democratization And getting a Cons. Monarchy would have similar benefits as a Democracy as would a Republic. The next step in a Const. Monarchy could be to make the Prime Minister the head of state rather than the king. Another point, you should not be able to go from a Republic or any other kind without a king to a Monarchy. Afterall, you can't be king just because "some watery tart throws a sword at you!"  And in addition, I think that this could tie into the recent topic of civilization personalities. Often, the kind of government has a huge impact on a country's habits. A Democracy is typically not aggressive expansionists through conquest. The United States gained most of its western lands through conquest over the Mexicans but Americans had already begun massive amounts of settling there, and it was hardly a difficult war to win. Also, a civilization should be much more aggressive to those countries that aided their enemies in their revolution. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted November 04, 2000 19:37
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Yeah, that the general idea. Basically, revolutions happen when you make changes that the people don't want and spontaneous revolts keep ICSers in line. They also keep players from leaving a city in disorder for too long... |
RAF Settler Brasil Feb 2001
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posted March 18, 2001 16:16
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Revolts would not be necessarily the formation of new civilizations. Only if these last long for a turns(ou number other passage of time used) if they would transform in Civil War when they are not stuffy for the empire or if this is weak and not to get to win the rebels. Because many riot they are for mistreatments or terrible conditions, not because they really want to stand out of the empire. For instance he/she could have a second level of Civil War whose the rebels are proclaimed independent but still united to the empire that these they rioted, because these could win the current government (changing the civilization, creating another civilization or the government's change, this but common in the modern times), to cause an impasse in the Civil War that could result in an agreement in that the empire would recognize the new civilization, but it would not guarantee to total peace (!), or the rebels' defeat with the eventual consequences... rebellious. Or as it happens it could really receive aid of neighbor civilizations ,(when this other level of Civil War that I mentioned it was available), mainly of the enemies of the empire that they struggle against, recognition as civilization that could benefit the rebels giving them credit in the world, or I reject what would happen the contrary of the described before and even attack of these. Another point that I find interesting it would not be to total it defeats of the player when your civilization was defeated, (only in the case of Civil War!!) he could survive the new government's judgement or to flee for secrecy or exile, remember many monarchs they live like this for the world when your countries banished the monarchies or they suffered revolutions, it would also depend on the new government they also remember that the communists executed the Czar and your family. If he/she has the refugees' option he would join to that group and they would wander in search of help, or of empty lands in that could erect new city and to begin again as the old civilization or with other name ...Ou as it happened with the israeli that you/they obtained the foundation of the State of Israel with civilizations friends' aid ... Of course he could also try to return to the power in the own civilization in case the rebels don't have a stable government or it goes even a democracy in that he could return to the power with help of supporting |
Lonestar Chieftain of the Tejanos Aug 2000
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posted March 20, 2001 17:31
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I think that if there are a series of events that happen close together (economy crashes, change government, military defeat) the question should arise as to whether or not your civ can survive as a nation-state.Look at Indonisia(sic) ------------------ "People should know when they're conquered." "Would you Quintis? Would I?" "Soylant Green is people. PPPeeeoooppllleee!" |
Zeevico Chieftain Melbourne, Australia Dec 2000
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posted March 27, 2001 03:16
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your civ should break up into smaller and bigger civs. But how about you get the smaller one? ie. 'The people revolt into a democracy from your monarchy! Fortunately, a small loyalist stronghold remains, and you flee there to create a new government. ' The amount of cities should be about 35%-25% of your civ depending on a random factor, happiness and city placement (even if one of your cities loves you, if it declares independence while surrounded by the breakoff civ cities, it would be in trouble), and 45%-35% (random, happy factor city placement) would be the enemy. 20-25% would be nuetrals, places either too small to make a difference or cities that are content (the nuetrals cannot be attacked by your or the breakoff civ, they sit it out and wait to watch who wins, then give them control. they are given a x2 defense bonus against oppurtinistic civs who try take the cities). This would be VERY challenging. |
raingoon Prince Los Angeles Aug 1999
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posted March 27, 2001 03:22
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I don't know if this has been said already, but I always heard that in a revolution, if you go carrying pictures of Chairman Mao you ain't gonna make it with anyone anyhow. Eh... useful? |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted March 27, 2001 18:31
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Good Lord, my first thread is still alive!Anyhow, I have this idea that the number of civs shuld be dynamic, that is varible based on the fortunes of the differant nations. You may start with 16 civs, but by the end of the game there could be 84. Nations conquer one another, seperate, then join back together. Its all one big cycle. I'd like to see that in Civ3. | |