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Topic: Civ 2 suggestions Current Date/Time:
June 14, 2000 02:10:37
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Stefu Emperor Schemperor b.02-15-99
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posted June 11, 2000 05:16
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Yes, yes, that's not spelling error, and I know Civ 2 has came. I just happened to stumble at old list of Civ 2 ideas, made when Civ 1 was all we had, and thought that there could be some good ideas usable in Civ 3, as well. So: http://www.lilback.com/civilization/mp/civ2.faq.txt |
Hasdrubal Chieftain Carthage May 2000
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posted June 12, 2000 13:21
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Thanks for digging that up! It makes for some fun reading, and there are some inspiring ideas in it.------------------ Ceterum censeo Romanem esse delendam. |
LightEning Prince The conquered Oct 1999
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posted June 13, 2000 14:32
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Hmm... inspiring...1.Nobel Society: [300 +1000 Gold] (Explosives) Allows buying of technology advances from other civs at half the normal rate. 2.Holy Text: (Religion) 3.False advancements (e.g. Flat Earth). Cause higher science cost for the equivalent real advancement. This could easily tie in with the paragraph above for example. I think these were the best things I found from the file, but not from CivII. Especially if you make 2 a rogue wonder which causes the 3 ! |
UltraSonix Warlord Melbourne, Australia May 2000
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posted June 14, 2000 02:10
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False advancements - I like that! Maybe after discovering a false advancement you'll have to exert extra science to find out the real science.This would realistically model the period of time pre 1600 when the Church actively discouraged science and claimed the world was the center of the universe (I'm reading Life of Galileo, you see). And it would be too hard to add in, either. ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |