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Author Topic:   Rainforests and Pollution            Current Date/Time: June 04, 2000 10:47:32
UltraSonix
Chieftain
Melbourne, Australia
May 2000
posted May 30, 2000 17:12   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonixVisit UltraSonix's Homepage!
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Don't know if this has been done before - but perhaps a simple thing like clearing forests/rainforests could contribute to clobal warming...

So like a town in civ2 has a pollution rating that could eventually contribute to sea levels rising, it shouldn't be too hard for Firaxis to add this nice touch.

Comments?

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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited May 30, 2000).]

Par4
Warlord
Land o Golf
May 2000
posted May 31, 2000 00:27   Click Here to See the Profile for Par4  Send a Message to UIN: 73426191
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We are going to need a lot of pollution for the world to raise levels more than 3 feet. I mean China pumps out so much pollution crops are dying because of loss of sunlight but is that affecting global warming alot, is the water level rising 10 feet a year, I don't think so, pollution is bad now, pollution has to be horrible for it to cause stuff like in SMAC. Nukes near the poles, that is another thing. Just my POV someone will argue it but my evil capitalist pig ideals will hold strong, ban the labor union!!!! j/k

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UltraSonix
Chieftain
Melbourne, Australia
May 2000
posted May 31, 2000 02:31   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonixVisit UltraSonix's Homepage!
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The Amazon rainforest alone actually recycles A LOT (I don't know how much exactly - does someone know?) of the world's CO2 back into oxygen, thus reducing the greenhouse effect. So I think cutting forests in Civ3 should have a dramatic effect on global warming. I mean, in Civ2 factories etc in cities could already affect global warming. So why not add a simple algorithm that works of global warming based on amount of forest?

(Maybe though, this form of global warming could be switched off if desired for scenarios where forests aren't applicable).


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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited May 31, 2000).]

Theben
Emperor
Chicago
b.02-15-99
posted May 31, 2000 08:21   Click Here to See the Profile for ThebenClick Here to Email Theben
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I'm not sure if that's entirely accurate. The rainforests hold a lot of the world's CO2, but have been "full" for a long time now. Interestingly enough, the massive planting of trees in the U.S. over the last 100 years scoured the air of a lot of CO2, because the trees were new and hadn't collected any CO2 yet. Now clearcutting will release a lot of that CO2.
Dalgetti
Chieftain
Haifa , Israel
Apr 2000
posted June 01, 2000 04:50   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti Send a Message to UIN: 64477545
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actually more than half of the CO2 consumption is done by marine microogranisms called plangcton or something .

and WATER pollution is the thing that kills it . so that should also be considered , as also lowering the water food production because of overfishing andcontamination.

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Prepare to Land !

OrangeSfwr
Warlord
Pennsylvania
Feb 2000
posted June 01, 2000 11:48   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage!
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how about we just allow ocean squares to recieve a pollution tile (skull) on it instead of just land. It would have the effects of no food and decreased or no trade? If offshore platform - decreased shields?

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~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"

Spekter@Home
Settler
Kelowna, BC, Canada
May 2000
posted June 03, 2000 05:25   Click Here to See the Profile for Spekter@HomeClick Here to Email Spekter@Home
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If you allow pollution on ocean squares, you have to allow it to spread easily to other ocean and/or land squares. eg. oil spill

Also, I think nuclear pollution and bioweapons (if they add them) should have their effects be different from other pollutions. Nuclear pollution, from weapons or fission plants, should last a lot longer than normal pollution, be a lot more difficult to clean up, and should permanently alter the terrain somehow. Bioweapons should have a chance of mutating and spreading beyond their intended targets, perhaps even causing damage to the civ who developed and/or deployed them.

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"We are all greater artists than we realize."
-Nietzsche
[This message has been edited by Spekter@Home (edited June 03, 2000).]

OrangeSfwr
Warlord
Pennsylvania
Feb 2000
posted June 03, 2000 11:50   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage!
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How about an "Aquatic engineer" to clean up water pollution. I don't know what other things the unit could do, any ideas?

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~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"

Par4
Warlord
Land o Golf
May 2000
posted June 03, 2000 15:13   Click Here to See the Profile for Par4  Send a Message to UIN: 73426191
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Wasn't there an aquatic engineer in CTP that built stuff, maybe an ecological engineer that could move anywhere and repair all hurt hexes to appropriate levels, although some things like left over radiaton would lower how many people can live there and the desirablity.

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I use this email
(stupid cant use hotmail)
gamma_par4@hotmail.com
Don't ask for golf tips
Your game will get worse
OMG if your hard drive dies,
And you ain't got backup of your files
Life sucks
Although I am doing a lot more Mountain Biking

OrangeSfwr
Warlord
Pennsylvania
Feb 2000
posted June 03, 2000 22:13   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage!
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Oh, sorry. See I'm just a Civ 1 + 2 guy, never played CTP or SMAC. Thanks for letting me know Par

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~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"

Par4
Warlord
Land o Golf
May 2000
posted June 03, 2000 23:04   Click Here to See the Profile for Par4  Send a Message to UIN: 73426191
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Ah as you've already heard if you didn't play it you are better off. It really makes you think*tear come to eye* how great civ*breaks down* bwahahahahahhahaha*sniffle* civ*sniff* and civ2 is*blows nose*
Seriously the game was sooooooooooooo slow it took incredibly long and when I was the US 1/2 of my country turned into canada, then I had to build some tanks and go kill those war walkers that were in the cities argh it was horrible, I returned the game the next day.

------------------
I use this email
(stupid cant use hotmail)
gamma_par4@hotmail.com
Don't ask for golf tips
Your game will get worse
OMG if your hard drive dies,
And you ain't got backup of your files
Life sucks
Although I am doing a lot more Mountain Biking

UltraSonix
Chieftain
Melbourne, Australia
May 2000
posted June 04, 2000 03:14   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonixVisit UltraSonix's Homepage!
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Huh, where's this thread going?

I really do think a simple thing like clearing forest contributing to global warming would be good 'cause it would be easy to implement and fits in well into the game.

Does no one else agree?!

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No, in Australia we don't live with kangaroos and koalas in our backyards...

Ken Bregott
Settler
Port Elisabeth, South Africa
Jun 2000
posted June 04, 2000 10:47   Click Here to See the Profile for Ken Bregott 
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I like the SMAC model of pollution, directly linking it to production. Sufficient, IMHO.
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