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Topic: Events in CivIII? Current Date/Time:
May 15, 2000 17:45:15
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Dracon King Lismore NSW, Australia b.02-15-99
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posted May 13, 2000 21:20
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What kind of events would you all like for CivIII scenarios? |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 13, 2000 22:04
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Another WWII would be AWESOME but it has to be the best scenario, well thought out and everything. And whole world, not just Europe. It'll only work with a bigger map though  Also, a good Vietnam War, Middle East (Israeli conflict), Cuban Missile Crisis, Roman empire, Korean War, and maybe some well thought out "future" wars. E.G. India/Pakistan, China/U.S., EU vs NAFTA? Imagination can lead us to some really cool scenarios. But I'd like to see many more historical ones as well. I love playing scenarios, but we have to be sure that they're never the same game twice. ------------------ ~~~I am who I am, who I am - but who am I?~~~
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Par4 Chieftain Land o Golf May 2000
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posted May 13, 2000 22:59
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I could go for some war in the pacific scenarios. Iwo Jima, Guadalcanal all infantry scenarios with japanese machine gun nests no tanks. Battle of Midway. Lots of carrier warfare. As for future all kinds of stuff China vs US definately(peoples general good ground warfare for this) India and Pakistan would have to be set up with US world missle defense or its gonna be alot of nuking. EU vs russia, EU vs OPEC, EU vs NAFTA, EU vs US, EU vs Africa, EU vs every possible combination of countries in the world More ancient history ones too like the assyrian siege of jerusalem, alexanders conquest of persia, poleponisan(sp) war, punic wars, hun invasion, mongol invasion, construction of the great wall, hundred years war all kinds of stuff. Civ3 needs to be real open to mods like civ2.------------------ I use this email (stupid cant use hotmail) gamma_par4@hotmail.com Don't ask for golf tips Your game will get worse |
Dracon King Lismore NSW, Australia b.02-15-99
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posted May 13, 2000 23:14
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what I meant is what kind of cool new events should they include for the events.txt script for scenario developers. |
VetLegion Warlord
Sep 1999
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posted May 14, 2000 07:04
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double post, sorry  [This message has been edited by VetLegion (edited May 14, 2000).] |
VetLegion Warlord
Sep 1999
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posted May 14, 2000 07:05
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I understand what you mean.I am not very familiar with civ2/CTP event capabilities. I am investigating it. Perhaps the triggers are easy, I would like extensive creation possibilities, besides CreateUnit: CreateCiv( location, other arguments.. ) CreateTile( location.. attributes ) CreateCity( owner... pop, etc ) CreateAdvisor( "AIfile.txt", or behaviour params ) maybe like this to allow extensability: @start paramlist @end paramslist create( gameobject, paramlist ) where there would be a txt file gameobj.txt with a name of the object and a list of variables that can be altered (and most should be): gameobj.txt ; note! caps are a must-obey! @start City owner_civ location population improvement citygold @end City @start Civ gold tech_accumulated name mindset ; human or AI @end Civ end of gameobj.txt so for example in scenario file to create rome: @start paramlist owner_civ=Romans name=Rome location=70,50 pop=10000 improvement=none @end paramlist create( City, paramlist ) This is a model that would allow a parser to create game objects that are defined in gameobj.txt (which is a simplified .h file, with only those things allowed to modify) A developer should update that file whenever he adds an game object (component) to the game engine. For triggers, I think they can be mostly divided to Build and Action triggers. Build can maybe also be made independent of current game state (I mean amount of things implemented): @paramlist owner_civ=Germans @end paramlist if built( Unit, paramlist ) if built( City, ... ( similar with destroyed ) As for actions, there can be many, and if anyone can make a big list of them I would like it if he would post it  UnitMove, UnitAttack, TechDiscovered Probably best to write down all civ2, ctp, smac triggers and to see if there is something to add. As I said, I just started to learn the civ2/Civ2ToT macro language, so I am not sure what do they already have. There is a plan to make a macro language in openciv3, so I am brainstorming here... 
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OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 14, 2000 10:49
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Sorry, I misunderstood what you meant about the Scenarios. Maybe I'll start a new thread about new Scenario's that could be included with Civ 3.------------------ ~~~I am who I am, who I am - but who am I?~~~
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Dracon King Lismore NSW, Australia b.02-15-99
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posted May 14, 2000 17:30
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Yeah! What they could do is have AI presets that events can trigger off in another civ! Think of the possibilities.... "King Hammurabi, after the tragic murder of his beloved wife, has vowed not to rest until he finds the killer." Then execute an AI preset that would change him from a Fair, Peaceful ruler into a Firm Militarist, emotionally empty and remorseless. Or, it could represent a bribe of a leader. You could bribe or blackmail a leader to change his attitude. Or! In the future you could use a spy to implant a mind control chip that would change the enemy leader's attitude! The possibilities are endless!!! |
Dracon King Lismore NSW, Australia b.02-15-99
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posted May 15, 2000 17:45
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I'm compiling a list of all the new events ideas I have. | |