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Author Topic:   Fight to the death            Current Date/Time: May 08, 2000 15:00:11
Urban Ranger
Prince
The City State of Noosphere
May 99
posted April 29, 2000 01:28   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger
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Right now, when combat occurs, it's always fight to the death: one side would be totally wiped out. Most of the time this is not the case. Usually an engagement ends when one side retreats. This is esp. true with units composed of many smaller entities (infantry, tank).
MidKnight Lament
Prince
Melbourne, Australia
May 99
posted April 29, 2000 23:23   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Send a Message to UIN: 16823806
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You're right. And with a battle screen it could be done. Do you have any ideas on how you could get around this if they didn't want to have battle screens?

- MKL

OrangeSfwr
Warlord
Pennsylvania
Feb 2000
posted April 29, 2000 23:56   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage!
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With the Civ 2 system, the hit points and firepower system is repeated until one side wins. Why not end it once both sides have used their hit points and fire power instead of repeating it until a unit is destroyed. The system should be redone to begin with, but this is a start...

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~~~I am who I am, who I am - but who am I?~~~

Biddles
Warlord
Stratford, Victoria, Australia
Mar 99
posted April 30, 2000 02:26   Click Here to See the Profile for BiddlesClick Here to Email BiddlesVisit Biddles's Homepage!
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Make it so that it is possible to keep fighting (with the approval of both sides) in one turn, and make it so that some units always fight to the death (i.e. cruise missiles or any unit on a black op). Sounds good though.

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- Biddles

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OrangeSfwr
Warlord
Pennsylvania
Feb 2000
posted April 30, 2000 13:06   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage!
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That sounds good. An order for your unit to retreat or keep fighting should be allowed. By the way: I like your quote :-)

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~~~I am who I am, who I am - but who am I?~~~

Urban Ranger
Prince
The City State of Noosphere
May 99
posted May 08, 2000 04:46   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger
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I guess the best way to do it is to totally redesign the entire combat system. If not, add "no. of attacks per turn" attribute to each unit. Some units have more attacks (eg armor) than others. Once the attacking unit has exhausted the number of attacks, combat is over. During this the defending unit might retreat due to high losses or demoralization.
general_charles
Chieftain
Brussels Belgium
Apr 2000
posted May 08, 2000 09:22   Click Here to See the Profile for general_charlesClick Here to Email general_charles Send a Message to UIN: 48245753
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I think there could be for example a pop-up window for battles, and when the battle has wiped out half of the other unit's points, they then get the choice to retreat, but this option should only be availaible when you have several units in one square, and not when you have only one, because battle could last forever, I think that units should have the choice to retreat only once until they are repaired, this is why you can only choose to retreat if you have half the points already taken away.
Besides that, I think that units retreating should not have any choice where to retreat, say they are attacked from the left square, they must go in the opposite direction; the right square (poor units next to the sea...). BTW, I hope that there could be more than 9 units on one square, cause inCTP, it's really annoying, if you have 9 units on one square, you cannot pass through that square with other units...
Dalgetti
Chieftain
Haifa , Israel
Apr 2000
posted May 08, 2000 15:00   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti Send a Message to UIN: 64477545
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I think that if the battle was pretty equal then the unit will be destroyed but the nearby friendly Units will get a few HP.
how about that ?

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Enslave the enemy .

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