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Author Topic:   Has this already been suggested?...            Current Date/Time: April 22, 2000 16:20:59
caglenn
Settler
Everett, WA USA
Apr 2000
posted April 20, 2000 14:53   Click Here to See the Profile for caglenn  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


What about completely unique and different graphics for each nation...I mean completely different...cities, units, etc...

Is this even possible?

Seeker
King
Canada(UWO)
b.02-15-99
posted April 20, 2000 15:21   Click Here to See the Profile for SeekerClick Here to Email SeekerVisit Seeker's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The game Warlords 2 by SSG had this for 8 different sides.
Slingshot
Prince
Alberta, Canada
Jun 99
posted April 20, 2000 15:28   Click Here to See the Profile for Slingshot  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The thing about rich diversity in graphics is the corresponding increase in CPU taxation, people say.

Apparently artists are very taxed as it is.

Certainly, I think there is a lot they could do to customize each civ. Many people have launched many-a-thread on that topic.

tniem
Warlord
GR, MI USA
Apr 2000
posted April 20, 2000 16:00   Click Here to See the Profile for tniemClick Here to Email tniem Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Totally different units would lead to some problems in both cpu time and time firaxis could better spend elsewhere. But some of the ideas such as flags, new incorporations of colors, and others certainly could give a flair to each empire that would make each of them distinct and different.
WarVoid
Warlord
Otis, Massachusetts, USA
Apr 2000
posted April 20, 2000 18:30   Click Here to See the Profile for WarVoidClick Here to Email WarVoid Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


We need a different set of music scores for every civ. Different units and cities is just too much work.
Seeker
King
Canada(UWO)
b.02-15-99
posted April 21, 2000 14:53   Click Here to See the Profile for SeekerClick Here to Email SeekerVisit Seeker's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Uhh, warlords had this feature and it was just a little eighties game...
Gord McLeod
Chieftain
Georgetown, Ontario, Canada
Mar 2000
posted April 22, 2000 16:20   Click Here to See the Profile for Gord McLeodClick Here to Email Gord McLeodVisit Gord McLeod's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Did Warlords have as many units as Civilization has? Or SMAC? For all we know, Civ3 may be using the SMAC model of upgradable units utilizing component architecture. If that's the case, every civ would have to have different graphics for every component type, resulting in ~32,000 units for each civilization. Not each Civilization in play - each Civilization that exists, whether it's being used right now or not. There are people asking for 32 civilizations and the ability to make more. That's an awful lot of art.
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