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Author Topic:   Science - Breakthroughs            Current Date/Time: April 20, 2000 16:31:24
Yuvo
Settler of Australia, born Feb 2000
posted April 18, 2000 04:10   Click Here to See the Profile for YuvoClick Here to Email Yuvo Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


IMHO, the Civ2 science system was very boring, you chose your research, got the advance, then chose another one. I especially don't like the idea of being able to plan your research from the start.

I propose that before you have scientists in your cities, you would get 'breakthroughs' rather than advances. These are discovered pretty much randomly. But each breakthrough is made in a particular city.
If your people are well educated (if you have built schools and universities), breakthroughs are more likely. Also, the breakthrough fits the city, for example, if that city has alot of farmers, farming breakthroughs are made. There would still be pre-requisites like Civ 2.

For example, you might be playing the greeks, and it is early in the game... suddenly a message pops up:

quote:

An explorer in Corinth has drawn a record of the main features in his region, calling it a "map". This marks the invention of map making

Once you start employing scientists in your cities, you can start telling them what to discover with something like the research choosing model in SMAC. But instead of you accumulating beakers, it is random, but the probability is based on how many scientists you have, if you have improvements like the research lab and university, and how much of your budget is spent on science.

This idea might make it harder and less predictable for the human player, especially at the start of the game.

Earthling7
Chieftain of Netherlands (although I am Icelandic), born Jul 1999
posted April 18, 2000 07:37   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Sounds good to me. A lot more interesting and realistic

------------------
Greetings,
Earthling7
ICQ: 929768

tniem
Chieftain of GR, MI USA, born Apr 2000
posted April 20, 2000 16:31   Click Here to See the Profile for tniemClick Here to Email tniem Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree. Other ideas like this have been talked about in other technology related forums. I believe techs need to be discovered by what your civ and cities are working on and need. If you are a warring nation then your cities will learn of new ways to war and even maybe give bonuses to the military by coming up with new manuvers.

Certainly there needs to be a macromanaged education screen where it would put a budget on the education of your country. The more money the better the chance of advances and the quicker it spreads. Maybe in the early game without proper education funding you cannot build units simply because Corinth discovered something. Instead it would have to spread to all parts of your country before that part would be able to buid the unit. However with the time frame in Civ it probably gives enough time for the knowledge to spread.

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