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Topic: No more temples to build in modern ages ! Current Date/Time:
May 05, 2000 18:39:41
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BeeBee Chieftain Belgium Apr 2000
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posted April 14, 2000 22:39
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In civ2, when founding/capturing a city in the last centuries, you still had to construct all the old buildings like temples and colosseums. How unrealistic! Something should be changed. (perhaps colosseums replaced by stadiums).On the other hand cities with old buildings (built in the right time!) could perhaps benefit from their monuments by the tech tourism (when constructing a tourisme office e.g.). ------------------ C'est dur etre bébé |
Jon Miller Warlord
May 99
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posted April 15, 2000 00:41
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temples become churches (for western society)collesiums become stadiums and soo on if they have the same effect why have diffreent names Jon miller |
BeeBee Chieftain Belgium Apr 2000
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posted April 16, 2000 19:06
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Why? Just one word: realism. That's what a civ game is about (at least for me). I know there are also players who don't give a f*** about realism, but I am not one of them. Everyone his opinion...
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OrangeSfwr Warlord Pennsylvania Feb 2000
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posted April 16, 2000 19:38
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I think that there's a point to be made about some outdate improvements (temples, aqueduct, etc.) But how about making certain improvements obsolete during certain discoveries. The Aqueduct should become obsolete with the arrival of sewer systems and things like that. But as far as religious ipmrovements, I feel that you should have to choose a religion (much the same as you choose a govt.) and it has advantages and disadvantages. (Example: Islam - free support for a fundamentalist unit.) Than depending on what you choose, churches or temples become obsolete. But both should have the same effect on your city. Make sense? Any suggestions? ------------------ ~~~I am who I am, who I am - but who am I?~~~
[This message has been edited by OrangeSfwr (edited April 16, 2000).] |
BeeBee Chieftain Belgium Apr 2000
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posted April 16, 2000 19:56
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Makes sense  only, the "choosing" a government or religion kind of disturbs me... I mean changing a government or religion is not a thing that a nation suddenly decides to do between their soup and potatoes. This is something that grows and evolves slowly. Don't know yet how to implement this in a game... ------------------ C'est dur etre bébé |
MidKnight Lament Prince Melbourne, Australia May 99
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posted April 16, 2000 21:50
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There's a few OK religion models around. The one in EC3 would be a good place to start for anyone who hasn't seen it. Note that in that model a religious victory would be added.- MKL |
Gord McLeod Chieftain Georgetown, Ontario, Canada Mar 2000
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posted April 17, 2000 04:13
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I think it should be pointed out that temples are by no means antiquated or outdated - they are still constructed on a regular basis in many areas of the world. Don't confuse a structure that doesn't exist often in North America with one that has died out worldwide. Heck, it's possible to find modern temples even today in North America. And aquaducts are still used as well, though usually in a more modern form. |
Atahualpa King of my castle (somewhere in at) Mar 99
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posted April 17, 2000 04:41
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quote:
 The Aqueduct should become obsolete with the arrival of sewer system
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you drink water from the sewer system?  ata |
Andz83 Warlord Cottbus, Brandenburg, Germany Mar 2000
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posted April 17, 2000 15:02
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Yes, I for myself made considerations about this topic. I even started to create whole tables where those buildings should be listed up in a certain row for the special era. I'd say that we have to think about the eras and ages the game has to cover before we are talking about the cultural and civilian improvements. The eras/ages should be: 1. Ancient (Bronze Age, Iron Age, "Roman Empire-Age" etc.) 2500BC-400AD (Rome's Fall)2. Mid Ages (Dark Ages, Feudal Ages, etc.) 400-1450 (Constantinople's Fall) 3. Pre-Industrial (Renaissance, 16th - 18th century) 1450 - 1815 (Napoleon Defeated) 4. Industrial/Imperialism Age (1815-1914) 5. Great Wars (1914-1945) 6. Modern Times (1945 until now) 7. Perhaps Future? Surely, the years shouldn't be an important influence in the game; if a civ is faster than the others, it should be able to reach the certain ages before the others, but I just want to give an exemple... I also think that the building types should depend on the civilization/culture/religion Now, we can talk about the buildings for the certain ages. Example: 1. Ancient: Temple, Marketplace 2. Mid-Ages: Church, Marketplace 3. Pre-Industrial: Church, Marketplace, but different from 2.) 4. Industrial: Church, Marke... OK, I think from a certain point on, there won't be many changes anymore, except the Marketplace would become a Supermarket in the Modern times or something similar. What I wanted to say is: a general discussion doesn't make very much sense, it would be more interesting and also efficient, if we started to get a little system into our considerations. I hope this post will be replied, after my bad experiences in this forum ... ------------------ "The more I know, the more do I know that I don't know anything" - forgotten who said that... :o :) "Within the peace, enemy attacks us..." - Kaiser Wilhelm II, August 1914 ;) "Hell, yeah!" - James Hetfiels, while singing "Master Of Puppets" on Metallica-S&M-concert in spring 1999 in San Francisco |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted April 17, 2000 16:11
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quote:
 Originally posted by Atahualpa on 04-17-2000 04:41 AM you drink water from the sewer system? 
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Lol! No I meant as far as city size improvements. But very funny! I needed a laugh...
------------------ ~~~I am who I am, who I am - but who am I?~~~
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Adm.Naismith Warlord Milano - Italy Oct 1999
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posted April 19, 2000 11:24
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I remember some time ago about a thread where was pointed out how silly is developing a city later: it will be very difficult to catch earlier cities, because the development (and growing) model doesn't change during game timeline.It has been suggested to let cities been founded (according to civ era/tech development) with some improvement already built from start (or same effect in place). This way, we can try to keep up interest in founding new cities later, helping also building player that develop they cities slowly. In fact, I would like a more enhanced model, as people immigration, villages developing into cities, and the like already appeared on The List 2.0. Still, if I must been limited to a more conventional CIV approach, I would like some tweaking into city enhancement model, without force me into an endless "build queue" of improvement for newest town. ------------------ Adm.Naismith AKA mcostant
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tniem Warlord GR, MI USA Apr 2000
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posted April 20, 2000 08:48
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quote:
 Originally posted by Andz83 on 04-17-2000 03:02 PM The eras/ages should be: 1. Ancient (Bronze Age, Iron Age, "Roman Empire-Age" etc.) 2500BC-400AD (Rome's Fall)2. Mid Ages (Dark Ages, Feudal Ages, etc.) 400-1450 (Constantinople's Fall) 3. Pre-Industrial (Renaissance, 16th - 18th century) 1450 - 1815 (Napoleon Defeated) 4. Industrial/Imperialism Age (1815-1914) 5. Great Wars (1914-1945) 6. Modern Times (1945 until now) 7. Perhaps Future?
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If we are going to have so many time periods from the middle ages on shouldn't Ancient time be altered. Even in your description you put three time periods together. At least, Roman/Greek should be seperated from early ancient time period. They had many differences in religion, government, and armies. |
Andz83 Warlord Cottbus, Brandenburg, Germany Mar 2000
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posted April 20, 2000 11:25
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In my overview there aren't many time periods for the middle ages! Only one: middle ages: But you're right about the thing with the ancient times. But in the ancient times the differences between the particular eras weren't as large as the ones bewtween the middle eras or the modern eras, I think |
Gord McLeod Chieftain Georgetown, Ontario, Canada Mar 2000
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posted April 20, 2000 16:35
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quote:
 Originally posted by Andz83 on 04-20-2000 11:25 AM In my overview there aren't many time periods for the middle ages! Only one: middle ages: But you're right about the thing with the ancient times. But in the ancient times the differences between the particular eras weren't as large as the ones bewtween the middle eras or the modern eras, I think
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There's no reason to think the differences were any larger or smaller than they are these days - we simply have less information and data available about the more ancient times, and so we have less of a basis to separate periods out into convenient groups. Humans have always been very good at diversity and radical change... it's not really a modern innovation. ;) |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted April 27, 2000 22:19
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It IS pointless to try to develop a city later than about 1000 A.D. using the Civ 2 model because they're are just to many improvements to build and with such little resources (starting at a level 1) it's impossible. I propose that cities built by engineers start at level 5 (or as large as supportable) and come complete with certain outdated advancements (Marketplace, Library, Temple)------------------ ~~~I am who I am, who I am - but who am I?~~~
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MidKnight Lament Prince Melbourne, Australia May 99
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posted April 27, 2000 23:30
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An important feature which needs to be in Civ3 is the ability to move food stocks from one city to another within your empire. Without it, the game remains unrealistic.If a system was in place where you could move food from a high-producing city (perhaps at some small cost) then you could focus it towards a new city which you want to build up quickly. With an influx of food, you'd find that new cities could grow quite quickly if you wanted them to. Combine that with better tile improvements as the game goes on, and it shouldn't be too difficult to build up cities that you want to focus on. This is pretty important. Imagine that you find a uranium deposit in an area that you don't have a city. You don't want have to wait ages before being able to utilise it properly, so you'd make sure that that city gets a more than adequate supply of food from your primary farming cities so that it grows quickly and efficiently. With all those extra citizens, you'd find that you could build plenty of city improvements quick-smart, and enable yourself to start mining that uranium in no time. - MKL |
dStryker King From: Michigan Nov 1999
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posted April 28, 2000 03:30
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quote:
 Originally posted by BeeBee on 04-14-2000 10:39 PM In civ2, when founding/capturing a city in the last centuries, you still had to construct all the old buildings like temples and colosseums. How unrealistic! Something should be changed. (perhaps colosseums replaced by stadiums).
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As Gord McLeod said, temples are by no means outdated. You're probably thinking in the "Western" way. Temples are still constructed throughout the world. Just think of a modern-day temple as a Western church. Churches are by no means outdated. Neither are temples. quote:
 I'd say that we have to think about the eras and ages the game has to cover before we are talking about the cultural and civilian improvements. The eras/ages should be: 1. Ancient (Bronze Age, Iron Age, "Roman Empire-Age" etc.) 2500BC-400AD (Rome's Fall)2. Mid Ages (Dark Ages, Feudal Ages, etc.) 400-1450 (Constantinople's Fall) 3. Pre-Industrial (Renaissance, 16th - 18th century) 1450 - 1815 (Napoleon Defeated) 4. Industrial/Imperialism Age (1815-1914) 5. Great Wars (1914-1945) 6. Modern Times (1945 until now) 7. Perhaps Future?
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My version: 1. Early Ancient (Bronze Age, Iron Age (to some extent), 3500 BC-1000 BC) 2. Late Ancient (Iron Age, Greco-Roman period, 1000 BC-AD 400) 3. Middle Ages (400-1500) 4. Renaissance (1500-1800) 5. Industrial Age (1800-1900) 6. Modern (1900-Present) 7. Future As you can see they are a bit generic and they're close to what Andz83 had, but the ancient age has been separated and a few other things changed. Also, we have to remember that Civ is not a "replay Earth" game; rather, it is "make your own Earth". That's why the times should not be that exact. MKL, they already have that in Civ2 by using caravans, though it is not exactly a good model in my opinion. Way too simplistic. [This message has been edited by dStryker (edited April 28, 2000).] |
MidKnight Lament Prince Melbourne, Australia May 99
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posted April 28, 2000 09:52
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You're right. Caravans didn't do it well. That's why we need a better model. The underlying factor is that it's entirely unreasonable and unrealistic to force cities to be self-sufficient with their food.I didn't try to claim the best way to model this because I haven't thought about it enough; I was just pointing out that a better internal trade system (particularly with food) would assist in devloping late-founded cities faster, thereby helping to diminsh the problem of them always being vastly inferior to early-founded cities. My apologies if I sounded a little strong there. - MKL |
Urban Ranger Prince The City State of Noosphere May 99
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posted April 29, 2000 01:34
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Why are temples obsolete?Just because there aren't temples in Christianity doesn't mean that other religions (e.g. Buddhism, Hinduism) wouldn't continue to build them. As a matter of fact, just a couple of years back a new Buddhist temple was build in California. |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted April 30, 2000 21:33
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Hell there's a buddhist temple located 20 minutes from my house. And I live in suburban PA, USA. Temple's aren't obsolete. There's just got to be another way of showing their value. In America a temple won't make 1/4 of the people happy. It won't even make 1/400 of the population happy. But in China a cathedral doesn't mean much either. A new religion model must be implemented, but it may screw up the wonders system. That is my only concern (E.G. Mich.'s Chapel)------------------ ~~~I am who I am, who I am - but who am I?~~~
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Jon Miller Warlord
May 99
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posted May 01, 2000 01:22
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the religious buildings refere to those used by whatever religion is dominant therecathedrals just represent a large religious presense/building that takes care of many followers and so keeps many people content, it is just a representation of it I don't think civ needs (like warcraft 2 had) a different picture and name for every civilization that does the same thing, I would rather firaxis spent their time on other things Jon Miller |
MidKnight Lament Prince Melbourne, Australia May 99
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posted May 01, 2000 01:56
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You're right on the money, Jon. All improvements are only representations. People take their meanings far too literally. It's the same reason you shouldn't have to build 30 supermarkets in a large city.- MKL |
BeeBee Chieftain Belgium Apr 2000
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posted May 01, 2000 09:17
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I can understand that temples aren't necessarily obsolete in modern days, but one thing that bothers me in civ2 is the fact that when founding a new city at the end, you still have to build the whole list of constructions. Frankly, this is boring !! Or don't you feel this like me?------------------ C'est dur etre bébé |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 01, 2000 16:18
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I hear ya beebee, that's why I like the trade and tech level idea (forget who had it) I feel if you start a city after you have knowledge of a certain tech it should automatically be in your city...or something along those lines.------------------ ~~~I am who I am, who I am - but who am I?~~~
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MidKnight Lament Prince Melbourne, Australia May 99
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posted May 01, 2000 21:01
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Important distinction - Are you opposed to having your city use production to build them, or are you opposed to having to issue lots of commands/set up a queue to get them all built?- MKL |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 01, 2000 21:23
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Actually, just the latter. It takes so much time!!------------------ ~~~I am who I am, who I am - but who am I?~~~
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MidKnight Lament Prince Melbourne, Australia May 99
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posted May 01, 2000 21:42
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Thought so. After all, it's probably unreasonable to suggest that all those improvements (old as they may be) don't require production.With this in mind, can you think of a better way to get those old improvements built using city production, but without requiring heaps of your time? That would probably be a better solution than automatically getting those 'old' improvements. I keep coming up with ideas for this, but really they're just like advisors and build queues. I'm unconvinced that there's much of a problem here if we've got good advisors and/or build queues. - MKL [This message has been edited by MidKnight Lament (edited May 01, 2000).] |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 02, 2000 18:07
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Glad you asked...Solutions for “outdated improvements” and other ideas for wonders Discover Banking (prereq – Currency) - all new cities come equipped with marketplace Discover Monotheism (prereq – Polytheism) - all new cities come equipped with temple Discover University (prereq. Writing) - all new cities come equipped with library Build "Adam Smith..." wonder (prereq – banking) - all new cities come equipped with Bank. Build "SETI..." wonder – counts as research lab in all cities (current) Build “Mich’s Chapel” wonder – counts as cathedral in all cities (current) Build “Da Vinci” wonder – counts as barracks* in all cities. *Any city with barracks automatically upgrades units. Build “Magellan’s Expedition” wonder – knowledge of all ocean tiles? (Not sure about this one, a little much?) Build “Issac Newton…” (prereq. University) wonder – counts as university in all new cities. Build “Statue of Liberty” wonder (prereq Democracy) – counts as police station* in all cities. *Police station reduces corruption and waste by 100% (cummulative with Courthouse) Why does a police station deal with military units? I think it should work like an improved courthouse. And why does Communism allow police stations? Police were around before Karl Marx (or at least some form). Democracy (IMHO) is a better prereq for building police stations. Build “Women’s Sufferage” wonder – decreases unhappy citizen on continent by two per city (makes more sense than the giving each city a police station, IMHO) I feel the United Nations will serve a much greater purpose if the number of civs is expanded, but that is another thread… All ideas are IMHO so please I’m open to (and expecting) suggestions and comments…
------------------ ~~~I am who I am, who I am - but who am I?~~~
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Adm.Naismith Warlord Milano - Italy Oct 1999
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posted May 03, 2000 11:40
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I call myself a "wonder maniac" because I love to own everyone on the planet (Earth, Alpha centauri Planet or random map), building or stealing it!  BUT, and is a very big problem, they are so unrealistic, also as symbol of greather efforts and infrastructure! They are also unbalancing, because usually a good human player grab much of it before of any AI faction. First step to the early end of game.  I really like more to link some enhancement to condition generally available to any faction: call it "age" reached, or level of development. My draft proposal: why don't try to define some benchmark, some indicator of how well our Civ is. When it reaches some predefined level we enter that civ into this age. An example: we build enough cathedral into our city to reach some level as 1 cathedral out of 2 city or 1 cathedral every 10 "head of people": our civilization enter the "faith era" where every new city founded develop automatically a temple effect (by natural effort of populace, by private initiative, chose one ). Of course you can also fall back, if you abuse of your bonus and you fall under a level about 1 out of 3 city or 1 every 20. If that happen you will lose your "virtual temple" and must cope with the unhappyness, the revolt etc. until you step up again. Effects: 1) when enough of a more advanced improvement is built you don't need to build more old one 2) a builder can use better developed city to help new, recent city, and counter ICS players 3) you must decide if keep old (real) temple paying maintenance just to stop a major fall back if any occours (now we decide the same when we build some Wonders, but it's more easy to defend that only city to avoid trouble) 4) any civ can reach an age, because is not "only for one owner" as wonder, and we can also model some partial effect to any country in strict alliance (influence and share of social vision) 5) if we have a simple panel to check the level and a warning system we can take care of this "age" concept with less micromanagement of any "build queue + caravan help + settler help + wonders" I can imagine. Of course we can extend the same concept to banks and other city enhancement. Ok, anyone like it? ------------------ Admiral Naismith AKA mcostant |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 03, 2000 21:54
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(A little off topic)Heh, "wonder maniac"! I'm the king of that. I know I'm going against my nature when playing the game, but I think it's stupid to have the message telling when your opponent is building, or almost finished a wonder. I just buy the wonder to be assured I get it. I feel like I'm cheating :-( I think if someone starts building a wonder no one else should be able to build it. There should be a different system for wonder construction too. It's just not very accurate (Civ2). ------------------ ~~~I am who I am, who I am - but who am I?~~~
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S. Kroeze Chieftain the Hague, the Netherlands Dec 1999
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posted May 05, 2000 05:23
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Just a general remark:Most suggestions here about this topic will result in even more easy wins. For those players the best advise I can give is to start at Chieftain level again! I never, ever cheat in any way and often handicap myself - for instance by not building any wonders or never changing government- still I think it is almost impossible to lose the game against the AI's on any level, usually with seven Civs and Raging Hordes. My game score will suffer but the final result will be the same. If you have some money in reserve you can build all essential improvements in every new-build city. And it just isn't realistic that a new city would get everything for free. Instead I hope Firaxis wil try to make the game a REAL challenge! As the game is now I only enjoy the game until about 1500AD, after which it becomes boring. Some really difficult scenario's (e.g.Midgard or Newworld) still remain interesting though. I agree with OrangeSfwr that you shouldn't get messages telling a wonder of your opponent is almost completed. I consider buying/rush building wonders cheating too! |
Adm.Naismith Warlord Milano - Italy Oct 1999
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posted May 05, 2000 10:56
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S.Kroeze, why are you speaking about cheat? I agree that rush building anything from scratch to completion is unrealistic.Thinking twice I will like more a system to let you add money to multiply turn production (e.g. double it or some more clever rule) BUT not let you force things to an immediate completion. You are building a temple in 6 turns, if you pay x money you can hurry to finish it in 3 turns, not faster (but because you hurry up things so much you can end with a 50% probability to have a production problem that will add one turn more). Same about wonders, so you can know that someone is building them (word of mouth will let this kind of epical project know to any Civ) but you can't do a miracle to catch it by the tail, if you aren't advanced enough into same building (plenty of money or not). Of course real solution should be others: no "unique" wonders, no switch of wonder mid-building, but that's another thread (and List 2.0 contain enough ideas about it). I don't think that difficult is equal to boring. If I look at modern city I can't see any reasonable similitude to Civ model. I really see room (and needs) for a different growth model (i.e. immigration from near village or city or far countries). I don't understand why you feel the need to wait years and years to build so basic infrastructure. May be I'm not a player good enough (but beware of take only the master players as benchmark about game difficult, IMO). I really would prefer to have some different task to cope with to make the game balanced from start to end. On the same line, why we don't have to build any unit as phalanx still in 1980 before to upgrade it to mechanized infantry?  ------------------ Admiral Naismith AKA mcostant |
OrangeSfwr Warlord Pennsylvania Feb 2000
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posted May 05, 2000 18:39
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quote:
 Originally posted by S. Kroeze on 05-05-2000 05:23 AM Just a general remark:Most suggestions here about this topic will result in even more easy wins. For those players the best advise I can give is to start at Chieftain level again! I never, ever cheat in any way and often handicap myself - for instance by not building any wonders or never changing government- still I think it is almost impossible to lose the game against the AI's on any level, usually with seven Civs and Raging Hordes. My game score will suffer but the final result will be the same. If you have some money in reserve you can build all essential improvements in every new-build city. And it just isn't realistic that a new city would get everything for free. Instead I hope Firaxis wil try to make the game a REAL challenge! As the game is now I only enjoy the game until about 1500AD, after which it becomes boring. Some really difficult scenario's (e.g.Midgard or Newworld) still remain interesting though. I agree with OrangeSfwr that you shouldn't get messages telling a wonder of your opponent is almost completed. I consider buying/rush building wonders cheating too!
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You're thinking in the "Civ 2, CTP" frame of mind. If you consider all the changes that should occur in Civ 3 than I don't think any thing to up city production to be more realistic is a big problem. I hope to see a much slower and more thought out Tech tree (not ridiculously slow, but more time between sciences and more sciences in General) in order to show the importance of advances through trade. With this in mind (and the implemention of the new Wonder system idea that you seem to like) the idea of auto production (IMHO) will not be "easy". Especially if the AI (and other players in Multiplayer) get the same option. You have to admit that a city built in 1950 without a marketplace is a little unaccurate isn't it? Especially when you have to buy a million improvements after that. And on Chieftan I can conquer the planet before A.D. as most people can. But beating the game on Diety without changing Government types and without wonders?? C'mon. (And if that's the truth, than there is a problem with Civ. No Civ should be able to conquer the planet or get to AC without a wonder and under a tyrant!)
------------------ ~~~I am who I am, who I am - but who am I?~~~
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