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Author Topic:   Tweaks            Current Date/Time: April 20, 2000 16:45:27
Earthling7
Chieftain of Netherlands (although I am Icelandic), born Jul 1999
posted April 12, 2000 06:05   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I have to admit, I still play my original (1996) copy of Civ2. There is one thing I do though, use the 2.82 (2.62 - whatever ) patch and my little personal tweaks.

It always bothered me that you can have SDI 2 weeks after Manhattan project, way before Stealth. So I changed two things. Laser gives Stealth and Superconductor gives SDI, opposite to the original game. I thought that made more sense.

I also use the hovercraft (blueprint for it is included in the readme file).

Any more ideas on the little things that need tweaking?

------------------
Greetings,
Earthling7
ICQ: 929768

Slingshot
Prince of Alberta, Canada, born Jun 99
posted April 14, 2000 12:07   Click Here to See the Profile for Slingshot  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The last time I played CivII, it was to beat the computer on Deity level.

That was a fun game. But now it seems time to move on.

Man! I will be a great day when something new is released.

Slingshot
Prince of Alberta, Canada, born Jun 99
posted April 14, 2000 12:08   Click Here to See the Profile for Slingshot  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Double post, although I don't know how that happened!
[This message has been edited by Slingshot (edited April 14, 2000).]
Sirotnikov
Chieftain of Israel, born Feb 2000
posted April 15, 2000 21:23   Click Here to See the Profile for Sirotnikov  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Tech discovery rate is always way to fast.

Also I sometimes double the road movement multiplyer.
Once I doubled the movement of all units.
(a tank taking 5 years to move from germany to france? no wonder WWII was so long... )

Once I gave each tile one extra shield. that was nice with cities producing up to 90 and some even over a hundred shields per turn.

I made rifle man obsolete once by marines once by alpine troops whom I always leave in cities in moder times, and once by Mech Inf.

I made Leonardo's workshop last forever (oh, so unfair! but the computer nations always have zillions of tanks the same turn they've discovered them. I wonder how? )

I raised the city size when aqua\sewer is needed.

I changed nations' characteristics.

I changed nations' colors so I could play with germans and french and greeks and english and russians and romans at the same time.

I changed names of attitudes and labels of power (ie "Mighty, Pityfull" to 1st 2nd) and labels of how trust worthy you are so I could understand it better. When in war I may forget words in english that no one ever uses.

I changed the rows in food box and shield box without knowing what tihs does (oh my).

I changed how much settlers eat and how much citizens eat.

I changed mass/thrust paradigm, fundamentalism science rate, time for engineer to transform terrain, fundamentalism support rates.

I changed paradrop distance to 20 (that was fun).

I changed labels of the game to include me as the owner of the game and the head of development team.

In civ 1, I completely rewrote the creation storry making it humoristic memmos.

But now I play with civ 2.42 with only the labels for power and trust changed. That is as far as I remember but I have a feeling that there are tweakings I made and forgot to undo .

Where can I download the 2.62 (or 2.82) patch?
Or is it Civ MP Gold ir ToT?

Victor Galis
Prince of Decatur, GA USA, born Jul 1999
posted April 15, 2000 21:43   Click Here to See the Profile for Victor GalisClick Here to Email Victor GalisVisit Victor Galis's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I haven't done quite as much tweaking. Though I did replace the Aztecs with a civilization called the Victorians. This allowed me not to have to think about city names each time until late in the game (and my list was twice as long as the others too )

I also changed the road multiplier to 4.

That is about the sum total of all my tweaks.

Earthling7
Chieftain of Netherlands (although I am Icelandic), born Jul 1999
posted April 17, 2000 08:59   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


1. A tweak would be a screwdriver thing, not a powerdrill

2. Did I mention I gave nukes a range of 35... makes them intercontinental and more devastating.

3. Oh, how I remember changing the opening titles in Civ1. I forgot about that. I remember my friends when I started it up... hehe

------------------
Greetings,
Earthling7
ICQ: 929768

tniem
Chieftain of GR, MI USA, born Apr 2000
posted April 20, 2000 16:45   Click Here to See the Profile for tniemClick Here to Email tniem Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The biggest change that needs to be made in Civ III in my mind is movement rates. I hate spending 100s of years in a war that is only taking that long because it takes 10 turns (200 years) to move across the continent. Maybe turns should be shorter from the get go or something else, but that might take to long and get quite repetitive and slow.
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