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Author Topic:   Event triggers            Current Date/Time: April 06, 2000 10:04:39
tobyr
Warlord
From: Princeton, NJ USA
Registered: Oct 1999
posted April 06, 2000 10:04   Click Here to See the Profile for tobyrClick Here to Email tobyr Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Let's have LOTS of event macro triggers!

(Apologies of course if my topic has already been discussed to death.)

I believe it is relatively cheap (easy to program and not hard to test software) for firaxis to add lots of triggers to civ3. Triggers make it possible to program a scenario event in specific situations. Civ2-tot has a nice event language, but not enough triggers.

Why not add them almost everywhere they are safe to add? E.g.:

- trigger an event if a city's population increases to N.
- trigger an event if a city's population decreases to N.
- trigger an event if something is sold
- trigger an event if something disbands.

etc., etc.

Don't ask what these triggers are for, just provide them, sit back, and watch the scenario builders do their magic!

- toby

------------------
toby robison
criticalpaths@mindspring.com

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