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Topic: Civilizations Current Date/Time:
April 20, 2000 06:03:28
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danielc Settler of Charlottetown, P.E.I., Canada, born Mar 2000
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posted March 30, 2000 20:38

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Theses are the Civilizations that should be represented in Civ III: Algonquin (Need another Native Civ) American Arab Austrian Aztec Assyrian Babylonian Carthaginian Celt Chinese Dutch Egyptian English French German Greek Hebrew (or Israeli) Inca Indian Japanese Javanese Mali (Another African) Mayan Mongol Persian Portugese Roman Russian Sioux Spanish Turk Viking Zulu |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted March 31, 2000 12:41
 
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Add, perhaps,:-Teutons Byzantines (if Romans are absent) Minoans Hitittes Polynesians (?) Also, at the beginning of the game, we should be able to choose which epoch to start in.. There should be one HUGE pool of civs and the program decides which civs should be included in which epoch.. ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted March 31, 2000 12:47
 
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Oh, I almost forgot..For the male leader of the Indians, it should be Jawaharlal Nehru, not Mahatma Gandhi.. Gandhi was not a political leader.. Nehru was India's first Prime Minister and was PM for a long time.. Also, the city names for the Indians are all wrong.. Ganges is a river, Bengal and punjab are states, Karachi, Lahore and Dacca (Dhaka) are not in India.. Firaxis could mail me and I can send them an accurate list of Indian cities, in proper order of importance.. ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
OrangeSfwr Chieftain of Pennsylvania, born Feb 2000
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posted March 31, 2000 23:41
 
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Actually I'd do a little more research before making those statements. Lahore, Karachi, Islamabad, etc. are Indian CIV cities. They are simply located in Pakistan. India was once a territory consisting of present day India, Pakistan, a part of China, Bangladesh, Nepal, Bhutan, and Sri Lanka. The nations broke in the mid 1900s (1950s) When Muslims created Pakistan to the west and India was created in the south east. The other nations later splintered off. If you are looking at the Indians as a Civilization then those city names are correct. I think Ghandi is more widley recognized as the Indian political leader even though he is not neccessarily the first or most important. ------------------ ~~~I am who I am, who I am - but who am I?~~~
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OrangeSfwr Chieftain of Pennsylvania, born Feb 2000
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posted April 01, 2000 00:19
 
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P.S. We're going 2 need a bigass map! |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 01, 2000 12:14
 
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When we start a new game, we should be allowed to choose which epoch we want to start in.. Prehistoric (default), Ancient, Medieval, Industrial, Modern..The units/techs and civs should all reflect this choice... Perhaps there should be this HUGE database of about 50 civs, with leaders for all these epochs.. I also feel that the leaders should change with time.. It's funny negotiating with Lenin in 1500 BC. Maybe the leaders could also change with different govt. types.. We could negotiate with Lenin and communist Russia, or Ivan and despotic Russia, and Yeltsin and democratic Russia. Also, there should be a third term given to describe Civs, apart from just Russians and Russian, for example, there should also be a country name.. Then when we negotiate, we would negotiate with Russia, not the Russians. We could ally to fight with Russia, not the Russians. Similarly for the other civs.. PS. Russia was the first civ that came to minds, nothing special for choosing it... ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
djdhy Settler of s.Korea, born Jan 2000
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posted April 01, 2000 14:53

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i hope they include the koreans...... they precede many of the civilization on the list(5000 years of history) |
ottok Prince of tampere,FINLAND, born Oct 1999
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posted April 02, 2000 08:28

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Yes of course, but Ukranian/Finish are also then if these then scandinavians?ur! If Byzantines at when Rome Split, We need North and South Egypt! |
bogi Settler of , born Feb 2000
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posted April 02, 2000 19:38
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Add the Polish to that list |
Sirotnikov Chieftain of Israel, born Feb 2000
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posted April 02, 2000 20:29
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you can add the: hitties kush (you know, the nation mentioned in the bible, now is ethiopia or something) pleshet (i'm not sure how to translate them to english, maybe harel can help me with that? the people that were always fighting with the hebrews? invading from the sea?) Medians Amalek  what indians do you mean? from america or hindus? |
MidKnight Lament Prince of Melbourne, Australia, born May 99
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posted April 03, 2000 09:28
 
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I'm afraid this is a topic of debate where people are never going to be appeased. History is enough of a mess as it is without us trying to re-create it in the process. The answer is simply to let people name as many civs as they like in their game, be they your civ, or your enemy's. The rest is going to come down to who they least want to offend, and geographical limitations.- MKL |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 04, 2000 07:12
 
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Like I said, we should have this huge database, and with the ability to (with some program supplied with the game) be able to delete/modify civs and also download, complete with sound/music/graphics, new civs from the net... There could be a civ creation tool or something available..But what do you'll think about the leaders changing with time and with governments? ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
MidKnight Lament Prince of Melbourne, Australia, born May 99
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posted April 04, 2000 07:36
 
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It could work ok in modern times, but what about before then? How much influence are the 'leaders' going to have when the turns are still 5 or 20 years each? Perhaps before then the leaders could represent dynasties rather than individuals.- What do you see the influences of the leaders being? - In what ways do we have control over what effect the leaders will have when they're in power? - In what ways can we shape who might next rise to power? - Are you thinking of linking leaders to civs or governments or neither? A lot of questions, I know, but the topic is rather open at the moment.  - MKL [This message has been edited by MidKnight Lament (edited April 04, 2000).] |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 04, 2000 21:40
 
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What I originally thought was that the changing leaders would be just superficial, to add a little more realism.. It's just a minor detail, but the minor details MUST be taken into account, not just the major stuff..But we could perhaps have leader personalities, but that might get a little complex.. Specially thinking about personalities for each leader for all civs! ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
Yuvo Settler of Australia, born Feb 2000
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posted April 05, 2000 01:57

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How about this: Each civ has 6 leaders, 3 for ancient and 3 for modern. Each of the 3 leaders in each time period represent 3 different ideals and personalities, eg. Communist, Democratic and Fascist. Obviously these leaders would be based on ones from history. In a democratic government, these change with people's views. But in a dictatorship, the leader stays the same until the time period changes or there is some kind of revolution. These leaders influence everything within that civilization, and represent the civs views at that time. Of course you don't have leaders in the civ you're playing as. btw, Sir Shiva, I reckon downloading civs would be great. |
Zulu Elephant Prince of North Yorkshire, England, born Jun 99
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posted April 05, 2000 06:47

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Add Aboriginies (sp?) or Australians to fill up the often un-used Austrailia on the world maps [This message has been edited by Zulu Elephant (edited April 05, 2000).] |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 06, 2000 23:06
 
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And when you're negotiating with a civ, a specific background midi 'anthem' or even video could be playing - which also changes thru time...And I think there should be about 20 leaders, like this:- 1. Ancient Despot 2. Ancient Monarch 3. Ancient Fundamentalist 4. Ancient Republican/Democrat 5. Medieval Despot 6. Medieval Monarch 7. Medieval Fundamentalist 8. Medieval Republican/Democrat 9. Industrial Dicatator 10. Industrial communist 11. Industrial Fundamentalist 12. Industrial Monarch 13. Industrial Republican/Democrat 14. Modern Dictator/Army General 15. Modern Communist 16. Modern Fundamentalist 17. Modern Republican 18. Modern Democrat 19. Future (?)
------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
Yuvo Settler of Australia, born Feb 2000
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posted April 07, 2000 01:30

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Surely that would be too many. 20 leaders x 50 civs = 1000 different leaders.You'd have to limit the graphics to one picture to each leader to avoid using up memory. Anyway, if you did it with historical names, I probably wouldn't have heard of half of them. I could think of only about 6 Roman leaders off the top of my head. Maybe each civ would only have a few leaders off the list you proposed? |
Pren Draig Settler of , born Apr 2000
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posted April 07, 2000 01:44
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I'm an Aussie but I was never fussed about the existence of an Australian civ in CTP, but the point above about having Aborigines/Australians so they could fill in the continent sounds like a smart idea.As for civilizations, I was of the opinion CTP went too far with its number of civs, prferring Civ 2's number. Perhaps there should be an extra folder or something where people can store special civs they download/create if they want to play a specific race. Of course the game should provide the user with the ability to create their own civs easily this way. |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 07, 2000 08:29
 
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Okay, 20 / civ maybe too much..But I think we get the message that leaders should change with time AND government.. And of course, the names should be historical.. And the leaders don't change for YOU.. PS. How do we get ideas (like this one) onto the EC3 list? Do we just rely on korn and Theben and co. reading it and liking it?
------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
Yuvo Settler of Australia, born Feb 2000
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posted April 07, 2000 22:30

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As to the number of civs, since people(including me) want lots of civs at a time, the current 1 colour per civ thing obviously isn't going to work. I was thinking you could give the major nations (maybe 12 of them) one colour each, and the minor nations two colours, put on top of each other on some kind of flag. When one of the minor nations becomes a major one, they use whichever one of their colours which isn't already used. e.g. French - Red and Darkblue English - White and Darkblue Mongols - Purple and Black Americans - Lightblue and Red Australians - Yellow and Darkblue Indians - Purple and Darkgreen etc,etc.. I'd like to see heaps of civs, maybe 60-70, but only perhaps 36 at a time. [This message has been edited by Yuvo (edited April 07, 2000).] |
tniem Chieftain of GR, MI USA, born Apr 2000
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posted April 07, 2000 22:50

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I still believe that Firaxis should only release maybe 30 civs. Then about once a month release a new civ for us all to play. Each civ could have strenghts and weaknesses (slight changes in S.E., will not be that big but will be historical). The releases that they make once a month would be a perfect way to keep fans interested in the game and keep SMCIII from becoming like so many other forgotten good games. |
bogi Settler of , born Feb 2000
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posted April 08, 2000 10:24
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1st make the Polish Civ avaible in CIV III 2nd Realease as many civs as possible everyone wants their nationality included. Nobody wants to be mixed with a diffrent Nationality that they never belonged in the first place Like Poland and Russia Two diffrent Cultures.Dont Realese updates with civs not every one has the internet in Europe and that is what many of you americans are forgeting.75 Civs should be Fine. |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 08, 2000 12:53
 
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Whether or not civs are released should make no difference to people without internet access.. They could live with the 30-50-60 civs that come with the game.. Perhaps when they log on to Apolyton, they could download civs in the background..And Indians should be orange/dark green.. I think I figure out the leaders thing:- 1. Ancient Despot/Fundamentalist 2. Ancient Monarch 3. Ancient Republican/Democracy 4. Medieval Despot/Fundamentalist/Communist 5. Medieval Monarch 6. Medieval Republican/Democrat 7. Industrial Dictator 8. " Monarch 9. " Fundamentalist 10. " Communist 11. " Republican/Democrat 12. Modern Dictator/General 13. " Communist 14. " Fundamentalist 15. " Republican 16. " Democrat. 17. Future (?)
------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
tniem Chieftain of GR, MI USA, born Apr 2000
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posted April 08, 2000 13:10

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Shiva,Not sure how you can have an ancient Democratic/Republican, leader. Or Medieval Communist, Democratic leaders. That would save one more leader. But it still maybe is to many if there are a lot of civs. But the idea should be included however maybe not every civ can have a certain leader? or is just not historically based because not every civ had some of those type of leaders. |
Yuvo Settler of Australia, born Feb 2000
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posted April 08, 2000 20:10

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I think only some civs should have all of those leaders, like the Chinese. But in the case of the Americans, they wouldn't have ancient or medieval leaders.IMO a good compromise would be 9 leaders per civ: 3 ancient, 3 medieval, 3 modern but instead of being based on time period, it would be based on the order of the civ's leaders. Like for example the American's "ancient" leaders would include George Washinton, and their "medieval" leaders would include Abe Lincoln, while their modern leaders would include Kennedy etc. Only civs like China would have leaders that really correspond to the time period. |
tniem Chieftain of GR, MI USA, born Apr 2000
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posted April 08, 2000 21:00

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Yuvo, Like the idea. But how would you split the three for each time period? Possibility: Ancient and Medieval like Shiva's Modern- 1. Republic/Democracy 2. Communist/Dictator/Despot 3. Fundamentalist/Monarch I don't know how this will work with S.E. though. |
Yuvo Settler of Australia, born Feb 2000
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posted April 08, 2000 22:31

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Actually, Tniem, I thought each civ could have different types of leaders, since a civ like Australia never had communist or fundamentalist leaders. By the way, I think firaxis should release as many civs as they can with the game, but if people want to download new ones aswell, that would be pretty cool  |
Biddles Warlord of Stratford, Victoria, Australia, born Mar 99
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posted April 08, 2000 23:17
 
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tniem: There are a few ancient Athenian leaders who were staunch democrats(republicans?), just do a little research and you'll be surprised to find that they all weren't trying to make themselves king.
------------------ - Biddles "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......." Mars Colonizer Mission
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MidKnight Lament Prince of Melbourne, Australia, born May 99
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posted April 09, 2000 08:48
 
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Yes, but are the leaders going to do anything? We could argue 'til we're blue in the face about how many leaders each civ should have (let alone the arguments about who should be included and which type of leader they should be), but is it all that necessary for the amount of effort it would take? If they have an impact on the game, well then there's an argument for going to the trouble. But otherwise I'm unconvinced.- MKL |
tniem Chieftain of GR, MI USA, born Apr 2000
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posted April 09, 2000 13:04

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quote:
 Originally posted by Biddles on 04-08-2000 11:17 PM tniem: There are a few ancient Athenian leaders who were staunch democrats(republicans?), just do a little research and you'll be surprised to find that they all weren't trying to make themselves king.
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Biddles- Quite correct. I looked back at my posts and realize what you are referring to. I said that we could get rid of ancient democracy/republic, but of course Athens and Rome both had those in that time period (at least for a little while). Any way, when I originally wrote that I was thinking that time period would be considered Classics as Greece and Rome are normally seperated from the Ancient civs in history and English classes. But that would make even more leaders and certainly would be impractical. |
Yuvo Settler of Australia, born Feb 2000
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posted April 10, 2000 01:40

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MKL: Of course they would, that's the whole point. When a civ has a leader, that leader is the one that you talk to in negotiations, etc. So whether you make peace with that civ is based on what kind of leader that person is, either a pacifist or a warmonger. Also, that leader decides what the civ does and how everything in the empire is managed. If that leader is democratic, he/she might change the civ's goverment type to a democracy. The leaders attributes will be similar to those of Civ2, except maybe a bit more detailed. I think having changing leaders is very important for Civ3, so that civs change with time, like they have with history. Alot of major historical events have occured because of a change of leadership, and a civilizations ways of thinking. |
MidKnight Lament Prince of Melbourne, Australia, born May 99
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posted April 10, 2000 02:25
 
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Hey, settle down, mate. The last thing I remember seeing on this forum about what leaders would actually do was this. quote:
 Originally posted by Sir Shiva on 04-04-2000 09:40 PM What I originally thought was that the changing leaders would be just superficial, to add a little more realism..
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You mentioned this straight afterwards, but I still thought it was pretty general stuff: quote:
 These leaders influence everything within that civilization, and represent the civs views at that time.
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Fair enough if you want the leaders to do something. It's not all that bad an idea. But why don't you talk about how they'll actually affect the civs they're leading? To say... quote:
 Of course they would, that's the whole point.
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...when it hasn't even been discussed or agreed uopn by anyone (that I can see, at least) came across as a little aggressive and a tad presumptuous. - MKL
[This message has been edited by MidKnight Lament (edited April 10, 2000).] |
Yuvo Settler of Australia, born Feb 2000
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posted April 10, 2000 03:03

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Okay, sorry, I know I sounded a bit over the top.But like I said, I would certainly like to have leaders changing with time to make it more historically accurate, and it might also help stop the later game getting boring with the same group of leaders all the time. How they'd affect the civs they're leading, well basically they would become that civ's AI for the time they're in power. They choose what should be built and all the decisions a human player might make. A bit like civ2, except alot more influential, since in civ2, the leaders personality didn't make much of a difference.
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MidKnight Lament Prince of Melbourne, Australia, born May 99
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posted April 10, 2000 08:57
 
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I should apologise for being a little forceful myself. I'm glad we've managed not to let a disagreement (or perhaps misunderstanding) degenerate into a full-on argument. After all, I'm not on this forum to make enemies. I'm here because I want to talk to people who have the same love of the game that I do, and perhaps in a small way help shape Civ 3 to make it a better game.Regarding the topic, I want to make it clear that I'm not against leaders. I'm just a little wary of the sort of arguments which will be created with using historical figures. I'm also still wondering what leaders will actually add from a game-play perspective. I'll just add one more thing that perhaps needs to be considered. Tell me if I'm wrong, but at the moment I understand that emerging leaders will mirror the desires of the people. And the leader will shape the civ using the leader's attributes. Will the next leader then be much the same as the last one? What measures are going to be in place to ensure that leaders don't all become the same? What's going to stop us from going around in circles? What triggers are in place for a new leader? Should a new leader have to have significantly different attributes to the old one? There's a few questions to be asked from a game-play perspective before we worry about choosing which leaders for which governments, and for which civs. I hope I've made myself a little bit better understood. And I'm sorry for getting a little defensive. Shake? - MKL |
Dr Strangelove Warlord of Forest,VA USA, born b.02-15-99
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posted April 10, 2000 09:55

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I have some ideas about having changing leaders for civs. I suggested this on another thread 2 months ago primarily as a means of spicing up the diplomacy and game play. The leaders of the AI players would periodically change either spontaneously or in response to events. If the civ is doing well, and has no threats or nearby rivals it might change to a "perfectionist" leader. If a civ has been falling behind, is threatened, or has nearby rivals it might acquire an "aggressive" leader, if it is surrounded by a lot of unsettled land it might adopt an "expansionist" leader. Have I got the categories of leaders mixed up? There should be a random factor to the change, because sometimes you just get the wrong leader for the times. The frequency of change should be limited, and for each civ there should be a bias toward selecting the type of leader usually associated with that civ. |
The Mad Viking Warlord of Toronto, Ontario, Canada, born Feb 2000
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posted April 10, 2000 12:55
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I think no one has mentioned the Moors yet. That should IMHO be a CIV3 civ for sure.Teutons AND Germans??? Many of the suggestions are very good, especially, I think, Minoans, Incas, Portuguese, Dutch, Koreans, Turks, Hebrews... I think the Sioux add a neat flavour to the game, although it sometimes seems strange to have a civ that was neolithic 200 years ago... but why not? What about the Goths? Huns? Kurgans? Bulgars? Why do civs have to start with a settler? Most civs started as nomads, who were hunters, and learned to kill efficiently - became barbarian hordes, conquered a more peaceful agrarian civ, then settled into the good life and began getting civilized. Why not have the choice of starting as a barbarian raider? If the Poles get a civ, then I want one for Canada too! Seriously, we should have open source civs where a user can create their own. I like the idea of little flags to identify the civs. I really like the idea of the AI leader and personality changing to suit the situation they find themselves in. I played the Mongols recently when they started on a small island. They were worse than pathetic! Very disappointing. |
Yuvo Settler of Australia, born Feb 2000
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posted April 11, 2000 03:20

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MKL,Shake. On your questions: quote:
 Originally posted by MidKnight Lament on 04-10-2000 08:57 AM Tell me if I'm wrong, but at the moment I understand that emerging leaders will mirror the desires of the people. And the leader will shape the civ using the leader's attributes.
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Well, yes, but hopefully, if the leader doesn't do what the people want, like if they didn't want to be a warring sort of civ anymore and wanted to become a peaceful one, the people might start start a civil war or revolution, or (in a democracy) elect a new one. Like I said earlier, it could, if done right, make the politics and diplomacy very interesting. I agree with The Mad Viking, open source civs are a must. Although I'd also like it if Firaxis could include as many as they can, so that I won't have to go to the trouble of creating my own. Btw, the Goths, Huns and Bulgars were included in civ2 as barbarian cities, if you ever looked in city.txt. In civ3 I'd rather not see barbarians, just civs like the Huns etc. with very aggressive leaders. |
Grier Chieftain of Reading,England, born Feb 2000
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posted April 11, 2000 06:47

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Most of the ideas ive read so far are great. I would love to see a different leader for each civ for each different government type.I would also like to see a whole host of minor civs with whom you could ally and maybee even embrace into your civ by peacefull means. I would also like to see trade increase other civs attitude toward you. Somthing that I think is very important would be the ability to create colonys and for those colonys to become independent at a later date. |
Earthling7 Chieftain of Netherlands (although I am Icelandic), born Jul 1999
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posted April 11, 2000 15:27

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Hey, you all forgot to enter the Icelandic! Why shou we be included? Let me tell you...1. We found Greenland. 2. We found America (after the indians ) 3. We had the first elected head of state in the world. 4. We have the highest number of internet users in the world. 5. 2nd highest car ownership... Whatever... just include us... please??? |
Earthling7 Chieftain of Netherlands (although I am Icelandic), born Jul 1999
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posted April 11, 2000 15:29

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First elected female head of state... sorry  |
tniem Chieftain of GR, MI USA, born Apr 2000
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posted April 11, 2000 16:32

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Earthling7,Do you mean the highest percentage of Internet users in your population? Iceland's population is 271,033 (1998 estimate). Also, wouldn't Icelandic be included in Vikings? |
Earthling7 Chieftain of Netherlands (although I am Icelandic), born Jul 1999
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posted April 11, 2000 18:10

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Proportionate  There are no Icelandic cities in the Viking portfolio... BTW, I am impressed by your sources  |
Yuvo Settler of Australia, born Feb 2000
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posted April 12, 2000 02:04

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After The Mad Viking's message, I had an idea for civ3.....Nomads: When you start the game, instead of settlers, you get nomads. There are three types of nomads:Normal, Horseback, and Desert. Normal nomads move at 1 movement point a turn,have an attack strength of 2 and defence of 1. At the end of each turn, they must be within two squares of a source of water. Otherwise they die. If they spend 5 consecutive turns adjacent to a source of water they produce another normal nomad. If they are on desert squares for the 5 turns they produce a desert nomad. And if they spend that last turn on a square containing horses, they produce horseback nomads. Horseback nomads (these represent civs like the Mongols before Ganghis Khan) move at 3 movement points a turn, have an attack strength of 3, and a defence of 1. Apart from that, they are the same as normal nomads. Desert nomads (these represent civs like the Aborigines, and tribes of the Sahara) have 1 movement point per turn, have an attack strength of 2, and a defence strength of 2. Unlike other nomads, they can last as long as they like away from water sources. All nomads can build cities, but cities cannot build them, they can only build settlers. A civ can stay nomadic for as long as they like, but since nomads have low attack and defence strenghts, it isn't worth it past the discovery of gunpowder. Civs can also have a mixture of cities and nomads if they like. Do you like it? |
Yuvo Settler of Australia, born Feb 2000
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posted April 12, 2000 02:09

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Oh, and if your civ starts on a desert square, you get a desert nomad.And another thing, I don't think all civs should start at 4000 B.C., maybe only 5 or 6 civs should start then and other ones come up randomly later on. |
Earthling7 Chieftain of Netherlands (although I am Icelandic), born Jul 1999
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posted April 12, 2000 03:15

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Sounds like a reasonable idea. I don't see why you'd want to be a nomadic nation, but if they implement it, it might add a new dimention to the gameplay...------------------ Greetings, Earthling7 ICQ: 929768 |
Diodorus Sicilus Warlord of Steilacoom, WA, USA, born May 99
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posted April 13, 2000 22:36

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Yuvo, to some extent you're 're-inventing the wheel' with the nomadic civilizations: I posted on that months ago in the "Suggestions for Firaxis" forum...gist of that was a nomadic civ (starting) produced Tribal Units which had the characteristics of 'mobile cities'. Biggest difference was that they could only reach a small size (perhaps pop of 3-4 max) before splitting off into new territory as 2+ new Tribes. Nomadic units would all be higher morale (more warlike lifestyle) than 'settled' civs that didn't spend big bucks on training. Nomads would pretty much have to settle down and found or conquer regular cities of their own by gunpowder, but they could be a scourge in the ancient period of the game and being mobile might have (built in) some advantages in setting up Trade Routes and trade income, also in trading tech with other civs (middlemen, so to speak). As for the discussion concerning which and how many civs to include, as long as I can insert my choice of civs, I don't care: I play Civ II all the time with either a set of ancient civs (Celts, Hittites, Etruscans, Thracians, Illyrians, etc) or early modern European civs (Bavaria, Saxony, Burgundy, Poland, Scotland, Sweden, etc). One thing I will add to the discussion, that I think is the origin of many problems: most modern civs are actually combinations of earlier civs. Furinstance, Britain/England is a combination of Germanic, French, Celtic, and Roman civs, while France is a combination of earlier Roman, Celtic, and German. Instead of having a myriad choices of anachronistic civs to start with, how about relatively few choices (as in CivII now) but the possibility of new civs forming during the game from combinations of the old with barbarians or 'minor civs'. Minor Civs, by the way, I think should be variations on the barbarians: just name them red fellers, let them build cities (or Tribal Units-see above) with the possibility of settling down and becoming "civilized" - possibly by conquering one of your cities and starting a Hybrid Civ with a shield in red and (your civ color). Ultimately, unit shields could have up to three stripes of colors. Including barbarians, even with only 8 starting civs that would give each game a potential 24 civilizations by the time it ended. If you want even more variation, have the civs change their titles based on a change in character (leadership? givernment?). Thus, Tyrannic/Monarchic Vikings become Republic/Democratic Iceland, Warlord Celts get invaded by Rome and form a 2-striped Gaul which is invaded by Vikings and forms a 3-stripe Duchy of Normandy, which invades England and forms a new England with 3-stripes (dropping the oldest color) The result if properly handled could be a much more dynamic game, more variety of civs and civ types within each game, and room for all the variations or modern nationalism represented by trying to include every current and ancestrial nation in the game package... |
Sir Shiva Chieftain of Bangalore, INDIA, born Mar 2000
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posted April 14, 2000 00:29
 
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I wonder what danielc's thinking? I don't think he expected 47 replies to his post..DanielC, have you seen what you have done? ------------------ -Shiva Email: shiva@mailops.com Web: http://www.crosswinds.net/india/~shiva ICQ: 17719980 |
Yuvo Settler of Australia, born Feb 2000
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posted April 14, 2000 03:19

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Diodorus Silicus, Thanks for informing me on the "re-invention of the wheel". I get the feeling many older suggestions are being re-thought-up by newer members. I guess it just shows great minds think alike.In contrast to the mobile-cities thing, I was thinking more along the lines of units, that produce new ones. They would be classified as the same as normal units, except maybe there would be some kind of indicator near the nomad's statistics as to how close the unit is to producing a new one. Also, I thought the different types of nomad gave some disdinction to the different climates people live in. Maybe we could put in a "civilized" nomad that could trade etc. like you are suggesting. With your suggestions on starting civs, I think peopple might get annoyed because they can't start with modern civs like the Americans or Australians. But I certainly am in favour of civs joining together and breaking apart, rather than having the same 7 all through you game.
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Diodorus Sicilus Warlord of Steilacoom, WA, USA, born May 99
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posted April 14, 2000 22:24

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People tend to forget that the ancient 'nomadic' barbarians actually had a rather efficient pastoral economy, traded over huge distances, and posed major threats to their more settled neighbors. My intention with a Nomadic Civ that generated Tribal 'cities' and powerful units was to represent these better than the current CtP or CivII random pack of barbarians does. The option to start with any anachronistic/modern civ can always be included in the game, along with an Option similar to the Don't Restart Eliminated that is in CivII now: Only Original Civilizations, indicating that there will be no amalgamating or'hybrid' civs during the game. However, another option (which I'd make the Default) would be to acquire Victory Points based on how long your civ goes without getting Hybridized. It certainly says something about your play to manage something like China and remain a separate recognizable racial and cultural type for 6000+ years, or even Greece or Korea which, although conquered at times, have maintained a separate identifiable culture throughout the same period. Slightly off the topic, but I get tired of games in which the last10-30% of the game consists of increasing domination of the entire world by one nation, even when I'm playng that nation! realistically, I think it's how you play the 6000 historical years rather than how many huge cities you can develop in the last 50 turns that should count. More variety in Victory possibilities also makes for a more varied and interesting game for all concerned: I'd love to see a multi-player game in which at the end one player is hailed as "Yuvo the Conqueror" with the greatest (traditional victory) military and economic strength in cities, units, etc, while another player is labeled "Cradle of Civilization" for having the earliest great civ and yet another gets the nod as "Nation of Shopkeepers" for having more and bigger trade routes than anyone else, etc., etc. | |