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  Why is it so easy....?

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Author Topic:   Why is it so easy....?            Current Date/Time: March 30, 2000 02:54:28
OrangeSfwr
Settler
From: Pennsylvania
Registered: Feb 2000
posted March 28, 2000 21:23   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I have found that it is way to often that a nation declares war on another, and for the stupidest reasons! Just because CivA doesn't give CivB a small tribute doesn't mean that a war will break out. Usually wars are based on trade and religion, not money. Maybe the advent of certain weapons should also play into effect with the war scenario. For example...

In the beginning when man is illiterate and barbaric wars are frequent and long lasting. After an advance like literacy the AI declares war only with provocation. After gunpowder the AI needs much more provocation, followed by mobile warfare, and finally ending with a strong decrease in the declarations of war after the advent of Nuclear Weapons. It also seems that the AI is rather quick to use Nuclear Missiles. In 50 years of our history they have only been used once (ok twice if you wanna be specific) The AI uses them as if they are just another weapon. I think the use of Nuclear missiles should have a penalty or at least be programmed as a last resort for the AI. Any ideas on this?

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~~~I am who I am, who I am - but who am I?~~~

The Joker
Warlord
From: Copenhagen, Denmark
Registered: Aug 1999
posted March 29, 2000 15:40   Click Here to See the Profile for The JokerClick Here to Email The Joker Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree completely that there should be more reasons for going to war than just not getting some tribute. But I don't think that some advances should make the AI go to war more unfrequently. Something else has to be done. However, I am not sure how this should work.

For the nuke thing I agree to some extend. I think nukes should be much cheaper, and that it should be possible to truly have a threat of destruction of both sides, if they both had nukes. This should make the AI less likely to use nukes. The UN could also give some trade penalties if a civ used a nuke.

Neon Deon
Settler
From: Cali
Registered: Mar 2000
posted March 29, 2000 21:07   Click Here to See the Profile for Neon DeonClick Here to Email Neon Deon Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think nukes should have an automatic retaliation feature. So You get hit by one
u have the option to launch a counter strike up to how many missles that u hold in your inventory(this should also include nukes that are scheduled for completion to avoid the i move first so i can nuke u without retaliation possibility). This would be to simulate the reaction times that you would have when facing a nuclear attack. This should cause anyone to think twice before launching an attack. also polution from fallout should be different than regular polution. Either make it realy hard to clean up or impossible to. SDI defensive system in a city should only give u a 50/50 chance of surviving a nuclear strike. Land units shouldnt block the passage of air units. Also. If a certain number of nukes go
off over land, then it should trigger nuclear
winter. And nuclear winter should be very very nasty.
adaMada
Chieftain
From: Eastern USA
Registered: Mar 2000
posted March 29, 2000 21:51   Click Here to See the Profile for adaMada  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree about the nukes… The AI does use it just like any other weapon, which isn't right!!
fryman
Settler
From: columbia heights, mn
Registered: Mar 2000
posted March 29, 2000 21:59   Click Here to See the Profile for frymanClick Here to Email fryman Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think that you should have more technological warfare. Like hacking into the other Civs computers (if they have them). I had some good ideas earlier but now I have forgotten them. Damn TV, ruining my short term memory.

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Buddha said, "What isn't enlightenment?"

War4ever
King
From: Vancouver, B.C. Canada PST
Registered: Oct 1999
posted March 30, 2000 02:54   Click Here to See the Profile for War4everClick Here to Email War4ever Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


the thing with nukes and the ai... is that by the time they get them you should have sdi..... so its moot.

However they are used unrealistically in civ2.... especially if the french or Indians get them

MAD is a good idea in theory, but getting hit with one nuke, do you really want to send off 10 of yours or have your allies nuke your opponent as well, too much pollution, which i still say should leave one or two squares of permanent pollution to discourage this usage of weapons

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