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Topic: Splinter Civ Current Date/Time:
March 28, 2000 19:00:44
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colossus Settler From: Homg Kong Registered: Nov 1999
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posted March 28, 2000 08:21
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In CivII, whenever a civ is destroyed, it is supposed that a new civ will spring up somewhere, but the new civ never grow to compete to the 'original' civs.To give them a chance, many argue that they should be given more for upstart. IMO, they should get at least a dozen(yes, a dozen!) of miscellaneous military units, including catapults, 5-6 settlers, a bunch of dip plus a handsome amount of money(I suggest 5000). Technologically, they should be given an average no. of advances. To make thing more interesting, why not give them trieme/caravel/galleon? It would be cool when you destroy a civ, you find yourself invaded by a new civ, landing from the coast with a full army, and no hints at all. |
Dobermann Warlord From: Sundsvall, Sweden Registered: Nov 1999
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posted March 28, 2000 09:17
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Well, we already know there will be minor nations/civs, so I´m not sure there will be a "I destroy a civ and another one pops up" kind of thing. Maybe more something like an established minor civ gets promoted to a CIV status or someting. Will it have to work with the resources it already has? Hmm, I think maybe one could simulate an influx of knowledge/units from a dying civ to a nearby minor one.
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MidKnight Lament Warlord From: Melbourne, Australia Registered: May 99
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posted March 28, 2000 19:00
 
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Some sort of emmigration model could help with this. An influx of citizens fleeing a warzone to go to another desirable (and hopefully realtively small) civ. Doberman - you're right. Minor nations will help and civs won't just be 'appearing'. They'll evolve from other civs, minor and major.I think we can be relatively confident that this will be handled better. Particularly if 'Rise and fall of civs' is heeded. - MKL | |