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Author Topic:   Governor            Current Date/Time: April 04, 2000 23:07:45
Stuff2
Chieftain
From:
Registered: Sep 1999
posted March 25, 2000 15:00   Click Here to See the Profile for Stuff2  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Maybe u could have city tax and/or region tax. The money from here will go directly to your governors.

Governors should be able to focus on more things than in SMAC. Like
-Trade
-Growth
-Infrastructure
-Food production
-Industry output
-Warfare
-Exploration
-Health
-Science
-Tourism
and maybe a few more.

The diplomat
Chieftain
From: madison,IN USA
Registered: Sep 1999
posted March 25, 2000 15:31   Click Here to See the Profile for The diplomatClick Here to Email The diplomat Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree with you 100%. Great idea.

On a similar note, I would like civ3 to have a main advisor that compiles the status of your civ in the different areas (economy, politics, diplomacy, science, military etc...) and gives a brief summary of what is going ok and what is going wrong in the different areas.
the report might look something like this:

food: we are growing enough to feed all our population for many years to come.
military: we need more soldiers and we need to upgrade our technology.
economy: we have a surplus in taxes.
trade: we are not selling any of our goods. They are going to waste.
etc...

Anyone who has played the game Pharaoh will see what I am talking about.

The main advisor is a necessary idea because it gives the player meaningful help in managing his/her civ.

------------------
No permanent enemies, no permanent friends.

adaMada
Chieftain
From: Eastern USA
Registered: Mar 2000
posted March 25, 2000 17:44   Click Here to See the Profile for adaMada  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I don't like the idea (a polite 'are you nuts?'). I tried the demo of SMAC, and I didn't like the governor fuction. The only thing it accomplished is that it give me nothing to do, and made it hard for me to take control of units.

Sorry.

------------------
adaMada

OrangeSfwr
Chieftain
From: Pennsylvania
Registered: Feb 2000
posted March 26, 2000 01:28   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I'm going 2 agree with Ada on this one. Players need something to do without the tedious micromanagement. If you don't want to do that kinda stuff, hey, that's what your domestic and military advisers are for...
Stuff2
Chieftain
From:
Registered: Sep 1999
posted April 04, 2000 16:27   Click Here to See the Profile for Stuff2  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Players have something to do.
Considering what area/areas a city should concentrate on is surely something to do and it's not micromanegement. Micromanegement is to build everything in every city on yourself. With my suggestion u just focus on what kind of improvements that are considered most important for the governor.
tniem
Settler
From: GR, MI USA
Registered: Apr 2000
posted April 04, 2000 23:07   Click Here to See the Profile for tniemClick Here to Email tniem Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Governors should be in charge of regions in your nation/empire. Rome used a type of governors to manage their huge empire. There is no way that one capital can manage the massive expanse that is my empires. So, the best solution in my mind is to group a region. Each region would pool resources, trade, etc. and then as a group build units, enhancements, etc. This would be more realistic in management of a nation and it would then allow the non-city area (country) where most of the population of the world has lived until the 20th Century to finally be counted and be useful for something in a civ game.
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