Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  New Tile Improvements

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author Topic:   New Tile Improvements            Current Date/Time: March 15, 2000 10:49:13
Sir Shiva
Settler
From: Bangalore, INDIA
Registered: Mar 2000
posted March 14, 2000 11:29   Click Here to See the Profile for Sir ShivaClick Here to Email Sir ShivaVisit Sir Shiva's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


It might be cool to have some new tile improvements...

For starts, soldiers should be able to build fortresses.. As time progresses, fortresses can be replaced by trenches, then by bunkers et..

Also, you should be able to build SAM sites.. These SAM sites should be capable, if loaded and activated, to shoot out missiles at planes within a certain radius.. This can be animated and lends a touch of RTS to the gameplay...

Apart from SAMs, there should be Missile Silos, in which you either load (by transporting it from a city by truck or rail) or build, missiles...

Tunnels thru mountain ranges and under short expanses of sea should be allowed as well.

------------------
-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980

Zanzibar
Chieftain
From: Timisoara, Romania
Registered: Dec 1999
posted March 14, 2000 13:15   Click Here to See the Profile for ZanzibarClick Here to Email Zanzibar Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The upgrade of fortresses to bunkers is a very good idea.
About the SAM sites, I don't know... If you build them everywhere around your cities, the entire air combat should be compromised. Maybe with a limitation: let's say, no more than 2 SAMs around a city.
I think the tunnels construction is already included through the longer time the engineers need to build railroads in mountains.
But of course there could be a lot of new fun or usefull TI around our cities. For example, energy relating TIs: solar collectors, wind mills, etc; or national parks (increase tourism gold, reduce pollution), ski camps (tourism), ... Well, I'm too tired now, so I can't figure out other TIs, but there is a lot of place for good ideas here .
Sirotnikov
Chieftain
From: Israel
Registered: Feb 2000
posted March 14, 2000 18:44   Click Here to See the Profile for Sirotnikov  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


There are sam sites in the game.
I'm thinking in the direction of mobile SAM units.

They're expensive but they're the only groung unit that can fight (and hopefully win) planes and aircraft. Maybe even shoot down missiles.

This could be usefull.

Sir Shiva
Settler
From: Bangalore, INDIA
Registered: Mar 2000
posted March 15, 2000 10:49   Click Here to See the Profile for Sir ShivaClick Here to Email Sir ShivaVisit Sir Shiva's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Yes, there could be a limit on no. of SAMs in city radius.. And perhaps their success rate against planes are about 50%.. It might compromise air-wars, but then again, where in the real world can fighters stalk enemy skies unopposed? SAMs would be especially useful in a turn-based air war.. They would be the only defence against air units..

The possibilities for TIs are endless.. Perhaps some other CIVer could post here..

------------------
-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A ReplyPost A Reply In A New Window Contact Us
Apolyton Civilization Site
Hop to:

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps