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Author Topic:   MEDIA and National TERRORISM            Current Date/Time: March 14, 2000 11:09:48
NQUOTES
Settler
From: DOVER, NEW HAMPSHIRE
Registered: Mar 2000
posted March 13, 2000 20:52   Click Here to See the Profile for NQUOTESClick Here to Email NQUOTESVisit NQUOTES's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Civilization III needs a national media as a improvement to a civilization and it also needs terrorism not fanatics.
NQUOTES
Settler
From: DOVER, NEW HAMPSHIRE
Registered: Mar 2000
posted March 13, 2000 21:03   Click Here to See the Profile for NQUOTESClick Here to Email NQUOTESVisit NQUOTES's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think CIV3 should factor in world terrorism and also implement a national media as a improvement to a civilization. What is a war without CNN. Everyone knows that the threat of terrorism is very prevalent in a modern society.
yin26
Civ3 Winter '99 Apolytoner
From: Work in Seoul, Korea. From Los Angeles.
Registered: Apr 99
posted March 13, 2000 21:39   Click Here to See the Profile for yin26Click Here to Email yin26 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


NQuotes,

Interesting idea. I deleted your other 3 topics, since they seemed the same.

MidKnight Lament
Warlord
From: Melbourne, Australia
Registered: May 99
posted March 13, 2000 21:59   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Yeah, you probably don't need to append to it every thread either. People will tire of it rather quickly if you post that way.

- MKL

Dienstag
Chieftain
From: Sinking Spring, PA, USA
Registered: Feb 2000
posted March 14, 2000 05:26   Click Here to See the Profile for DienstagClick Here to Email Dienstag Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Any details, NQUOTES?

I like the possibility of media and terrorism being included in Civ III, if it's done well. I'd be happy to throw some ideas out, but I think it would be nice to see better what you were thinking first.

korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted March 14, 2000 05:42   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


an easy way to include terrorist would be to have terrorists represented by "barbarian" spy units

The OpenCiv3 website
korn469
[This message has been edited by korn469 (edited March 14, 2000).]

Adm.Naismith
Warlord
From: Milano - Italy
Registered: Oct 1999
posted March 14, 2000 08:07   Click Here to See the Profile for Adm.Naismith  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I'm not sure about the NQUOTES idea of:
quote:


Everyone knows that the threat of terrorism is very prevalent in a modern society.

The hype is very high on western country (i.e. European Community and U.S.A. / Canada), still terrorism kill less people than lot of disease or social plague as famine. You can agree or disagree with my opinion, I respect in advance your point, but back to CIV III model, I think that terrorism is (by itself) not well reproduced by units on field.

On this line I don't like to have "Barbarians spies", sorry Korn469.

I suggest to think of it more as a background event, with effect on your population happiness, city improvement destroyed, may be some population loss (still I can't imagine any terroristic attack killing as many people as CIV II show with 1 population point).

The terroristic events will happen as "news ticker", or SMAC "natural disaster":
A terroristic attack destroyed today the City bank of London. The govern suspect an influence of Arabian Republic and a diplomatic note is now sending to the Arabian Capital (less trade between the two civs, less reputation, more opportunity to start an army attack under senate "right wing" support)
or
Japanese citizen of Tokio become more unhappy because of feeling of low police attention on terroristic activity
(one more citizen unhappy)

You can cope with terrorism founding some Police department, or agency as CIA, NSA, MI5. On the other hand you can also finance terrorism, or found training camp for "liberation" army (see also "Unconventional warfare" thread on this forum).

Police points can be achieved by a special feature of a defensive unit (as in SMAC), by some City improvement, by some Technology discovered, by a Wonder (e.g. Echelon Surveillance ), by budget ala SimCity.

Terrorism points can be achieved by opposite, chose what name you like.

You can assign your terrorism (cover operation) point to some enemy target, as in central espionage missions (no spy unit), just more "dirty and wet (bloody)".

To counterface enemy terrorism you must assign your Police points (or Internal Intelligence Agency, if you prefer) to protect your country,
e.g. some percent to protect technology, some to protect buildings on cities, some to protect populations (they will be more happy if they feel themselves safe, then become unhappy if feel its too much a police control against privacy or other personal freedom).

The social choices (as S.E. in SMAC, if CIV III will adopt some kind of them), will add or subtract points to the total amount available. A democracy will be less happy to accept to finance terrorism, a police state will have more "police points" to protect itself.

Ok, just my rough idea, please dissect it until you find a useful part .

------------------
Adm.Naismith AKA mcostant

Sir Shiva
Settler
From: Bangalore, INDIA
Registered: Mar 2000
posted March 14, 2000 11:09   Click Here to See the Profile for Sir ShivaClick Here to Email Sir ShivaVisit Sir Shiva's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


out my thread on Extra-Political Entities..

It has some stuff on terrorism too..

somebody please tell me how to quote from other threads...

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