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Topic: a guide for us new to alt civs? |  |
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lord of the mark Warlord USA Dec 2000
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posted January 23, 2001 14:19
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I dont follow alt civs mainly becuase it is too confusing. There are projects that have boards here, Free civ, and GGS, and ones like MD which get attention but dont have their own board. then there are several mentioned which seem to be dead, afaik. ANd while MD and GSS seem to be distinct games, one gets the impression that Free Civ is just a Linux port of Civ. I dont have the time or inclination to go hunting websites for each project. It would be useful, therefore, if someone could put up a simple comparitive fact sheet on the different alt civs. What their gameplay goals are, what platforms, what programming languages, current status (this does NOT need to be frequently updated - just would be good to seperate out those at alpha test, those released, those dead for 5 years)I realize it may come off as obnoxious to ask for this, when im not volunteering to do it - just consider it a friendly suggestion. |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 23, 2001 15:47
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yeah the alt civs section needs some re-organization... |
RonHiler MD Lead Programmer California, USA May 2000
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posted January 23, 2001 20:34
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That's not a bad idea at all, having a single comparitive chart. It would make it a lot easier to examine the games in an overall manner. As long as we stay away from it becoming a "competitive chart" (because I think they have a tendancy to become so).If you want me to, and if I can find the time, I might put something together. Don't wait for me to do it, though. At this moment I have roughly one billion and four things to get done this week (and it's already Tuesday!). If I do it, fine. If somebody else beats me to it, also fine  Ron |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 24, 2001 06:01
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quote:
 Originally posted by RonHiler on 01-23-2001 08:34 PM That's not a bad idea at all, having a single comparitive chart
 | i was talking in general about a re-organization but this sound good!the issue is, how do you describe the various parts of a civ game... i wouldnt ask you to do the whole thing, but if you have any ideas on the above.... |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 24, 2001 07:06
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somehow i managed to get the wrong idea, and thought we were talking about a comparison on the game models of each game...anyway, a comparison like the one "lord of the mark" suggests in much easier let's see, we've got - type of game(civ-like, generic 4x, etc) - design goals - distribution type(open source, freeware, shareware, commercial) - current version - scheduled release date - platforms(win, linux, mac, os/2) - programming language - need of help?
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 24, 2001 07:22
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as for the game itself:- graphics(16 bit, 8 bit, etc) - map(isometric, flat, 3d) - tiles(square, hexagons) - unique/generic civs - victory types - number of max civs(7,8,16,32...) - simultaneous moves(yes,no) - customizable units(ala smac) - borders - tile improvement model - stacks/tactical combat - goverments(civ2 like, smac se, etc) more is needed obviously...  |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted January 24, 2001 07:35
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Sounds like a great idea! I'll try to put together a list for Clash this weekend.------------------ Mark Everson Project lead for The Clash of Civilizations (That means I do the things nobody else wants to do ;-) ) This Radically different civ game needs your suggestions and/or criticism of our design. Check our our Forum right here at Apolyton... |
RonHiler MD Lead Programmer California, USA May 2000
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posted January 24, 2001 10:38
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Sounds like a good list to me. I think we may have a bit of trouble getting six games onto one page with all that info, heh.I would add a couple of items: Contact (e-mail) Web page (link) Discussion (link) Play types (single player, multiplayer, (hotseat, PBEM, Massive multi, etc.)) Ron |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted January 24, 2001 19:32
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Hi again.We need to agree on a format, or whoever puts it together will have a bear of a time. I propose that for the short things like most of the items in Markos' lists we look for very short answers and organize it in a table. To my mind that's probably the critical thing, since for most of these games you need a good chunk of a page of text to get at the real meat of what makes 'em different... And that is probably too much for those with a low level of interest to wade thru six or so times. What do you guys think? |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 24, 2001 19:58
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just provide the answers in as less words as possible, and let me worry about the format of the resulting page  |
RonHiler MD Lead Programmer California, USA May 2000
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posted January 24, 2001 20:12
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I totally agree. That's sort of what was in my mind. One word answers would be good, where possible, and maybe no more than ten words max for any given answer.We need to keep this all on one page, which will be difficult enough with six or seven games in the list. But if we can do that, a casual observer could quickly scan through and pick out the features most interesting to him or her, and then click on a web link to get more detailed information about the project (that's why I suggested adding the links). (errr, nevermind, MarkG has already volunteered ) Ron [This message has been edited by RonHiler (edited January 24, 2001).] |
heardie GGS Co-Webmaster
Aug 1999
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posted January 25, 2001 01:35
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Okay I can do that. Appears GGS guys dont come here every day  |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted January 26, 2001 19:10
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OK, so who do I send it to when I'm done? Is it Markos, or Ron, or both? |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 26, 2001 19:20
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just post it here! |
heardie GGS Co-Webmaster
Aug 1999
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posted January 26, 2001 22:13
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Mine will be reayd in 1-2 days, just gotta coonfirm a few things with the rest of the team. |
RonHiler MD Lead Programmer California, USA May 2000
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posted January 26, 2001 23:04
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Here's ours.- Type of game: World Conquering 4x TBS - Play types: Single Player, PBEM, Hotseat - Design goals: World conquering from Pre-History to Future - Distribution type: Shareware - Current version: Alpha 0.4 - Scheduled release date: 2001-2002 - Platforms: Win 9x - Programming language: C++ - Need of help?: Yes, Documentation and Description Blurbs - Graphics: Varies (user set) - Map: 3D Spherical - Tiles: None (Point based movement) - Unique/generic civs: Unique - Victory types: Varies (player set) - Number of max civs: 30 - Simultaneous moves: Yes - Customizable units: Yes - Borders: Yes - Tile improvement model: Unit based (ala Civ2) - Stacks/tactical combat: Yes (but computer controlled only) - Goverments: No - Contact: RHiler@RJCyberware.com - Web page: www.RJCyberware.com - Discussion: news:alt.games.mdestiny [This message has been edited by RonHiler (edited January 27, 2001).] |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 27, 2001 04:23
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quote:
 Originally posted by RonHiler on 01-26-2001 11:04 PM - Unique/generic civs: Yes
 | my original idea was that this should either be "unique"(ala smac) or "generic"(ala civ2) quote:
 - Tile improvement model: Yes (except without the tiles)
 | here i was referring to having it unit-based(ala civ2) or not(ala ctp1/2) |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted January 27, 2001 07:26
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Clash of Civilizations Highlights - Type of game: Whole-History 4x TBS - Play types: Single & Multi- Player - Design goals: Killer AI, Reduced Micromanagement, More Realistic Feel - Distribution type: Shareware - Current version: Demo 4, 5 out soon - Scheduled release date: 2002 - Platforms: All! (Anything that will run Java) - Programming language: Java - Need of help?: Yes, Clash can abuse your help in virtually any area  - Graphics: 8-bit - Map: Isometric / Cylindrical - Tiles: Square - Unique/generic civs: Generic, but more nuanced than usual - Victory types: Varies (player set) - Number of max civs: Unlimited (player set) - Simultaneous moves: Yes - Customizable units: Yes - Borders: Yes - Tile improvement model: Similar to public works in CTP - Stacks/tactical combat: Stacks / automatic tactical combat that takes into account player orders - Goverments: Detailed Government model including internal power struggles - Contact: Mark Everson -- markeverson@mediaone.net - Web page: www.clash.apolyton.net/frame - Discussion: Clash of Civilizations forum on Apolyton
[This message has been edited by Mark_Everson (edited January 27, 2001).] |
RonHiler MD Lead Programmer California, USA May 2000
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posted January 27, 2001 12:20
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quote:
 Originally posted by MarkG on 01-27-2001 04:23 AM my original idea was that this should either be "unique"(ala smac) or "generic"(ala civ2)
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Oops, yeah, silly answer. I meant to say - Unique (player designed) quote:

here i was referring to having it unit-based(ala civ2) or not(ala ctp1/2)
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Ah, I got ya. - Unit based (ala Civ2) |
heardie GGS Co-Webmaster
Aug 1999
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posted January 27, 2001 20:14
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Okay here I go:Type of Game - Improved TBS - Historical Simulation Design Goals - Create a game that's not just a Civ2 clone, but is a whole new experience. Distribution Type - Open Source Current Version - 0 (Just starting coding) Scheduled Release Date - When it's done! Platforms - Windows (possible ports when finished) Programming Language - C++ Need of Help - Coders required, desperately (OO/multiplay/low level especially, Artists) Graphics - DirectX, 2d sprites Map - 2d map, view from above, but detailed (satellite image kind of map) Tiles - Square tiles viewed from above (civ1 way!)[Put this on hold. This has caused disagreement in the camp ] Unique Generic Civs - Every civ will be as unique as the player makes it. Victory Types - Military, Diplomatic, Scientific, whatever you want, just ask  Number of Max Civs - This is a contentious issue. There is some discussion as whether is go MMP with ~100 civs, where games last months, or just MP with 8 players. SP will be done after MMP/MP Customizable Units - Not like SMAC, but different levels of training. Borders - Yes. But don't ask us to define region (sorry, inside joke, all GGS'ers would get it) Tile Improvement Model - Improved civ2/smac model Stacks/Tactical Combat - Using armies instead of units, strategical combat mostly Governments - Based on SMAC, but improved Contact - civ3-open@lists.sourceforge.net Web-Page - www.gunsgermsandsteel.com (also, new site - [URL=http://www.ggs.f2s.com )]http://www.ggs.f2s.com )[/URL] Discussion - ../../forum38.html Play Types - At the moment, looking at MMP or MP, then SP when that is done. Micro/Macro Management - Maily maco Customizable - As much as possible, yes. [This message has been edited by heardie (edited January 28, 2001).] |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 28, 2001 18:02
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Very quick first try.Note: I will stick to the things that are actually currently implemented... (Or at least specify as "planned") Freeciv
- Type of game: Civ type
- Play types: Single Player, networked simultanious multiplayer, persistent server with min time epr turn multiplayer
- Design goals: "Make a better civ than civ" and "'Cause civilization should be free!"
- Distribution type: Open Source
- Current version: 1.11.4 (1.12.0 nearing)
- Scheduled release date: Now, soon and forever.
- Platforms:
* GNU/Linux * Sun Solaris * OpenBSD * NetBSD * FreeBSD * BSDI 4 * Amiga * MS Windows 95/98/NT/2000 * SunOS * SGI Irix * IBM OS/2 * IBM AIX * HP HP-UX * OpenVMS * QNX * Darwin In the works: BeOS, MAC and native windows
- Programming language: C (some clients in C++)
- Need of help?: What we probably need most is a good manual...
- Graphics: Isometric and civ1 style
- Map: Only normal world style for now
- Tiles: Multiple tilesets. Very flexible tile set support
- Unique/generic civs: Not very
- Victory types: Conquest and space race
- Number of max civs: 30
- Simultaneous moves: Yes
- Borders: Planned.
- Tile improvement model: Unit based (ala Civ2)
- Stacks/tactical combat: No
- Goverments: Yes
- AI: Yes
Contact: http://www.freeciv.org/mailinglists.html Web page: http://www.freeciv.org
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Jason Kozak Slick-6 Designer Ontario, Canada May 2000
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posted January 28, 2001 22:58
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My turn...Slick-6
- Type of game: Space 4x TBS
- Play types: Single Player, and Multi-player through PBEM, Hotseat, and TCP/IP
- Design goals: Strong gameplay, deep tech-tree, simple interface
- Distribution type: Shareware
- Current version: Internal Alpha
- Scheduled release date: 2001-2002
- Platforms: Win 9x/2k (portable)
- Programming language: C++
- Need of help?: Not at the moment
- Graphics: 3d (DirectX, OpenGL, and Glide supported)
- Map: 2D, view is flexible
- Tiles: None (Point based movement)
- Unique/generic civs: Unique
- Victory types: Varies (player set)
- Number of max civs: 32 (not hard coded)
- Simultaneous moves: Yes
- Customizable units: Yes
- Borders: Undecided (lack of sufficient methods)
- Tile improvement model: Unit based (ala Civ2)
- Stacks/tactical combat: No, Yes (computer controlled)
- Goverments: No
Contact: JKozak@RJCyberware.com Web page: www.RJCyberware.com/.6 Discussion: Apolyton Alt Civs forum [This message has been edited by Jason Kozak (edited January 28, 2001).]
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 29, 2001 13:25
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Ron, Jason, what do you mean by "no" in "Goverments"? you dont have any kind of goverment model?Ron, i also want you to explian the following quote:
 Graphics: Varies (user set) - Victory types: Varies (player set)
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RonHiler MD Lead Programmer California, USA May 2000
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posted January 29, 2001 20:35
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quote:
 Originally posted by MarkG on 01-29-2001 01:25 PM Ron, Jason, what do you mean by "no" in "Goverments"? you dont have any kind of goverment model?
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It means just that There is no government model in MD, and I have no plans of putting one in. In gameterms, I guess it means your people always do exactly what you tell them to do, and only what you tell them to do. If I had to put a label on it, I guess I'd call it absolute despotism, with no chance of revolt. I'm more interested in players dealing with each other than with them dealing with internal problems in their own civ (i.e. the computer declaring peace for you in a democracy in CivII every turn). In MD, if you want to have a war with your neighbor, you can bloody well have one  quote:

Ron, i also want you to explian the following Graphics: Varies (user set)
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I assumed by Graphics you were after bit depth and resolution. MD uses whatever the user is currently set at, so if they are at 16 bpp 800x600, that's what the game will use. If you meant something else, you'll have to explain the question more, heh. We use Direct3D and DirectDraw, along with standard Window's GUI to display all our screens. quote:

Victory types: Varies (player set)
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When a game is set up, there is one person designated as the "host". This person determines several things at the start of the game, before anyone ever starts playing, including victory conditions. They chose one or more items from a list, which includes things like "Capture all enemy cities", or "Kill all enemy Primary Leaders", or "Highest score after X number of turns", that sort of thing. Of course, players can see these conditions at any time when playing. Once a game starts, they are locked in place, so players will know exactly what they are trying to do to win.Hope that helps explain my ambiguous answers  Ron |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 30, 2001 01:54
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quote:
 Originally posted by RonHiler on 01-29-2001 08:35 PM I assumed by Graphics you were after bit depth and resolution.
 | example: civ2: 8bit, 2d sprites ctp2: 16bit, 2d sprites, direct x quote:
 "Capture all enemy cities", or "Kill all enemy Primary Leaders", or "Highest score after X number of turns", that sort of thing.
 | thank i needed some of the choices... |
The Joker GGS Co-Designer Copenhagen, Denmark Aug 1999
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posted January 31, 2001 13:46
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Looks like Heardie is our PR executive.  I think Heardie's list covered pretty much everything. Only one thing: Our government model is by NO means based on the SMAC one. I would call it based on the Clash one, if anything, and yet deeply unique. But still, we are trying to do with it just what Clash are trying to do with their model - giving the power to the people, allowing complex internal strife and domestic politics in a way never seen in Civ games. ------------------ "If you are to hurt someone you better do it so good that you don't have to fear revenge." - Machiavelli GGS Website |
Jason Kozak Slick-6 Designer Ontario, Canada May 2000
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posted February 01, 2001 21:54
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My answer would be the same as Ron's. 4x games tend to center around combat, and the last thing a player wants is a message telling him that very important attack didn't take place because the rest of the Senate/House voted against it. |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted February 20, 2001 18:03
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Is anything happening on the table? If its up, I can't find it...If nobody else is going to do it in the near future, I can see if Dom, our webmaster, is available to give it a shot. -Mark |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 21, 2001 01:40
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so I guess I should start cranking out the guide table and make a comprehensive guide for these babies? gimme a day or two... also, if you dev guys wanna pick a 'best' screenshots that would identify your game I could put that in the guide as well... |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted February 21, 2001 07:48
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Hi only human! Glad to hear it. On the pix, are you going to put thumbnails in the table itself, linking to bigger versions? Or are you going to have a separate screenshot page? I'm asking because it will make a difference which shot we choose based on what the first thing a visitor sees of the shot is. |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 21, 2001 14:40
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I was thinking of putting 1 small thumbnail linked to a bigger shot. although that bigger shot could be a composition of several shots in one file. after all a picture is worth a thousand words or something like that =) |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted February 21, 2001 21:44
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Hi only human:I have some pictures that will do for now for Clash... The big one is at http://clash.apolyton.net/images/Map120.gif. I made two versions for the thumbnail, one a JPEG, http://clash.apolyton.net/images/clashmapsm.JPG which still looks a little washed out even at the higher resolution I have available, and a bit map http://clash.apolyton.net/images/clashmapsm.bmp . You can pick which one you want to use, or if you have a way to change a bit map into a GIF, which I don't, that would be a better solution for the thumbnail since I think Netscape doesn't do bitmaps... I can email them to you if you prefer. Thanks in advance for your efforts! -Mark
[This message has been edited by Mark_Everson (edited February 21, 2001).] |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 21, 2001 21:58
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Guide to Alt Civs, DRAFT I |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 25, 2001 22:38
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so... I take by the silence that everyone's pleased? =)------------------ . |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted February 26, 2001 14:35
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You missed freeciv's persistent play mode. And freeciv gfx is not civ I style much longer. And freeciv has various features worth mentioning. (which I am to lazy to list) |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted February 26, 2001 20:40
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Thanks only human, looks good. Sorry I didn't see it sooner, but your post with the link was so close in time to my last one, I thought my post was the last in this forum, and never opened it! Could you replace the Clash web site link with http://clash.apolyton.net/frame/ ? It won't work the way I put it down in the list.  When do we see thumbnails?  Thanks again for putting it together! -Mark |
RonHiler MD Lead Programmer California, USA May 2000
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posted February 26, 2001 22:14
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Our screenshot for MD is ready. http://www.rjcyberware.com/md/screens/MainScreen.jpg Ron |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 27, 2001 18:02
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Revised guide is here with some shots and fixed urls, right here.uhm... I was thinking of maybe including one more shot, that's not 'in-game' shot... could be anything... a tech tree, a user interface... whatever... Thue, you said Civ1 graphics ("Isometric and Civ1 like"), I put Civ1. Added Persistent to modes of play... not sure too many people will know what that is though... mind putting that in a sentence or two... I'll quote ya. |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted February 27, 2001 18:53
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Hey only human:Thanks for the update. You missed the fix to the Clash url that I requested above. Specifically you need to remove the 'www.' or the link won't work. Thanks, Mark |
only human ACS Alternative Civs Webmaster Chicago/Champaign, IL. Feb 99
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posted February 27, 2001 19:47
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do'h! I changed it every where else except in the place where most people would enter it... oy. fixed. |