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Topic: What is the effect of celebrations? |  |
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0 Settler Dallas, TX USA Nov 2000
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0 Settler Dallas, TX USA Nov 2000
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11 Settler Dallas, TX USA Nov 2000
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Aub Settler Seattle, WA Nov 2000
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posted November 21, 2000 12:57
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I am confused by the bombardment interface.Let's suppose I have an army that contains 4 knights and 3 catapults. I move it up to an enemy city, and I want to bombard it. It looks like I have to open the list of units in the army window and actually select one of the catapults, and only then I get the "bombard" action. Is there a quicker way to get there? Then, the catapult I selected did its job, and now the whole army is out of action points. That means that when I select a different catapult, it does NOT bombard this turn?!? This looks like a bug, doesn't it? Do I have to move all bombarding units in separate stacks if I want each of them to have a shot at the enemy? Thanks -- Aub |
Byllee Settler La Habra, CA May 99
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posted November 20, 2000 20:44
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Does anybody know how to keep track of units that are sentried in a city for defense. It seems only fortified units are shown as garrisoned. When I look at a citys units why can't I see all units in that city ? |
Cyrius Chieftain Minneapolis, MN, USA Nov 2000
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posted November 19, 2000 18:57
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When a city is building a unit (archer, for example), and they finish, they continue to build that unit, without letting you know they are doing so. This is frustrating. Anyone know how to stop it, and make it go to empty queue so I can select it with 'o'? How about actually telling it to auto-build something?Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me. I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this? This once caused a unit passing by an ally unit to instead attack it and send me to war. Very Annoying. Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with? Another question, I once had a trade route going to a friendly French city. I tried to get a trade pact with them, but they wouldn't sign it no matter what I did. I offered huge sums of gold (3,000) among other things and they would never accept a trade treaty. However, they immediately accepted military and research treaties. France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much? On a related note, I never saw computers create trade routes. Oh wait, I dont' think they ever got the trade advance. Heh, I need to play some more...  On another related note, I noticed some routes require more caravans than others. Is distance the only reason for this? If I build a road between two cities, will trade between them require less caravans? on a similar note, will trade over a (roadless) mountain range require more caravans? Related to this, if I have a pre-existing trade route between two cities and later build a road between them, will the route adjust itself to the road and give me caravans back? Or do I have to break it and reform it? Is it ever possible to safely pass through another nations territory without angering them? How about in an alliance? Peace/military treaties dont' appear to cut it. I think that if you get through "unseen" then it doesn't bother them. Maybe. Thanks for the time. I'll think up some more later  [This message has been edited by Cyrius (edited November 19, 2000).] |
DLuke Settler St. Louis, MO Nov 2000
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posted November 19, 2000 14:53
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OK, I've been playing for a few days, and for the most part am loving CTP2.However, there are a few things that I'm confused about, and haven't been able to clear up by reading the manual, readme file, the message boards here, etc. First, what are "Crossover Technologies" as they are listed in the Tech Tree? For example, Geometry is listed with a +3 Ballistics. Does this mean that learning geometry will give a head start on learning ballistics? Usually ballistics will be learned before geometry, so I'm not sure if that makes sense. Second, several questions about piracy. When an opponent pirates one of my trade routes, is the piracy only occurring while the enemy unit is parked on the trade route? Several times my trade route is marked as pirated, but the offending unit has already returned back to it's own territory. Even more confusing, how do I tell when I've successfully pirated somebody elses trade route? There is no indication in any of the summary screens (that I could find) of extra income due to piracy. And again, is piracy done every turn, or do I only have to do it once and then it continues? The manual is very unclear about this. Thanks! --Doug-- |
Dani Chieftain Munich, Germany Feb 2000
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posted November 21, 2000 06:45
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Hi!Does CTP II run under WinME too? TIA, Dani |
Dragon Settler Marlboro, MA USA Jun 99
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posted November 20, 2000 11:56
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The manual says that if the people in a city are very happy, they may hold a celebration. Indeed they do; I get messages that say so. But I can't figure out what the effect is -- the manual doesn't say, and the word "celebration" is not in the game data files.In Civ 2 the easy way to win is by getting "We love the President" days to grow population fast. Is there something similar in CTP II? |
Fluffygreycat Settler Andover MA USA Nov 2000
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posted November 20, 2000 17:25
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In the Alexander scenario, there are lots of forts dotting the map at the open. I imagine this is to make the borders for the Persians work properly.One would assume that seizing the fort would transfer the territory being ruled by the fort to your control. Unfortunately, this is not the case. You can sit in that seized fort until hell freezes over and the territory will stay Persian. I don't know if this happens in the random-map games or not [I haven't come across an AI-generated fortress yet.] Two questions: 1. Is this a bug? Is taking over a fortress SUPPOSED to transfer territorial control? If it is, it ain't working in the scenario. 2. If this is NOT a bug, is there a way to change this? Taking over the fortress should give you control of the terrain. If we had a map with "Gibraltar" on it, taking the fortress should MEAN something! Is this a "SLIC" issue or a .txt file issue? Any help would be greatly appreciated. |
Kareli Settler Herkimer, NY Nov 2000
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posted November 21, 2000 18:07
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Tried figuring this out by looking in the manual, but couldn't find it. |
Mad-Kat Chieftain Camarillo, CA, USA Apr 99
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posted November 21, 2000 01:31
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Ok, I'm trying to win by Science and I've got like a billion Satellites and Cores built, but nowhere can I see an option to build an Obelisk. What am I doing wrong? Can anyone who has gotten this far enlighten me?
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MrFun Prince United States, Iowa Nov 2000
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posted November 20, 2000 22:50
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I have a few questions regarding the map editing feature.First question is - how can I use maps I created in a new game? What directory do they have to be saved under for me to use my own maps? Second question - how can I correctly place civilizations on my created maps? For instance, when I tried placing Americans on a starting location, for some reason, the program places Persians down! Third question - how can I delete a starting civilization from my created maps once I change my mind? Fourth question - where did Activision staff learn their basic geography? I still have no idea what they were thinking when they created the poorly done Earth map. Sid Meier's Civilization II Earth map was much better. Thanks for anyone who answers my questions - I look forward to this forum! |
Nemo Warlord
Apr 99
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posted November 19, 2000 16:54
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1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed? 2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!) 3-is there an equivalant of stonhenge? to help feed my people? 4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible 5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)and most important of all... 6-where is the option to sell my city improvements??? comments: so far teh game is MUCH better than I was thinking it would be, and i am happy with it so far, but only have been playing for 2 hours. The AI seems much smarter, and the UI only jerks every once in a while, other than that the UI is very fast. the interface is very nice (i only fumble trying to get all city units (fortified and sleep) to show under the units tab though) |
Osco Settler Brisbane,QLD,Australia May 2000
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posted November 17, 2000 20:35
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Can you put 12 men or is it 12 army's of 12 men in city's ?????????? |
Troll Warlord The Forum Fur Flyer USA Jul 2000
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posted November 19, 2000 10:04
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What should I do to get game to go(or maybe I should say AUTOCENTER ) to next unit(or each unit not asleep or fortified) each turn.???.it was ok in beginning..but now so many World Conflicts so many Troops...tsk tsk tsk..Thanks Troll |
Yohan Chieftain Jackson, MS Apr 99
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posted November 20, 2000 12:09
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So I started looking through the Great Library and checking out all the Wonders. Am I right in noting that there are a whole bunch of Wonders that don't become obsolete? I'm not talking 2 or 3 more compared to CTP1, rather more like the vast majority of Wonders don't ever become obsolete. Anybody else have a take on this? |
Zane_NBK Settler Aliso Viejo, CA Nov 2000
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posted November 20, 2000 00:32
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Found a few bugs, so far I've been unable to finish my game because of them.1) If you finish researching a technology and the game crashes on that turn when you load the autosave you loose the technology and research starts completely over. I've had this happen twice in my current game with no saves recent enough to undo the damage. 2) Occasionally the game will finish processing all players turns and give you control but the processing turns bar is still set to an enemy color, not at 100% and the end turn button will stay grayed out. The only work around I've found is to save then reload. 3) The game hard locks quite often on my system. Never had a problem untill around the late 1800's early 1900's I think. Never had any problems at all with my system (Athlon 800, 256mb pc133, Geforce2, SCSI, Win2k (all patches), DirectX 8, SB Live and nothing overclocked). It gets worse and worse as I progress where now I can't go more than a few turns without reseting (currently around 2150 now I believe). The lockup and research bugs are so annoying I can't continue playing.  -Zane
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gumbdamnit Settler Pgh PA Nov 2000
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posted November 20, 2000 11:54
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any one have an information on how the civ profiles (aggresiveness, etc.) work in this version? And can they be fully randomized? I hate knowing what I am up against as soon as I identify my neighbors.
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m_m_x Chieftain Mars b.02-15-99
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posted November 20, 2000 15:03
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i love the idle animation mode of units, but its rare to see them happen. is there any commaned or modification to make it happen more often, somtime the map seems to much static to me, i want more "living" animated world. thanx. |
raingoon Prince Los Angeles Aug 1999
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posted November 21, 2000 02:14
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Just a general thread for nuts and bolts issues and dummy questions. My first two are:1. Can you center the map on the active unit? 2. In the early game I can't propose a knowledge trade in the diplomacy wizard -- any explanation for this? |
AI_Scripter Chieftain California Nov 2000
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posted November 19, 2000 12:35
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I've been annoyed at this too. The only solution I know of is to keep hitting the "o" key to select the next unit. One good thing about this key is that after all units have been cycled through, it will then cycle through all cities that have empty production queues. Finally, you can just hit enter to continue to the next turn.
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Cyrius Chieftain Minneapolis, MN, USA Nov 2000
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posted November 19, 2000 19:08
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quote:
 Originally posted by DLuke on 11-19-2000 02:53 PM First, what are "Crossover Technologies" as they are listed in the Tech Tree? For example, Geometry is listed with a +3 Ballistics. Does this mean that learning geometry will give a head start on learning ballistics? Usually ballistics will be learned before geometry, so I'm not sure if that makes sense.
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These are requirements for a tech. The number is merely an abstract "tech level" or "era" of the required tech. In you example, Ballistics is a tier 3 technology which is required to research Geometry. They are called "Crossover Technologies" because they are are found in completely different areas of the tech tree. For example, Geometry is probably in the physics or applied sciences group, whereas ballistics is probably a military technology. Sorry, but I'm not real sure on the piracy issues. |
Dark Renown Chieftain Scotland Nov 2000
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posted November 21, 2000 13:24
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ive not got the game but i think its in the public works menu. You have to spread them out around the globe and get atleast 30% coverage. I fyou have a concentrated empire youll have to take over/found new cities around the map. Or demand/trade for them. |
DaveWhite Activision
Sep 2000
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posted November 21, 2000 20:55
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Only Fortified (or Garrisoned) units are considered "in" the city. You can always see all units on a tile from the Unit Tab on the Control Panel. Just select a unit and press the right arrow that is next to the unit name on the Unit Tab. This will show the multi-view of all units and armies that are on that tile. Including the units in the city. |
Drakenred Warlord Hou Tx b.02-15-99
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posted November 20, 2000 12:29
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quote:
 Originally posted by Yohan on 11-20-2000 12:09 PM So I started looking through the Great Library and checking out all the Wonders. Am I right in noting that there are a whole bunch of Wonders that don't become obsolete? I'm not talking 2 or 3 more compared to CTP1, rather more like the vast majority of Wonders don't ever become obsolete. Anybody else have a take on this?
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you are corect, unles you sell, lose to bombardment, lose to capture, fold, staple, tear, burn, mutilate, or spill coffee on your Wonder Of The World, most will never, EVER go obsolte! (in fact, you could probably saftly modify many of the existing files so that none of them expire without breaking the game)
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