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Topic:   What is the effect of celebrations? Format for Better Printing
Fluffygreycat
Settler
Andover MA USA
Nov 2000
posted November 20, 2000 17:40   Click Here to See the Profile for Fluffygreycat   send a private message to Fluffygreycat
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Oh, and at least in the scenario, demolishing the fort by doing a "pillage" sometimes gets rid of the enemy border - but sometimes it doesn't.

I have all these little pink circles inside my territory and it is kind of annoying.

I foresee BIG problems in multiplayer if building a fortress can create an "eternal" border.

Fluffygreycat
Settler
Andover MA USA
Nov 2000
posted November 21, 2000 19:16   Click Here to See the Profile for Fluffygreycat   send a private message to Fluffygreycat
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If they are enemy units, in all likelihood they are destroying tile improvements [i.e. any farms, mines, nets, roads you may have built around your cities].

This is why sometimes you have to crawl out of your hidey-hole and kick the AI's illegitimate invading butt. It's tempting to just hide behind your city walls and wait for the AI to commit suicide by attacking you - but when you do that, your enemies can #$^% up your entire empire's improvements.

Kautilya
King
St Louis, MO
Feb 2000
posted November 20, 2000 23:27   Click Here to See the Profile for Kautilya   send a private message to Kautilya
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Hope you don't mind me adding my own map question.

I tend to prefer smaller maps. However the small map is too small and I find the medium map a bit bigger than I want it. Is it possible to customize the size of the map for a regular game ; say like twice the size of the smallest map. I recall Civ2 had the option of customizing map size.

Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
posted November 19, 2000 18:51   Click Here to See the Profile for Mad-KatClick Here to Email Mad-Kat  send a private message to Mad-KatSend a Message to UIN: 7697601
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quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?

No idea, I just choose rename from the right click list. So you're saying there's an option to have it pop up when you first found a city?

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!)

These are little rewards for being the first to find a revolutionary technology. For example for being the first to discover computers you get 5% to all science for 15 turns.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
3-is there an equivalant of stonhenge? to help feed my people?

Don't think so. The only wonder that helps growth I can see is the Modern one "Penicillin"

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible

Sorry, no idea.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)

Don't miss the throne room to be honest, I usually turned it off.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
and most important of all...
6-where is the option to sell my city improvements???

In the City Manger Window under Inverntory.

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 20:41   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 19, 2000 19:36   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Cyrius on 11-19-2000 06:57 PM
When a city is building a unit (archer, for example), and they finish, they continue to build that unit, without letting you know they are doing so. This is frustrating
if you have assigned a mayor, he will choose something to build. that's called automation
if you want to use mayors and make your own choices for the build queues, simply change the build queue. the mayor will not make any changes to it. when it will become empty, a message will appear in the message tab. if you ignore it, the mayor will make a decision
quote:

Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me.
"n" is for next item(unit or city according to what you selected). "o" is for next unit(whatever you may have selected)
quote:

I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this?
dont do accidents!
quote:

Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with?
that would be good yes...
probably can be done with slic...
quote:

France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much?
obviously(?) it saw no gain to it, so....
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 21, 2000 05:11   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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1) "a" key
2) you need an embassy to do it...
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 21, 2000 07:10   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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yes
Nemo
Warlord

Apr 99
posted November 21, 2000 14:14   Click Here to See the Profile for Nemo   send a private message to Nemo
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If you selecet one catapult - it will bombard with all three in the stack - you can move the knights in teh same turn but you have to bring up the army manager and remove them from teh stack. and i agree it is very anoying - the bombbard button should be available right away if ther is a bombard unit in the stack.

------------------
"Programming is like sex: one mistake and you have to support it for the rest of your life."
-Michael Sinz

Zane_NBK
Settler
Aliso Viejo, CA
Nov 2000
posted November 20, 2000 00:52   Click Here to See the Profile for Zane_NBKClick Here to Email Zane_NBK  send a private message to Zane_NBK
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Another bug with my current game. If I succeed in stealing technology from one of my rivals and end my turn, after the turn processing for the computer players (and right before my turn starts again) the game crashes with an access violation in ctp2.exe. If I don't steal the tech everything works fine (but if I do, even if I wait a few turns before stealing it, it crashes).
BigB
Settler
Vancouver, Washington, USA
Nov 2000
posted November 18, 2000 03:16   Click Here to See the Profile for BigBClick Here to Email BigB  send a private message to BigB
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The README file only uses the word "Units". It also indicates that the 12-unit rule applies to any tile, not just the city tiles. Cities are a special case because once a city with 12 units in it (on the city tile) builds a 13th unit, the new unit is disbanded. I haven't yet attempted this to see whether or not it gives you a message first before disbanding. I would hope so.
Byllee
Settler
La Habra, CA
May 99
posted November 21, 2000 21:02   Click Here to See the Profile for Byllee   send a private message to Byllee
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Obviously right clicking brings you to the army manager
at the top of the list.
Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
posted November 19, 2000 19:55   Click Here to See the Profile for Cyrius   send a private message to Cyrius
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quote:

if you have assigned a mayor, he will choose something to build. that's called automation
if you want to use mayors and make your own choices for the build queues, simply change the build queue. the mayor will not make any changes to it. when it will become empty, a message will appear in the message tab. if you ignore it, the mayor will make a decision


Mark, I'm not talking about mayors and I don't use mayors. When building things normally, if you tell a ctiy to build an archer (and just an archer) and they finish, they will build another archer. And you won't recive a pop up and the city won't select with 'o'. Very frustrating.

quote:

that would be good yes...
probably can be done with slic...


what do you mean by "slic"?
quote:

obviously(?) it saw no gain to it, so....


I offered them 3000 gold! Isn't that enough gain? It doesn't hurt them any, thats for sure! And they were my best ally!
DLuke
Settler
St. Louis, MO
Nov 2000
posted November 21, 2000 19:38   Click Here to See the Profile for DLuke   send a private message to DLuke
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**Bump**

So can anybody help me with my Piracy questions?

--Doug--

Kareli
Settler
Herkimer, NY
Nov 2000
posted November 21, 2000 20:51   Click Here to See the Profile for Kareli   send a private message to Kareli
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Well then, William Wallace is going to get no more
gold per turn until this is over!
And I think I'll hurt him.
MWatts
Settler
Miwaukee, WI USA
Apr 2000
posted November 20, 2000 20:06   Click Here to See the Profile for MWattsClick Here to Email MWatts  send a private message to MWatts
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At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember)
If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.

Hope this helps.

Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
posted November 20, 2000 19:22   Click Here to See the Profile for Mad-KatClick Here to Email Mad-Kat  send a private message to Mad-KatSend a Message to UIN: 7697601
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What about pillaging the enemy fort and building your own? Does building a city nearby get rid of the enemy controlled land?
Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
posted November 21, 2000 14:52   Click Here to See the Profile for Mad-KatClick Here to Email Mad-Kat  send a private message to Mad-KatSend a Message to UIN: 7697601
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Found them! That wasn't so hard. First victory! On to a harder skill level.
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 19, 2000 19:03   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?
i was going to suggest to see that entry in the userprofile, but then i noticed that you said you already tried it...
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 20, 2000 01:29   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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moving to CtP2-Suggestions, the place for bug reports...
Rainstorm
Settler

Nov 2000
posted November 21, 2000 14:43   Click Here to See the Profile for Rainstorm   send a private message to Rainstorm
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When I need to bombard, I just right click on the stack and Bombard is one of the options listed below, along with pillage, piracy, etc. All units in the stack then bombard.
AI_Scripter
Chieftain
California
Nov 2000
posted November 20, 2000 03:41   Click Here to See the Profile for AI_Scripter   send a private message to AI_Scripter
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"1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?"

Hmmm.. It worked for me. I just changed the line that had AutoRenameCities = no to yes in the userprofile.txt file in the ..\ctp2_program\ctp folder and it now automatically asks for a new city name each time I build one.

BTW, how do you get those quoted messages in your replies?

DarkOrder
Chieftain
Los Angeles, CA.
Nov 2000
posted November 21, 2000 23:06   Click Here to See the Profile for DarkOrderClick Here to Email DarkOrder  send a private message to DarkOrder
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You have to pirate every turn. You will receive a pirate flag and animation on the trade route tile that you pirate. The amount of money gained is the amount that the trade route would normally give (the empire that owns the route) for that turn. You may have a difficult time finding this gold though. If you are losing money in any of your cities, it will be diverted there first.

Are you sure your route is not still being pirated? Another AI unit might be pirating it at a different spot.

Smooshies

Fluffygreycat
Settler
Andover MA USA
Nov 2000
posted November 20, 2000 20:14   Click Here to See the Profile for Fluffygreycat   send a private message to Fluffygreycat
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In the scenario, what happens is that the "Persian" control is replaced by "Macedonian" control on just the single square containing the fortress. To "cover" and "de-Persianize" the entire area previously "ruled" by the fortress, you would have to build a fortress in each and every square - which would be foolish.

It was freaking me out, so I tried adding a Macedonian fortress to every affected square in cheat mode and then sending people out to demolish the superfluous ones - and this caused a REAL bug, where the squares in question turned unexplored/black and would never be visible again unless I parked a unit right on them.

As I said, I don't know what happens in the random-map games. Anyone who captures an AI fortress in a random game, please let us know if you take over the terrain, too.

It seems kind of silly - if I seize an enemy city, city changes to my control, and the tile improvements associated with the city change to my control. Why can't I seize fortresses and have them change to my control?

I looked through the tileimp.txt file and nothing in there seems to be related to the concept of control. There is a "border radius" reading, but nothing to specify WHOSE border. I looked through the city.txt files to see if I could figure out what would make a city change owners, and couldn't find anything obvious there, either.

Does anyone have any ideas?

MWatts
Settler
Miwaukee, WI USA
Apr 2000
posted November 20, 2000 20:10   Click Here to See the Profile for MWattsClick Here to Email MWatts  send a private message to MWatts
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Also I think there is an option in of course the options menue for game play that will force the computer to cycle automaticly.
Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
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I've got to agree with Cyrius on the trade pact. I had almost all my trade routes with the Native Americans and when I asked them to start a trade pact they refused. I even offered them a city!! Still they say no! That would be a huge gain for them. So I just embargoed them. Bastards!
Troll
Warlord
The Forum Fur Flyer USA
Jul 2000
posted November 19, 2000 10:10   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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quote:

Originally posted by MarkG on 11-17-2000 08:41 PM
protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help

But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!

Thanks


Troll

Camper
Chieftain
Seattle, Washington, USA
b.02-15-99
posted November 20, 2000 13:58   Click Here to See the Profile for CamperClick Here to Email Camper  send a private message to Camper
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I've had good sucess getting civs to sign trade pacts by threatening them. I currently have 4 trade pacts in my 8 civ game.
Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
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quote:

Originally posted by AI_Scripter on 11-20-2000 03:41 AM
BTW, how do you get those quoted messages in your replies?

Choose "Reply with quote" from the post.

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 19, 2000 11:35   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post

Mad-Kat
Chieftain
Camarillo, CA, USA
Apr 99
posted November 20, 2000 15:21   Click Here to See the Profile for Mad-KatClick Here to Email Mad-Kat  send a private message to Mad-KatSend a Message to UIN: 7697601
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Yes, I finally tried that and it worked. The Native Americans had a city on my continent that was bugging me, so I threatened to destroy it unless they signed a Trade Pact with me. They did! I used this tactic against all the other nations quite well.
Mr Ogre
Activision
Venice, CA, USA
b.02-15-99
posted November 20, 2000 19:44   Click Here to See the Profile for Mr OgreClick Here to Email Mr Ogre  send a private message to Mr Ogre Visit Mr Ogre's Homepage!
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quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?

AutoRenameCities only works if AutoOpenCityWindow is off (and AutoOpenCityWindow actually opens the build queue window)

quote:

2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!)

Feats are supposed to be surprises There aren't as many of them as we hoped, but I'm not going to go and tell everyone what they all are, getting them by accident the first time is half the fun.

quote:


4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible

Debug option, no effect in the shipped version.

quote:


5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)

Actually, they are CTP1 leftovers. There's no throne room.

quote:

and most important of all...
6-where is the option to sell my city improvements???

As someone else answered, on the inventory tab of the city manager.

quote:


comments: so far teh game is MUCH better than I was thinking it would be, and i am happy with it so far, but only have been playing for 2 hours. The AI seems much smarter, and the UI only jerks every once in a while, other than that the UI is very fast. the interface is very nice (i only fumble trying to get all city units (fortified and sleep) to show under the units tab though)

Glad you're mostly enjoying it


[This message has been edited by Mr Ogre (edited November 20, 2000).]

Troll
Warlord
The Forum Fur Flyer USA
Jul 2000
posted November 19, 2000 13:48   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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quote:

Originally posted by MarkG on 11-19-2000 11:35 AM
[QUOTE]Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post

[/quote]
Thats why I have allways supported you Brother Mark..for you are all wise all knowing
Well..Keep us straight and keep up the great work!


Troll

The Former DrDanger......

AI_Scripter
Chieftain
California
Nov 2000
posted November 21, 2000 01:21   Click Here to See the Profile for AI_Scripter   send a private message to AI_Scripter
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"AutoRenameCities only works if AutoOpenCityWindow is off (and AutoOpenCityWindow actually opens the build queue window)"

Well, this isn't true for me. In my userprofiles.txt file, AutoOpenCityWindow is set to yes and yet AutoRenameCities still works.

BTW, I tried using the reply with quote option, but it isn't working properly for me. It just quotes the last of someone's post and it doesn't show it right either. Any ideas?

[This message has been edited by AI_Scripter (edited November 21, 2000).]

Zardos
Chieftain
Minneapolis, MN, USA
Nov 2000
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quote:

Originally posted by Osco on 11-17-2000 08:35 PM
Can you put 12 men or is it 12 army's of 12 men in city's ??????????

You can only have twelve units on a single tile (it doesn't matter if they are in an army or not). Furthermore, if you have twelve units in a city and that city is scheduled to finish building a unit that turn, you will get a message saying something to the extent that "You already have 12 units in the city, in order to get the unit to finish building you need to move some units out of the city." The unit will be delayed for one turn. You do NOT need to start building that unit from the start (I think it was Civ2 that did this), but you do need to wait a turn.

I hope that clears things up.

Zardos

lago
King
King King King Ace
Nov 1999
posted November 20, 2000 18:15   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
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quote:

CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this?

Right click on the unit and select 'Clear Orders' from the menu.

Mr Ogre
Activision
Venice, CA, USA
b.02-15-99
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If you're willing to get your hands dirty in the data files, you can make the game only build one of each unit. In units.txt, add a line "OnlyBuildOne" to every single unit, and it will only build one at a time - it won't continue to build the last unit in the queue if it has OnlyBuildOne set. The three settlers (normal, urban planner, and sea engineer) are the only units that have that set as shipped.

I think most people probably want the game to keep building normal military units, but you could argue that we should have added that flag for all or most special units. The main reason you wouldn't want it for settlers is the population each settler subtracts. Forgetting to stop building settlers is a bigger deal than it is for other units.

MapleLeaf
Warlord
Vancouver, British Columbia, Canada
Apr 99
posted November 20, 2000 22:20   Click Here to See the Profile for MapleLeafClick Here to Email MapleLeaf  send a private message to MapleLeaf
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Thank you very much, Mr Ogre, for the "OnlyBuildOne" tip! Can I ask you a question regarding Trade Pact? I have 2 trade routes with American AI and 2 trade routes with French AI - gold from the trade is 175. Fine. I make Trade Pacts with both of them. Same routes, same Civs and same money - 175 gold. Were is the benefit of Trade Pact? Am I missing something? And, please, could you tell me this - in CTP wonder movies played in full window, in CTP2 movies are shown in tiny almost thumbnail-sized window (but they are very sharp). I play on 1270 X 780 res. Is it the cause? Do I have to upgrade Windows Media Player from 6 to 7? Thakns again, I appreciate your team great efforts since CTP days back in spring 1999
ENGINEER
Settler
Dallas, TX USA
Nov 2000
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Is there any way to get rid of the dead tiles from pollution? It seems unfair that they are there forever. Even now, at great expense, countries are trying to clean up polluted sites( Example any superfund site in the US) It should not be easy, but permanent seems a bit harsh for pollution.
Yohan
Chieftain
Jackson, MS
Apr 99
posted November 21, 2000 11:40   Click Here to See the Profile for YohanClick Here to Email Yohan  send a private message to Yohan
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There's an advance that lets you terraform/cleanup dead tiles. I don't have my CTP2 docs here so I can't tell you exactly where. Look it up in the Great Library.
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