|
Author
|
|
Topic: CtP2 Civilizations |  |
|
Chris Horscroft Settler Canberra, ACT, Australia Sep 2000
|
 |
posted October 25, 2000 22:46
|
 |
 |  |
While a bug-free game with a poor city list is easier to live with than a badly coded game with great historical accuracy, given that there's a whole forum out here able to suggest national lists, it would be nice to think that the Activision guys can simply take advantage of our existence and use our city lists while they get on with the coding.I know my Australian city list (last posting on previous page) isn't perfect, but I believe that it is far better than the one that was shipped!
[This message has been edited by Chris Horscroft (edited October 25, 2000).] |
Changmai Beagle Settler The Great White North & warmer climes Oct 1999
|
 |
posted October 26, 2000 03:10
|
 |
 |  |
Head Smashed In Buffalo Jump, Alberta, Canada is a real place - a buffalo jump and a world heritage site. It's near my home town of Pincher Creek (so named because someone lost their pincers (pliers) in the creek and someone else found them years later) I rather liked that a number of smaller town names were included in the Canadian list, and I don't remember seeing any that weren't real places. A couple were even from Alberta. I would like to add some of our other interesting and historic place names as well - possibly: Hairy Hill (a former buffalo hangout), Amber Valley (an area settled by former slaves escaped from the U.S.), Dogpound, the Hand Hills, Drumheller, Medicine Hat (the town Kipling wrote had "all Hell for a basement" as it sits on a shallow natural gas field, Nobleford (named after Charles Noble, the inventor of the Noble Plow - possible the most significant mechanical invention of the time), Turtle Mountain (which fell on Frank, Alberta), Fort Whoopup (now Lethbridge), Writing on Stone, Pouce Coupe, Eaglesham, Tete Jaune Cache, Picture Butte, Crowsnest Pass, Kicking Horse Pass, Spread Eagle (a school district I used to live in, Little Chicago (now Black Diamond), The County of Forty Mile, Vulcan (they actually sell Spock Ears at some of the local stores), Coronation (named after King Edward's I believe - with street names tied to royalty), Cypress Hills (where Sitting Bull's army came after wiping out Custer's 7th Cavalry and was met at the border and escorted to a reserve by one North West Mounted Police Constable Peach (I believe) as the local representative of law and order), Moose Jaw, Moose Factory, Pile of Bones (now Regina), etc. And then there's Basta*d County Ontario - and we can't forget Batoche, either as historically significant. Of course Newfoundland has the greatest place names, and I won't even get into them here. |
Chris Horscroft Settler Canberra, ACT, Australia Sep 2000
|
 |
posted October 26, 2000 17:56
|
 |
 |  |
I stand corrected! Sounds like the designers could have picked even "worse" names than "Head Smashed In" for the Canadians! Thanks |
Changmai Beagle Settler The Great White North & warmer climes Oct 1999
|
 |
posted October 30, 2000 03:02
|
 |
 |  |
No problem. Actually I kinda like the Strayne names too, eh?? |
PRoy Settler houston, texas, usa Sep 2000
|
 |
posted October 30, 2000 11:07
  |
 |
 |  |
A major issue that you all completely ignore is the way national groups break apart, and regain independence after being conquered.I don't care what they call the civs, but I want my national group to survive and cause trouble for a conqueror, perhaps ultimately regaining independance. I think it sends the wrong message that a civilization has totally lost when conquered, because conquest of a national group is rarely permanent unless its accompanied by assimilation or genocide. In fact this is the rule not the exception. Most major civs have been defeated in war and even completely conquered, only to rise again. I'd be inclined to say that the development of Nationalism would make it a lot more difficult for coutries to manage minority populations, without taking extraordinary measures, either positive or negative, to contain the problem. All civs who conquer enemy cities should be able to choose any number of options, including: 1. Starve the city (genocide) or enslave it 2. Forced emigration 3. Repatriate city to its motherland 4. Set up an independant nation 5. Encourage assimilation through tolerance (the jury is still out whether this will work here in US). The approach taken might depend on any number of things such as goverment type for the conqueror. I envision in the modern era that the trend would be toward resurrecting nations as part of peace negotiations. I also think it would take a country with a great economy, or a very repressive one, to maintain order in a multi-ethnic society. Witness the fracturing of the former USSR when communism fell, and race riots/hate crimes in the US. I would also love to have a certain limitted control of my peoples in conquered cities. It would be fun to have some of my people emigrate to foreign cities and possibly act as spies, with all those spy options! If I played the Chinese, I could send people to the US to get all their nuclear secrets under a "Democracy" (Clintons or Gore) but not a "Republic" (Reagan or Bushes). :P Or if I played the Mexicans, I could send a lot of people to the border areas of the US and after a couple generations have them demand to be repatriated to Mexico! [Try as they may, don't bet on it ever succeeding.] The "melting pot" leads to harmony among all peoples, but multiculturalism leads to ethnic tension. |
Chris Horscroft Settler Canberra, ACT, Australia Sep 2000
|
 |
posted October 30, 2000 17:35
|
 |
 |  |
Hey Proy,Thanks for the manifesto. Thing is, you posted the same message on another thread a few days ago - I for one was ignoring it on the grounds of irrelevance to this discussion. Maybe in future you could simply refer to your original posting - or are you intending to place copies on every thread? [This message has been edited by Chris Horscroft (edited October 30, 2000).]
|
meriadoc Chieftain
Dec 1999
|
 |
posted October 30, 2000 18:25
 |
 |
 |  |
I actually think that the idea of having your civilization die permanently after the loss of your last city seems a little unfair as well. How about this idea: After your last city is lost any units that you have in the field start to lose hit points (like the helicopter in Civ2). When they lose all of their hit points, they disappear. When your last unit is gone then your civilization is finally gone. How does that sound?------------------ The Electronic Hobbit |
Chris Horscroft Settler Canberra, ACT, Australia Sep 2000
|
 |
posted October 31, 2000 01:32
|
 |
 |  |
Sounds fine to me, Meriadoc |
Maccabee2 Settler Jacksonville, FL, USA Sep 2000
|
 |
posted November 01, 2000 18:52
|
 |
 |  |
IMHO, I hope that CTP2 allows us to use the beautifully simple option of customizing a civilization's labels. I love the option in Civ2 whereby I can pick a civ, then type into the fields my pseudonym (leader's name, usually Sequoyah), the name of my Civ ( such as Cherokee Nation), and the adjective with which they will be addressed (logically, Cherokee.) Civ2 even allows you to type in your custom civilization's titles for each government type. ( I chose for the Cherokees titles like Shaman for Fundamentalism and Sachem for Despotism). I'm no expert on Cherokee history, but it fueled my imagination enough to make the game immensely enjoyable even though the graphics were a few generations old. Ata, God bless you and keep you. You're right in that if someone wants to play the Cubans, they should have that option. Hence my love for Civ2's customizability. If there is any virtue in America, or in any free nation, it is genuine tolerance for others' freedom to express their opinions and tolerance for others' freedom to choose for themselves. And now I wish to ask a quick, selfish question. Our little ranks that appear next to our names in these posts. (Settler, Chieftain, etc.) Is that based on how long we've been registered, or how many posts we've made,..... or on paying the right Apolyton power-broker? I'm confused (sounding like the tall asparagus in Veggie Tales that my kids watch). |
MidKnight Lament Prince Melbourne, Australia May 99
|
 |
posted November 02, 2000 01:23
  |
 |
 |  |
quote:
 Originally posted by Maccabee2 on 11-01-2000 06:52 PM Is that based on how long we've been registered, or how many posts we've made,..... or on paying the right Apolyton power-broker? 
 |
Quick answer: number of posts Long answer: read the faq: ../../forums/apolytonfaq.shtml ------------------ - MKL "And of course Henry The Horse dances the waltz!" Shameless Plug: http://www.poetic-license.org celebrates it's First Birthday! All welcome. |
Grumbold Chieftain London, UK Mar 2000
|
 |
posted November 02, 2000 10:36
|
 |
 |  |
Arguing about country and city names in a computer game - looks like we're not ready to merge peacefully into one happy world state just yet :PThe mention of England, Wales and Scotland caught my eye (well it would, being my place of birth, mothers place of birth and fathers place of birth respectively.) Recent political manoeuvers have seen limited independence passed back to Wales and Scotland from the UK Parliament precisely because many people still believe in their ancestral roots. It is very possible that in the future Scotland will once again become completely independant from England, undoing the change that took place when King James VI of Scotland became King James I of England. Events elsewhere in the world over the last decade continue to demonstrate how seriously old allegiances and old hatreds are still held and the folly of 'inventing' new countries. The ability to easily replace the entire civ list with ones of your own choosing would certainly be welcome. I'm always happier using an invented civ with invented town names because it eliminates the intellectual and emotional baggage associated with playing with or against historical nations whose situations were undoubtedly different. A game mechanic 'hardening' city loyalties after they have belonged to a certain civ for centuries also seems like a good idea but not one I have heard appearing in CTP2. Much of current world affairs centres around guerilla, terrorist and revolutionary activities because their culture, religion or race is in a minority in the nation to which they now supposedly belong. | |