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Topic: The Perfect Game - READ |  |
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Eli
b.02-15-99
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posted April 05, 2001 17:26
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Let's arrange the "perfect civ2" game.  The concept is :
A civ2 game. Every turn is discussed by the posters here, and one selected poster will make the moves that we decided to make. Before each move the "selected poster" will upload the save, so that we will be able to see it before making suggestions. ---- What is it good for? A) The not so good players will be able to see the decisions that all the "deity sucks" players make together with their arguments. B) Fun! ----
Many games by different players can be played like this but here is my main suggestion : A game, on a HUGE map, like those that Julius Brenzaida's add-on on TOT allows. Why is this good for? A) The "Deity sucks" players wont enjoy from the regular games in this style, but on such map the game will be very complicated and it will allow the DS players to have some fun too. B) Fun! ----- Of course that questions, suggestions and "go away idiot" comments are welcome.
------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
Sirotnikov
b.02-15-99
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posted April 05, 2001 17:28
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go away idiot |
Sirotnikov
b.02-15-99
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posted April 05, 2001 17:31
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Sorry I was tempted.  I think this is a cool idea. The only problem I have with it is that it should be on regular civ 2.42 as this is by far the most plain and familiar version of civ, and also the most widespread one. suually all the people who have newer civ versions also have the previous version as they play civ for a long time and wouldn't just go out and buy a "newly packaged" game with an game engine dating to 1995. I don't have ToT and don't have MGE . So I think unless you can provide me with it, it would be no fun.
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Eli
b.02-15-99
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posted April 05, 2001 17:34
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Siro :I thought about it. solutions : A) savegame converters. B) different games. ---- Another problem that may rise is players who load the game, and using the cheat menu learn stuff and make better suggestions. But I hope we will be able to avoid such problems. ------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
Deity Dude
b.02-15-99
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posted April 05, 2001 17:39
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It sounds like you're already in a democracy and we are the Senate . "Senate overrules Eli's attempt to move settler one square right."Seriously, I think it is a great idea. What might be interesting is if there is a significant dispute between people here as to the next move the game could break into 2 games played simultaneously (i.e. ICS versus Perfectionistvs size 5 city etc.). I only say this because different strategies/approaches will always be in conflict. |
Blaupanzer
b.02-15-99
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posted April 05, 2001 17:41
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Last time I checked, both ToT and MGE were available on-line. Sounds intriguing, Eli, but very cumbersome. |
Eli
b.02-15-99
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posted April 05, 2001 17:45
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Deity Dude : We can have more than one game running in the same time.
ICS game, perfectionist game etc. The main game in my suggestion will take a lot of time to play. 
But the thing that is important is the concept. You dont have to play like this with the whole forum, but with X friends of yours. And this will make it run faster. ------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
Eli
b.02-15-99
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posted April 05, 2001 17:49
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While this is a joke I want to talk more about it. The main conflicts can happen on the issue of "in what style should we play?".
All those settler movements can be most of the time solved by arguments, and if not we can make X players to have special status in the game and they will be able to choose if such problem arises. edit : we can just flip a coin in such situation!  ------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" [This message has been edited by Eli (edited April 05, 2001).] |
Deity Dude
b.02-15-99
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posted April 05, 2001 20:44
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Like I said I think its a great idea and I am more than willing to participate. In fact I would be honored to be in the inaugural game. |
East Street Trader
b.02-15-99
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posted April 06, 2001 04:53
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I have some doubts about the logistics, but if it turned out to be workable what might be interesting (it would certainly interest me) would be to run a perfectionist game side by side with an ICS. |
rixxe
b.02-15-99
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posted April 06, 2001 05:06
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To have a different player every 5 turns, per example, could be great too,...Obviously, I think it won't be THE perfect game,...but... |
Scouse Gits
b.02-15-99
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posted April 06, 2001 07:06
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It does indeed sound fun - as long as the logistics don't go wild - one can imagine five splinter games from each turn ... Some 'rules' would be needed -- as always controlled by an 'Honour Code' there is no room for 'Thought Police' (other than Ming ) in these fora I would suggest no use of the cheat menu or restart - possibly a small 'oversight committee' that would not play, but could use 'reveal map' or somesuch to advise when equally sensible moves were in dispute -- I would love to know how some of you Perfectionists get anywhere with eight cities ... ------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
Eli
b.02-15-99
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posted April 06, 2001 07:14
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As you said, the logistics is the main problem. It wont be hard to organize small games when 3-4 people are playing, but for the "main" game it will cause some problems.
I'm still thinking about it, any ideas on how to solve the problem are welcome.
------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
rixxe
b.02-15-99
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posted April 06, 2001 07:26
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Let's assume that there is 5 people playing together...What if every player is deciding what to do for 1/2/3 cities (and of course, deciding of the movement of the units belonging to his cities)...The other details, like Government Type, tax rates, Science Goal, etc, are chosen by the whole crew... [This message has been edited by rixxe (edited April 06, 2001).]
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La Fayette
b.02-15-99
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posted April 06, 2001 07:26
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quote:
 Originally posted by Scouse Gits on 04-06-2001 07:06 AM I would love to know how some of you Perfectionists get anywhere with eight cities ...
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ask solo 
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Eli
b.02-15-99
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posted April 06, 2001 08:14
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quote:
 Originally posted by rixxe on 04-06-2001 07:26 AM Let's assume that there is 5 people playing together...What if every player is deciding what to do for 1/2/3 cities (and of course, deciding of the movement of the units belonging to his cities)...The other details, like Government Type, tax rates, Science Goal, etc, are chosen by the whole crew... [This message has been edited by rixxe (edited April 06, 2001).]

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Yes. After some time we will have lots of cities and small things to manage, and this may be the best option.
It is very similar to a way a country is running actually. Btw, the 255 cities limit is a problem, is there anyway to increase this limit? I know the the map size, population and cash problems are already solved, but for the "main" game 255 cities are not enough.
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Boney
b.02-15-99
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posted April 06, 2001 08:24
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. [This message has been edited by Boney (edited April 06, 2001).] |
rixxe
b.02-15-99
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posted April 06, 2001 08:34
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To me, it seems that 255 cities is enough,... anyway, it's impossible to increase this number,...as far as I know...There must be a few restriction in the way people are governing their cities; - Must ask permission to buy something - Must send a number X of settler to build new cities - Must send units in the city to war if it has been asked so - Must keep a log of unit's movement outside city radius - ??...
[This message has been edited by rixxe (edited April 06, 2001).] |
Boney
b.02-15-99
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posted April 06, 2001 08:36
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Hi Folks, I don't think I would qualify for a role as I am still a little green. But I could see that Three simultaneous games would be fascinating, an ICS, OCC and Perfection. All starting from the same position. It could be done with three teams, each compiled of those most experienced in each field. Each team would be run democratically, as any government. This would be excellent for us beginners to get some insights into tactics, and also to maybe give our civ icons some new ideas. Whether it would work or not I don't know but the prospect is interesting.
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Eli
b.02-15-99
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posted April 06, 2001 08:41
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Boney, we can start a 3-4 players game now, to see how it works. But get me a civ2-->TOT savegame converter first! 
------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
rixxe
b.02-15-99
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posted April 06, 2001 08:44
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Does it exist ?!? |
Eli
b.02-15-99
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posted April 06, 2001 08:59
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I really hope so... edit : I think i'm going to *cough*download*cough* Civ 2 now. What version should I download? [This message has been edited by Eli (edited April 06, 2001).]
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rixxe
b.02-15-99
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posted April 06, 2001 09:06
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I have the 2.42,... |
Scouse Gits
b.02-15-99
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posted April 06, 2001 09:22
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quote:
 Originally posted by rixxe on 04-06-2001 07:26 AM Let's assume that there is 5 people playing together...What if every player is deciding what to do for 1/2/3 cities (and of course, deciding of the movement of the units belonging to his cities
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You haven't played much ICS then rixxe? 
------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
rixxe
b.02-15-99
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posted April 06, 2001 09:42
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I prefer perfectionism! For me there's no fun to play in ICS mode,... |
Marquis de Sodaq
b.02-15-99
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posted April 06, 2001 10:08
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Rixxe has a good idea, altho it could get messy. Maybe the approach could be that one person starts the civ off and settles four additional cities. Each of the 5 players starts with one city; From then on, each may develop as he sees fit. Any cities settled by a settler from your city are also yours to guide. The council of 5 would have to agree on civ-level activities (tax rate, war or no, tech choice, NON-unit use, etc).This sounds like a republic in action! Each player would need to take the effect on the whole state into account and alter his personal strategy accordingly. There would be the potential for bickering and alliance within the republic, influence peddling, tradeoffs - in short, diplomacy! The obvious problem is logistics. Each player would need to submit his actions and votes, and the leader would have to implement them and distribute the game. Or the 5 players could all implement them - each game would have identical actions, but unique outcomes. It could be an interesting experiment... ------------------ "There is no fortress impregnable to an ass laden with gold." -Philip of Macedon [This message has been edited by Marquis de Sodaq (edited April 06, 2001).] |
Taurus
b.02-15-99
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posted April 06, 2001 11:33
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Marquis, what you say sounds fine, except for one detail, these 5 players should play the same style.It would be a weird game, if some play ICS and the others play perfectionist. ------------------ "But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World" |
Marquis de Sodaq
b.02-15-99
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posted April 06, 2001 12:48
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Taurus, you are right for the most part. I think each player would have to have a general style that conformed or complemented the whole, but some individuality would still be possible. Clearly, if one player got out of line by disregarding his part's effect on the republic, the others would have to force the issue.Perhaps the best way to avoid the type of discord that would spoil the fun is to set up an agreed code of conduct beforehand. Essentially, each player agrees that decisions made by the council of 5 are supreme. If a player does not cooperate, the others can dethrone him and find a replacement. ------------------ "There is no fortress impregnable to an ass laden with gold." -Philip of Macedon |
Blaupanzer
b.02-15-99
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posted April 06, 2001 13:18
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Rixxe's idea sounds like historical feudalism. I, the king, bequeath such-and-such a duchy on you with the following restrictions. Go forth, prosper, pay your taxes, send me levies when I'm at war, receive protection when you're under attack, etc. A neat way to play actually. Those observing could note and comment on the style of the players. A good way to show off the ICS and Perfectionist styles of the best practicioners (in separate games, of course). Having the game files available every few turns to rest of we humble players, might cause some real dialogue here on the forum. |
Boney
b.02-15-99
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posted April 06, 2001 23:05
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Hi folks My vision seems to be a little different. I was more thinking of three different games running concurrently. Each game would be on the same map with the same starting position. We could then compare the three (main) styles of play. IS this possible? |
Eli
b.02-15-99
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posted April 07, 2001 06:38
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quote:
 Originally posted by Boney on 04-06-2001 11:05 PM Hi folks My vision seems to be a little different. I was more thinking of three different games running concurrently. Each game would be on the same map with the same starting position. We could then compare the three (main) styles of play. IS this possible?

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This can be interesting... 
Yes, I think this is possible. |
Sirotnikov
b.02-15-99
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posted April 07, 2001 21:35
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One important thing, one of the goals of this is to make newbies and weaker people learn.So what you should do is have your discussions ever these boards so that everyone will be able to see and download the game. I also suggest the following: Each game consists of basically 5 people. A republic if you will. In elections, held on request or every 40 turns a new head is decided. The head is not to be a dictatoral leader but one who will break the tie and have the main say. The five players need not bee constant through out all of the game as participants may get tired \ bored. All the discussions are posted here. Anyone can participate in the discussion but the 5 players have the final say. As later the 5 people devide the republic according to provinces, in the first turns before there are enough cities, decisions are made together. The leader is the one comitting the turns. He is to play a turn twice. Once he does not commit any action but only writes down every decision he is prompted to make with it's choises and writes it down on the forum. After all decisions are made he reloads the game with the same turn and applies the submitted and decided uppon choises for each decision. In case of a unique event demanding real time attention: Some events are random that may happen during play time, such as a special request by the AI civ, a demand to withdraw, make peace anything else. for that option the actuall turn is committed while players are online so a conference may be held. The leader must be online together with at least one more player to decide or commit turns. Those two however can't be the only one deciding. They must hear the advice of atleast one more person. The devision of cities isn't permanent and isn't equal. It can be equal but it isn't required. That is, if one player has sprawled many cities, he can give some of them bordering other provinces to other players to effectively devide responsibility. Also if there is one player especially succesfull at raising new cities, he should be put in charge of new cities. If one is good at getting good happyness, he should replace another player for the time of the rebellion. No selfishness! A selfish player should be voted out of the game! People can ask questions about chosen decisions and it's the duty of the players to answer why they did this instead of that. There is no limitation or copyright on games. That is, if one team, determined to play OCC and one player wants to use the first turn save to develop it into an ICS he is allowed to do so. Infact he is welcomed to do so. No one game is to be considered the ultimate one or the perfect one. All teams try to perfect their game according to their strategies, the circumstances and the advice they get. I think it is very important that natural dieties and very good players participate since learning is a big part of it. If you don't want to participate as a player, fine, but do visit the forums and give advice. These are the joint team open source civ games. 
I suggest a first group: Taurus, Builder and I. Who wants to join ? do you two agree? |
Eli
b.02-15-99
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posted April 08, 2001 06:40
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Then get some really good deity player too. On Emperor I win if i'm lucky enough, and on Deity only on maps that I make, on which the AI stuck on mountains. 
Ok, I'll play.  Deity Dude said he wants to play in the first game.
Btw, time zones can be a problem. DD, ni what timezone are you? ------------------ Builder. "Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve" "The length of a minute depends on which side of the toilet door you're on" |
Taurus
b.02-15-99
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posted April 08, 2001 11:20
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I could play, although I'm not sure I'm good enough.But... If Eli is playing and he didn't win a single Deity game (AFAIK) I can play. ------------------ "But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World" |
Sirotnikov
b.02-15-99
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posted April 08, 2001 19:17
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I'm in the same time zone as you eli, what a stupid question!  |
rixxe
b.02-15-99
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posted April 09, 2001 03:35
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I'd be happy to play in the first game too,... |
Eli
b.02-15-99
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posted April 09, 2001 06:21
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I was talking to Deity Dude!  |
Edward
b.02-15-99
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posted April 09, 2001 14:26
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quote:
 Originally posted by Sirotnikov on 04-07-2001 09:35 PM The devision of cities isn't permanent and isn't equal. It can be equal but it isn't required. That is, if one player has sprawled many cities, he can give some of them bordering other provinces to other players to effectively devide responsibility.
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Good caveat. I can see these feudal providences getting into a little "friendly" competition. "Oh?!! Were you planning on building cities here too? So sorry. Well, looks like that rocky mountain range to the east still has some space for new cities." "We'll see what the King / Neighborhood Planning Committee has to say about your shoddy sprawling slums. I see you've forgotten to zone any city improvements and totally ignored the guidelines on exterior paint color! And don't expect my knights to rescue your 'defended' by one warrior cities when the enemy comes along."Your fellow dukes and duchesses will be your biggest competition for land (due to being both smarter and closer than the AI). I can't say I'd blame an expansionist for spreading like a virus. It's in your blood - unsettled land makes you drool. |
Deity Dude
b.02-15-99
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posted April 09, 2001 14:30
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im in the eastern time zone, United States. |
rixxe
b.02-15-99
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posted April 10, 2001 10:34
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And what about a group of 5 players playing against another group of 5 players,...It could be done if we play in an HotSeat game,... | |