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Topic:   City improvement build order? Format for Better Printing
debeest


b.02-15-99
posted February 28, 2001 02:40   Click Here to See the Profile for debeestClick Here to Email debeest Visit debeest's Homepage!
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What geofelt said. Exactly. Warriors for martial law and defense by intimidation; settlers for explosive expansion; diplomats, horses and triremes for exploration; caravans for Wonder building. With enough tiny little cities and HG, you don't even need temples; they just interfere with the effect of HG (see next paragraph). Eventually, when you're ready for a representative government, build the infrastructure for explosive city growth under WLT_D: temples, markets, harbors, aqueducts....

The blackface bug refers to this fact: although it normally takes two luxuries to move a citizen a step toward happiness, when your citizens become enraged, it inexplicably takes only two luxuries to move a citizen from enraged through angry through content all the way to happy. Absolutely critical to ICS strategy.

Six Thousand Year Old Man


b.02-15-99
posted February 28, 2001 23:10   Click Here to See the Profile for Six Thousand Year Old ManClick Here to Email Six Thousand Year Old Man Visit Six Thousand Year Old Man's Homepage!
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Wow. Go away for a few weeks and a whole thread springs up!

I think I've gradually been moving away from a 'build order' when I play, and most of what I read in this thread reinforces that tendency. Marketplaces and libraries always seemed like natural choices to build early, as they fed the basic need for money and beakers. And bear in mind, I grew up with CivI, which _forced_ you to always build something... no capitalization, no caravans (IIRC).

Having read everyone's comments, I think I'm going to be more careful with what I choose to build. Early on in the game, I don't think there's any question I'll stay away from improvements except in the SSC, and where happiness issues require temples. The drive to get favorite wonders means that caravans and wonder building, to say nothing of settlers for rapid expansion, will always be my first priorities.

For the latter part of the game, though, time seems to be the issue. I used to pander to my inner perfectionist and try to turn every city into a thriving metropolis. Bank, aqueduct, factory, university, etc. Whenever I saw a city producing, say, 4 shields per turn after maintenance, I would start a factory just so that it would be producing 8 or more when built. Trouble is, that factory will take 50 turns, or about 10% of the game to complete, without rush building. Would I be better off with a caravan in 1/4 of the time? Probably, so I've started to pay more attention to building factories (and other shield-costly improvements) in cities where I'll get the most bang (and soonest bang) for the buck. Most of you probably figured this out long ago, but it's a minor epiphany for me. Now my rule of thumb is to only build where I get a return/turn of 5-10% of the build cost. (i.e. to build a marketplace I want at least an increased return of 4-8 coins/turn, since the marketplace costs 80 shields.)

Guess my next step is to throttle my inner perfectionist and try ICS soon... Who needs improvements, anyway?

Thanks for the advice,

STYOM

La Fayette


b.02-15-99
posted March 02, 2001 09:27   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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quote:

Originally posted by Six Thousand Year Old Man on 02-28-2001 11:10 PM
Wow. Go away for a few weeks and a whole thread springs up!

Most of you probably figured this out long ago, but it's a minor epiphany for me. Now my rule of thumb is to only build where I get a return/turn of 5-10% of the build cost. (i.e. to build a marketplace I want at least an increased return of 4-8 coins/turn, since the marketplace costs 80 shields.)

Guess my next step is to throttle my inner perfectionist and try ICS soon... Who needs improvements, anyway?

Thanks for the advice,

STYOM

IMHO you are driving on the left lane of the motorway to success (10% ROI/turn is a nice target to start with ).
I won't follow you to ICS though (seems to me it's already rather crowded over there).

Edward


b.02-15-99
posted March 02, 2001 11:59   Click Here to See the Profile for EdwardClick Here to Email Edward Visit Edward's Homepage!
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quote:

Originally posted by La Fayette on 03-02-2001 09:27 AM
IMHO you are driving on the left lane of the motorway to success (10% ROI/turn is a nice target to start with ).

Being an ignorant U.S. citizen knowledgeable only of my own country I have to ask: does driving on the left lane mean driving quickly or slowly?

La Fayette


b.02-15-99
posted March 05, 2001 09:10   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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Quickly in France and the rest of continental Europe (maxed at 130 km/h in France, no max in Germany). Slowly in the UK (and the british policy for safety on the roads is almost as efficient as the swedish one: less than 4000 dead/year against almost 8000 in France).
Unfortunately for the British, this doesn't apply on rails (the french TGV (Train à Grande Vitesse) travel at more than 300 km/h with no accident recorded in more than 20 years of use, whilst british trains, though travelling about half that speed, tend to derail and crash much too often).
Nevertheless, the super super TGV is to be found in civ2: instant transportation, no crash (except perhaps against crowded fortresses ).

------------------
aux bords mystérieux du monde occidental

Scouse Gits


b.02-15-99
posted March 05, 2001 11:59   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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La Fayette - I would be grateful if French technology could prevent my freight trains coming off the rails and hitting a tree!

Your TGV Rail System is the envy of most countries - I for one wish we enjoyed a similar network in the UK. However, I read that the subsidies the system needs are always increasing. Your micromanagement skills are needed.

Whilst the TGV system has not thankfully had any serious accidents, that is not the case for the ordinary trains in your country. I am thinking of the disasters at Vierzy, Argenton sur Creuse, Gare de Lyon and Melun.

----------------

SG(2)

solo


b.02-15-99
posted March 05, 2001 12:16   Click Here to See the Profile for soloClick Here to Email solo Visit solo's Homepage!
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STYOM,

Your procedure works very well for me, with one exception. Instead of libraries, universities, etc., it is more economical to build more settlers and start more cities. You’ll get more beakers for the number of shields expended, and less gold will be tied up supporting science improvements early in the game, when gold is harder to come by.

La Fayette


b.02-15-99
posted March 06, 2001 09:08   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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[quote]Originally posted by Scouse Gits on 03-05-2001 11:59 AM


. Your micromanagement skills are needed.
SG(2)
(/quote)

May I brag, just for the fun of it?
Those skills have in fact been at use, since I am the proud author of a study named "La desserte ferroviaire à moyenne distance des métropoles régionales".
I agree with you though: no Lord of the Rings protects french railways from disasters (about 10 dead/year on the average during the last 50 years, against 8000 on the roads).
Long live civ2 railroad network, the most secure in the world!

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