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Topic:   Apolyton's "Great Library" Format for Better Printing
Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 30, 2000 05:27   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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SG2's "A is for Alphabet" thread on starting Technologies

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

jcarkey
Apolyton CS Co-Administrator
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posted December 13, 2000 08:29   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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Ok, I finally got around to updating. It's right here

------------------
What if the Hokey-Pokey is really what its all about?

Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

Beör
Apolyton CS Co-Administrator
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posted December 14, 2000 03:55   Click Here to See the Profile for BeörClick Here to Email Beör  send a private message to MarkG Visit Beör's Homepage!
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jcarkey

Nice job.

The link: Easy win at deity is blind

Beör
Apolyton CS Co-Administrator
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posted December 14, 2000 03:56   Click Here to See the Profile for BeörClick Here to Email Beör  send a private message to MarkG Visit Beör's Homepage!
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As is: Size-5 Strategy
jcarkey
Apolyton CS Co-Administrator
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posted December 16, 2000 09:16   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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I thought I had both of those fixed. I'll fix it and try to add more articles.

------------------
Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agtee with you, you haven't explained yourself well enough-Luther Ely Smith

SlowThinker
Apolyton CS Co-Administrator
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posted December 26, 2000 01:29   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker  send a private message to MarkG Visit SlowThinker's Homepage!
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Sorry, i am newbie here. I have read this thread briefly and i didnt understand if GL arose yet. Means GL a list of links in this thread?
jcarkey
Apolyton CS Co-Administrator
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posted December 26, 2000 21:58   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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Right now, it's a list of documents that are on my website. This is (hopefully) temporary. We plan to then move all of the documents into a seperate, locked, forum. And BTW I have gotten a new web address. I wil notify you when I have finished the overhaul.

------------------
Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

SlowThinker
Apolyton CS Co-Administrator
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posted December 27, 2000 18:44   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker  send a private message to MarkG Visit SlowThinker's Homepage!
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I noticed the idea of Apolyton's "Great Library" here. In my opinion the list of documents presented here is not ideal. Wisdom is very dispersed and often doubled there. I think that wisdom for each scope of Civilization's rules (for example science, happiness, pollution, bribing...) should be summarized on one site.
I tried to start this idea with Diplomats and Spies. Look at ../../Forum1/HTML/001678.html?0#0
SilverDragon
Apolyton CS Co-Administrator
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posted December 28, 2000 09:51   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon  send a private message to MarkG Visit SilverDragon's Homepage!
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I started a goody hut thread. I could use some information some of you know, so please reply.

------------------
Go Redskins!

Email me at
SilverDragon141@aol.com

SlowThinker
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posted December 31, 2000 11:44   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker  send a private message to MarkG Visit SlowThinker's Homepage!
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I posted topic "Too much of information" to Apolyton forum ../../Forum20/HTML/001243.html
I consider just item 2) there is important for us.
[This message has been edited by SlowThinker (edited December 31, 2000).]
jcarkey
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posted January 01, 2001 20:30   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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Ok, I finished my overhaul. The URL is http://www.clarkovision.com/civilization/apolytongl.html

------------------
Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

Carolus Rex
Apolyton CS Co-Administrator
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posted January 11, 2001 08:13   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex  send a private message to MarkG Visit Carolus Rex's Homepage!
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Hm, I just took a quick look at the composed document. Nice job, but there are some things that need to be addressed.

The document by Drago Sinio has some flaws IMVHO. I will have to download and read the whole document to be more constructive, but the necessity of certain wonders for example is questionable. Also, when building the space ship it is better to use the caravans for wonderbuilding, then switch to space ship parts rather than disbanding them.

As I said, only took a short look at it so maybe I missed something in which case I apologise. I will have to come back to you with more constructive comments after reading it more carefully.

Carolus

[This message has been edited by Carolus Rex (edited January 11, 2001).]

Scouse Gits
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posted January 11, 2001 22:47   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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EARLY AC LANDINGS

Logs of games played by Arii & DaveV: ../../Forum3/HTML/000803.html?11 ../../Forum3/HTML/000748.html?16

OCC Record is: ../../Forum3/HTML/000868.html?3#3

Scenarios mean you can land in the BC years! ../../Forum3/HTML/001686.html?32

Multiplayer co-operation game landing in 6AD ../../Forum2/HTML/001677-2.html?76#76 ../../Forum2/HTML/001696.html?date=06:29

Matthew's Quicktime to AC Strategy ../../Forum3/HTML/001269.html?31


------------
SG(2)
[This message has been edited by Scouse Gits (edited March 17, 2001).]
[This message has been edited by Scouse Gits (edited March 18, 2001).]

jcarkey
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posted January 12, 2001 10:58   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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CR, I don't wirte the articles, I just arrange them. If you have any disputes over atricle content talk to the author. If it's spelling or anything not related to content then I can fix it. SG, I'll do those and the other articles that I have been forgetting to put up. I'm changing my site so the GL will be temporarily closed until I can get links to the articles. (Of course you could always just browse my unlinked pages.)

------------------
Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

DaveV
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posted January 15, 2001 16:24   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to MarkG Visit DaveV's Homepage!
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The Civ 1 FAQ contains a lot of information, nicely arranged. If some individual with a lot of time and ambition could update that document for Civ II, it would be very useful.

The FAQ is right here on Apolyton at http://apolyton.net/civ1/faqs/civfaq1.shtml

jcarkey
Apolyton CS Co-Administrator
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posted January 17, 2001 21:00   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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CR, ok, I understand what you mean. I'm sorry for that one. I'll try and get it finished. Well the delay is over. I finally got a new interface on the GL. I checked all of my links, they seem to work fine. The frame link is here the non-frames is here. If you view all of my website you can tell it is under construction. Please ignore this! I figured i should get the GL up ASAP to help out people in need of gaming advice.

------------------
Save the whales, collect the whole set!!

If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
[This message has been edited by jcarkey (edited January 17, 2001).]

Carolus Rex
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posted January 19, 2001 09:38   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex  send a private message to MarkG Visit Carolus Rex's Homepage!
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jcarkey,

I don't think "A is for alphabet" is in the composed document? Must admit I haven't followed the discussion on the organisation of the Apolyton GL, maybe it shouldn't be in there as there is a link to the thread here?

My research is going lousy today, think I will dig up some more threads that can be of use.

Carolus

Carolus Rex
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posted January 19, 2001 10:15   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex  send a private message to MarkG Visit Carolus Rex's Homepage!
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Ok, here are some potential Apolyton GL threads. I don't take responsibility for their accuracy, they have to be checked/commented on by others. I find them interesting, though.

DaveV's early argumentation for shields over trade:

../../Forum3/HTML/000758.html?13

Sieve Too on the battle odds (please let me know if there are more recent threads on this topic):

../../Forum3/HTML/000248.html?7

Smash's size 1 settler trick, especially useful at lower levels when you start with one settler only:

../../Forum3/HTML/000888.html?19

Caesar the Great's list of data:

../../Forum3/HTML/000329.html?28

Yet another list of data:

../../Forum3/HTML/000881.html?23

inca911's collected tips and tricks:

../../Forum3/HTML/000880.html?76

Smash's hut knowledge:

../../Forum3/HTML/001103.html?58

This is active strategy forum only, not the archive. As I said, maybe these are old news.

Carolus

Carolus Rex
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posted January 19, 2001 10:24   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex  send a private message to MarkG Visit Carolus Rex's Homepage!
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Of course, if they are old or already in here somewhere let me know and I'll delete them.

Also, the early general forum had some interesting topics (before the various forums' roles emerged). I will check that archive later, though, as I have to mentally prepare for doing battle against my favourite sleazer!

Carolus

East Street Trader
Apolyton CS Co-Administrator
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posted January 19, 2001 11:13   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to MarkG Visit East Street Trader's Homepage!
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Thanks, Carolus, INDEED thanks, for reviving CtG's work. I have been gathering together bits and pieces in a desultory way towards the same sort of list for the last half dozen games and am happy indeed now to have the benefit of his work.

I think subsequent OCC experience might allow us now to explain some of the disparities that everyone commented on in the thread. But the basic progression derived by using the method CtG describes still seems to me to be very useful.

And, boy, am I glad I don't have to repeat his noble three hour stint!

I had been intending to put DaveV's shields -v- arrows analysis up for inclusion.

As for that sleazer - get hold of those hanging things he likes and I warrant you'll see him suffer!

Carolus Rex
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posted January 19, 2001 12:23   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex  send a private message to MarkG Visit Carolus Rex's Homepage!
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quote:

Originally posted by East Street Trader on 01-19-2001 11:13 AM
As for that sleazer - get hold of those hanging things he likes and I warrant you'll see him suffer!

Heh, heh, heh...Yes, that is a good way to slow down expansion a little.

Actually, I forgot that in the current game no wonders are allowed and that we can build max 12 cities. Then we have to make the most of what we got.

Carolus

Gastrifitis
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posted February 08, 2001 13:40   Click Here to See the Profile for GastrifitisClick Here to Email Gastrifitis  send a private message to MarkG Visit Gastrifitis's Homepage!
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Hi!

I can't believe I've been playing Civ since the original came out, and didn't know about this site. This is a fantasy camp. I've been reading until my eyes blistered, mostly off this topic. Now I have lots of plans for playing the game in ways that never interested me before, or I didn't know about. In the spirit of contributing, I've expanded on something mentioned in one of the threads, and added analysis. Maybe it will be useful in the recommended Civ II FAQ. I hope this is based off of the original rules.txt file; make changes as necessary.

*** The Lone Engineer at Work***

This is a listing of all the times required for a single Engineer to complete a given task. Settlers would take approximately twice as long for the tasks they can compete. In each case, time is measured from the turn you give the Engineer orders to the next turn the Engineer can receive instructions. So, if you tell an Engineer to build a road on grassland, the road will be done instantly. But the Engineer cannot take further orders until next turn; it takes one turn of the Engineer's life to complete the task.

TURNS TASK

1* Build a road on grassland/plains/desert/tundra
2* Build a road on forest/hills/swamp/jungle/glacier
3* Build a road on a mountain

2* Build a railroad on grassland/plains/desert/tundra
4* Build a railroad on forest/hills/swamp/jungle/glacier
6* Build a railroad on a mountain

* Building roads or railroads on squares with a river always takes one extra turn.

3 Irrigate/farmland grassland/plains/desert
5 Irrigate/farmland tundra/hills

3 Clear a forest (plains)
8 Clear a swamp/jungle (grassland)

5 Reforest grassland
8 Reforest plains/swamp/jungle

3 Mine a desert
5 Mine hills/mountain
8 Mine a glacier

10 Transform grassland/plains/desert/tundra (to hills/grassland/plains/desert)
20 Transform forest/hills/swamp/jungle/glacier (to grassland/plains/plains/plains/tundra)
30 Transform mountain (to hills)

2 Clear pollution/build fortress/build airbase on any square

Now, what do we learn from this? Well, let's say you have a forest square and you want it to be grassland. The Transform command will get you there--in a mere 20 turns. On the other hand, you could clear the forest, then transform the plains. If you do, you'll save 7 turns. Or let's say you have a fruit (jungle) square and want to make it a wheat (plains) square. Again, the Transform command takes 20 turns. But if you reforest the jungle (silk), then clear the forest, you get the wheat square 9 turns faster.

Obviously, some Transform commands are relatively worthless. But the timing for transformation seems to be based on the movement penalty for a square. Probably not worth changing. However, by going into the rules.txt file, you could change the results of the transform command. For example, you could make forests transform to mountain squares (gold!), or make jungle squares transform to desert (the Sahara is coming!). You can even make squares transform to ocean and back. Such a command would cost an Engineer or a ship every time it was carried out, but might be worth it anyway. If you don't feel like changing the rules.txt file, just remember that the direct route isn't always the best one when it comes to transforming.

Scouse Gits
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posted February 09, 2001 10:58   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Thanks a lot Gastrifitis - a very helpful contribution.
Welcome - I hope the enjoyment remains after the wonder has faded...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Roman
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posted February 17, 2001 09:09   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to MarkG Visit Roman's Homepage!
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Fantastic work, people.
jcarkey
Apolyton CS Co-Administrator
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Thanks for the encouragement. I really need to work on this. I guess I will spend the rest of this weekend on the GL. If you noticed on my location it should say Apolyton's Lazy Great Librarian.

------------------
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail

How many boards could the Mongols horde, if the Mongol hordes got bored?- jcarkey

KenThur
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posted March 03, 2001 11:34   Click Here to See the Profile for KenThurClick Here to Email KenThur  send a private message to MarkG Visit KenThur's Homepage!
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Nice job, jc... until the links broke down. Maybe U have fixed those?

Little suggestion. Why don't turn off your signature here? It takes up more space than your posts & it's cutiness wears off after we've read it twice.

We like your contributions here, save your cutiness for other places?

------------------
"Hm-m-m, doubt me you will?"

War4ever
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posted March 03, 2001 11:39   Click Here to See the Profile for War4everClick Here to Email War4ever  send a private message to MarkG Visit War4ever's Homepage!
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quote:

Originally posted by Carolus Rex on 01-19-2001 12:23 PM
Heh, heh, heh...Yes, that is a good way to slow down expansion a little.

Actually, I forgot that in the current game no wonders are allowed and that we can build max 12 cities. Then we have to make the most of what we got.

Carolus

Carolus this is so untrue! One should never stop expanding if the land is good around them after 12 cites. I realize that was probably the limit for this particular game though.

Its my opinion that you need to plop cities down until your first citizen requires a temple to be happy at the very least. What your expansion plans are from there is your business... but by not doing this you risk other empires encroaching on your territory and/or taking resources and using them against you.

Scouse Gits
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DIPLOMATS AND SPIES

This comprehensive guide by Slow Thinker should answer most questions on the subject of espionage.
../../Forum1/HTML/001678.html?36#36

-------------

SG(2)

Marquis de Sodaq
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This is a great store of info! One quibble, tho: Is there a plan to organize it? Having links within links makes for tedious searching. A truly great Great Library would bring it all together into some type of grouping. Some posters here have done a good job of titling links with intuitive clues to their content. Is there a need for an outline to start? For instance, a tree/outline of categories and subcategories linking the browser to the documents. And an index.

I realize this is a work in progress. If I'm putting the cart before the horse, let me know.

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Scouse Gits
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MdS

I agree with your comments. If you go back to my first post you will see how I first envisaged the GL. However, we are all guests on this site and the final decisions on matters like this rest with Dan and Mark.

SG[1] has suggested we may be able to utilise our first entry in the thread to form an index, which could be edited in and updated. When we have a little time we will make an attempt to achieve this task.

In the meantime, there are many very experienced players around who will be able to offer help about topics you don't find in the GL.

-------------

SG(2)

Slow Thinker
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posted March 19, 2001 20:17   Click Here to See the Profile for Slow ThinkerClick Here to Email Slow Thinker  send a private message to MarkG Visit Slow Thinker's Homepage!
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REVEILLE!
WE HAVE TO DO SOME WORK HERE!

I would like to call back to starting idea of this thread. Although original idea of Scouse Gits wasn't accepted by administration of Apolyton, it is possible to do something else.



Let's see the current situation:
Bulk of knowledge comes into one of following categories:
A. How to play (strategies, tips,tricks...)
B. How it works (rules, facts, formulas, game mechanics...)

Knowledge of group A is created mostly by individuals and needn't to be processed using collaboration of many people. Jcarkey's "Compostion" holds main strategies well.

But organization of knowledge of group B is very neglected at Apolyton:
Identical problems are discussed in several different threads. People usually start a new thread since it is hard to find the appropriate past thread. Therefore it is very tedious if you try to extract a concrete information. It is really depressing: for example, if you watch how people starts debates about basics of the combat system again and again ...

Idea of "Compostion" may not be applied succesfully here. Knowledge of group B should be constantly updated and corrected.



This is my idea what should we do with group B now:

a) to debate about the best way how to organize and sort it
b) to define groups (for example caravans, happiness, barbarians, combat system, demographics window, governments...)
and for each group
c) to collect threads that contain any information related to the group
d) to arrange all knowledge related to the group into one place

Notes:
I think we should cooperate on building of each group: cooperation improves the morale.
In the beginning we should concentrate to few groups only.
[This message has been edited by Slow Thinker (edited March 19, 2001).]

Slow Thinker
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This is my contribution to item a) "to debate about the best way how to do it"


Every group (for example "happiness") would be managed through two threads.
The first thread would be named "Threads: happiness" and the starting post will hold threads that contain any information about happiness. People will send names of new discovered threads (possibly with the author and date/time if few of posts is related to happiness).
The second thread would be named "Info: happiness" and will be managed similar way like "Info: diplomats and spies" thread. (Post 3: "List of my sources" will be renamed to "Threads that were completely included already" and it will contain a subset of the first post of "Threads: happiness".)
I would include short trick and tips too.

Words "Info:" and "Threads:" (with colons!) are essential: If you will let Apolyton to search for "Info:" within a name of thread then you will obtain a perfect starting page for all knowledge managed this way.
Of course, words "Info" and "Threads" may be substituted by more appropriate terms.
[This message has been edited by Slow Thinker (edited March 19, 2001).]
[This message has been edited by Slow Thinker (edited March 23, 2001).]

Scouse Gits
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posted March 20, 2001 04:38   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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As always, Slow Thinker, you cut straight to the heart of the matter -- We need some more organisation - this thread is already 112? posts long over three or four pages.

I regret that I have just entered the 'marking season' and will have little time for admin tasks until somewhat after Easter, but we have the will - the GL shall be built!

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Scouse Git[1]

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Scouse Gits
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posted March 20, 2001 07:43   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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quote:

Originally posted by Slow Thinker on 03-19-2001 08:17 PM

It is really depressing: for example, if you watch how people starts debates about basics of the combat system again and again ...


I think new posters on the site welcome some dialogue with the existing members. I don't want the GL to cut out the social side of these forums. Exchanging views with posters new or old is part of Apolyton's success. Sure, a number of threads will keep repeating on a subject covered many times - so what? There is always something to learn for somebody.

I always look on the Civ2 threads as the daily news - the GL is more of the magazine for concentrated study. They complement each other.

I agree with you that organisation has to be brought into this thread. I think the idea of the Index is a good start.

------------

SG(2)

Marquis de Sodaq
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posted March 20, 2001 11:26   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq  send a private message to MarkG Visit Marquis de Sodaq's Homepage!
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For SlowThinker's type a) info, I still stand by the idea of an outline/index. While simply linking to a thread is good, it falls short in simplifying the search - the primary purpose of having a GL.

One problem with simply linking a thread is that many threads contain many frivolous messages that have little place in a library. A 30-post thread often contains 5 posts of useful info, another 5 redundant posts, 10 personal comments, and a smattering of divergent questions and responses. If the GL is concerned with what is contained in the 5 useful posts, we should weed out the filler.

ST's type b) should be, as ST suggests, more of a document summarizing everything known about the topic. The Diplo/Spy thread is good; I like the idea of one post being edited to reflect what is currently known.

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Slow Thinker
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posted March 20, 2001 11:47   Click Here to See the Profile for Slow ThinkerClick Here to Email Slow Thinker  send a private message to MarkG Visit Slow Thinker's Homepage!
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SG2,
Firstly and unfortunately, I don't suppose we would be able to sort all the knowledge.
Secondly a such database would be large and searching within it not effortless so that some people would always ask more experienced players.
Thirdly people wouldn't end to communicate. They would just talk about more advanced and more interesting things.

quote:

Originally posted by Scouse Gits on 03-20-2001 07:43 AM
I agree with you that organisation has to be brought into this thread. I think the idea of the Index is a good start.


What do you mean by the Index?
Scouse Gits
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ST

As SGs have the first post in this thread we can edit in an alphabetical index.

This does not solve all the problems as there are many ways to categorise information; but it would be a start. It sounds quite simple but a good index has many cross references which makes the job more complex. For example your work on Diplomats and Spies would appear under "D" as well as "S". In addition, we would have to consider including cross references as follows:

Sabotage
Poisoning
Bribing
Revolts
Stealing
City Investigation
Embassies
Vet Spies ... and so on ...

------------
SG(2)


[This message has been edited by Scouse Gits (edited March 20, 2001).]

Slow Thinker
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posted March 20, 2001 12:53   Click Here to See the Profile for Slow ThinkerClick Here to Email Slow Thinker  send a private message to MarkG Visit Slow Thinker's Homepage!
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Marquis de Sodaq, I am not sure what do you mean by
outline: one level outline or hierarchical one?
index: a lexicographic index?

About index:
A "search" feature is built-in Apolyton (you may choose a forum to search in). If we would persuade admins to create a specific forum...

I had an idea of a special indexing, look at "A New Forum: Civ2 Research". Search for "keyword". The first sentence is "I think another problem is more urgent:".
In fact, we could put "[keywords]" directly into threads, not to names of threads, but serching would be slower.

About hierarchical outlines:
A hierarchical outline could be useful also for type B. First or first and second levels would point to threads of type "Info: diplomats and spies", next levels would point inside threads.

But i think that indexing and hierarchical outlines are not vital. The first step should be
1. any outlines / lists of threads
2. encapsulating (it is relatively easy in the case A. but more laborious in the case B. (threads of type "Info: dips and spies"))
[This message has been edited by Slow Thinker (edited March 23, 2001).]

Slow Thinker
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SG(2),

There could be two or more distinguished categories of links :
a)links to threads as "Info: diplomats and spies" (with higher value of information, with higher density of information)
b)link to threads with any information related to the topic.

But, if you will try to index threads with any information, a detailed index (Sabotage,Poisoning,Bribing,...) would be very very laborious: It would be easier to build threads of type "Info: ..." first and then index these threads.

I would suggest a brief index (just one term: "diplomats and spies")in the beginning. It will be laborious enough.

If I compare a detailed index and hierarchical structure, I would prefer hierarchical structure: you know, Civ has very logical and serried structure...

Marquis de Sodaq
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ST and SG(2), what I have in mind is similar to what both of you suggest above. By outline I mean a hierarchical tree showing all topics linked. For example:
1. Spy
a. sabotage
b. steal tech
and so on with links to the info. I put it out as an idea to organizing divergent threads as they typically take shape in the forums. However, if the useless filler posts are weeded out, this form may not be useful.

An brief index would be more appropriate for sources such as the "Diplomats and Spies" example we've talked about. I agree with ST that CivII offers an excellent begin point for this format; Particular game elements (ST's type A info), such as Spies, Hills, OCC, can easily be linked by a topic in the index. Subtopics need not be linked, but could simply provide the browser details about what is contained in the linked thread/post.

As far as the database being too large - there's just too much info for that to be any different. Organization is the key to simplifying large databases. In my real life I manage a database of some 300,000 always changing land records with 200 columns of data each. It's monstrous, but made simple by having been created with DESIGN. While tedious, putting this sort of thing together goes faster than you might expect.

The final GL could be fantastic if the index is planned with a particular format as an end goal. I would vote for placing emphasis on the type of thread that "Diplomats and Spies" is. One link, all the collective info. If the topic requires subtopic links, good. This could be viewed as a two stage development. The initial topic links get made first. Any very long posts or threads that need subtopic links could follow as needed, once the material is more or less solidified. Cross references might only be needed for linking themes for which the browser does not know the particular game element. Examples might be "maximizing shield production," with links to strategies; or "bribery," with links to government forms and spies. This could by nature only follow the initial organization - a spin on the keyword issue you discussed above.

Before this becomes an essay, I'll close and look for your responses!

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

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