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Topic:   Naval Warfare. Format for Better Printing
SmartFart


b.02-15-99
posted August 10, 2000 22:02   Click Here to See the Profile for SmartFartClick Here to Email SmartFart Visit SmartFart's Homepage!
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We had some debate about Pyramids in multiplayer section recently.
I am too lazy to search for a link,but basically,you may produce settlers faster.
Why bother with Granaries when for the cost of 4 you may have it everywhere?
And when ASTC become available,Granaries aren't needed anymore.
Thread name is 'Pyramids-The Ultimate Wonder'.
SmartFart


b.02-15-99
posted August 11, 2000 18:17   Click Here to See the Profile for SmartFartClick Here to Email SmartFart Visit SmartFart's Homepage!
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quote:

Originally posted by smilo on 08-09-2000 07:33 PM
Hmmm, I though it was common sence that the first wonder you have to get down is hanging gardens ? Food & growth is not a problem in early games, happines is. Building pyramids to soon is like getting temples constructed in 1 unit cities : bad choice.


With all due respect,but Hanging Gardens were my 1st choice 7-8 years ago. Pyramids could do much more tasks than simply cut off food box into half. (I really don't wanna another debate,but i couldn't resist to reply on this one )

smilo


b.02-15-99
posted August 18, 2000 16:22   Click Here to See the Profile for smiloClick Here to Email smilo Visit smilo's Homepage!
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smartfart,

Don't be mysterious, enlighten us with the other great things pyramids can do.

EdwardTKing


b.02-15-99
posted August 19, 2000 21:02   Click Here to See the Profile for EdwardTKingClick Here to Email EdwardTKing Visit EdwardTKing's Homepage!
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The other very useful feature about having the Pyramids is that this Wonder enables you to change government from Democracy/Republic later in the game without losing engineers/ settlers from starvation during those few turns when food production plummets from 4 (farmland) to 2 (anarchy) from large cities supporting many settlers. [However this is only important if you don't have the Statue of Liberty.]
Scouse Gits


b.02-15-99
posted August 21, 2000 05:57   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Eh! Wrong game Edward - that was the case in Civilization, but I fear that benefit of the Pyramids no longer works in Civ 2 - you need the Statue of Liberty to change governments without anarchy - although oedo recent researches suggest that we may be on our way to pain free revolutions
Good civin'

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____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

SCG


b.02-15-99
posted August 21, 2000 08:34   Click Here to See the Profile for SCGClick Here to Email SCG Visit SCG's Homepage!
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SG[1], I think he means that if a city grows naturally with the pyramids, it only loses 1/2 its food supply, not all. And with really large cities, having that granary effect can make the difference between having enough food and not having enough food while in anarchy if the city grew recently. Look at the OCC 15 logs about people losing engineers due to famine. I lost 1 during that revolt to democracy and other people had engineer/famine related problems as well.

Edit: with oedo's discovery about the game checking for anarchy only every 4th turn, that point about the pyramids becomes somewhat mute, since you can now simulate that SoL effect of only 1 round of anarchy without every having to build it.

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April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*
[This message has been edited by SCG (edited August 21, 2000).]

SmartFart


b.02-15-99
posted August 27, 2000 17:13   Click Here to See the Profile for SmartFartClick Here to Email SmartFart Visit SmartFart's Homepage!
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Smilo: I am not mysterious. I am simple too lazy to write same thing again.
Somewhere in multiplayer section is a thread named Pyramids - The Ultimate Wonder.
You may find some things what pyramids could do,besides cutting food box into half.
Don't expect anything revolutionary
kent-jo


b.02-15-99
posted September 04, 2000 10:42   Click Here to See the Profile for kent-joClick Here to Email kent-jo Visit kent-jo's Homepage!
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quote:

Originally posted by Alexander's Horse on 08-09-2000 06:02 PM
Horse of course

A lot of this analysis is wrong because I have magellans AND all my ships are vets thru barracks.


I thougt you needed Port Facility to produce VET ironclads....
Is this true AH??????

Scouse Gits


b.02-15-99
posted September 05, 2000 06:36   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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kent-jo: The lighthouse assures that naval units are veterans as well as stopping the sinking trireme syndrome - it works a little like Sun Tsu's in the sense that all new naval units are vets, but you don't get the overnight recovery that a Port Facility eventually yields
Good civin'

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____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

AsSmAn


b.02-15-99
posted September 11, 2000 13:51   Click Here to See the Profile for AsSmAnClick Here to Email AsSmAn Visit AsSmAn's Homepage!
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When 15 subs are around, stuffed whit cruise missiles and with support from 5-8 battleships and 10-12 air units, Zun or not, you better run!!
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