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Topic: OCC Fortnight 10 - Discussion and Logs |  |
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Oldman
b.02-15-99
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posted May 30, 2000 04:20
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I've e-mailed a scenario to Paul, you play as the Gibraltarians. You need to move to get the right start location, but it shouldn't be too much trouble!!!I've included a new city.txt file called (city.new) and the original (city.old), the game works with either, but i just changed some of the city names because i've made up all the civs.  |
Paul
b.02-15-99
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posted May 30, 2000 06:32
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http://members.home.nl/paulvdb/occ10.zip If you want to use the new city names you must rename city.new to city.txt. Oldman included a copy of the original city.txt (named city.old), but if you have made your own changes to your city.txt you should make a backup copy first. |
Scouse Gits
b.02-15-99
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posted May 30, 2000 07:01
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Oh Gordon Bennett!!!!I haven't had a chance to do either OCC9 or BCB1 yet - so now we have OCC10, BCAD1 (or some such title) and did I see some suggestion for BCB2????? I might catch up by Xmas - I'm still here - still want to be 'in' - but have no time ... Good civin'  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 30, 2000 08:02
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Cheers Paul!!!  Scouse, Keep up man!!! i mean you're letting the side down!??! What are you doing all day in Liverpool? Are you working or something?!?! Just think, 2 weeks and all those bloody students will have buggered off and you can play civ all day!!!!!  |
Bohlen
b.02-15-99
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posted May 30, 2000 09:21
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I'm planning on competing in this one. Please take a look at my post in the following thread: ../../Forum3/HTML/001159.html?date=09:16 My questions posed there relate to OCC in general and not OCC #10 specifically so I thought I'd put a link here to see if I could get some opinions from the OCC experts.
------------------ Proud Warrior of the O.W.L. Alliance |
vik
b.02-15-99
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posted May 30, 2000 16:03
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Okay, I completed OCC #10 this morning. Thanks for the map, Oldman -- nice twist.Well, I think I had some excellent hut luck early on. I got two technologies that slowed my research, but mostly 4-legged units. But, the lowlight of my experience was how late I established a Republic, and, correspondingly, how late it took me to get to size 21. I also had an issue with the seafaring technology (harbor), which also slowed my growth. Other than that, I think I did okay. I took a gamble on the end-game technology route, opting for flight before atomic theory. I think it may have worked, but others can judge for me (and please comment on the viability of this). Thanks. Highlights (Deity, 2.4.2) 1783 landing: Colossus: 1700bc Copernicus: 425bc Shakespeare’s: 25bc Isaac Newton’s: 540ad Darwin’s: 1060ad Apollo: 1600ad Monarchy: 1250bc Republic: 225bc Democracy: 460ad 1st Trade Route: 600bc 2nd Trade Route: 575bc 3rd Trade Route: 425bc Size 12: 25bc Size 21: 420ad Trade: 750bc Construction: 525bc Sanitation: 120ad Refrigeration: 880ad Automobile: 1160ad Computers: 1400ad Space Flight: 1590ad 4000bc- Rocky, leader of the Gibraltians, searches. 3950bc- Hmmm, 2 whales, one gold, and one of the “special” squares covered by unexplored blackness. But the intro said I had to search around for the city site. Maybe I need to look more. 3900bc- hut-horsemen 3850bc- hut-chariot; meet luxembourgers; peace & alliance; I hope they never forget that I could crush there puny little undefended size-1 city with my chariot right now; hut-archers 3800bc- hut, horsemen; excellent! 3750bc- hut-writing 3700bc- meet seychellions; peace & alliance; didn’t ask for a gift because they had map-making 3650bc- Gibralter founded on the aforementioned location 3600bc- researching code of laws; hut-mysticism 3500bc- hut-barbarians (kilt’em) 3450bc- meet tibetans; make peace with the Dhali Llama; gain alliance 3200bc- hut-archers 3050bc- meet fijians; peace but no alliance; hut-currency 2600bc- hut, 50gold 2300bc- finally discover code of laws; researching moncarchy 2250bc- hut, horseback riding (Yech!) 1750bc- eskimos land; meet eskimos; peace & alliance with eskimos 1700bc- colossus built; building library 1500bc- hmm, looks like the World-Small map. 1350bc- excellent! Hut-monarchy, revolt 1300bc- WTF!?! Eskimos have Astronmy!?!? Trade eskimos for astronomy and map-making; share maps trade luxembourgers for ironworking; share maps get warrior code and 300 gold from seychellions; share maps 25 gold and the wheel from tibetans; share maps exploring the arctic rim with archer (going left) 1250bc- monarchy established; library built; building marketplace 1200bc- researching trade 1150bc- marketplace built; building temple 975bc- get mathematics and masonry and 250 gold from eskimos 925bc- temple built; building trireme (I just have to see that dark square) 825bc- oops; dark square was a fish I should have seen after trading maps with the eskimos 800bc- slowing down “trireme” production to wait for the trade discovery 775bc- arctic hut- legion 750bc- trade discovered; researching construction (because I know someone discovered literacy) get 425 gold in gifts, but no literacy; the seychellions are too busy working on the great library 650bc- built 3 caravans and a trireme so far; building more caravans 600bc- gold caravan to Unmak Island (eskimo-demanded) 228 gold 575bc- construction discovered; researching literacy; silver caravan to Unmak Island (demanded) 253 gold 550bc- tibetan civilization destroyed by the luxumbourgers 475bc- 475 from allies; waiting to deliver last caravan until after literacy is discovered 425bc- copernicus built; literacy discovered; researching republic; building caravans at 1 per turn dye and copper caravans to Nikolski (eskimo-demanded); only 160 gold each. Hmmm, that’s low 400bc- arctic hut- bridge building 375bc- I’m not building a colosseum. It is useless as a size-5 city without a republic government. 300bc- 400 gold from allies 275bc- republic finally discovered; researching philosophy; REVOLT 225bc- republic established; I have about 8 caravans, but I don’t know what medicine is yet. We luv 175bc- 200 gold from luxembourgers; I think I need a colosseum after all 125bc- colosseum built; building aqueduct 100bc- aqueduct built; building caravans; 125 gold from allies 50bc- discover philosophy; discover medicine; researching engineering 25bc- shakespeare’s built; building caravans; weluv halted at size 12; sold colosseum 1ad- sold temple; actally, I built a dip first, then caravans 40ad- discovered engineering; researching sanitation 120ad- discovered sanitation; researching university; cranking up luxuries for weluv encounter th’jamaicans, mon. peace, mon. share maps, mon. no alliance, mon 140ad- sewer system built; hijacked a trireme; building caravans let me get this straight. No one has discovered pottery, and no one has discovered seafaring? Okay, jamaicans had pottery. Got that and banking in trades. 240ad- luxumbourgers make peace with the babylonians. Guess the tibetties died too soon discover university; researching seafaring; halting weluv at size 16. No harbor. Geez. 320ad- discover seafaring; researching invention; built university; building harbor; weluv again 340ad- harbor built; building bank 360ad- barb city just south where cameroon should be. 400ad- invention discovered; researching democracy 420ad- size 21; halting we luv 460ad- democracy discovered; researching theory of gravity 480ad- bank built; building caravan 520ad- discover theory of gravity; researching gunpowder; building INC; preparing for weluv 540ad- INC built; building caravan 560ad- gunpowder discovered; researching chemistry 600ad- discover chemistry; researching explosives 620ad- halted weluv at size 25 640ad- discovered explosives; researching metallurgy; building a pair of engineers dump knowledge on AI; gain alliance with da jamaica, mon, by declaring war on fijis 680ad- discover metallurgy; researching navigation 720ad- discover navigation; researching physics 760ad- discover physics; researching magnetism 800ad- discover magnetism; researching electricity 840ad- discover electricity; researching refrigeration 880ad- discover refrigeration; researching economics 920ad- discover economics; researching steam engine 960ad- discover steam engine; researching railroad 980ad- stock exchange built; building supermarket 1000ad- railroad discovered; researching industrialization 1040ad- industrialization discovered; researching steel; supermarket built; building darwin’s 1060ad- darwin’s built; discover steel & corporation; researching refining; dump knowledge-200 gold 1080ad- discover refining; researching combustion 1100ad- built factory, building powerplant 1120ad- discover combustion; researching automobile 1160ad- discover automobile; researching mass production; switched production to superhighways 1180ad- ceasefire with fijis; superhighways built; building powerplant 1200ad- discover mass production; researching electronics 1220ad- trade eskimos for leadership; trade seychellions for conscription; 225 gold in gifts 1240ad- electronics discovered; researching tactics 1260ad- powerplant built; building freights 1280ad- tactics discovered; researching machine tools; sold sewer system. I thought I could increase the population later, but it looks like I’ll be turning all 3 river squares into hills/forests to get 80 shields 1300ad- Oil Caravan built; I click on “Supply and Demand” and Gibralter is the only thing that demands it (but it also supplies it – that’s strange); aqueduct sold 1320ad- 150 gold from seycheeseans; discover machine tools; researching miniaturization 1360ad- discover miniaturization; researching computers 1380ad- offshore platform built 1400ad- computers discovered; researching mobile warfare 1420ad- research lab built; building freights 1440ad- mobile warfare discovered; researching robotics 1480ad- robotics discovered; researching flight 1510ad- flight discovered; researching radio 1530ad- radio discovered; researching advanced flight 1550ad- advanced flight discovered; researching rocketry; manufacturing plant build; building hoover’s 1570ad- discover rocketry; researching space flight; 300 gold in gifts 1580ad- sneak attack by fijians! Everyone else declares war on them. They busted 3 chariots on my engineers who were in a fortress on a hill; 350 in gifts 1590ad- space flight; researching plastics; 88 shields, so I probably didn’t need to alter the 3rd river square. 1600ad- apollo program built; building SS parts 1610ad- plastics discovered; researching atomic theory (my gamble to save some years) 1630ad- give adv flight to seycheeseans; get 150 gold 1640ad- discover atomic theory; researching nuclear fission 1670ad- discover nuclear fission; researching nuclear power; eskimos discover atomic theory (geez) 1700ad- discover nuclear power; researching the laser 1730ad- discover laser; researching superconductor 1740ad- 100 gold from seycheeseans; they didn’t ask for anything 1750ad- 15 Structurals built; building some engines 1752ad- discover superconductor; researching fusion power 1758ad- discover fusion power; researching nothing (actually, communism) sold research lab 150 gold from seycheeseans for rocketry I wonder if I should build 4 components or the standard 6. 4 components is 20 year flight time and 6 components is 16 year flight time (launching 2 turns/4 years later). I don’t think it makes a difference in the landing year, but I’ll shave some turns off. 1760ad- sold university; oops; glad I looked at the OCC#9 logs. A 4-component space ship takes 21 years and a 6-component space ship takes 15 years. Might as well build 2 more components and land earlier 1762ad- sold library 1766ad- sold manufacturing plant to rush-buy great wall and switch to component 1768ad- launch space ship; eta is 1783; building alpine troops 1772ad- fijis kill an archer – bastiches! 1773ad- bribe the fiji ironclad. That takes care of that! 1781ad- chat with babylonians. In exchange for railroad, they ally with me. Gave me 250 gold 1783ad- Rocky (the Cruel) reaches Alpha Centauri; Civ score: 286 (37%)
EDIT: from 375 bc onward, I was referring to a "colosseum" as a "colossus." I changed the log to reflect this. Also, the first sentence is incorrect. I started this morning, and finished this afternoon. End of Edit Again, any comments on the decision to go for flight before atomic theory? I liked the approach. [This message has been edited by vik (edited May 30, 2000).]
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Oldman
b.02-15-99
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posted May 31, 2000 09:30
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Nice one Vik!!! I can't believe i was beaten on my own scenario?!?! but only by a turn, 1785 was my landing year!!!!! i had a problem late on cause i over grew my city and when i transformed my land to get 80 prod, i was having 6 hunger per turn!! so i had to disband both engineers, and build 2 more to deal with the pollution. I don't think it actually hindered my production a great deal cause i used the 2 engineers to start modules so i could rush 'em!!! I'll post the log tomorrow!! Great!  Vik, i normally don't researching atomic theory upwards until after i've got space flight and plastics, and started building my ship!!! i slip back to about every 3 turns, that gets me superconductors in time to finish the components and structurals, and you can spend a couple of turns on 100% cash to rush buy the last items!!! Nice!  |
Oldman
b.02-15-99
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posted June 01, 2000 04:50
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Hey 2 posts in a row!!!! where are all you guys? So heres my log, 2 years after Vik, a few silly mistakes, but i don't think they actually cost me any time!??!  I didn't manage to get techs researching at 1 per turn at all!??! i was very close with steel, i needed about 5 more beakers!?!? argh!!!! anyway, Da Log: 2.42 Diety Monarchy: 2850bc Republic: 825bc Democracy: 220ad Colossus: 2250bc Observatory: 250bc Theatre: 380ad Newtons: 160ad Darwins: 1080ad Apollo: 1560ad Trade: 2300bc Construction: 1450bc Sanitation: 300ad Refridgeration: 760ad Automobile: 1080ad Space Flight: 1550ad Size 12: 450bc Size 21: 560ad 24: 680ad 3950bc Founded Gibraltar 3850bc Archer (hut) 3750bc Militia 3650bc 50 (hut) 3600bc luxembourgers Peace, 3500bc 100 (hut) 3350bc code of Laws (hut) 3200bc gave code of laws to lux for alliance 3050bc currency (hut) 2850bc Monarchy, Revolution Monarchy established!! 2300bc Trade 100 gift from lux colossus rushed! 2250bc Colossus!!!!! 2200bc WltKD (+4 trade) 1950bc Writing Caravan (beads) 1750bc 1st Trade to luxembourg, beads demanded, 60 revenue! 1700bc caravan (gold) Masonry 1500bc 2nd trade to luxembourg. gold unwanted, 30 revenue 1450bc caravan (copper) Construction 1200bc 3rd Trade to Differdange, copper unwanted 40 revenue cons for myst with lexembourg, 50 gift! 1100bc Literacy War with Seychellions for 100g 1050bc Marketplace 920bc Library 875bc Philosophy Republic (free) Revolution 825bc Temple Republic Established!!! 800bc WLTCD (4) 775bc exchanged rep for bridges, gave writing, 100 gift!! luxembourgers 725bc Aquaduct 700bc WLTCD cancelled (7) 625bc maps, trade for map making with lux 600bc peace with tibetans for cons 575bc colesseum WLTCD (7) 550bc 50 from lux 525bc caravan (dye) 475bc caravan (food) 450bc alliance with seychellions, 200 gift, maps 25 from luxembourg size 12 425bc astronomy! caravan (f) 400bc sold temple 375bc caravan (f) 325bc caravan (f) medicine 250bc Observatory 225bc banking 200bc caravan 150bc caravan 75bc caravan 25bc caravan 20ad caravan exchanged philos for engineering, maps, 200 gift with seychelles 40ad Theory of Gravity 60ad caravan barb landing party! 100ad caravan 120ad invention 140ad caravan 160ad newtons college 180ad Democracy, revolution 50 from lux 200ad caravan 220ad Democracy Established!! 240ad caravan 280ad caravan inv for seafaring with fiji, maps 300ad sanitation 250 from seychelles 320ad caravan 360ad caravan 380ad Theatre!!! WLTPD (12) 250 from seychelles 75 from luxembourg disbanded militia, rushed sewers 400ad sewers 440ad harbor 460ad Navigation 480ad caravan 500ad exchanged nav for iron, 200 gift from seychelles 520ad university (city) Physics 560ad Bank Magnetism Size 21 600ad galleon gunpowder 620ad peace with eskimos, gave 50 for quiet life!!! maps! 640ad explosives caravan 680ad caravan metallurgy WLTPD cancelled (24) peace wih jamaicans, gave 50 for quiet life!!! maps 700ad 50 from luxembourg 720ad Electricity caravan Trade (dye) to Kingston, 380 revenue 760ad refridgeration engineer 800ad steam engine caravan 840ad rail caravan 860ad knights (hut) 880ad industry caravan All techs shared, actually behind most(poly, pottery) saved 10 beakers off next adv!!! 920ad economics caravan 960ad corporation caravan 1000ad refining! caravan(oil) Trade oil with luxembourg (unwanted) 1040ad combustion supermarket WLTPD (23) 1080ad Darwins!! Steel Automobile 1100ad electronics 100 gift from seychelles 150 from lux WLTPD ends (26) 1120ad superhighways! 1140ad mass prod 1160ad factory war with tibetans for 300 1180ad conscription 1200ad power plant 1220ad tactics 1240ad caravan 1260ad machine tools 1280ad carvan 1300ad miniatures 1320ad stock exch 1340ad computers!! 1360ad research lab!!! But the lux do flight!??!!? argh!!!!!!!! 1380ad mobile war! 1420ad flight from lux 1440ad offshore 1460ad radio 1480ad manu plant 1510ad adv flight 1530ad rocketry 1550ad space flight 1560ad Apollo!!!!! 1580ad struct 1 plastics galleon disbanded 1620ad atomic theory 1630 engineer disbanded 1640 engineer disbanded 1650ad comp (4) fission 1670ad engineer 1680ad nuke power engineer 1710ad laser 1740ad superconductor struct (9) 1750ad 275 in gifts 1752ad 200 from lux 1754ad fussion 1758ad module(3) 1766ad struct (15) 1770ad comp(6) Launch, 15-3-3-1-1-1 ship!! eta:1785ad!! 1771 coastal, city walls, tank, battleship, SDI etc 1785ad AC Landing!!!! Henry VIII the Cruel!! 36% 284points [This message has been edited by Oldman (edited June 01, 2000).]
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Bohlen
b.02-15-99
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posted June 01, 2000 08:03
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Well, I'm sure I'm opening myself up to criticism here, but since I was determined to make OCC #10 my first challenge I thought I should share how my game went.It went great until the end when disaster struck. An embarrassing disaster. 3 turns from landing on AC, my city was overtaken by my once allies, the Tibetans. My landing date would have been 1919. I know this is probably a very late landing date for this scenario, but I was pretty happy that I was going to hit that mark. The big mistake that I made was trading away Advanced Flight. What happened? It was one of those times when you are flying through the diplomacy screens and you hit the wrong keys. I really meant to send the Tibetans away, but instead traded Advanced Flight for Espionage, which I did end up using to keep other civs from entering my city square. I should start a "Dumbest thing ever done in OCC" thread for that blunder. Well, as bad luck and bad play would have it, the Tibetans went on a world domination kick and took out 3 civs before breaking our alliance and making a sneak attack. I was holding out fine until 5 bombers and a naval force came in from Greenland to take out all of my defenses, allowing a weak cannon to stroll in and take everything away from me. I wish I could have seen the look on my face. I'm sure it was a good one. This is the first game I've played on 2.42 in six months. After having played some trial OCC games on MGE, I do think the OCC game is easier to control when playing on 2.42. I got more tribute gold than I ever thought possible. Of course, my opinion doesn't mean much now thanks to my bonehead playing. If anyone wants a good laugh by looking at the log, I can post it tonight. I'm sure I can learn even more from this experience by taking in the wisdom of the vet OCCers. In closing, I learned a heck of a lot. The most important things learned were to be careful during diplomacy and to not underestimate the firepower of the AI, which is so easy to do during any other game. One more thing...You can bet your life that I will be here for OCC #11. Right now, I'm going to start a bloodlust game and take my frustrations out on that bleeping AI. ------------------ Proud Warrior of the O.W.L. Alliance |
Oldman
b.02-15-99
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posted June 01, 2000 08:16
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Good to have you with us Bohlen!!  Tough luck about the tibetans!!! the trick with occ is to have 2 styles of play, the fast track tech check (ha ha, that's cool!!!), get the ship off asap, and then change to a complete defensive strategy: building city walls, coastals, sdi, tanks, marines, spies, the works, all for just the last 15 turns or whatever!!!!!  Post your log, the guys here are very good and will give good advice!!! My first occ game ever i played and posted my log here, number 7 i think, but i landed in 2032, and i was beaten by 2 AIs in the process?!?! argh!!! but i'm learning!! I'm actually sort of glad the Tibetans acted that way!! i was hopeing when i did the scenario that they would be world dominators!! but on mine they got bullied by the Luxembourgers, Seychellion and Fijians all game!!! i thought the Eskimos might do more travelling, but they only engaged in a limited war the Luxembourgers after kicking the jamaicans arse in north america in the early game.  Edit: Typos, and a bunch, of, commas, that shouldn't, have been, there!! [This message has been edited by Oldman (edited June 01, 2000).] |
vik
b.02-15-99
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posted June 01, 2000 09:10
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Bohlen, We don't really criticize much here, just offer pointers if we can. I encourage you to post your log, because you basically played the whole game. I've submitted a scenario to Paul for use in OCC#11 (unless, of course, someone steps up like Oldman did this time and submits a scenario -- feel free to do so if you want). Anyways, if my scenario gets played next, I guarantee the following: 1.) You will not have to search for a city site. 2.) You will not be taken over by the AI 3.) You will have 12 river squares 4.) Each of your four trade specials will be on river squares 4.) You will have no problem reaching 80 shields 5.) You will start with monarchy 6.) Most people will not set new personal OCC records inspite of these facts. Intriguing, eh?
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Oldman
b.02-15-99
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posted June 01, 2000 09:18
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Intriguing indeed Vik!!!! all those advantages, but no personal records?!??! looking forward to it!!!  I didn't mean to jump in infront of you last week Vik, sorry! no hard feelings!??! I'll have to think up a new one sometime, theres got to be something in this skull of mine... |
Paul
b.02-15-99
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posted June 01, 2000 10:34
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Stupid Luxembourgers  They declared war on me and took my city. All that just because I wouldn't pay them all my gold. And I was doing quite well at the time. I did play the game again and landed in 1765, but that doesn't count because this time I knew the map. |
Oldman
b.02-15-99
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posted June 01, 2000 11:42
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Sorry Paul!!!!! i meant for the luxembourgers to be a nice quiet peace loving people?!?! shows how wrong i got the setup hey?!?! they spent my whole game trading blows with the seychelles and tibetans!??!good landing date second time around though!!!! beat me by 20 years!!?!?! 10 whole turns?!?! argh!!!!!!!!!!! Did you keep a log of the 2nd attempt? post it all the same i'd like to see where you gained the time, or e-mail it to me alternatively!??!  Roll on number 11, is all i can say...  |
vik
b.02-15-99
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posted June 01, 2000 11:44
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Oldman, Hard feelings? None whatsoever! I am always hoping other people make scenarios. I asked Paul to save mine for later if someone else had one ready. I encourage you to make more, and I encourage anyone to contribute. Especially because my ideas are running dry. I've tried to put some kind of odd twist in each of my scenarios -- some problem that the OCC players had to deal with. In addition, I've tried to make one scenario have the potential for several very different outcomes. I'm running out of ideas and I don't want the Fortnights to become too routine. It seems like others agree, because they have added some interesting things in their scenarios, too, with the island, the arctic, etc. SO please, submit your scenarios if you would like, and do NOT worry about stepping on my toes. |
Smash
b.02-15-99
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posted June 01, 2000 11:49
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Paul got killed?Forgive me but I take a little delight in that  I had an ok game.It was slower going in the begnning than I thought it was going to be.Got some techs in the wrong order and lost turns here and there when research would change after I hit enter.I hate that.You gift techs till you see 2 turns and it changes to 2 1/2 on the ai's turn.Oh well 3900-hut-archer 3850-hut-Warrior Code 3750-hut-chariot 3650-Gibralter 3600-hut-Code of Laws 3500-hut-barb horse-terminated 3450-warrior-start Collosus 3300-contact Luxemburg-gift Burial and Warrior-alliance-they are helping to repair my chariot 3100-size 2 3050-contact Tibet gift Burial and Warrior-alliance 2750-Monarchy-revolt 2650-govt-Monarchy 2550-contact Seys-trade Bronze for Map-peace-trade Tibet Laws for Horseback-share maps-receive 25-Lux gift 25-trade Seys Laws for Myst-share maps 2400-gift Myst to Tibet receive 25-trade Lux Myst for Currency-receive 75 2350-gift Monarchy to Tibet-share maps with all. 2250-gift Currency to Tibet-receive 25-Monarchy to Lux- 2200-hut-50 gold 2150-size 3 2100-Tibet gifts 50-Lux 50 2050-Collosus 1850-trade Seys Currency for The Wheel-trade Lux The Wheeel for Writing 1750-library 1700-Trade-gift Wheel to Tibet-receive 50-Lux gifts 50-gift Writing to Seys 1450-beads caravan-gift Trade to Lux-Trade and Writing to Tibet-trade Seys Trade for Masonary 1300-beads arrive in Luyxembourg(demanded) 52 bonus 1250-hides caravan”we love the King”-hut-elephgant-NON 1150-Construction-hut-horseman-NON 1100-hides to Luxembourg 32 bonus 1050-copper caravan 1000-gift Construction to Tibet receive 100-Construct to Lux receive 50 975-market 950-copper to Luxembourg 32 bonus 900-Literacy 875-disband warrior 850-temple 825-trade Lux Masonary for Iron Working-receive 100-gift Mason to Tibet 750-dye caravan 725-polar hut barbs-disappear 700-trireme 650-Philosophy-Republic-revolt 625-govt-Republic-gift Republic to Tibet-receive 150-Republic to Lux-receive 50 600-colliseum-start “we love”-dye arrives in Kingston 112 bonus 500-trade Lux Lit for Bridge Building-share maps-trade Tibet BB for Feudakism-gift Lit-gfit Construct to Seys 475-aquaduct-share maps with all 450-trade Tibet Philosophy for Math-receive 50-gift Phil to Lux 425-caravan- 400-end “we love” size 12-sell colliseum 375-Astronomy-caravan-Tibet gifts 50-Lux 50 325-caravan-contact-Eskimos-gfit Iron Construct,Warrior and Republic-peace-share maps 275-caravan-Tibet gifts 50-Lux 50 225-caravan-sell temple 200-caravan- 175-Medicine-Cope’s-trade Tibet Astronaomy for Chivalry-receive 50-gift Republic to Seys-trade Luxembourg Math for Pottwery-gift Astronomy-receive 50-trade Eskimos Chiv for Seafaring-gift Philosophy and Math-share maps 150-contact Jamaica-gift Lit,Trade and Repub-alliance share maps 125-caravan-Chivalry and Seafaring to Lux-Seafaring to Tibet-Philosophy and Iron to Jamaica-gift all cept Medicine to Seys-share maps-Monarchy and Feudal to Eskimos 75-caravan 50-Engineering-Monarchy to Jamaica-Engineering to Tibet-receive 50-Lux 50 25-caravan-Astronomy to Jamaica-Lux gifts 50-Tibet cancels alliance-This sends my trireme and chariot home.They were just about to land in Australia.That is nowhere near Tibet-disband horse ----------------------------- AD1-caravan 20-Warrior Code and Bridge to Jamaica-Engineering to Seys and Lux-Engineer and Writing to Eskimos 40-caravan 80-caravan-Engineering to Jamaica-gift Medicine to the rest 100-Shake’s-Sanitation gift to all 120-Horseback to Jamaica-Lux gifts 100 140-start “we love” size 12 160-sewer system 180-Wheel to Jamaica-Lux gfits 100 200-Invention-harbor 220-Lux gifts 100 280-University 320-caravan-end “we love” size 21-heavy tech gifting-Tibet declares war 340-peace with Tibet-more tech gifting 360-Gravity-caravan 400-caravan-gold arrives in Differdange(demanded) 228 bonus 420-Banking-caravan 460-caravan-Lux gifts 75 480-Democracy-revolt-caravan 520-caravan 540-Sir Ike’s-govt Democracy-Tibet declares war-gift Banking to Lux 600-Economics-Democracy to Jamaica-Economics and Gravity to Lux-receive 150-Banking and Gravity to Seys 620-Gunpowder-build university 640-Lux gifts 150 660-Chemistry-build bank 700-Explosives-start “we love” 21-Gunpowder to Jamaica-trade Lux Chemistry for Navigation-Navigation and Gunpowder to Seys-Eskimos declare war 720-engineer-disband settler 740-engineer-end “we love” 21-gift GP,Banking and Chemistry to Eskimos-peace 760-Physics 780-stock exchange-Lux gifts 150 800-Magnetism 820-gold caravan-plains>grassland 840-Metallurgy 860-caravan-Lux gifts 150 880-Electricity-gold arrives in Differdange(demanded)246 bonus 900-caravan 920-Refrigeration-plains>grassland 940-gold caravan 960-Steamengine 980-supermarket 1000-Railroad-salt arrives in Sakya(demanded)128 bonus 1020-caravan 1040-Industrialization-gold to Spanish Town 158-dye-158-much tech gifting Lux gifts 50-disband trireme in the feild 1060-diplomat-start “we love” 21 1080-The Corporation-Lux gifts 50 1100-freight 1140-Steel-freight-end “we love” size 24-sell sewer 1160-sell aquaduct 1180-Refining-freight-heavy tech gifting-Lux gifts 50 1200-Darwins-Combustion-Automobile 1220-Mass Production-grass river>forest 1240-superhighway 1260-Electronics-trade Lux Mass Product for Leadership 1280-freight 1300-Conscription 1320-freight 1340-Tactics 1360-freight 1380-Machine Tools 1400-factory 1420-Miniaturization-oil arrives in Sakya 171 bonus 1440-power plant 1460-Computers 1480-research lab-gift Tactics to Lux-receive 50 gold 1500-Mobile Warfare 1510-offshore platform 1520-Robotics 1530-manufacturing plant-Jamaica cancels alliance-Lux gifts 75 1540-Flight-freight-gift Computers to Lux-Computers and Tactics to Jamaica-Conscription and Tactics to Seys and Eskimos 1550-freight 1560-Radio-freight 1570-freight 1580-Advanced Flight-freight 1600-Rocketry 1610-Lux gifts 150 1620-Space Flight-grass>forest-Lux cancels alliance 1640-Apollo 1650-Plastics 1680-Atomic Theory 1710-Nuclear Fission 1740-Nuclear Power 1754-The Laser 1776-Fusion Power-sell research lab 1778-sell university 1780-sell stock exchange 1782-standard ship ready-LAUNCH-gift RR to Tibet-ceasefire various units and city defenses 1797-Arrival AC Wonders- Collosus-2050BC Cope’s-175BC Shake’s-100AD Sir Ike’s-540AD Darwin’s-1200AD Apollo-1640AD Govts. Monarchy-2650BC Republic-625BC Democracy-540AD Trade Routes 1.1300BC 2.1100BC 3.950BC size 12-400BC size 21-320AD Trade-1700BC Construction-1150BC Sanitation-100AD Refrigeration-920AD Automobile-1200AD Computer-1460AD Space Flight-1620 |
Paul
b.02-15-99
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posted June 01, 2000 15:37
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Oldman, yes, the Luxembourgers were also fighting with the Seychellans and Tibetans in my game. I think I asked them for gifts a bit too often. I guess I should have paid more attention to defense with my neighbours so close by.And sorry, but I didn't keep a log the second time. I just wanted to prove to myself that I could finish this game and didn't want to spend all that time writing my log. |
Tom DeMille
b.02-15-99
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posted June 01, 2000 15:38
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Ouch, Paul got killed. A moment of silence... I had really lucky huts early on (3 none units), which probably helped me get my early alliances.I did a few things differently this game. I added my settler to the city early on to boost the pop to 3. I don't think it hurt as I was still able to get up to size 12 without it. I built a trireme early on - it looked to me like an earth map, so I wanted to go visit the Inuit and Jamaicans ASAP. I did my 15-1-1-1-1-1 spaceship again, which didn't have any trouble landing at AC. The AIs were pretty advanced in this game (as opposed to occ9), so those 36 years of travel time were busy. I went on the warpath to divert AI production. I commited a true OCC blunder 2 years before I was due to arrive at AC - my finger slipped and I captured an AI city! 3900BC - archers (hut) 3850BC - chariot (hut) Luxembourgers - alliance 3700BC - Code of Laws (hut) 3650BC - found Gibraltar, archers (hut) 3550BC - Seychellion - Map Making, alliance, share maps Luxembourgers - share maps 3450BC - built warrior 3400BC - 50 gold (hut) 3300BC - Tibetans - alliance, share maps 3250BC - built warrior 3100BC - add settler to city (now size 3) 2950BC - built trireme 2750BC - Monarchy, revolution Luxembourgers - Mysticism, Warrior Code, Horseback Riding Seychellions - Masonry Tibetans - Pottery, 50 gold Eskimos - peace, share maps 2650BC - switched to Monarchy 2600BC - 25 gold (Tibetans), 100 gold (Seychellions) 2400BC - 50 gold (Tibetans) Fijians - peace, share maps 2200BC - 50 gold (Seychellions), 25 gold (Luxembourgers) 2100BC - begin WLTKDs (pop is 4) 2050BC - 50 gold (Luxembourgers) 2000BC - built Collosus 1850BC - 50 gold (Luxembourgers, Seychellions), 25 gold (Tibetans) 1800BC - Currency (Luxembourgers) 1750BC - built Marketplace 1600BC - Trade 1550BC - built salt caravan, 25 gold (Tibetans), 50 gold (Seychellions), 1500BC - 50 gold (Luxembourgers) 1450BC - built Beads caravan 1400BC - 104 gold (1st trade route - salt to Kingston), 50 gold (Tibetans) 1350BC - built dye caravan Jamaican - Writing, the Wheel, alliance, share maps, 50 gold 1250BC - Seychellion - Iron Working & 50 gold Fijians - Construction 1200BC - built Library 1100BC - Literacy, 96 gold (2nd trade route - beads to Differdange) 1050BC - built Temple, 50 gold (Seychellions) 1000BC - alliance with Eskimos, war with Fijians 975BC - 215 gold (3rd trade route - dye to Umnak Island) 950BC - built Colloseum, Philosophy, The Republic, revolution, 50 gold (Luxembourgers) Eskimos - Mathematics, Feudalism 925BC - switched to The Republic, built Aqueduct 900BC - begin WLTCD (pop is 5), 25 gold (Jamaicans, Luxembourgers), 50 gold (Tibetans, Seychellion) 825BC - 25 gold (Jamaicans, Luxembourgers), 50 gold (Tibetans, Seychellions) 800BC - Engineering (Seychelions) 725BC - end WLTCDs (pop is 12) 700BC - built Settler 675BC - Seafaring, 433 gold (gold caravan to Praslin) 650BC - built Harbour, 50 gold (Tibetans) 600BC - Astronomy 525BC - 50 gold (Tibetans) 475BC - Bridge Building (Eskimos) 450BC - 332 gold (copper caravan to Praslin) 425BC - built Copernicus' Observatory, 50 gold (Tibetans), 125 gold (Seychellions), 75 gold (Luxembourgers) 300BC - Sanitation 275BC - 100 gold (Tibetans), 200 gold (Seychellions) 225BC - 50 gold (Tibetans, Seychellions), sell colosseum 200BC - built Shakespeare's Theatre, begin WLTCDs (pop is 12), sell temple, disband chariot 175BC - University, built Sewer System 150BC - 50 gold (Tibetans), 100 gold (Seychellions) 125 BC - built University 75BC - Invention 50BC - 50 gold (Tibetans), 100 gold (Seychellions) 1AD - Theory of Gravity Luxembourgers - Banking, 50 gold 20AD - end WLTCDs (pop is 21) 60AD - Democracy, revolution, switched to Democracy 80AD - 100 gold (Seychellions) 100AD - Chemistry 120AD - 150 gold from Allies 140AD - Gunpowder 180AD - Explosives Jamaicans - Economics 250 gold from Allies 200AD - built Isaac Newton's College 220AD - Navigation, begin WLTPDs (pop is 21) 240AD - built Engineer 260AD - Physics, end WLTPDs (pop is 22) Sheychellions - Metallurgy, 150 gold 280AD - built Bank 300AD - Magnetism, 150 gold from Allies 320AD - built Stock Exchange, native uprising (12 units!) oh, oh 340AD - Electricity 360AD - built Engineer 380AD - Refrigeration, Chivalry (Fijians) 400AD - built Supermarket 420AD - Leadership, 100 gold from Allies 440AD - begin WLTPDs (pop is 21) 460AD - Steam Engine, 300 gold from Allies 500AD - Railroad, end WLTPDs (pop is 24) 540AD - Industrialization 580AD - The Corporation, sell Aqueduct 600AD - sell sewer system 620AD - Refining, 299 gold (Dye to Spanish Town), 134 gold (Salt ot Gibraltar) 640AD - built Darwin's Voyage, Combustion, Steel 660AD - Automobile 680AD - built Superhighway 700AD - Electronics, Atomic Theory (Eskimos), 219 gold (Oil ot Lhasa) 720AD - disband Settler 740AD - Conscription 780AD - Tactics 820AD - Machine Tools, 428 gold (Dye to Lhasa), 238 gold (Oil to Gyantse) 840AD - Miniturization 880AD - Mass Production 920AD - Computers, built Offshore Platform, 312 gold (Dye to Esch) 940AD - built Factory, Mobile Warfare (science is maxing out at 1432, not enough for 1 advance per turn) 980AD - Robotics 1000AD - built Power Plant 1020AD - Flight, built Manufacturing Plant 1060AD - Radio 1100AD - Advanced Flight, 112 gold (beads to Lhasa) 1140AD - Rocketry 1180AD - Space Flight 1220AD - Apollo Program 1240AD - Plastics 1260AD - Nuclear Fission 1300AD - Nulcear Power 1360AD - The Laser 1440AD - Superconductor 1510AD - Fusion Power 1560AD - Launch 15-1-1-1-1-1 spaceship, 79% chance of success, arriving in 1596
build barracks and a bunch of tanks/alpine/stealth fighters AIs started to build spaceships, so I declared war and attacked them (the idea is to divert resources from their spaceships). oops, in 1588 my government fell to anarchy when I refused to remove troops from seychellion territory. Switched to Communism in 1590 oops, in 1594 my mouse finger slipped and I captured a Tibetan city! I removed the offending unit, and set all workers to Entertainer (the city was size 3). The Tibetans walked back in their next turn and took 500 gold from my coffers. 1596AD - Landing Wonders- Collosus-2000BC Cope’s-425BC Shake’s-200BC Sir Ike’s-200AD Darwin’s-640AD Apollo-1220AD Govts. Monarchy-2650BC Republic-925BC Democracy-60AD Trade Routes 1.1400BC 2.1100BC 3.975BC size 12-725BC size 21-20AD Trade-1600BC Construction-1250BC Sanitation-300BC Refrigeration-380AD Automobile-660AD Computer-920AD Space Flight-1180
[This message has been edited by Tom DeMille (edited June 01, 2000).] |
Bohlen
b.02-15-99
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posted June 03, 2000 01:05
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Well, here is my log. I'm stilll pissed...(no, Oldman. Not drunk. Just mad!)deity 2.42 BC 3850 - Hut, Horsemen; Meet Luxembourg tribe; trade Burial for Map Making; Alliance-no gift 3650 - Gibraltar founded (50,20) 3500 - hut, Horsemen 3450 - Warrior; hut, 25 gold; meet Seychellion, trade Bronze Working for Warrior Code; Peace; no Alliance; no tribute given 3250 - Warrior 3200 - Warrior (rush, 19g); barbs atack Differdange 3150 - Meet Tibetans; trade Warrior Code for HB Riding; Alliance; no gift; Differdange captured by barbs 3050 - hut, The Wheel 3000 - trade HB Riding to Luxembourg for Mysticism; trade The Wheel to Tibetans for Iron Working 2950 - hut, barb Horseman 2450 - trade Iron Working to Lux for Code of Laws 2150 - hut, barb Horse 2100 - Lux ask for us to go to war; No; 50g?; No; Sech ask to trade Masonary; No; they demand trade; No (Need Monarchy 1st) 1700 - Lux ask to trade Masonary; No; they demand trade; No 1600 - Discover Monarchy; Revolution! 1450 - Build Collosus (rush); Govt to Monarchy 1100 - Build Temple; hut, 2 barb Horsemen 950 - Request gift from Lux; 50g given; trade Mysticism to Tibetans for Masonry 900 - Build Barracks (thought I'd have Writing by now!); hut, Horsemen 875 - sell barracks 800 - hut, barb Horsemen 750 - Literacy 725 - Build Library (rush); trade Writing to Lux for Currency 625 - Disband Warrior; 600 - Build Marketplace (rush 88g) 475 - Build Trireme 450 - Trireme sank by ?; Trade 300 - Caravan (silver) 125 - Caravan (gold); Construction; trade Construction to Tibetans for Poly; trade Construction to Lux for Pottery; trade Trade to Lux for Feudalism; request gift & receive 50g 100 - Civil Disorder - AHHHH! 75 - Build Aquaduct (rush 140g) ---------------------------- AD 60 - Silver caravan to Lhasa (180g) 80 - Build Colloseum (rush 82g); Literacy 180 - Caravan (copper) 220 - Gold caravan to Silhouette (216g); barb Legion land near Gibraltar; Lux destroy Differdange 260 - Republic; Revolution! 280 - Caravan (beads) 300 - Gov't to Rep.; WLTLD begins (7); Copper caravan to Esch (148g); Trade Rebublic to Lux for Bridge B.; request gift from Lux, 50g given 360 - Eskimos land near Gibraltar; they demand 1000g; given; Peace; trade Republic to Eskimos for Astronomy; trade Bridge B. to Eskimos for Mathematics 420 - Size 12 460 - Trade Republic to Seyc. for Chivalry 500 - Philosophy; Medicine; trade Republic to Tibetans for Engineering; 150g tribute; Lux cancel alliance 560 - Build Cope's (rush 692g) 600 - Pikemen (barb Knights near) 640 - University; Pikemen; disband Warriors (2); Beads caravan to Gyantse (316g) 660 - Build University (rush 300g) 700 - Sanitation; 100g tribute from Tibetans; Alliance with Seyc.; 125g tribute 720 - Build Sewer (rush 204g) 740 - WLTLD begins 760 - WLTLD ends 800 - Banking 900 - Seafaring 1000 - Theory of Gravity 1100 - Invention 1160 - Build Shake's (rush 276g) 1180 - WLTLD begins 1220 - Democracy 1240 - Harbor (rush 64g); 200g tribute from Tibetans; 150g tribute from Seyc. 1280 - Build Bank (rush 218g) 1320 - Revolution! 1340 - Gov't to Demo 1380 - City size=21 1460 - Build Isaac's (rush 1240g) 1480 - WLTLD ends; Economics 1500 - Trade Invention to Seyc. for Navigation 1510 - Gunpowder; Eskimos demand tribute; No; War 1530 - Caravan (dye); Chemistry 1550 - Explosives 1570 - Metallurgy 1590 - Physics; Sell Temple (forgot) 1610 - City Walls; Steam Engine 1630 - Railroad 1650 - Magnetism 1660 - Caravan (gold) 1670 - Electricity 1690 - Refrigeration 1700 - Supermarket (rush 94g); Dye Caravan to Gyantse (183g) 1710 - Industrialization 1720 - Engineers (rush 20g) 1730 - Pay 50g to Eskimos for Peace 1740 - Steel; Gold caravan to Felicite (208g) 1750 - WLTLD begins 1754 - Corporation; WLTLD ends (25); Caravan (oil) 1760 - WLTLD begins; Refining 1764 - Barb leader captured! 150g 1766 - WLTLD ends (27); Combustion; 100g tribute from Tibetans; 75g tribute from Seyc. 1770 - WLTLD begins 1772 - Automobile 1774 - Build Darwin's (rush 1040g); Electronics; Mass Production; WLTLD ends (28) 1778 - Conscription; Trade Railroad to Tibetans for Leadership; 200g tribute 1784 - Tactics 1790 - Machine Tools 1792 - Build Superhighways (rush 240g) 1796 - Miniaturization; 150g tribute from Seyc. 1802 - Computers 1806 - Build Research Lab (rush 200g); Mobile Warfare 1808 - Sell Sewer 1810 - Robotics; Sell Aquaduct (Taxes to 90%) 1814 - Build Offshore Platform (rush 260g) 1816 - 150g tribute from Seyc. 1818 - 100g tribute from Tibetans; build Riflemen; disband pikemen (2) 1820 - Build Mass Transit (rush 280g) 1824 - Build Factory 1828 - Build Power Plant (rush 250); (Science to 100%) 1830 - Flight 1832 - Build Manufacuring Plant (rush 558g) 1834 - Caravan (gold) 1836 - Radio 1840 - Build Stock Exchange 1842 - Rocketry; Caravan (beads); Gold caravan to Silhouette (306g); trade advanced flight to tibetans for Espianoge; trade maps 1844 - Freight (food) 1846 - Spy; Capitalization starts 1848 - Rocketry; Beads caravan to Mertet (160g) 1851 - Space Flight 1852 - Seyc. steal Space Flight 1854 - Build Apollo's (rush 1736g); (Taxes to 100%) 1856 - Structural 1857 - Structural (rush) 1858 - Seyc. begin building structurals; Tibetans begin building structurals 1859 - Structural; Seyc. give Monotheism as tribute 1860 - Structural (rush) 1861 - Structural (rush) 1862 - Alpine Troops 1863 - Structural (rush) 1865 - Structural 1866 - Structural (rush) 1867 - Spy 1868 - Structural (rush); sell Colloseum 1869 - Structural (rush) 1871 - Structural 1872 - Structural (rush) 1873 - Structural (rush) 1875 - Structural 1876 - Structural (rush); (Science to 100%) 1879 - Component; Atomic Theory 1882 - Component; Nuclear Fission 1885 - Component; Nuclear Power 1888 - Component; The Laser 1891 - Component; Supercomnductor (Taxes to 90%) 1894 - Component 1895 - Alpine Troops 1898 - Module (rush 832g) 1900 - Module (rush 1048g); (Science TO 100%) 1903 - Fusion Power; (Taxes to 100%) 1904 - Module (rush 584g); LAUNCH! 1905 - Alpine Troops 1906 - Alpine Troops 1907 - Alpine Troops 1908 - Alpine Troops 1909 - Alpine Troops 1910 - Alpine Troops 1911 - Alpine Troops; Tibetans cancel Alliance; Sneak Attack by Tibetans 1914 - Famine (27) 1914 - Famine (26) 1916 - Destroyed! -------------------- Wonders: Collosus - 1450BC Cope’s - 560AD Shake’s - 1160AD Sir ike’s - 1460AD Darwin’s - 1774AD Apollo - 1854AD Governments: Monarchy - 1450BC Republic - 300AD Democracy - 1340AD Trade Routes 1 - 60AD 2 - 220AD 3 - 300AD size 12 - 420AD size 21 - 1380AD Trade - 450BC Construction - 125naBC Sanitation - 700AD Refrigeration - 1690AD Automobile - 1772D Computers - 1802AD Space Flight - 1851AD |
Paul
b.02-15-99
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posted June 03, 2000 02:55
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Comparison table now available. [This message has been edited by Paul (edited June 03, 2000).] |
John-SJ
b.02-15-99
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posted June 03, 2000 09:32
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I need HELP! I played OCC 10 with dismal results. I think I had a strong start, but then my game seems to fall apart. Part of the problem may have been that everyone seemed to be at war, my allies were pretty stingy with gifts, and I had to walk a tightrope to keep from being pulled into world war. My diplomatic strategy was to not get involved as much as possible. When one race asked me to break an alliance or go to war, I'd refuse, then offer science as gifts. Should I perhaps have kept my alliance with the strongest 1 or 2 and done what they asked? Also, I'd really appreciate a critique of my game log. Where am I going wrong?Colossus: 1700bc Copernicus: 100bc Shakespeare’s: nope! (lost to Jamaicans, 200ad) Isaac Newton’s: nope! (lost to Seychelles, 1802ad) Monarchy: 2450bc Republic: 620bc Democracy:1420ad 1st Trade Route: 625bc 2nd Trade Route: 400bc 3rd Trade Route: 50bc B.C 3750 - hut, chariot 3700 - Gibraltar founded 3450 - Met Lux, peace, gift C. Burial, Ally 3400 - hut, 50g 3150 - Code of Laws, hut, barb, demolished by my (now) vet chariot 3000 - Lux gift, 25g 2900 - Code of Laws, hut, barb, demolished by my vet chariot 2650 - Met Sey, gave Code of Laws, peace, gift alpha, Ally 2450 - Monarchy, revolution, monarchy instituted 2050 - Masonry 1750 - Met Tib, gave Monarchy, peace 1700 - Colossus 1650 - Mysticism 1450 - hut, currency, map making (gift from Lux) 1400 - (rush) Temple, war with Tib, 50g gift from Lux (went to war with Tib to retain Lux ally 1200 - (rush) Marketplace, hut pottery 1150 - Masonry, Pottery to Sey, Iron Working from Sey (gift) 1050 - Trade 875 - Caravan 825 - Met Fij, several gifts, got ally, construction, map 775 - Met Jam, gave trade, peace 725 - Tib, gave trade, cease fire 625 - trade route (dye), Silhouette, 104g 400 - trade route (gold), Silhouette, 164g 225 - Bridge Building (accidentally hit OK for next research, so now I'm researching Chivalry, real helpful, eh? GRRRR! 50 - trade route (copper), Praslin, 154g A.D. 60 - Sey broke alliance, gave bridge building, then they gifted their "ally" (me) with 300g 100 - (rush) Copes 140 - caravan 160 caravan , Lux gifted 50g 200 - Jam builds Shakes! :-( 220 - Writing, City Wall (the world is getting WAY too dangerous) 300 - Pikeman 340 - Library 400 - Literacy 500 - Coliseum 540 - Republic, revolution 620 - Republic 640 - Aqueduct, We Love...Day 660 - Pop 7 680 - Pop 8, Figans are attacking, rush build pike 700 - Pop 9 720 - Pop 10 740 - Pop 11 820 - Pop 12 840 - cancel We Love...Day, Philosophy 1000 - Lux, 50g, wheel 1020 - Physics 1100 - University, Engineering 1180 - Invention 1260 - Steam Engine 1300 - Lux 50g 1360 - Democracy, revolt 1420 - Democracy 1500 - Steam Engine (built 4 caravans), Jam traded Sanitation, Chemistry, & Medicine, gifted Polytheism 1570 - Darwin (had to disband 2 pikes to beat Sey), Economics, Industrialization 1590 - Legion 1610 - Legion 1680 - Sewer, We Love...Day 1690 - Pop 13 (but 1 unhappy that luxuries won't make content, still no cathedral) 1700 - Corporation 1740 - Barbs got my settler :-( 1750 - Gunpowder 1762 - Metallurgy 1772 - Monotheism 1774 - Cathedral, We Love...Day 1776 - Pop 14 1778 - Pop 15 1780 - Pop 16 1782 - Pop 17, Factory, Explosives 1784 - Pop 18 1786 - We Love cancelled (unhappy) 1788 - Engineer 1792 - T. O. Gravity 1802 - Sey built Ike's 1802 - Retired
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Paul
b.02-15-99
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posted June 03, 2000 12:02
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One thing I noticed from your log is that you discovered writing in 220 AD. That's really too late. Writing should be your research goal after Monarchy. The first thing I build after Colossus is a library. Check out the OCC Strategy Guide for more OCC strategy. |
Huey
b.02-15-99
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posted June 03, 2000 18:30
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Ah, Jamaica... Since I went there last year I miss it so it was a nice surprise to see it here. Too bad you didn't include Greater Portmore, the town where I stayed... Okay, here it goes. It went fairly easy this time, I only got sneak attacked once by the Fijians, three years before landing, but my stealth fighter learned their pathetic ship a lesson  Wonders: Collosus - 2000BC Cope’s - 350BC Shake’s - 225BC Sir ike’s - 160AD Darwin’s - 600AD Apollo - 1380AD Governments: Monarchy - 2450BC Republic - 525BC Democracy - 140AD Trade Routes 1 - 800BCD 2 - 700BC 3 - 675BC size 12 - 325BC size 21 - 120AD Trade - 1100BC Construction - 800BC Sanitation - 100BC Refrigeration - 500AD Automobile - 740AD Computers - 1100AD Space Flight - 1360AD Alpha Centauri - 1695 3900: hut- horseman 3850: huts- chariot, archer 3800: meet Lux's, give Ceremonial Burial, allied. hut- horseman 3750: hut- horseman 3650: hut- archer 3600: hut- 50 gold, Gibraltar founded 3550: meet Tib's, give Bronze, allied 3500: hut- Writing 3350: meet Sey's, allied. hut- barbarian 3200: huts- archer, Code of Laws 2950: hut- 100 gold 2550: hut- Monarchy. Revolution. Lux's: trade Mapmaking and Horseback Riding, share maps Tib's: trade Wheel, share maps Sey's: trade Masonry, Mysticism and Warrior Code, share maps 2450: Government: Monarchy 2300: 50 gold in gifts from allies 2050: share maps with allies 2000: 50 gold in gifts from allies, Colossus 1750: hut- archer, 175 gold from allies 1650: Library 1600: Currency 1550: Market Place 1500: 150 gold from allies 1450: Trireme 1400: meet Esk's, give Bronze and Warrior Code, allied, share maps, gift 250 gold 1250: Diplomat 1200: meet Fiji's, give 50 gold, Writing, Warrior Code and Mysticism, share maps. Tib's: give Mysticism, 175 gold from allies 1100: Trade, disband Diplomat 1050: Copper Caravan meet de Yahdies dem on Jamrock and dey demand 50 gold from dis farinner. Well, unnoo wants to be dem friends so mi pay up, together with Trade and Warrior Code share maps 975: Hides Caravan, give Monarchy to Jaican's and Tib's, give Trade to Fiji's and Lux's. Collect 125 gold 925: Beads Caravan 850: Hides Caravan 825: give Masonry to Jaican's and Lux's, Monarchy to Fiji's and Esk's, collect 125 gold Copper Caravan to Esch: 84 gold 800: Construction 700: Fiji's: give Construction, Beads Caravan to Levuka: 200 gold 675: Literacy, Dye Caravan, Hides Caravan to Mandeville: 201 gold 600: Philosophy, Republic, Revolution Esk's: trade Mathematics and Iron Working, end alliance Jaican's: trade Seafaring and Pottery, give Construction Tib's: give Iron, Construction, Mathematics and Republic, gift 50 gold Fiji's: give Republic and Philosophy Sey's: give Mathematics and Construction, gift 100 gold Lux's: give Construction and Republic, gift 50 gold 525: Government: Republic 500: WLTCD, size 5 475: Colosseum 400: Aquaduct, Dye Caravan to Kingston: 381 gold 375: Astronomy Jaican's: trade Banking, give Ceremonial Burial, share maps Tib's: give Philosophy, gift 100 gold Sey's: give Seafaring, gift 50 gold Lux's: give Philosophy, gift 50 gold War with Fiji's and Esk's 350: Cop's Observatory Jaican's: give Wheel Hides Caravan to Mandeville: 448 gold Size 12, sold Colosseum 300: End WLTCD, sold temple Medicine 225: Shake's Theatre Give all techs to allies and Jaican's, share maps, gifts 50 gold and Polytheism Esk's: gave all techs, share maps, allied 200: Engineering. Sey's 150 gold 175: Gold Caravan 125: Beads Caravan 100: Sanitation 75: WLTCD, size 12 Gold Caravan to Umnak Island: 504 gold Fiji's: paid 50 gold for cease fire Jaican's: allied Lux's: give Sanitation Esk's: give Engineering 250 gold from allies 50: Sewer System, University 1AD: Harbor, Beads Caravan to Levuka: 522 gold, Jaican's: trade Bridge Building 20: Theory of Gravity 40: Copper Caravan Fiji's: war, 250 gold from allies 80: build University 100: Invention 120: Copper Caravan to Kingston: 368 gold, size 21 140: End WLTCD Democracy, Revolution, government: Democracy Jaican's, Tib's, Sey's: give all techs, share maps, gifts 50 gold Esk's: give Invention and Bridge Building 160: Newton's College, Esk's: give all techs, share maps 180 Economy 200: Salt Caravan 220: Chemistry, WLTPD size 21 240: Bank 280: Gunpowder, Dye Caravan Jaican's: trade Navigation, Esk's: give Gunpowder, Sey's, Lux's: give Navigation. gifts 250 gold Size 24 300: End WLTPD 320: Explosives, Stock Exchange 360: Physics, Engineer 400: Magnetism, Engineer Dye Caravan to Mandeville: 532 gold, Salt Caravan to Mandeville: 266 gold Give Gunpowder to Tib's, Sey's and Lux's, give Navigation to Esk's, collect 325 gold 420: Magnetism 440: Gold Caravan 460: Electricity 500: Refrigeration, give all techs to allies, collect 300 gold 520: Supermarket 540: Steam Engine 580: Railroad 600: Darwin's, Industrialization, Corporation, disband Trireme, collect 100 gold 620: Refining, Oil Caravan 660: Steel 700: Combustion, Gold Caravan to Prasslin: 238 gold, collect 150 gold 720: Dye Caravan 740: Automobile, Lux's: trade Conscription, gift 125 gold 760: Superhighways 780: Feudalism 800: Factory, Oil Caravan to Sakya: 216 gold give Industralization to Jaican's, Steam Engine to Sey's. Tib's end alliance. Collect 200 gold 820: Chivalry 860: Leadership, WLTPD size 22. Dye Caravan to Lhasa: 422 gold. Paid 100 gold to Fiji's for peace, give Navigation, Industrialization and Conscription 900: Tactics 920: End WLTPD size 24 940: Machine Tools 960: Dye Caravan 980: Electronics 1000: Oil Caravan 1020: Miniaturization, gave all techs to everyone, collect 200 gold and Monotheism (Big up de Yahdies dem! ) 1040: Offshore Platform 1060: Mass Production 1080: Dye Caravan to Lhasa: 426 gold 1100: Computers 1120: Research Lab 1140: Mobile Warfare 1160: Oil Caravan to Sakya: 235 gold 1180: Jaican's invent Flight so I don't invent Robotics this turn... I trade Mobile Warfare for Flight, so I win one turn after all  1200: Robotics 1240: Radio 1280: Advanced Flight, Manifacturing Plant 1320: Rocketry 1360: Space Flight 1380: Apollo 1420: Plastics 1480: Athomic Theory 1520: Nuclear Fission 1550: Nuclear Power 1580: The Laser 1590: 15 structures built 1620: Superconductor 1650: 6 components built 1660: sold Manifacturing Plant 1670: Fusion Power 1680: 3 modules built, Launch Spaceship 1682: give Advanced Flight to Lux's 1683: Stealth, sold Power Plant 1687: Communism 1692: Sey's cancel alliance, sneak attack by Fiji's, Jaican's to the rescue. I must have made a good impression last year  Guerrilla Warfare 1695: Landing on Alpha Centauri Henri VIII the Cruel, score: 272, 35%
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SilverDragon
b.02-15-99
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posted June 04, 2000 22:29
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I got killed in 1856. I was almost done with my spaceship, too I will post the highlights later, although I already have them in bold. 4000 went north 3950 first settler goes north. I see a four special site, but I can't see the last ocean one until I get a ship. Gibraltar Founded 3850 archers from hut, Luxembourgs. Peace Trade Ceremonial Burial for Map Making, no alliance 3750 warrior 3550 archer from hut, warrior 3400 Seychellions, peace, trade alphabet for warrior code 3350 Writing from hut 3100 Tibetans, give all techs for HB riding, Alliance, share maps 2950, Give all techs to luxes for Masonry, share maps 2650 Give all techs to Seych. for iron working, alliance, share maps, gift of 75 gold, Give all techs to Tibet, 25 gold gift, give iron to luxes, alliance 2250 get the wheel from seych. 1950 Colossus 1500 Trireme. missing special was a fish! 1400 got mysticism from seychelles 1200 Fijians found, they evilly declare war on me. 1100 Jamaicans, give all techs, alliance, share maps, 25 gift from luxes 950 Eskimos, Peace, share maps, gave all techs, library 850 Mathematics from tibetans 775 Monarchy 650 100 gold from luxes 625 literacy from seych. 150 gold from tibet 575 give all techs to jamaica for trade, pottery, + currency, gift of 50 gold 550 give all techs to eskimos for Astronomy and construction 425 Seafaring from seych. Give all techs to luxes for polytheism, 50 gold gift. 150 gold gift from tibet. 300 Cope's Observatory 250 50 g from jamaicans 150 100 gold from luxes Beads undemanded to luxembourg, 26 gold 50 Philosophy and Republic, switch to Republic Gold undemanded to luxembourg, 22 gold Ad 1 temple Begin we love at size 6, 300 gold from Seych Tibetans demanded 155 gold, gave, got 150 back 100 gold from jamaica 60 oops ended we love because forgot market 80 market 160 colloseum begin we love 200 medicine Feudalism from luxes, gave all techs except medicine, 100 gold Engineering from Seych. Gave them medicine, got 300 gold, gave tibet all techs Except medicine, got 150 gold, gave jamaica all techs except med. Got 50 gold 220 caravan 260 50 gold from luxes, copper undemanded to lux, 169 gold, end we love at 12 300 caravan 340 university, caravan 380 caravan, 200 from seych, 100 from tibet 420 caravan 460 caravan 500 caravan 520 Shake’s 560 university, discovered banking, trade university for navigation to seych, 250 gold 75 from luxes, gave them all techs except theory of gravity, gave tibetans all techs except gravity, got 100 gold, gave jamaica all techs, eskimos declare war on me 600 caravan 620 oops I forgot to sell colosseum and temple. Sold colloseum, 640 caravan, sold temple 660 sanitiation 680 caravan 700 seych. established a trade route with me. How kind 720 caravan 740 caravan 760 caravan, democracy, revolution 780 150 gold from allies 800 Ikes[b/], physics 900 sewer 920 [b]Democracy 940 begin we love 960 trade physics for economics to jamaica, 475 gold from allies 980 bank 1020 harbor, magnetism 1060 stock market 1080 musketeers 1100 metallurgy, caravan 1140 450 from allies, caravan 1180 electricity, caravan, end WLTPD at 23 1200 settlers 1220 monotheism, 200 gold from seych. for electricity 1240 refridgeration, caravan 1260 caravan, gave eskimos all techs for bridge building and alliance 1280 steam engine 1300 ‘nother caravan 1340 railroad 1380 peace with fiji, 100 gold from allies 1400 Industrialization, supermarket, chem. from luxes, 200 gold from allies 1420 steel 1440 Darwin’s, corporation, explosives 1480 refining 1550 automobile 1580 mass production 1590 factory 1610 Electronix 1620 250 gold from allies 1630 Superhighways 1640 conscription 1660 Chivalry 1680 leadership 1710 tactics, 500 gold from allies 1730 machine tools 1750 miniaturization. Oops ive built four freights without logging them. Oh well 1754 computers 1758 offshore platform, flight 1760 mobile war from seychellians, genetics from jamaicans, 450 gold 1762 research lab 1764 radio 1766 freight 1768 Advanced flight 1770 freight 1772 rocketry 1774 freight 1776 space flight 1778 freight 1780 robotix 1784 plastix, Apollo Program 1792 Atomix 1794 Fission from seyches 1796 manufacturing plant 1798 nuclear power, engineers 1802 Fission 1804 nuclear plant 1806 Laser, 1808 structure 1810 Superconducter 1812 structure 1814 Fusion 1816 structure 1820 Recycling, structure 1824 structure 1828 engineers 1832 structure 1836 structure 1838 structure 1844 structure 1848 structure 1854 module 1856 module The seychellions sneak attack! 1858 I die. Lucky me.
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tonic
b.02-15-99
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posted June 05, 2000 03:02
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HiA newbie to occ, this is my 3rd try after occ8 (AC2002), occ9 (AC1868) and I've yet to finish occ10 currently researching automobile at ad1380 - improving all the time it seems but very humbled in present company . I'm now adhering very closely to the Gospel according to St Paul coming to grips with the need to really fine-tune the TLS gears, the diplomacy cash-cow, WLTxDs, rushbuying etc. One question I have concerns the details of pollution management at the transition between the end of the mid-game and the space-race. From logs so far it seems implicit that one just puts up with the risk of polluted squares (cleaning up when neccessary) rather than ensure pollution-freedom through building mass-transits etc as 80+ shields almost guarantees polluted squares every turn. BTW how topical the Fijian scenerio is now - already Ratu Mara is no longer leader - you might have a new leader, by George (with the help of a gun - did I see the proclamation "the Fijian government has been overthrown", "The Fijians have dumped Democracy for Despotism :rolleyes). I have a hostile peace with them (they've just got Leos ) - just as well they seem to have their hands full with barbarian invasion (May Pen is in barbarian hands) and they're some distance away. Lucky to have the other 3 nations sharing the Euro-Asian landmass as my enthusiastic allies and cash-cows. It's great to relearn civII via occ. Thanks OCCers (aka Ockers the Aussie lingo for 'hombres' ) Your worshipful convert and addict, tonic |
Smash
b.02-15-99
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posted June 05, 2000 03:44
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Pollution is managed by not building the factory until all improving is finished.2 engineers are used to cleanup for the rest of the game.You can only get 1 pollution per turn and 2 engineers can cleanup immediately |
Oldman
b.02-15-99
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posted June 05, 2000 03:52
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Exactly as Smash says, he just beat me to it!?!??! you'll need to make sure all city squares are at the very least roaded!!! otherwise, you'll never getthe pollution under control!! but they should be covered in roads anyway!! Everybody, I'd like to say sorry to all of you that got your arses whipped by the AI!!!! Just you guys wait for my next scenario, Ha ha ha!!! ha ha ahahahahahha?!!? only joking, but it won't be until occ12, overseas for occ11 ) 
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vik
b.02-15-99
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posted June 05, 2000 08:08
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If you live in England, isn't everything "overseas" ? |
Oldman
b.02-15-99
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posted June 05, 2000 08:36
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yeah everything is overseas pretty much!!! only going to Gran Canaria for a fortnight with the other half!!! plenty of time sitting on beaches thinking up really crafty scenario ideas!!!?!?!?!  |
Paul
b.02-15-99
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posted June 05, 2000 14:52
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Wow, 4 people got killed already. That's more than in any of the other fortnight games. I guess that's because the AI civs are closer than usual. I updated the table. |
tonic
b.02-15-99
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posted June 05, 2000 18:39
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Smash & Oldman: Thanks, that puts one important context to Paul's prescription for 2 eng's. The implication tho is that to cope with the costly degradation to 79- (even for 1 turn) one needs an adequate reserve in the coffers or of caravans/disbandable units. Any consensus so far on the minimum, say to complement Paul's recommended 9+ caravans?Sorry to show my rust, but can you direct me to a convenient table (or if it's not too demeaning, repeat the figures here) for the number of turns the engineer takes to transform grassland to hills (and other major changes of terrain) required during this transition period to optimise my timing. Oldman: Well chosen scenario, contrasting as it does with Vik's previous huge parallel land masses (which paid dividends from extra sea-based exploration). AI diplomacy being one of my weak-points, the close living with neighbours has taught valuable lessons in the nuances of AI behavior. BTW the pleasantly surprising Eskimo acquired knowledge provided one lesson - it sometimes pays to be nice to a recalcitrant neighbour. Looking forward to OCC11 - meantime back to the retrospective comparison games for more hands-on practice. tonic |
Paul
b.02-15-99
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posted June 05, 2000 23:24
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Tonic, if your engineers clean up the pollution immediately your production will not go below 80. The game processes your production before it creates any pollution, so if you clean it up in the same turn it pops up you will never lose any production. |
Bohlen
b.02-15-99
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posted June 06, 2000 13:13
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4 people got knocked off? I don't feel so bad now. |
SilverDragon
b.02-15-99
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posted June 07, 2000 15:11
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Stop rubbing it in.  |
Bohlen
b.02-15-99
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posted June 08, 2000 15:16
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Hey, I'm one of the four that got killed. I must be punishing myself by bringing it up. I haven't cived in any form in about 4 days, which is a record. What is wrong with me! I must be recovering from this OCC disaster! |
SilverDragon
b.02-15-99
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posted June 08, 2000 17:10
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quote:
 Originally posted by Bohlen on 06-08-2000 03:16 PM Hey, I'm one of the four that got killed.
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Haha loser  quote:
 I die. Lucky me.
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OK, so I'm a hippocrite. |
Scouse Gits
b.02-15-99
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posted June 28, 2000 07:22
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Great game Oldman really enjoyed every nail biting moment .....Gibralta OCC - v2.42 - deity << Personal Best!! 1655 Landing >> Monarchy -3050 Republic -1050 Democracy AD60 Colossus -2250 Copernicus -525 Shakespeare -275 Newton 120 Darwin 440 Apollo 1340 Trade#1 -1750 Trade#2 -1550 Trade#3 -1250 Size 12 -775 Size 21 -25 --------------------- Comments: Lucky start with lots of four legged units allowed no supported units for much of history - CoL from a hut gave me the magic boost into a personal record - Chose to forest one of the plains squares - with hindsight it would probably have been better to hill one of the rivers - but did I have time? --------------------- 3950 Liverpool Rock founded on best guess site 3850 hut Non-Archer 3800 contact Luxembourgers - gift Ceremonial Burial for alliance 3650 hut Non-Chariot 3600 hut - supprted Horseman, Non-Chariot 3550 hut Non-Archer 3500 hut Non-Horseman - I've been lucky so far...; contact Tibetans - gift Bronze for alliance 3450 contact Seychellians - gift Bronze for alliance 3400 hut 50g 3300 hut Code of Laws! 3100 Monarchy; Revolution; hut Non-Horse Tibettans: Map Making, Horseback Riding, Pottery + Maps Seychellians: Warrior Code + Maps Luxembourgers: Currency + Maps 3050 MONARCHY established 2900 Tibettans: 25g 2800 Gold mine completed; Seychellians: 25g 2750 contact Fijians - peace + maps; Maps all round 2700 Liverpool Rock now size 3 can maintain celebration @ 40% luxuries Fijians: Writing + alliance Seychellians: 25g 2600 Tibettans: 50g 2450 Maps all round 2400 hut 50g; Luxembourg: 25g 2300 hut Non-Legion; Fiji & Lxembourg: 25g each 2250 COLOSSUS - can reduce luxuries to 30%; Maps all round 2200 Fiji: 25g; Luxembourg: Iron Working 2100 TRADE; Fiji: 25g; Seychelles: 50g 2000 hut Non-Chariot; Seychelles: 25g 1900 Fiji: 50g; Seychelles: 25g 1750 DYE to LUXEMBOURG: 64g 1700 Literacy; Tibet: 50g; Luxembourg: 25g 1600 Tibet & Luxembourg: 25g each 1550 COPPER to LUXEMBOURG: 32g - luxuries reduced to 20% 1500 Fiji: 50g; Luxembourg: 25g 1400 100g + Masonry from allies 1300 25g 1250 BEADS to PASSARGADAE: 84g 1200 The Republic; Revolution; hut Seafaring; 25g from allies 1100 Temple; contact Eskimo peace for 100g ouch!! 125g from other allies 1050 REPUBLIC established; CONSTRUCTION, The Wheel, Mysticism, Mathematics 1000 WLCD starts @ 3 0925 Hides to Nikolski: 96g 0900 Colosseum 0850 Aqueduct (size 9) 0800 Philosophy -> Astronomy 0775 Harbour; WLCD stops @ 12 0750 allies: 275g + Bridge Building 0675 Gold to Umnak Island: 432g 0650 allies: 100g 0550 allies: 100g 0525 COPERNICUS' OBSERVATORY 0450 allies: 225g 0325 allies: 400g 0300 SANITATION 0275 SHAKESPEARE'S THEATRE; sell Colosseum 0250 WLCD starts @ 12; allies: 400g 0225 Sewage System 0200 Gift of 200g from Luxembourg (unsolicited) 0175 University built 0150 allies: 300g 0075 Invention 0025 WLCD stops @ 21; allies: 25g ---- AD01 Democracy; Revolution 0020 Bank 0060 DEMOCRACY established (at last!!); allies: 250g 0100 Theory of Gravity 0120 ISAAC NEWTON'S COLLEGE; allies: 325g + Feudalism 0140 Salt to Veii; 412g; contact Jamaicans: peace + Polytheism (oh goody) 0160 Gunpowder; 100g gift from Seychelles (unsolicited); Beads to Veii: 206g 0180 Magnetism; allies: 250g 0220 Metalurgy; Chemistry from Luxembourg 0260 Electricity; allies: 150g 0300 REFRIGERATION - Receptive Ally refused to share maps! 0340 Supermarket; Explosives; allies: 375g 0380 Steam Engine 0420 Railroad; allies: 475g 0440 DARWIN'S VOYAGE -> Economics, Industrialisation; WLPD starts @ 19 0500 WLPD stops @ 22 (food deficit) 0520 Salt to Veii: 288g; Beads to Veii: 144g; allies: 150g 0580 Combustion 0600 allies: 250g 0640 Steel 0700 AUTOMOBILE; allies: 375g 0720 Superhighways 0740 Conscription 0760 complete RR to Luxembourg; Oil & Beads to Luxembourg: 146g each (but trade route bonus now 3 * 30 per turn) 0780 Mass Production; Seychelles donate 200g 0820 Electronics; Gold to Suza: 362g 0840 allies: 50g + Chivalry 0880 Leadership 0920 Tactics; allies: 300g 0960 Machine Tools 1000 Miniaturisation 1020 Barbarian invasion - Southern choke exterminated - fear in city! 1040 Computers 1060 Research Laboratory 1080 Mobile Warfare; Gold to Suza: 372g 1120 Robotics 1160 Flight 1200 Radio; Manufacturing Plant 1240 Advanced Flight 1280 Rocketry 1320 Space Flight 1340 APOLLO PROGRAMME 1360 Structural#1; Plastics 1400 Component#2; Atomic Theory 1440 Sturctural#3; Nuclear Fission 1480 Sturctural#5; Nuclear Power 1510 Structural#7; The Laser 1520 Diplo foils Seychelleon Espionage! 1540 Structural#10; Superconductor 1560 Module#2; Fusion Power 1600 13:1,1:1,1,1; Communism 1620 15:1,1:1,1,1 - LAUNCH 1656 expected 1622 Guerilla Warfare 1627 Sneak attack by Luxembourg - bounces off vet Armour & vet Mech Inf 1640 Luxembourg destroyed by repeated Water Poisonings and Stealth Fighter raids 1644 Susa goes the same way 1655 Landing AC **Green Ink** Well done Tom, I simply could not match your late research rate **/Green Ink ** 
____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited June 28, 2000).] |
SCG
b.02-15-99
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posted August 18, 2000 09:24
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oops!! My mind wasn't with me this game. I got off to a slow start, partly because the Seychillion destroyed the Luxembourgers very early and were agressive towards me initially, partly because I got 1 total unit from the huts, and that contributed to the fact that I just couldn't find anything. throw in that I twice narrowly avoided disorder early on for lack of units in the city and then forgetting to grow once size 4 and happiness under control. Finally, I was happily trading with the eskimos but forgot to make contact with them so when they arrived at my doorsteps, they walked right into my city the one turn i had sent my horsie out barb leader chasing, game over... I reloaded that one turn and played out the string for a mediocre (for this game anyway) 1833 landing, albeit a PR for me, even if it doesn't count. I'm still not getting the end game techs in the right order. My first OCC game i discovered fusion power 25 turns after space flight, and since then have had 1 at 27, and most closer to 10-15. Thats plenty of room for improvement there.diety, 2.42 AC: died -175 BC (1833) monarchy: -3050 republic: -425 democracy: -- (460) colossus: -1750 copes: --- (60) shakes: --- (320) ikes: --- (760) darwins: --- (1280) apollo: --- (1770) trade: -425, -425, -400 size 12: --- (-100) size 21: --- (540) -4000 hmm, gold and whale, non shielded grassland in one choice, ocean in the other - looking for the other specials -3950 rivered forest, think i may drop anchor now and hope later, New London founded -3900 looks good, found a whale, can't see the other space -3550 hut, code of laws, darn had almost finished researching that, warrior -3500 o right, don't lose beakers like in Civ I (kewl, code of laws ) -3250 hut, NON horseman, someone's nearby (stunting growth for monarchy rush) -3150 hut, barb horseman (aw, no vet for victory, and he's in the red) -3100 just my luck, Luxembourg killed by Seychellion, any restarts? -3050 Monarchy, revolt, Monarchy founded, stunting colossus for size 3 -2850 oops, forgot everyone is out exploring, holding on the verge of 3 -2700 grumble, Sey's land on my forest, growing next turn -2500 looks like i found luxembourg, lots of roads, no one home -2400 Writing -1800 Currency, hey - this looks like a _very_ small actual world map, yep, that was luxembourg's ruins -1750 Colossus -1700 size 4, WLTKD -1550 heh, found Sey city on madagaskar by ending turn on its coal  -1400 Trade, Sey (Masonry, Mapmaking, Iron Working, Alliance) -975 Literacy, think I'm building a trireme next, i can't find anyone on my continent -775 Construction -750 Sey (Mystisism) -700 hut, mathmatics -650 hey, a road and irrigation! -625 peace (tibet) -500 Republic, revolt -475 REPUBLIC founded peace, alliance with fiji (100 gp) -425 hides, beads (undemanded) to Umnak Island - got the caravans backwards... hides and beads to the one demanding gold, gold to the one demanding beads -400 Philosophy, Astronomy, gold (undemanded) to Gyantse -375 temple -325 marketplace, (wheel, horseback riding, pottery, warrior code) fiji, 200 gp (sey), cancel WL (7) -275 aquaduct -225 colosseum, WL -200 fend off barb attack, chase barb leader with lone city unit (FATAL ERROR) -175 Eskimos land and walk into undefended New London (um, reload?) --------------------------------------------- never did work through this one properly, even discovered I only had a 70 production post robotics, and scrambled to get it up (overcompensated to avoid famine to 87, and lost 2 planned citizens in the process). Had more diplomacy problems than usual too. I couldn't get AI above enthusiastic, even when the emissary was listed at worshipful, and they quickly fell to uncooperative within a few turns so never could ask for many gifts. I even had a worshipful emmisary dissolve the alliance because i asked for a gift... *looks down at his signature* yep, still applies ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Ribannah
b.02-15-99
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posted October 06, 2000 16:11
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OCC #10 Deity MGE := "It's a small world after all, it's a small world after all, it's a small world after all, it's a small, small world!" :=  What is there to say? The key to victory was quick contact with the 3 civs on our continent, so we could ally with all of them, and maintaining a spotless reputation. The start was great as we got both Writing and Code of Laws from the Luxembourgers. A good start can win quite a few turns in OCC . Later on, we could trade with the overseas tribes for a couple of more techs than usual in MGE (no Feudalism though). ================================================================ AC: 1376  Monarchy: -  Republic: -2050 Democracy: -225 Colossus: -1650 Copernicus: -725 Shakespeare: -400 Newton: 80 Darwin: 400 Apollo: 940 Trade routes: -1100, -925, -775 Size 12: -325 Size 21: -100 (size 25 in AD 1) Size 29: 580 Trade: -1650 Construction: -750 Sanitation: -350 Refrigeration: 60 Automobile: 400 Computers: 720 Space Flight: 920 ============================================ -4000 Alphabet, Bronze Working, Ceremonial Burial -3950 Rock of Ages founded by Cassiopeia ... hmmm - world map? -3900 another Whale -3600 N-Chariot(h) ... non-unit, so close? Must be SMALL world map ... -3550 Seychellions, Peace, N-Chariot(h) -3350 N-Archers(h), traded for Mysticism and Map Making(S), Luxembourgers, traded for Writing and Code of Laws, Ally, 50(h) -3250 50(h) -3200 Library -3150 100(h)  -3100 Gold mined ... Road and irrigation ... -3050 Tibetians, Peace, gave Mysticism -> Ally(T), Maps -2900 N-Archers(h) -2800 N-Chariot(h) -2650 Literacy, S3 -2550 50(h) -2400 N-Chariot(h) -2350 S: "We have Seafaring" -2050 The Republic, REPUBLIC, di Warriors, Currency(h), 3 techs->L, 25 , 1 tech-, traded for Seafaring(S), 2 techs->S, Ally(S), Maps -1650 COLOSSUS, Philosophy->Trade, traded for Iron Working(L), 1 tech->L, traded for The Wheel and Horseback Riding(T), 1 tech->T, 50 , traded for Pottery and Warrior Code(S), 1 tech->S, 125  -1550 Temple, We Love , Barb Leader (150) -1500 S4 -1450 Marketplace, S5 -1400 S6 -1350 Salt, S7 -1300 We Love ends  -1250 Trireme, Banking(h), 1 tech->T,S, 50,100,75  -1200 Eskimos, 50->E for Peace , 4 techs->E, Maps, no Ally , won't trade tech  -1150 Harbor -1100 Medicine, Salt to Umnak Island (192) -1050 Bank, L-T at war -1000 Traded for Polytheism(S), 1,10,5 tech->S,T,L, 100,50,50 , 6 techs->E, traded for Astronomy, Mathematics, Masonry  -975 Gold, Jamaicans, 15 techs->J, Maps, Ally -925 Beads, Gold to Umnak Island (d,416) -900 University -875 University -850 S8, 2 Barb Legions -825 Food -800 4 techs->L,T,S, 150,50,150  -775 Food, Beads to Umnak Island (228) -750 Food, Construction -725 COPERNICUS' OBSERVATORY -675 Food -650 Engineering -625 Food -600 2 techs->S, 150  -575 Aquaduct -550 Bridge Building, S9 -525 Theory of Gravity(h) -500 5,4,2,4 techs->J,T,S,L 50,25,150,- , Maps(J,T,L), 50->E, 3 techs->E, traded for Navigation and Physics  -475 Food -450 Economics, Invention(h) -425 Food -400 SHAKESPEARE'S THEATRE, We Love  -375 S10, Fijians, 22 techs->F, Maps, Peace -350 Sanitation, S11, 5 techs->J, 100 , Maps -325 Sewer System, S12 -300 S13, 1 tech->T,S,L 100,150,50 , Maps(S) -275 Stock Exchange, S14, 50(h), Barb Legion -250 S15 -225 Wine, Democracy, DEMOCRACY, S16 -200 S17, 1 tech->S, 100  -175 Food, S18 -150 Gunpowder, S19, 3 techs->F -125 Food, S20, 6 techs->L, 1 tech->T, 100  -100 S21, 1 tech->S, 50  -75 Food, Metallurgy, S22, 1 tech->S, 50  -50 S23 -25 Food, S24 1 Magnetism, S25, 1 tech->L,T, 50,50 , 50->E , 7 techs->E (PYRAMIDS - Jamaicans) 20 Food, We Love ends  40 Electricity, Wine to Suva (d,676) 60 Food, Refrigeration, traded for Monarchy(J), 5 techs->J, N-Elephant(h) 80 ISAAC NEWTON'S COLLEGE 100 Chemistry, 10,5,5 techs->T,L,S 50,50,- , 6 techs->F, Maps(T,L,F,S) 120 Supermarket 140 Explosives 160 Diplomat, 1 tech->L, 100  180 Steam Engine, 6 techs->E (GREAT LIBRARY - Jamaicans ) 200 Bribed L->N Settlers (696) 220 Railroad, 4 techs->J, Maps 240 Food 260 Industrialization, 1,4,3 techs->T,S,L, 50,25,- , Maps(S,L) 280 Factory 300 The Corporation 320 Food 340 Refining, 3 techs->E, traded for Monotheism(E), 1,6,1 techs->S,T,L 50,-,75 , Maps(T) 360 Oil 380 Steel, disband N-Archers, 1 tech->L, 50  400 DARWIN'S VOYAGE -> Combustion,Automobile, di N-Archers 420 Superhighways, Mass Production, 1 tech->L,S, 50,50  460 Mass Transit, Electronics, di N-Chariot, 1 tech->L,T,S, 25,25,50  480 Power Plant, 1 tech->L, 50  500 Feudalism, We Love , Oil to Suva (597) 520 Food, Chivalry, S26, 50->F, 13 techs->F, traded for Conscription, Maps, 12 techs->J, Maps, gift? -> J end alliance  50->E, 8 techs->E, Maps, no Ally ;(, 1 tech->S,T, 50,25 , di Trireme 540 Food, S27, br L->N Engineers(648) 560 Leadership, S28 580 Food, S29, sold Sewer System 600 Tactics, We Love ends , sold Aquaduct (LEONARDO'S WORKSHOP - Seychellions ) 620 Food, br L->N Engineers (680), sold Temple 640 Machine Tools 660 Food 680 Miniaturization 700 Offshore Platform, 5 techs->L, 50  720 Food, Computers, di N-Chariot 740 Research Lab, Grassland/r into Hills/r, mined -> Hunger=4 760 Flight 800 Radio 840 Advanced Flight, Plains/r into Grassland/r -> Hunger=3 880 Rocketry, br Barb->N Dragoons (102), 2 Barb Dragoons 920 Space Flight 940 APOLLO PROGRAM, Grassland/r into Hills/r, di N-Dragoons 960 S01, Plastics, Hills/r mined -> 65 shields, Hunger=6 1 tech->L, 100 , di N-Chariot 980 S02, di N-Chariot 1000 S03, Atomic Theory, Barbs take Mandeville 1020 C01 1040 C02, Nuclear Fission 1060 S04 1080 S05, Nuclear Power 1100 S06, di N-Settlers 1120 S07, The Laser, di N-Settlers (WOMEN'S SUFFRAGE - Seychellions) 1140 S08, di Diplomat 1160 S09, Superconductor, di N-Elephant 1180 S10 1200 S11, Fusion Power 1220 S12, traded for Communism(L), 1 tech->L 1240 S13 1260 S14, 50->J, traded for Genetic Engineering(J) 1280 S15 1300 M01 1320 M02, sold Power Plant 1340 M03, LAUNCH the GSS CASSIOPEIA 15-1-1-1-1-1 1342 Nuclear Plant, Mobile Warfare 1343 Barracks 1344 Alpine Troops, Robotics 1346 Manufacturing Plant, Guerilla Warfare 1347 City Walls 1348 Espionage 1349 SDI Defence 1350 Stealth 1351 Airport 1352 Stealth Fighter, Labor Union, di Alpine Troops 1353 SAM Missile Battery, S28 1354 Armor, Recycling, S27 1355 Spy, S26, S break alliance over Rocketry 1357 Environmentalism 1359 Solar Plant, sold Nuclear Plant 1360 Theology (MAGELLAN'S EXPEDITION - Seychellions) 1362 HANGING GARDENS 1363 Amphibious Warfare 1365 THE LIGHTHOUSE 1366 Combined Arms, S Sneak Attack, S Cavalry almost kills vet Armor in fort, Allies come to the aid 1367 S Explorer 1368 MARCO POLO'S EMBASSY 1369 Fundamentalism 1370 S Destroyer 1372 Future Tech 1 1373 ADAM SMITH'S TRADING CO., Peace(S), Space Flight->L, 75 , 1 tech->T, 100  1374 1 tech->L,T, 75,100  1375 Future Tech 2 1376 The "GSS CASSIOPEIA" lands on ALPHA CENTAURIScore: 356 (46%) ------------------ If you have no feet, don't walk on fire |
Scouse Gits
b.02-15-99
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posted October 06, 2000 17:00
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Stop these sanguinary goblins!!!Well done Rib - you are showing us how to do it.  __________________ The SGs in concert - and green with envy | |