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Topic:   OCC Fortnight 10 - Discussion and Logs Format for Better Printing
SCG


b.02-15-99
posted October 06, 2000 19:37   Click Here to See the Profile for SCGClick Here to Email SCG Visit SCG's Homepage!
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Congratulations! Amazing how much difference just a few turns makes early in the Second Millinium AD. I was comparing Ribannah's game to the OCC#9 best. SG's 1516 was only 7 turns behind, and yet 1 1/2 centuries late

Also, there was quite an interesting tech path here, building the university before Cope's and building both before an aquaduct. Heck, she built a harbor and a bank before building the university, and skipped the colosseum altogether, as well as monarchy, although with the techs he got from the AI, so would have I. She practically turned the quick reference table upside down. Its pretty amazing some the techs she got from the AI too - she got to skip a lot of key techs like Astronomy and Physics, and with her internal structures already built by the time she built Shakes, she seems to have been able to make up for starting the main pop explosion later than usual. Getting Automobile with Darwin's must have been nice

One other point of interest is I only see 3 total commodity caravans sent out - was that by design, or was it by necessity? with Umnak Island periodically demanding gold, I found the extra caravans gave me several 1-turn discoveries throughout my post-death continuation, which was a rather nice boost to an otherwise mistake-prone OCC attempt

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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
[This message has been edited by SCG (edited October 09, 2000).]

Ribannah


b.02-15-99
posted October 07, 2000 16:13   Click Here to See the Profile for RibannahClick Here to Email Ribannah Visit Ribannah's Homepage!
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quote:

Originally posted by SCG on 10-06-2000 07:37 PM
Getting Automobile with Darwin's must have been nice


Well, that's what this girl usually does by design, and not too hard to accomplish. It's the most efficient way to use Darwin's Voyage.

quote:

One other point of interest is I only see 3 total commodity caravans sent out - was that by design, or was it by necessity?

In MGE it takes much longer before you get another chance to build a commodity caravan - except when you can exploit the Hides bug, of course. IIRC the Eskimos did indeed demand Gold, but we never supplied it.

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If you have no feet, don't walk on fire

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