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Topic:   hut knowledge Format for Better Printing
rah


b.02-15-99
posted September 25, 2000 08:37   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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1. Invention has always done it for me also.

2. When we were playing the non-city challange, I opened about 50 huts prior to capturing my first city and got all techs or mercenaries. (NO, cities, non-settlers, barbs) I tried the non-city challange quite a few times before I found a setup that gave you a chance at victory. (being on the same continent as an ai that builds a city on the coast). Every time the same thing happened with the huts prior. So I figured I opened over 300 huts and there were no exceptions.

RAH

The Mad Viking


b.02-15-99
posted September 25, 2000 08:42   Click Here to See the Profile for The Mad VikingClick Here to Email The Mad Viking Visit The Mad Viking's Homepage!
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quote:

barbs from huts in Arctic/Antarctic always freeze to death.

That explains it! I couldn't figure out why they disappeared. No Eskimo Barbs!


Julius Brenzaida


b.02-15-99
posted September 25, 2000 14:59   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by rah on 09-25-2000 08:37 AM
1. Invention has always done it for me also.

RAH


Well,
Maybe your right. But I am pretty sure that I have never gotten any new tech from a hut after I owned 24 techs. I play civ II multiplayer. And I never noticed that Invention screwed anything for me.
But I don't mean to be definitive on the subject.

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Ming


b.02-15-99
posted September 25, 2000 15:21   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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As an exercise, I played a game in MP mode as the only human player. My sole purpose was to cheat my brains out and ALWAYS take a science from a hut after I had gotten some non horses and chariots. I kept resetting on every hut until I got what I wanted.

Invention was the key factor... not number of sciences.
I was able to get EVERY SCIENCE up until that point in the science tree. I played around a little bit too.
Once it was down to only a few available sciences, I would take invention, and see if I could get another science after that... I couldn't, even after HUNDREDS OF RESETS!

Now, I'm sure people will come in and say they remember getting corporation or some other science from a hut past invention on the tech tree... but I would say that it is just a bug, and a weird event that is not supposed to happen.

Please, go out and duplicate my test. I look forward to putting this subject to rest once and for all.

Scouse Gits


b.02-15-99
posted September 25, 2000 18:36   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Ming ... agreed! However,if an AI civ has invention, and you don't, the human player can continue to get scrolls of wisdom from huts.
----------
SG (2)
rah


b.02-15-99
posted September 26, 2000 08:49   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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I did the same test as ming before MP came out, a while back. Actually in response to a thread of the same topic. I kept resetting if I got invention and was able to get every other tech prior in the tech tree(somewhere in the mid to high 30s count if I remember correctly). Once I had to take invention and did, I tried resetting over a hundred times on the next hut and needless to say never saw another tech.

Maybe SG's comment helps explain how someone remembers getting a tech that should have not been possible.
That is what we should test for grins. hmmmnnnnnn.

RAH

Kull


b.02-15-99
posted September 29, 2000 11:58   Click Here to See the Profile for KullClick Here to Email Kull Visit Kull's Homepage!
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My "Seeds of Greatness" scenario features seven civs in the Ancient Near East, most of whom begin with one city and no usable techs. The Persians have a "no,no" tech called "Persian Culture" (Invention), which is used solely to generate "Persian-looking" people in the city window. The unintended side-effect (which I now refer to as a "Feature" - thank you, Bill Gates) is that the Persians can NEVER get techs from Goody Huts. All the other civs routinely gain techs in this manner, so it's also clear that Invention only hamstrings the owning civ.

I playtested them all for months, so there's no question whatsoever that Invention is determinative.

DrFell


b.02-15-99
posted September 29, 2000 18:49   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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Did some testing in cheat mode on tot, giving all techs to all civs, revealing the whole map and opening every hut 1 by 1. I found that the all the advanced tribes i got were only size 1 cities with no improvements... maybe advanced tribe size is related to the number of turns?
[This message has been edited by DrFell (edited September 30, 2000).]
Scouse Gits


b.02-15-99
posted October 02, 2000 08:41   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Doesn't this raise an interesting prospect? If an AI civ is encouraged to gain Invention and one of its derivatives (Demo, Gunpowder, SteamEngine) a human player could trade or steal the derivative and then ?perhaps? gain subsequent techs from huts!!!
Am I missing something here??

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____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

rah


b.02-15-99
posted October 02, 2000 09:32   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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Yes DrFell, the bigger cities don't occur till well after AD. And when it does occur it's random. I tested resetting a few huts after it was late enough for this to happen, and sometimes I'd get a one size city, and other times I'd get a 4 sized city with 2 or three improvements. Even got an aquaduct in one.

RAH

Mercantile


b.02-15-99
posted October 02, 2000 14:27   Click Here to See the Profile for MercantileClick Here to Email Mercantile Visit Mercantile's Homepage!
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Rah, so it is random then. I have received large and small new cities. i prefer the larger ones because if they are placed properly, you can spit out settlers to quickly colonize the area. If it is attached with improvements i don't wish to pay for, ie aquaduct at size three, i just sell it and it pays for a rush buy on the settler. Often i will sell an improvement and then churn out a settler that turn or the next one.

DrFell


b.02-15-99
posted October 02, 2000 17:03   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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My first Quadruple Post!
[This message has been edited by DrFell (edited October 02, 2000).]
DrFell


b.02-15-99
posted October 02, 2000 17:04   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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See above
[This message has been edited by DrFell (edited October 02, 2000).]
DrFell


b.02-15-99
posted October 02, 2000 17:05   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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Yep ... See Above
[This message has been edited by DrFell (edited October 02, 2000).]
DrFell


b.02-15-99
posted October 02, 2000 17:06   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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You guessed... see above Quintuple post! do i hold the record?
[This message has been edited by DrFell (edited October 02, 2000).]
DrFell


b.02-15-99
posted October 02, 2000 17:07   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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I dont think its completely random... during my turn 2 test of advanced tribes i got about 6... ALL were size 1 with no improvements. But i agree that later on, they seem to be of random size and with random improvements.
Another question: has anyone ever got an advanced tribe without enough food to support its population? Or one with unhappy people, i.e. civil disorder?
Mercantile


b.02-15-99
posted October 02, 2000 17:15   Click Here to See the Profile for MercantileClick Here to Email Mercantile Visit Mercantile's Homepage!
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i have never had not enough food, but i have had a city in disorder, especially if i don't leave a troop in there for martial law. I agree only later in the game do i get big cities. There must be a year that triggers these sorts of things. I notice it and just keep on civin. I rarely take the time to record when these strange anomolies occur. I am too lazy
SCG


b.02-15-99
posted October 03, 2000 08:15   Click Here to See the Profile for SCGClick Here to Email SCG Visit SCG's Homepage!
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I'm not sure if it is a year or a particular tech that triggers larger advanced tribes, but I've gotten size 4 cities that were in food deficit with 4 improvements, as well as size 1 cities that brought in 6 extra food and no improvements, as well as size 2-4 cities without temples (so in disorder) and everything in between. I've never gotten an aquaduct, but then by the time I am finding large advanced tribes, I'm pretty dominant city and tech-wise (almost by definition since if there are huts left late, the AI hasn't been too effective using their half of the world)

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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.

Blaupanzer


b.02-15-99
posted October 12, 2000 13:52   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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Odds on disorder related to your Government form versus size of empty city. Have gotten them up to size 4 with improvements up to aquaducts. Have gotten settlers from plains and grassland, found an advanced tribe in the woods in my last game, got techs higher than invention BEFORE I applied the 2.42 patch.
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