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Topic:   OCC Fortnight #7 Format for Better Printing
crowatbitemedotcom


b.02-15-99
posted April 18, 2000 11:08   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Shouldn't it be about time for another OCC game? I'd volunteer to do one except I have MPG...
DaveV


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posted April 18, 2000 11:34   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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I have a scenario I'd be happy to donate - it might not be winnable as OCC, though. You start on the north pole, with all the AIs to the south, well out of trireme range. Handicaps are:

1) Fewer city squares than usual, because you're on the edge of the map. Three of the squares you can use are worthless glacier; the rest are ocean. Only three specials (two whales and one oil).

2) No early AI contact; no trading. You might have to build the Lighthouse or Marco Polo.

3) The AIs all start with four NONE settlers, to give them a head start.

I set this up to force myself to play a perfectionist game. I gave up at AD 1500 or so after getting completely bored with shipping caravans between my (12) cities.

crowatbitemedotcom


b.02-15-99
posted April 18, 2000 12:11   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Well Dave that sure sounds tough for OCC.

Why don't we let Paul try it and see how he does?

Taian


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posted April 18, 2000 21:04   Click Here to See the Profile for TaianClick Here to Email Taian Visit Taian's Homepage!
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I kind of have one that might work. I have to admit though that I haven't played OCC much at all so I don't know how well this one would turn out. Anyone willing to test it and give me some feedback? It was done in MPG version...not sure if that makes a difference.
Scouse Gits


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posted April 19, 2000 04:20   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Thanks Talon, but I believe that although you can play a 2.42 game in MPG the converse is untrue and several of the OCCers seem to only have 2.42 ...

DaveV - I'll try anything once - I have oodles of experience at getting creamed by this game so bring on your arctic start and lets all make fools of ouselves ...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Scouse Gits


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posted April 19, 2000 04:24   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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p.s. Hey DaveV - what you doin' here?
Don't tell me we are going to convert you into trying a game of OCC!
It would be good to see you - do please join in!
Earthling7


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posted April 19, 2000 04:34   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Visit Earthling7's Homepage!
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Excuse my humble interference, but what is OCC?

I have played Civ2 for longer than I care to count, but I have no idea what OCC is... sad, isn't it?

------------------
Greetings,
Earthling7
ICQ: 929768

Paul


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posted April 19, 2000 04:38   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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OCC = One City Challenge.

Anyway, a polar start does sound like a nice challenge. I don't expect 18th century AC landings on this one.

Please mail it to the address in my profile.

Scouse Gits


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posted April 19, 2000 05:23   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Hi Earthling,

Paul is being modest, he's probably the greatest exponent of OCC that we have here at Apolyton. If you would like to get a feel for this variation read Paul's indispensible manual at http://home.planet.nl/~belt0018/occ.htm and try one of the comparison games - they give you a good starting position. Once you are hooked - it is VERY addictive - come join us here - you will be most welcome
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
[This message has been edited by Scouse Gits (edited April 19, 2000).]

Earthling7


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posted April 19, 2000 05:30   Click Here to See the Profile for Earthling7Click Here to Email Earthling7 Visit Earthling7's Homepage!
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Sheesh! I'll go along with the latter C

I'll try this in solidarity first and let you know

------------------
Greetings,
Earthling7
ICQ: 929768

Oldman


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posted April 19, 2000 08:49   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Do you guys mind if join in? I left a message on one of the other boards, luckily scouse gits pointed me over here - Cheers!!!

How does the whole setup work? do you guys have a map ready yet? I'll read up on the rules after work today!

Tom DeMille


b.02-15-99
posted April 19, 2000 09:14   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Everyone is welcome to join in on the fun . When the game is ready, Paul will post a message with a link for downloading.

Check out Paul's strategy guide before/while/after you play. The link was provided by SG1 a couple of posts ago.

Oldman


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posted April 19, 2000 10:33   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Cheers Tom, I've just printed out the strategy guide so i'll read it tonight!!! It looks pretty straight forward?!?!

So how do you guys do against the computer normally? - sorry you'll all have gone through this before i know!! but i'm just doing the getting to know you shit

crowatbitemedotcom


b.02-15-99
posted April 19, 2000 10:50   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Hi Oldman. I think you'll like OCC. I was getting bored with Civ until I discovered it, now I'm enjoying the game again. If you want to see how people did in the OCC#6 you can look at the thread or look at Paul's table for a condensed version. Usually the MPG guys don't do as well as the 2.42 guys since the AI doesn't cough up cash or techs as readily in MPG...
Paul


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posted April 19, 2000 10:54   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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http://members.home.nl/paulvdb/Polar.zip

Play as the Chinese. There are no huts.
[This message has been edited by Paul (edited May 06, 2000).]

Tom DeMille


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posted April 19, 2000 14:15   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Ok, this seems like a real challenge. Its 600AD and I've just built Marco Polo. Boy are the AIs ahead of me tech wise. I've just researched Republic. I expect a 21st century landing at best on this one.
Dusty


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posted April 19, 2000 22:09   Click Here to See the Profile for DustyClick Here to Email Dusty Visit Dusty's Homepage!
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I'll say this is tough. I'm playing it on MGE and it's 1730. The romans are ahead of me on tech, and they won't trade. Worst of all, they've built Shakespear's theater.

But I suppose that's what I get for giving them medicine in a vain hope of getting some techs from them.

I'm not even sure if I'll bother to finish this one.

(edited for format)
[This message has been edited by Dusty (edited April 19, 2000).]

Oldman


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posted April 20, 2000 05:02   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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This is a toughy ain't it?!?! we are supposed to be playing on Deity aren't we - just in case i am and you're not!??!?

I think i'm doing ok, i'm behind the zulus, romans, spanish and english on tech - doh!!! But i'm looking for a sprint finish!!!!!

When do you guys want my log and everything? cause i'm in scotland over the easter weekend!! and about that log, what do you need in it? i've recorded practically everything, but it's pissing me off writing every little 50 gold present - bloody cheap skate zulu's

[This message has been edited by Oldman (edited April 20, 2000).]

Scouse Gits


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posted April 20, 2000 05:51   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Just about to download and start making a fool of myself - will be away for the next week and am unsure as to how much (if any) civ + internet access I will get so maybe won't see you guys until after the May Bank Hols - if so good civin'

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Oldman


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posted April 20, 2000 06:21   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Hey Scouse git,

Have a good easter, thanks for pointing this board out to me!!

If you go anywhere near Glasgow this weekend maybe i'll bump into you!??! I'll be asking everyone with a liverpool accent if they're a scouse git - bad idea maybe!?!?!?
[This message has been edited by Oldman (edited April 20, 2000).]

Scouse Gits


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posted April 20, 2000 09:00   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Gordon Bennett!! This is tough - I have taken an entirely different tech approach in the hope of circumventing the obvious problems. Result - its 700 AD and I haven't got Astronomy yet!
This could be one of my more spectacular failures!
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

p.s. Oh Yes Indeedy - we're at Deity. But you don't have to - the idea is to have fun (albeit this scenario is beginning to look too much like Masochism!)
[This message has been edited by Scouse Gits (edited April 20, 2000).]

Oldman


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posted April 20, 2000 09:28   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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****ing Gordon Bennett !"> (**** it bleeped out my swear word - cool!!)

Yeah, i know what you mean. crummy location, good opponents!??! just think of me, my 1st OCC game and i get this?!?!

I'm in 1945 - and i ain't NO WHERE near alpha centuri!?!??! But i've got a wad of cash you could beat whales to death with!! Tom said it right earlier, that this will be a 21st C launch!!!!

Scouse git - how do you do your log? how much do you include? that's the part of the game that takes the longest?!?
[This message has been edited by Oldman (edited April 20, 2000).]

crowatbitemedotcom


b.02-15-99
posted April 20, 2000 09:32   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Dang guys, sounds rough! I haven't started yet so I'm not sure of my strategy yet. I do know I won't be giving away Medicine! I also think if I do build an extra wonder, it won't be Marco but the Lighthouse to get those caravans delivered. The AI usually isn't too cooperative with me so Marco's would be a waste of time IMO. Any other thoughts? I plan on starting this weekend.
Oldman


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posted April 20, 2000 09:57   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Yeah, look after medicine!!!!! i never bother with it in normal play when i've got 20 cities, so i'd forgotten all about it until i medicine from an exchange!!! but i messed up and didn't start the observatory early enough, so the spanish got it and i had to settle with marco polo!!
crowatbitemedotcom


b.02-15-99
posted April 20, 2000 10:08   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Hope this doesn't turn you off to OCC Oldman. Usually we have 4 specials, and usually at least one of them is a trade special. Are you using MGE or 2.42? On this one if you're using MGE I'd guess an AC time of late 20th century would be pretty good, going by what I've seen here. Oh wait, you say you're getting gifts from the Zulus. If you ARE playing MGE, please let the rest of us in on your secret! My typical tribute in the OCC is about 500-750 g in the course of the game; most of it comes pretty early. The 2.42 people seem to get 2000 - 2500g in tribute. Lucky sunsabiches!
[This message has been edited by crowatbitemedotcom (edited April 20, 2000).]
Oldman


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posted April 20, 2000 10:25   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Yeah, i'm playing 2.4 or something like that. i think i added a patch last year to make it 2.7 maybe?!?! i'll check!! but it's the old fashioned civ2!!!! Yeah, i reckon i must be close to 2k in gifts, plus a stack of tech's. Plus i shared world maps!!!!!
That NEVER happens to me normally?!!?

No, this hasn't turned me off OCC!!! i'm really enjoying it!! it gives me a target more than your standard game does!!! and it's quicker moving too!!!

Tom DeMille


b.02-15-99
posted April 20, 2000 11:14   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Oldman, regarding logs:

-list all your advances (and the civ you got it from if you traded for it).

-list all your improvements

-list milestones like starting WLTPDs and when you reach size 12 and 21 (not that you will get to size 21 in this particular game). Also list your first 3 trade routes.

-I generally list all the tribute I receive, but it does becoming tiring. So consider it optional.

-One major purpose for the logs is for newcomers to learn, so take a look at some of the previous OCC challenge games.

After finishing this chanllenge game, why not go back and try previous ones. There's no time limit on finishing them, so go for it.

Oldman


b.02-15-99
posted April 20, 2000 11:20   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Cheers Tom, That's pretty much what i've been doing! I wouldn't mind if the zulu's were giving me more than 50 gold at a time as a gift, but 50!?!?!??! tight sods!!

I'll have to give some of the other ones a go sometime!! see how i fare against you fellas?!??!

I'm going to have to finish my game on monday - in scotland all weekend!! later...

Paul


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posted April 20, 2000 18:23   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Very interesting game. After all those 18th/early 19th century landings it took some getting used to a 1914 landing. But then again I realise that a year ago this woould have been considered a great score even on a good map. Anyway, here comes my log, so if you haven't played the game yet avert your eyes.
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Are you still reading? I said avert your eyes.
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3950 BC Beijing
3750 BC Warrior
3550 BC Warrior
3450 BC Bronze Working
3350 BC Warrior
3000 BC Alphabet
2450 BC Code of Laws
1950 BC Ceremonial Burial
1350 BC Colossus
1250 BC Monarchy, revolution
Gov: Monarchy
1050 BC Temple
900 BC Map Making
675 BC Pottery
400 BC Seafaring
100 BC Writing
25 BC Lighthouse
140 AD Harbor
200 AD Currency
420 AD Library
480 AD Trade
520 AD Build Salt Caravan
620 AD Build Hides Caravan
700 AD Mysticism
Trireme
860 AD Marketplace
Zulus: trade Construction, Republic (revolution), Iron Working; share maps
900 AD Zulus: alliance
940 AD Gov: Republic
Salt to Zimbabwe: 208 gold (demanded)
960 AD Build Beads Caravan
Masonry
Start WLTCD, size 5
Hides to Zimbabwe: 209 gold (demanded)
980 AD Colosseum
1000 AD Aqueduct
Mathematics
Zulus: trade Banking
1040 AD Build Oil Caravan
1140 AD End WLTCD, size 12
Sell Colosseum
1180 AD Bank
Astronomy
Sold Temple
Zulus: trade Medicine
1220 AD Zulus: gift Philosophy
1260 AD Zulus: share maps
Mongols: peace; share maps
1280 AD English: peace; trade Wheel, Horseback Riding, Feudalism, Warrior Code
Zulus: trade Bridge Building
1300 AD Zulus: gift 150 gold
1340 AD Zulus: gift 50 gold
English: trade Engineering
Romans: alliance; share maps; trade Literacy; gift 200 gold
1380 AD Zulus: gift 50 gold
1420 AD Oil to Antium: 592 gold (not demanded)
1440 AD Shakespeare's Theatre
Sanitation

Beads to Antium: 604 gold (not demanded)
1480 AD Build Hides Caravan
1510 AD Build Oil Caravan
University
1520 AD Romans: gift Polytheism
1530 AD University
1540 AD Romans: gift 75 gold
1570 AD Romans: gift Chemistry
English: share maps
1580 AD Romans: gift 250 gold
1590 AD Copernicus' Observatory
Theory of Gravity
1630 AD Invention
Romans: gift 100 gold
Zulus: gift 50 gold
1670 AD Democracy, revolution
1680 AD Romans: gift 150 gold
1690 AD Vikings: peace; share maps
Romans: gift 50 gold
1700 AD Gov: Democracy
Oil to Trondheim: 190 gold (not demanded)
Hides to Zimbabwe: 232 gold (not demanded)
1710 AD Romans: gift 50 gold
1720 AD Isaac Newton's College
Gunpowder
1750 AD Explosives
Romans: trade Economics; gift Monotheism
Zulus: gift 25 gold
Mongols: war
1752 AD Build Oil Caravan
1754 AD Mongols: peace
1756 AD Build Silver Caravan
Navigation
1760 AD Romans: gift 300 gold
Zulus: gift 25 gold
1762 AD Stock Exchange
Physics
1768 AD Engineers
Spanish: peace; share maps
1770 AD Magnetism
1774 AD Zulus: trade Metallurgy; gift 50 gold
Romans: gift 200 gold
1776 AD Diplomat
Zulus: gift 50 gold
1778 AD Electricity
1780 AD Galleon
1784 AD Sewer System
Refrigeration
Romans: trade Chivalry; gift 250 gold
1788 AD Gems Caravan
1790 AD Steam Engine
Romans: gift 250 gold
Zulus: gift 50 gold
Bribe Spanish Engineer for 440 gold
1794 AD Zulus: gift 100 gold
1796 AD Railroad
Silver to Antium: 714 gold (demanded)
Oil to Antium: 286 gold (not demanded)
1798 AD Supermarket
Industrialization
1810 AD Romans: gift 125 gold
Zulus: gift 50 gold
Spanish: alliance; gift 300 gold
English: trade Conscription
1814 AD Bribe Viking Engineer for 308 gold
1816 AD Refining
1818 AD Romans: gift 125 gold
Zulus: gift 50 gold
1822 AD Combustion
1828 AD Romans: gift 300 gold
Zulus: gift 100 gold
Spanish: gift 125 gold
1830 AD Automobile
Gems to Cordoba: 500 gold (demanded)
Buy Spanish Transport for 210 gold
1832 AD Bribe Spanish Engineer for 356 gold
1836 AD Electronics
Romans: gift 300 gold
Zulus: gift 100 gold
Spanish: gift 125 gold
1838 AD Darwin's Voyage: Mass Production, Leadership
1840 AD Romans: gift 200 gold
Zulus: gift 100 gold
Spanish: gift 125 gold
1842 AD Superhighways
1844 AD Tactics
Romans: gift 150 gold
Zulus: gift 100 gold
Spanish: gift 250 gold
1846 AD Salt Freight to Antium: 684 gold (not demanded)
1848 AD Machine Tools
Spanish: gift 250 gold
1850 AD Build Silver Freight
1851 AD Spanish: gift 250 gold
1852 AD Build Hides Freight
1854 AD Build Hides Freight
Spanish: gift 250 gold
1855 AD Computers
1856 AD Research Lab
1858 AD Offshore Platform
Mobile Warfare
Start WLTPD, size 12
Romans: gift 150 gold
Zulus: gift 50 gold
Spanish: gift 250 gold
1860 AD Factory
1861 AD Robotics
1862 AD Power Plant
Romans: gift 150 gold
Zulus: gift 50 gold
Spanish: gift 250 gold
1863 AD Romans: trade Flight; gift 250 gold
Zulus: gift 100 gold
Spanish: gift 250 gold
1864 AD Romans: gift Communism
1865 AD Radio
Spanish: gift 200 gold
Silver to Antium: 440 gold (not demanded)
Hides to Antium: 440 gold (not demanded)
Hides to Antium: 440 gold (not demanded)
1867 AD Advanced Flight
1868 AD Manufacturing Plant
End WLTPD, size 18
1870 AD Rocketry
1871 AD Romans: gift 125 gold
Zulus: gift 75 gold
Spanish: gift 200 gold
1873 AD Space Flight
Romans: trade Atomic Theory; cancel alliance
Zulus: gift 75 gold
Spanish: gift 200 gold
1874 AD Apollo Program
1877 AD Plastics
1881 AD Nuclear Fission
1885 AD Nuclear Power
1886 AD Spanish: gift 250 gold
Zulus: gift 200 gold
1888 AD Zulus: gift 200 gold
Spanish: gift 250 gold
1889 AD Zulus: gift 200 gold
Spanish: gift 250 gold
1890 AD Laser
Zulus: gift 200 gold
Spanish: gift 250 gold
1891 AD Zulus: gift 200 gold
Spanish: gift 250 gold
1893 AD Zulus: gift 200 gold
Spanish: gift 200 gold
1894 AD Superconductor
1898 AD Sold Manufacturing Plant
1899 AD Fusion Power
Launch
1914 AD "C.S.S. Your Name Here" arrives at Alpha Centauri

At the end I realised that if I mined those three plains I had gotten from the glaciers to forests I could get 80 shields, so it took some Engineer efforts to do that. I left the Oil alone; I figured I could use those shields. Nevertheless I was low on money so I took the risk of giving some science (including SF and Plastics) to my allies so that I could keep asking for gifts. I did make some mistakes because I wasn't paying enough attention to the game occasionally, but I think this is a good result.

redbaron


b.02-15-99
posted April 20, 2000 19:53   Click Here to See the Profile for redbaronClick Here to Email redbaron Visit redbaron's Homepage!
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Well, wasn't that fun? It just goes to show how spoilt we've all become.

It pains me to report that I failed to get to AC first. I was beaten by 1 year by the ******* Zulus.

Looking back on it, I might have made it if I'd got some engineers to improve the terrain, rather than relying on just 1 to keep pollution down.

Anyway, here's my log.

Monarchy 1450 BC
Republic 1100 AD
Democracy 1660 AD

Colossus 1450 BC
Copernicus 980 AD
Shakespeare 1760 AD
Newton 1818 AD
Darwin 1853 AD
Apollo 1902 AD

1st Trade 480 AD
2nd 640 AD
3rd 920 AD

Trade 20 AD
Construction 900 AD
Sanitation 1340 AD
Refrigeration Didn't bother
Automobile 1853 AD
Computers 1872 AD
Space Flight 1897 AD

Pop 12 1220 AD
Pop 24 You've got to be kidding

3950 BC City founded
3500 BCBronze Working
3050 BC Alphabet
2500 BC Ceremonial Burial
2200 BC Use Settler to boost population
2050 BC Code of Laws
1500 BC Monarchy. Revolution
1450 BC Monarchy established
Colossus
1150 BC Map Making
1050 BC Temple
850 BC Pottery
800 BC Trireme
575 BC Seafaring
550 BC Harbour
300 BC Granary
275 BC Currency
1 AD Marketplace
20 AD Trade
280 AD Writing
480 AD Contact with Spanish (Receptive)
Exchange Ceremonial Burial for Mathematics (Cordial)
Exchange Seafaring for Masonry (Enthusiastic)
Exchange Code of Laws for Wheel (Worshipful)
Exchange Writing for Horseback Riding
Treaty with Spanish
Spanish decline Alliance
Hides Caravan to Toledo (Demand) 176 Gold
Mysticism
500 AD Library
540 AD Alliance with Spanish
560 AD Share maps with Spanish
640 AD Salt Caravan to Madrid (Demand) 201 Gold
Astronomy
740 AD 75 Gold from Spanish
840 AD Exchange Monarchy for Iron Working with Spanish
75 Gold from Spanish
880 AD Share maps with Spanish
150 Gold from Spanish
Population 8
900 AD Construction
920 AD Oil Caravan to Madrid 256 Gold
Beads Caravan to Madrid
980 AD Copernicus
Literacy
1000 AD Beads Caravan to Madrid 228 Gold
Exchange Construction for Warrior Code with Spanish
1020 AD Colosseum
1040 AD Disband Warrior (Going to Republic soon)
1060 AD Republic
1100 AD Republic established
1120 AD WLTPD Pop 8
Aqueduct
1180 AD Explorer
Philosophy
1220 AD WLTCD ends Pop 12
1260 AD Medicine
1280 AD 50 Gold from Spanish
Give Astronomy to Zulus (Cordial)
Treaty with Zulus
Exchange Literacy for Engineering with Zulus
1340 AD Give Republic to Vikings (Cordial)
Traty with Vikings
Sanitation
1360 AD Exchange Sanitation for University with Zulus
50 Gold from Spanish
1440 AD Theory of Gravity
1520 AD Banking
1550 AD Exchange Philosophy for Bridge Building with Spanish
50 Gold from Spanish
1580 AD War with Mongols
Invention
1600 AD 100 Gold from Spanish
Sewer System
1620 AD Pop 13
Sell Granary
1640 AD War with Romans
Democracy. Revolution
1660 AD Democracy established
1680 AD Exchange Invention for Navigation with Spanish
100 Gold from Spanish
1710 AD Disband Trireme
Caravel
Economics
1720 AD War with Vikings
1740 AD 100 Gold from Spanish
1750 AD Hides Caravan to Toledo 120 Gold
1760 AD Sell Colosseum
Shakespeare
1764 AD Steam Engine
1768 AD 50 Gold from Spanish
1774 AD Railroad
1776 AD 50 Gold from Spanish
Alliance with Zulus
Gunpowder from Zulus
1780 AD Sell Sewer
1782 AD Sell Aqueduct
1784 AD Industrialisation
1786 AD Share maps with Zulus
1790 AD Beads Caravan to Madrid 155 Gold
1792 AD Share maps with Spanish
1794 AD Corporation
1798 AD Conscription from Zulus
1806 AD Magnetism
1808 AD Gems Caravan to Cordoba (Demand) 308 Gold
50 Gold from spanish
1810 AD Salt Caravan to Madrid (Demand) 323 Gold
1812 AD Metallurgy
1818 AD Newton
1822 AD Electricity
1830 AD 100 Gold from Spanish
Tactics from Zulus
1832 AD Steel
1836 AD 100 Gold from Spanish
150 Gold from Zulus
1840 AD Salt Freight to Tugela 164 Gold
Chemistry
1844 AD Gems Caravan to Madrid (Demand) 726 Gold
Refining
1852 AD Explosives
1853 AD Darwin
Combustion
Automobile
1855 AD University
Exchange Railroad for Leadership with Spanish
25 Gold from Spanish
150 Gold from Zulus
1857 AD Electronics
1858 AD Superhighway
1860 AD Machine Tools
1862 AD 50 Gold from Spanish
150 Gold from Zulus
Factory
1865 AD 300 Gold from Zulus
Miniaturisation
1866 AD 50 Gold from Spanish
Offshore Platform
1868 AD Mass Production
Engineers
1872 AD Warrior killed by Mongol Caravel
Computers
1874 AD 50 Gold from Spanish
150 Gold from Zulus
1876 AD Warrior killed by Mongol Caravel
Mobile Warfare
1877 AD Gems Caravan to Valencia (Demand) 854 Gold
Bank
1878 AD Robotics
1879 AD Alpine Troops
1881 AD 300 Gold from Zulus
50 Gold from Zulus
Manufacturing Plant
Flight
1883 AD Power Plant
1885 AD Radio
1889 AD Stock Exchange
Advanced Flight
1890 AD 150 Gold from Zulus
50 Gold from Spanish
1893 AD Rocketry
1894 AD 250 Gold to English
Treaty with English
Hides Caravan to Ulundi 188 Gold
Salt Caravan to Zimbabwe 210 Gold
1896 AD Monotheism from Zulus
50 gold from Zulus
1897 AD Space Flight
1902 AD Apollo
Plastics
1903 AD Silver Caravan to Hlobane (Demand) 315 gold
1905 AD Alliance with Zulus ends
1906 AD Atomic Theory
1911 AD Nuclear Fission
1916 AD Nuclear Power
1921 AD Laser
1926 AD Superconductor
1932 AD Fusion Power
15 Structurals
1933 AD Sell Research Lab
1934 AD Disband Caravel
Sell University
1935 AD Sell Library
1943 AD Roman civilisation destroyed by Zulus
1945 AD 6 Components
Sell Colosseum. Bugger!! Why didn't I spot that?
Disband Explorer
1947 AD Sell Superhighway
Mongol civilisation destroyed by Zulus
1949 AD Sell Stock Exchange
1950 AD Sell Bank
1951 AD Sell Marketplace
English capital falls. English & Sioux factions
1952 AD Viking civilisation destroyed by Zulus
1953 AD Zulus Launch ETA 1963
Soiux capital falls. Sioux & German factions
1954 AD Launch ETA 1969
Zulus launch ETA 1967
1955 AD Zulus destroy Sioux civilisation
1956 AD Transport
1957 AD English civilisation destroyed by Zulus
Howitzer
1959 AD Spanish civilisation destroyed by Zulus
1960 AD German civilisation destroyed by Zulus
Howitzer
1964 AD Sneak attack by Germans on transport. Oh well, easy come, easy go.
1966 AD Germans arrive at AC.

Hoss


b.02-15-99
posted April 20, 2000 21:38   Click Here to See the Profile for HossClick Here to Email Hoss Visit Hoss's Homepage!
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Well, I started out ok. My log thru BC was almost identical to Paul's. By 1000AD I was only a turn or two off.

Then disaster struck. In 1060 the Zulus built Copernicus (before I even had Astronomy). The next turn I had my first two caravans ready to enter Zimbabwe. Before my turn, though, I was sneak attacked by the Zulus (who I'd made peace with just a turn before). Both caravans were killed.

Quite naturally at that point I decided to give up. Oh well.

Smash


b.02-15-99
posted April 21, 2000 02:02   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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I had a so-so game mainly cuz I didn't have a plan and very late trade routes.Everything seemed so far away.

I missed Shakes and lost a few turns having to maintain 10% luxuries and get Mono to build a cathedral.

I was not 1st to many techs.Philosophy and Flight to name 2

A very odd thing happened in 1912.The Romans launched a 16-1-1-1-1-1 spaceship without me getting any messages that they had aquired the neccessary techs or built components or modules.I did get notice of them building structurals but no notice of them getting Spaceflight.They were behind and researching "unnecessary" techs but suddenly they were building a ship.The ship was scheduled to land in 1961 and did not showed a % of success.

This is either a bug with the different versions,the HiRes mod(no game.txt and only a few unit changes in rules.txt),a deity cheat or it was an intentional trigger but then others should have experienced the same thing after a certain event.

Anyway I did manage to land just ahead of the Roman ship in 1959.Which was good move on my part cuz their ship actually landed in 1960.(i played on to see)The Romans conquered the rest of the world quickly near the end and I don't know why they didn't try to attack me.

This was a tough test and I feel a sense of accomplishment just finishing

MAC version 1.0(2.42) HiRes2 mod(test version)

3950-found Inuivik-settler joins city-tax rate adjustment for 1 turn
3850-warrior
3750-warrior
3700-Bronze Working-switch to Collosus-lose 2 sheilds-had 5 sheilds-50% was rounded up to 3.-might be useful-probably not
3250-Alphabet-god this is slow-map clicking has revealed no number changes.I don’t think a trireme can make a voyage anywhere.Should I go for The Lighthouse?Marco Polo’s?The Library?
2800-Burial
2300-Laws-sure ain’t much to do each turn..just press enter
1850-Collosus-not bad
1650-Monarchy-my first “white” tech-revolt-instant revolution-govt-Monarchy-size 3- 8 beakers
1450-temple-don’t change production orders
1200-Writing-another “white” tech-should I go for Philosophy?Need a harbor first
1150-size 4
950-library-no change to production orders
900-Currency-switch to market
725-Pottery
600-market
525-Map Making
450-Diplomat
300-Seafaring
250-harbor
200-warrior-start wonder
75-Mystism
----------------------------
AD1-slow going.no gold-only 2 “white” techs so far.Roman’s have Marco Polo’s(wish they would contact me) and Pyramids-no other wonders built
80-size 5
140-Masonary
340-Mathematics
380-size 6
540-Astronomy
780-Trade-Cope’s
820-Rome discovers Philosophy
900-hides caravan
920-Navigation
1000-beads caravan
1040-Construction-Rome builds Shake’s-Dam! now I need mono to celebrate past 13
1100-oil caravan-disband diplomat
1160-caravel-I’ll have to make contact with caravans..could be bad..will have to give in to demands
1280-The Republic-revolt
1300-contact Zulus-trade Navigation,Construction and Republic for Poly,The Wheel and Horseback-gift Writing(I have to gift?)-peace
1340-govt-Republic-beads to Bapedi(demanded)208 bonus-contact Vikings-trade Wheel,Navigation and Repub for Philosophy,Warrior Code and iron Working-gift Burial-peace-disband warrior
1360-colliseum-disband warrior-start “we love” size 7
1400-aquaduct-gift Philosophy to Zulus-gift Monarchy,Seafaring and Math to Vikings-share maps-Aha! large Roman cities close by
1440-contact Romans-trade Poly and The Wheel for Banking and Medicine(a little late)-alliance despite refusing war request against Zulus-share maps-receive 250 gold gift
I see the letters C and I-I think I can guess the rest
1460-end “we love” 12
1480-oil to Cumae-340 bonus
1500-Monotheism-diplomat-hides to Cumae(demanded) 540 bonus
1520-bank-trade Rome Mono for University
1540-Gravity-build university
1570-gift Warrior Code and Mono to Zulus-I may regret that-University to Vikings
1580-salt caravan
1590-Chemistry
1620-silver caravan-start wonder
1650-Engineering
1680-trade Rome Gravity for Economics
1690-Rome gifts Physics
1710-Invention
1750-silver to Lugdunum(demanded) 725 bonus
1752-Democracy-revolt-Sir IIke’s-Rome gifts 250-
1756-govt-Democracy-salt to Rome 372 bonus
1758-stock exchange
1760-contact Mongols-war
1762-Gunpowder
1762-disband warrior
1764-musketeer
1766-contact England-gift Navigation,Invention and Republic-peace
1768-trade Rome Gunpowder for Feudalism-gift Invention and Gunpowder to Zulus-Vikings declare war-gift Writing to England-share maps-gift Gunpowder to Mongols-ceasefire
1770-Explosives
1772-engineer-trade Rome Explosives for Magnetism-receive 125 gold
1776-engineer-peace with Mongols-gift magnet,Physics and Invention-share maps
1780-Sanitation-gift sanitation to Rome-receive 125 gold-Bridge Building to Zulus-Trade to England-Banking and Republic to Mongols
1782-Rome gifts Steam Engine
1786-cathedral-contact Spanish-peace-gift Physics,Invention and Gunpowder-disband caravel(in the feild)
1788-”we love” started but no food for growth-Spanish expel diplomat
1790-Railroad-start wonder-Rome gifts 250
1794-city square>desert
1798-gift Democracy and Economics to Vikings-peace
1800-Metallurgy-trade Rome Metallurgy for Industrialization-receive 250 gold
1810-Rome gifts The Corporation-
1812-RR to Zulus-trade Gravity to Vikings for Chivalry-gift medicine-RR to Spain,England and the Mongols
1814-Darwin’s-Electricity-Refining-city square>plains-1 glacier>tundra
1818-Rome gifts 250
1822-Metallurgy and Industrialization to Mongols-Indust to England-Chiv and Indust to Mongols
1824-tundra>deserttrade Rome Refining for Conscription-receive 250
1826-Combustion
1828-factory-Rome gifts 250
1834-trade Rome Combustion for Electronics-receive 250-desert>plains
1840-Steel
1842-Rome gifts 250-Conscription to Zulus and Mongols
1846-power plant-Rome gifts 250
1850-trade Spanish indust for Leadership
1851-Automobile
1852-superhighway
1855-glacier>tundra-Rome gifts Genetic Engineering...sigh
1857-Mass Production-transport
1858-Rome gifts 250
1860-tundra>desert
1861-silver freight-Explosives to Mongols-Physics to England-Vikings declare war-Sanitation and University to Zulus
1862-Rome gifts Communism...sigh
1863-Tactics
1664-gems freight
1865-desert>plains
1869-Machine Tools-Rome gifts 250
1872-gems to Antium 678 bonus-city square>grassland
1873-Miniaturization-silver to Veii 624 bonus
1874-offshore platform-Rome discovers Flight
1876-mass transit-gift Gunpowder to England
1877-trade Rome Miniaturization for Flight
1878-Computers-hides freight
1880-research lab
1881-trade Rome Computers for Mobile Warfare
1882-Rome gifts Theology grrr.
1883-glacier>tundra
1884-Robotics
1886-trade Rome Robotics for Radio
1887-hides freight-hides to Caesaraugusta-392 bonus
1888-silver freight-tundra-desert
1889-Advanced Flight-hides freight
1890-hides freight
1891-hides freight-trade Rome Machine Tools for Refrigeration
1892-hides freight
1893-hides freight
1894-hides freight
1895-Rocketry
1896-supermarket-Rome gifts Guerilla Warfare
1898-Food Freight
1899-FF
1900-FF
1902-Space Flight-FF-start wonder-Romans cancel alliance-all my freights sent home save 1.dam it!-hides to Hispalis 466 bonus-sell sewer-size 17
1903-sell colliseum
1904-sell aquaduct
1905-Apollo-sell temple
1906-Plastics
1910-Atomic Theory-but Fission from Rome for 1500-2 hides freights to Cumae 654 each
1912-Rome launches a 16-1-1-1-1-1 but i didnt even get messages that they got the neccessary techs and even built a components or modules....uh oh HiRes may have a bug-its not scheduled to land till 1961
1913-silver to Rome 454-2 hides at 454 each
1914-The Laser-2 hides to Rome 458 each-disband transport at sea
1917-Superconductor
1918-plains>forest
1922-plains>forest
1924-15 structurals
1930-Fusion Power
1931-engineers lost
1933-famine reduces city to 15 and causes disorder
1936-6 components-English,Mongols and Vikings all destroyed by Romans-sell research lab
1937-sell university
1938-sell library
1939-sell supermarket
1940-sell mass transit
1941-Zulus destroyed by Romans
1942-sell superhighway
1944-3 modules launch-1959-2 years ahead of mysterious Roman ship
45-barracks
47-armor
48-coastal fort-Spain destroyed by Romans-just me and them now
50-SAM
53-SDI
55-armor
57-armor
59-arrival...phew

wonders
Collosus-1850BC
Cope’s-780AD
Shakes-N/A
Sir Ike’s-1752AD
Darwin’s-1814

govts
Monarchy-1650BC
Republic-1340AD
Democracy-1756AD

trade rotes
1-1340AD
2-1480AD
3-1500AD

size-12-1460
top size-17-1902

hydey


b.02-15-99
posted April 21, 2000 07:34   Click Here to See the Profile for hydeyClick Here to Email hydey Visit hydey's Homepage!
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I'm fairly new to apolyton so have just found out about OCC. I love playing civ2, I love playing multiplayer and I am allways trying to improve my game which like everyone elses still needs improving . I have printed Pauls stategy guide and will give it a go. At worst I'll learn some new tricks and I'm sure to have fun. will post how I go.

Thanks to all who helped set this up

------------------
hooray hooray its a Hydey Hydey day

vik


b.02-15-99
posted April 21, 2000 09:48   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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Well, for all the new interest in OCC, let me just tell you that this is not an ideal OCC map, as DaveV pointed out earlier. But please stick around, and welcome!

As for the map, interesting. My game should really highlight the tribute difference between 2.4.2 and MPGE. I trusted DaveV's assessment that triremes would be useless. So the debate was which extra wonder to build. I went with Marco's. Marco's would cut down on exploring (because I could instantly meet every civ and trade maps). The trade-off is delayed trade routes.

I didn't have too much problems with the AI's rate of technology advances until the end. I launched in 1897 and landed in 1812. The Romans and Mongols rush-bought a fast spaceship launched it about 9 or 10 years after mine, and each beat me to AC. That really sucks.

I realized the only thing that would help me grow early on was a harbor, so I wanted seafaring as soon as I could get it. I also stayed at size 3 population for awhile, so I could have the freedom to work the Oil square for early game shields. I delayed sanitation and refrigeration discoveries because I did not think they would help out much.

Here are the log highlights:

AC: 1912

Governments
Monarchy: 1050bc
Republic: 220ad
Democracy: 1100ad

Wonders
Colossus: 1950bc
(Marco's): 140ad
Copernicus: 960ad
Shakespeare: 1400ad
Newton: 1670ad
Darwin: 1756ad
Apollo: 1868ad

Trade Routes
First Trade: 1240ad
Second Trade: 1380ad
Third Trade: 1500ad

Advances
Trade: 250bc
Construction: 140ad (via trade)
Sanitation: 1754ad (via trade)
Refrigeration: 1832ad
Automobile: 1778ad
Computers: 1824ad
Space Flight: 1867ad
End: 1912ad

City Sizes
Size 12: 400ad
Size 21: never

~~~~~Now for the Log~~~~~

3950bc-the city of Hoth is founded; other settler moves to mine and road other squares; building warriors
3900bc-researching bronze working
3450bc-bronze working disc; researching alphabet; started Colossus after 2 warriors.
3000bc-alphabet disc; researching ceremonial burial
2640bc-population grows to three. It will stay here for awhile as I work the whales and the oil.
2300bc-discover ceremonial burial, researching code of laws
1950bc-built colossus, building temple; switched from working oil to working an ocean square.
1700bc-discovered code of laws, researching monarchy
1550bc-built temple. Nothing else to build, so I’ll build warriors.
1450bc-built warriors, building barracks
1150bc-monarchy disc; researching currency. Revolt
1050bc-established monarchy, built barracks. Sold barracks. Building barracks
825bc-built barracks. Sold barracks. Building barracks
800bc-currency discovered, researching writing; switched to building marketplace
550bc-quit working ocean square one wheat bushel short of population 4. Back to oil, getting 10 shields
525bc-discovered writing, researching trade. Bought library
500bc-built library, bought marketplace
475bc-built marketplace; nothing to build again, building diplomats
450bc-my settler has roaded and mined all the resource squares. He is now having a beer.
250bc-trade discovered; researching literacy. Started on marco polo’s embassy
40ad-literacy discovered, researching the republic.
140ad-disbanded 2 diplos to help build Marco’s. Marco Polo's built. Now the fun can begin.
English: gave all my knowledge, gained alliance (by declaring war on Mongels), got construction
Spanish: traded for horseback riding, iron working, masonry, warrior code, the wheel; gained alliance (by declaring war on the Vikings), got 50 gold.
Zulus: traded for Pottery, Map Making, Mysticism; gained alliance; traded maps; got 200 gold
Romans: traded for Banking, Republic, Seafaring; gained peace. No alliance.
Revolted. Bought harbor
160ad-built harbor, building colosseum
180ad-bought colosseum; vikings-ceasefire, traded maps. Mongols-ceasefire, traded maps. Maps w/spanish
200ad-colosseum built; peace with vikings/mongols; mathematics from mongols; building bank
220ad-republic established (finally!)
240ad-began weluv at size 3. Changed to building aqueduct; researching philosophy (finally i'm allowed to research something)
300ad-got 75/50/75 gold from english/spanish/zulus
340ad-aqueduct built, building bank
400ad-weluv halted at size 12; 25 gold each from zulus and english
420ad-bank built; building caravans
480ad-50 gold from english; war with mongols
500ad-100 gold from zulus; 50 from english
540ad-share maps w/ zulus, english, and spanish. After that, they all had “other affairs.” Nice map graphic.
600ad-philosophy discovered, astronomy discovered, researching navigation
640ad-traded for invention with romans, engineering from english, 50 gold from zulus
660ad-three caravans built, building copernicus
780ad-got bridgebuilding, 100 gold from zulus, 50 from english
880ad-gunpowder from romans; 50/50 from zulus/english. Spanish ain’t giving anything; war with vikings
940ad-50 gold from english, polytheism from zulus; sold temple to beat mongols to copernicus
960ad-copernicus built. I had 4 gold to spare. That was close. Building trireme
1000ad-navigation discovered, researching university; switched to building a caravel
1040ad-caravel built. Time to deliver caravans; building city walls in prep for university
1080ad-got democracy from romans; revolted; ceasefire with vikings; 100/50 from zulus/english
1100ad-democracy established. At 20% lux, I have no content people. Only 6 happy and 6 unhappy. Weird
1160ad-100/50 from zulus/english
1220ad-traded maps with the spanish just to make sure…they have only one city!
1240ad-university discovered, researching medicine, bought university; Trade Route, 448 to Madrid
1260ad-university built; building magellan’s in prep for shake’s
1320ad-medicine discovered, researching chemistry
1380ad-Hides Caravan to Canterbury, 542 gold; 100 gold from zulus; bought shake’s, sold colosseum
1400ad-shakespeare’s built, chemistry discovered, researching explosives, building settler
1500ad-explosives discovered, researching theory of gravity. Engineers bought; 524 Hides to Alleppo
1510ad-engineers built. Building a wonder
1530ad-mongrels kill my caravel on its way back home. Theory of grav discovered, researching metallurgy
1550ad-switched production to isaac newton’s college; physics and 100 from zulus, 25 from english
1570ad-every time I send an emissary to the mongols, they revolt (out of democracy) before they talk to me. I’m going to send an emissary there every couple of turns so they can play the game in anarchy.
1580ad-metallurgy discovered, researching magnetism, 25 gold from english
1640ad-discovered magnetism, researching electricity
1650ad-got feudalism and 50 gold from english; steam engine and 100 gold from zulus
1660ad-got railroad and 100 gold from zulus; bought isaac newton’s college
1670ad-isaac’s built, building darwin’s; 100/50 from zulus, english
1690ad-electricity discovered, researching industrialization; 100/50 from zulus/english
1700ad-100/50 from zulus/english; economics from romans
1710ad-100/50 from zulus/english; I’ll just keep asking each turn.
1720ad-100/50 from zulus/english; still nada from my spanish “allies”
1730ad-50/50 from zulus/english (zulus were down to 59 gold and gave me 50 of it)
1740ad-industrialization discovered, researching sanitation
1754ad-traded romans for sanitation; 100/50 from zulus/english; bought darwin’s voyage
1756ad-darwin’s built, get corporation, refining, researching cumbustion, building stock exch; finally got something from spanish. 50/150/100 from spanish/zulu/english
1762ad-combustion; researching steel; 150/50/100 from zulu/spanish/english
1764ad-build stock exch, building factory; the big debate is whether I should try and get 80 shields out of this position, or just save my efforts for trade arrows. I believe with that oil, and 3 mined hills, I could get up to 80 once I added the manu plant and the platform. That would take my engineer a long time, and trade would suffer. I’ll think about it. While I was thinking, the zulus and spanish gave me 150/50 gold
1766ad-the romans cancelled my embassies by discovering communism
1768ad-factory built, building power plant; get 50/50/conscription from spanish/english/zulus
1770ad-steel; researching automobile
1772ad-built powerplant, building sewer system; 150/100/50 from zulus/spanish/english
1776ad-build sewersystem; building colosseum; 100/50/monotheism from spanish/english/zulus
1778ad-discovered automobile, researching electronics; 100/100/50 from zulu/spanish/english
1780ad-built superhighways, building engineer. Finally got one glacier to plains.
1782ad-got leadership from zulus, 50 from spanish
1784ad-engineers built (now I have two), building freights
1786ad-electronics; researching tactics; 100/100 from zulus/spanish
1792ad-150/100/150 from zulus/spanish/english; traded for chivalry, tactics from romans
1794ad-researching machine tools; peace with vikings; get communism/50 gold from zulus/english
1796ad-machine tools; researching miniaturization
1804ad-oh no. zulus develop flight. That stinks. Miniaturization; researching mass production
1806ad-built offshore platform, building freights; 150/100 zulus/english
1808ad-150/100 zulus/english
1810ad-50/100 zulus/english
1814ad-mass production; researching computers; 100/50 zulus/english
1820ad-150/100 zulus/english
1824ad-computers; researching refrigeration; 150/100 zulus/english
1826ad-research lab built, building freights; 50/100 zulus/english; mobile warfare (trade) from romans
1832ad-refrigeration; researching robotics; 150/100 from zulus/english; flight from zulus
1840ad-robotics; researching radio; 150/100 zulus/english
1842ad-supermarket built, building manu plant; 100/50 zulus/english
1844ad-100/50 zulus/english
1846ad-50/50 zulus/english; built manu plant, building freights
1848ad-100/50 zulus/english
1850ad-100/50 zulus/english
1851ad-50/50 zulues/english; radio, researching advanced flight
1852ad-50/50 zulus/english; traded for atomic theory from romans
1853ad-100/50 zulus/english
1854ad-50 from zulus; started weluv to raise my pop a little bit.
1855ad-100/50 zulus/english
1856ad-50/50 from zulus/english
1857ad-100/50 zulus/english
1858ad-50 from zulus; advanced flight, researching rocketry
1859ad-50/50 zulus/english; vikings wiped out by mongols
1860ad-100/50 zulus/english; halted weluv at 16 population; one more than the max allowed
1861ad-50/50 zulus/english
1862ad-100 from zulus
1863ad-100/50 zulus/english; rocketry, researching spaceflight
1864ad-50/50 zulus/english
1865ad-50/50 zulus/english
1866ad-100 from zulus
1867ad-50/50 from zulus/english; space flight, researching plastics
1868ad-100/50 from zulus/english; apollo program built, building structurals with caravan help
1869ad-guerilla warfare/50 gold from zulus/english
1870ad-50 from english; zulus cancel alliance
1872ad-spanish (one city) destroyed by mongels; plastics, researching nuclear fission; building components now because I am producing 60 shields. Only takes 2 caravans…
1874ad-trade romans for nuclear power.
1875ad-50 gold from english, zulus declare war; romans won’t trade nuclear fission with me
1877ad-nuclear fission, researching the laser; out of caravan, SS is 4-2-3-0-0-0; I’m buying temples and switching to structurals
1878ad-by the time I get 80 shields, I’ll have the dang thing built. I’m getting 70 with 2 farmland and I just finished mining a converted hill. One more to go to make 80.
1879ad-sold sewer system (oops); 50 gold from english; yep, it will be too late by the time I get 80 shields, and I’ll probably run out of food.
1880ad-sold aqueduct (oops).
1882ad-laser discovered; researching superconductor
1884ad-romans discover superconductor?!? Also, london falls to the mongols, splitting the english into them and the egyptians.
1887ad-superconductor. Just in time too…14-2-3-0-0-0; researching fusion power
1888ad-egyptians destroyed by mongols
1889ad-english destroyed by mongols; guess I shoulda allied with them early on; I can’t sustain the SS parts pace. I’ve been managing one per turn, and I could get on this turn but it would drain the treasury to zero and cause me to have to sell the manu plant. I’ll take a break this turn…
1891ad-discovered fusion power, researching labor union; sold research lab
1892ad-1st mod built, sold university; peace with mongols
1893ad-sold manu plant to help buy a module.
1894ad-sold library
1896ad-sold factory; I only need to have enough money to buy the Great Wall, then I can switch to a module and still build it with the 25 shields I’m producing.
1897ad-last module built; launch, eta is 1912; building defensive units!; sold power plant to get alpine troops.
1910ad-romans land on AC
1911ad-mongels land on AC
1912ad-Chinese land on AC


Tom DeMille


b.02-15-99
posted April 22, 2000 10:08   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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A struggle to be sure. The Romans managed to beat me to AC by 1 year. My downfall came in 1610AD, when the Romans built Isaac Newton's College. I lost a few dozen years as a result - even with a pop of 20 and a science rate of 100%, I could only get techs every 6-7 years after Flight. Money and production were no problem - my bank account was always briming from gifts and caravan delivery (I even sold my Bank when it became obvious I would never reduce science below 100%). The middle of the game became very boring. For about 2 hours my turns consisted of asking for gifts from the zulus (would give 100-150 gold) and spanish (would give 50 gold), and then rushbuilding a caravan every two turns.

The AIs left me alone at the north pole, although they happily destroyed my transports whenever I ventured south for trade.


4000BC - found Greenland
3800BC - join settler to city
3750BC - build warrior
3650BC - build warrior
3600BC - Bronze Working
3550BC - build warrior
3150BC - Alphabet
2700BC - Code of Laws
2200BC - Ceremonial Burial
1600BC - built Colossus
1500BC - Monarchy, revolution
1450BC - switched to Monarchy
1200BC - built Temple, sell for 40 gold
1050BC - Writing
900BC - built Library
850BC - Currency
675BC - Trade
600BC - built Marketplace
475BC - Map Making
350BC - built food caravan
275BC - Pottery
150BC - built Temple
50BC - Seafaring
25BC - built Harbour
180AD - Literacy
220AD - built Granary
420AD - The Republic, revolution
460AD - switched to Republic
580AD - disband warrior
600AD - built Marco Polo's Embassy
Spanish - Masonry, Astronomy, Mysticism
Vikings - Mathematics, The Wheel, share maps, peace
Zulus - Construction, Invention, Philosophy
Romans and English - nothing
620AD - begin WLTCD (pop is 6)
640AD - end WLTCD (pop is 7), sell granary
Zulus - peace, share maps
Spanish - Iron Working, peace, share maps
660AD - Alliance with Zulus, Alliance with Spanish
740AD - built colosseum
860AD - built aqueduct, begin WLTCD (pop is 8)
940AD - end WLTCD (pop is 12)
980AD - 50 gold (Spanish)
1000AD - built salt caravan
Spanish - 50 gold & Navigation
Zulus - Banking
1040AD - built Beads caravan
Spanish - Warrior Code, 50 gold
1080AD - built Hides caravan, 50 gold (Spanish)
1100AD - The University, 50 gold (Spanish), 200 gold (Zulus)
1120AD - built caravel, 50 gold (Spanish), 50 gold (Zulus)
1140AD - Gunpowder (Zulus), 50 gold (Spanish)
1160AD - 150 gold (Zulus), 50 gold (Spanish)
1180AD - Bridge Building (Zulus), 50 gold (Spanish)
1200AD - 100 gold (Zulus), 50 gold (Spanish)
1220AD - Engineering (Zulus), 50 gold (Spanish)
1280AD - 100 gold (Zulus), 50 gold (Spansih)
1300AD - 1st trade route - 524 gold salt to Zimbabwe
1320AD - built Copernicus' Obsevatory
2nd trade route - 262 gold
3rd trade route - 262 gold
1340AD - 50 gold (Spanish)
1360AD - built University
1380AD - Horseback Riding (Zulus)
1400AD - Polytheism (Zulus)
1440AD - 50 gold (Spanish)
1480AD - Chemistry
Zulus - Democracy, 100 gold
1500AD - 100 gold (Zulus)
1510AD - 100 gold (Zulus), 50 gold (Spanish)
1520AD - 75 gold (Zulus), 50 gold (Spanish)
1530AD - 75 gold (Zulus), 50 gold (Spanish)
1540AD - Explosives
1560AD - built Engineer
1570AD - built Engineer, sold colosseum
1580AD - built Shakeaspeare's Theatre, sold temple, revolution
1600AD - 250 gold (Zulus), 50 gold (Aztecs)
1610AD - Romans build Isaac Newton's College (Doh!), 200 gold (Zulus)
1620AD - switched to Democracy
1630AD - Physics, 208 gold (oil to seville)
1640AD - 150 gold (Zulus)
1660AD - Sanitation, 415 gold (silver to Toledo)
Zulus - Economics, Feudalism, 150 gold
1690AD - Magnetism
1700AD - 250 gold (Zulus), 50 gold (Spanish)
1720AD - 150 gold (Zulus), 50 gold (Spanish)
1730AD - 100 gold (Zulus), 50 gold (Spanish)
1740AD - Metallurgy
1752AD - 200 gold (Zulus), 684 gold (Gems to Seville)
1754AD - 100 gold (Zulus)
1756AD - Electricity
Zulus - Chivalry, 50 gold
1762AD - 200 gold (Zulus)
1766AD - Conscription (Zulus)
1770AD - Refrigeration
1772AD - built SuperMarket, begin WLTPD (pop is 10), 200 gold (zulus)
1774AD - built Aqueduct, 150 gold (zulus)
1776AD - end WLTPD (size 11 - caravel out of port with caravans, wait until unloads to disband)
1778AD - built sewer system, disband caravel, 150 gold (zulus)
1780AD - begin WLTPD (size is 11), 450 gold (silver to Toledo, 246 gold (gems to Seville)
1782AD - Steam Engine, 200 gold (zulus), 50 gold (Spanish)
1784AD - 150 gold (zulus), 50 gold (Spanish)
1786AD - 150 gold (zulus), 50 gold (Spanish)
1788AD - 150 gold (zulus), 50 gold (Spanish)
1790AD - built engineer (now have 3), end WLTPD (pop is 13)
1792AD - 200 gold (zulus), 50 gold (Spanish)
1794AD - Railroad, 100 gold (zulus)
1796AD - built Darwin's Voyage, Industrialization, The Corporation
1798AD - 150 gold (zulus), 50 gold (Spanish)
1802AD - 150 gold (zulus), 50 gold (Spanish)
1806AD - Refining, 200 gold (zulus), 50 gold (Spanish)
(OK, I'm tired of listing all my gifts )
1814AD - start WLTPD (pop is 13)
1820AD - end WLTPD (pop is 15)
1820AD - Combustion
1834AD - Steel
1842AD - Leadership (zulus)
1848AD - Automobile
1850AD - built SuperHighway
1854AD - Electronics, built transport (have 2 commodities)
1859AD - Tactics, begin WLTPD (pop is 15), Atomic Theory (Zulus)
1862AD - end WLTPD (pop is 17)
1863AD - 506 gold (oil to Veii), Monotheism (Spanish)
- Marco Polo Embassy's effect cancelled (from this point on, the Zulus don't give me any more gifts)
1864AD - Machine Tools, transport destroyed, 1626 gold (silver to Antium)
1866AD - Miniturization
1867AD - built Offshore Platform
1869AD - built transport (have 2 commodities), Theology (Spanish)
1872AD - Mass Production
1875AD - begin WLTPD (pop is 17), disband Engineer
(all land has been converted to Plains, so will keep only 1 engineer)
1876AD - disband Engineer
1878AD - sell Sewer System
1879AD - Computers, end WLTPD (pop is 20), sell Aqueduct
1880AD - Mobile Warfare (Spanish), built Research Lab
1881AD - Freight destroyed by Romans, Spanish and Zulus come to my aid by declaring war, 1560 gold (silver to Ravenna), Communism (Spanish)
1882AD - Robotics
1887AD - Flight, built Factory
1893AD - Radio
1895AD - 700 gold (cloth to Lutetia)
1898AD - Advanced Flight
1904AD - Rocketry
1905AD - built Power Plant
1906AD - built Manufacturing Plant
1908AD - sell Bank (I'm just leaving science at 100%)
1910AD - Space Flight
1911AD - Appollo Program (production - upkeep = 49)
1912AD - 650 gold (cloth to Leeds)
1915AD - Plastics
1921AD - Nuclear Fission
1928AD - Nuclear Power
1933AD (finished 15 structural and 6 components)
1939AD - Laser (other civs are starting to build spaceships (oh, oh)
1942AD - Superconductor
1948AD - Fusion Power, Launch, arrival in 1963
1951AD - Romans launch, arrival in 1962

[This message has been edited by Tom DeMille (edited April 22, 2000).]

Smash


b.02-15-99
posted April 22, 2000 15:06   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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This one is sure taking it's toll.

I'd like to know how some were able to sail triremes that far.With or without Seafaring mine will invariably sink before crossing that distance.Or at least my general experience is if they are empty they float for 1 or 2 turns,if they are full ...they sink

I know of 3 ways
1.Lighthouse
2.End turn key board shortcut(gold version only)
3.save before moving trireme

Tom DeMille


b.02-15-99
posted April 22, 2000 22:34   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Smash, I waited for Navigation (caravel) before trying to visit my neighbours. It looks like most of the others did too (except for Paul, who built the Lighthouse).
Oldman


b.02-15-99
posted April 24, 2000 13:10   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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I think "Whooops!" is the word i'm looking for!!! That one was soooooooo hard, I managed to get to AC but i was 3rd and last there in 2032!!

I know what i did wrong though!! i was ok until about 900 AD, but i didn't change until republic until 1740, i didn't see how i could sustain the government, but i do now!! and then in the mid game i stopped researching cause monarchy was soooo slow and i just sponged off of everyone else, which worked - sort of!!!

Anyway, we live and learn!!! so here's my log and the quick details:

Have a look at them for me guys and see if there's anywhere i can improve apart from the obvious i've mentioned already!! and too many wonders, but those i built were a great help!!

Monarchy: 25 BC
Republic: 1740 AD
Democracy: 1844 AD

Colossus: 1200 BC
Copernicus: Beaten to it, but got:
Lighthouse: 350 BC
Hanging Gardens: 540 AD
Marco Polo: 1380 AD
Theatre: 1600 AD
Newtons: 1824 AD
Darwin: Didn't get it
Apollo: 1988

1st Trade: 1080 AD
2nd 1772 AD
3rd 1822 AD

Trade: 800 AD
Construc: ???
Sanitation: 1786 AD
Refridge: 1950 AD
Automobile: 1949 AD
Computers: 1982 AD
Space Flight: 1984AD

Pop 12: 1758
Pop 21: ??? Pop 18 in 1978


The Log

3950 bc - found Beijing, started pottery
3800 bc - built militia
3500 bc - invented pottery
3150 bc - built mine
3050 bc - built granary - started militia
2950 bc - built militia - started militia
2850 bc - built militia - started colosus
2500 bc - invented alphabet - started mapmaking
1700 bc - size 4
1200 bc - built colossus
1100 bc - seafaring
925 bc - built harbor
825 bc - added settle 2 to Beijing
800 bc - invented cere-bury
450 bc - code of laws
350 bc - lighthouse
75 bc - invented monarchy - revolution
25 bc - monarchy - King Oldman of the Chinese!!

20 ad - started gardens of babylon

160 ad - first contact wih Zulu's. Made alliance, traded maps, traded monarchy (me) for republic and code of laws (me) for construction

220 ad - contact with vikings, peace treaty, traded republic (me) for mystisism and seafaring (me) for mathematics.
280 ad - found trondheim with explorer
340 ad - got writing as gift from Zulu's

540 ad - built hanging gardens
620 ad - contact with spanish, peace treaty, traded monarchy (mine) for iron working and seafaring (mine) for wheel
700 ad - library
780 ad - diplomat, waged war on spanish for 50 quid?!?!
800 ad - trade!!!!!!!!!!!!
800 ad - trade with zulu wheel (mine) for literacy
800 ad - alliance with vikings, traded writing(mine) for warrior code
900 ad - caravan
1080 ad - 1st trade with zulu (zimbabwe) 308 revenue and 4 trade
1220 ad - stole polythesiesm from mongols after they waged war on me
1380 ad - completed marco polos embassy!!
contact with romans - peace treaty. exchanged seafaring for medicine, astronomy for philosophy
contact with english
1510 - spain build observatory - now building theatre instead
1550 ad - acquire university from alliance with zulu's
1590 - bought theatre for 660
1600 ad - theatre built - we love king day!!!!!!!!
1670 ad - rush completed aquaduct
1730 ad - caravan
revolution
1740 ad - Republic!!!! militia disbanded.
1750 ad - we love consul day
1752 ad - we love consul day
1754 ad - we love consul day
1756 ad - we love consul day
1758 ad - we love consul day, size 12!!!!!!!!
1770 - marketplace
1772 - 2nd trade - revenue 358
1774 - theory of gravity
1784 - caravan, started isaac newtons college
1786 - sanitation from alliance with zulu,
gave sanitation to romans, gave maths, swapped maps - peace
1796 - peace with english for 150 and gravity?!!??! bastards
1800 - chemistry
1810 - bullied by romans for gravity
1816 - invention from allies zulu
1820 - english tried selling navigation for 660?!? no thanks
1822 - 3rd trade revenue 403
rushed isaacs college for 1000
1824 - completed college, invented navigation
1830 - gave 250 to mongols for peace and gave gravity.
gave 200 to spanish for peace and exchanged gunpowder for banking and university for engineering
bought sewer system
1836 - romans develope democracy, and give to everyone except me!!
1838 - i develope democracy!!
revolution
caravel
1844 - democracy!!!!
1846 - Viva el presidente dia!!!!!!!
disbanded tyreme for caravan
1848 - president day! size 13
1850 - caravan, alliance with vikings for university (twice?) and monarchy
1852 - alliance with zulus gives bridge building
1855 - physics from alliance (zulu)
1857 - exchanged explosives for chivalry and polythesiesm for house back with vikings
gave explosives to mongols
1864 - shared maps with mongols
1865 - trade with mongols (silver) +656
asked spanish to remmove troops and expelled diplomat!!
1866 - bank
1868 - engineers - transforming glacier
1871 - steam eng from zulu ally
1876 - economics from zulu ally
caravan - food only? disbanded for engineers
gave chivalry to romans for maps
maps with english
exchanged economics for metallurgy with spanish, baught mono for 500
1877 - settlers
leadership from zulu ally
romans exchange = leadership,mono,metal for theology,feud and railroad
1878 - mongols exchange = economics & railroad for atomic theory and conscription
gave zulu ally railroad!
1881 - gave spanish conscription
exchanged conscription for magnetism with zulu, and got 150!!!
1882 - exchanged magnet for industry with spanish
gave industry to zulu's
1884 - argh communism - no more marco polo!!!!!
1886 - 150 from zulu's
1889 - 150 from zulu's
1890 - 150 from zulu's. gave conscription to mongols and rail to vikings
bought communism from spanish for 2250,
rushed UN
1891 - UN
exchanged communism for corporation with mongols
1894 - colleseum built, we love president day
200 frp, zulu
1888 - unwanted trade - revenue 168
1899 - 250 from zulu
1900 - tactics from zulu's
1901 - 100 from zulu
1902 - 150 from zulu
1903 - 150 from zulu
1910 - 50 from Z
1911 - 50 from Z
transport
1913 - diplomat
1915 - electronics from zulu's
1920 - exchanged electronics for electricity (spain)
gems trade 728 revenue
1925 - 500 from romans to war against mongols
50 from zulu's
tactics for refining from romans
1927 - stole espionage from mongols
1929 - 50 from zulu's
1930 - waged war on spanish for 875 from romans
1934 - 50 from zulu's
spy
1937 - spy, 50 from zulu's
1939 - freight
1940 - made peace with mongols and spanish
1943 - espionage for flight with zulu's
1945 - silver trade 260
1947 - gift of 50 from zulu ally
gift of 50 from romans
1948 - gift of miniaturisation from roman ally
gift of 50 from zulu ally
1949 - gift of automobile from roman ally
gift of 50 from zulu
1950 - guirilla war from roman ally
exchanged gurilla war for fund with zulu's
stole refridgeration from spanish, spy caught - my democracy falls!??!
1951 - democracy.
built offshore platform
50 gift from zulu and romans
1953 - 50 gift from zulu and romans
1954 - WLTPD - size 11
1955 - size 12
mongols destroyed vikings
50 gift from zulu ally
exchanged rifridgeration for mass production
1956 - built supermarket
size 13
gift of steel from romans
gift of 50 from zulu
1957 - size 14 - 1 million people
1958 - size 15
built superhighways
50 gift from romans
1959 - size 16
1960 - frieght (dye)
size 17
1961 - size 18
1962 - frieght (silver)
1965 - mass transit baught
mobile warfare from romans
1967 - freight (salt)
50 from romans
1969 - frieght (food)
1970 - trade (dye) with cunnae (roman) 1656 revenue!
50 gift from romans
1971 - trade (silver) with cunnae (roman) 1656 revenue!
disbanded engineer
1972 - frieght (oil)
engineers lost
1974 - freight (food)
1976 - frieght (food)
1978 - frieght (food)
WLTPD cancelled size 18
1980 - frieght (food)
WLTPC starts
1982 - frieght (food)
baught computers from romans for 675
rushed university
baught GE for 135 from spanish
baught rocketry for 900 from english
1983 - researching space flight
built uni, rushed research centre
romans destroyed by mongols
1984 - invented space flight
1985 - traded oil (madrid) 888 revenue
stole fission from spanish
1986 - exchanged space flight for laser with spanish
settler - size 17
1987 - invented plastics
rushed appolo
1988 - built appolo
rushed ss structural
1989 - built structural 1
etc
2002 - str 9
rush str
MONGOL LAUNCH
2003 - str 10
rush str
SPANISH LAUNCH
etc
2017 - LAUNCH CHINESE SPACESHIP - Lands 2032
2018 - Mongols land
2019 - Spanish Land
2032 - Chinese Land!!!

vik


b.02-15-99
posted April 24, 2000 16:46   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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oldman--congratulations!

getting to AC with only one city seemed impossible, but it was very fulfilling to do it by myself the first time. i think you're score was great, considering you missed out on copernicus.

Here's a few tips. I'm sure others can add some other tips.

the first structure you build should be the colossus. after building a couple of warriors to control happiness, get working on the colossus. any other buildings will not help you nearly as much, and will also cost money to maintain.

as you can probably see, a granary is not necessary in OCC. you grow your cities with love, not with food.

usually, after colossus, you will need a temple. the next two buildings should be a library and a marketplace. I think you will need to build a marketplace much faster than you did. They help happiness and taxes.

generally, we try to get monarchy as fast as we can, then republic as fast as we can. with a temple, colosseum, mysticism, and a trade route or two (or three) established, you can hold a size-12 city content as a republic with only 20% luxury rates until shakespeare's is built. sometimes you may need 30%, but often times i find it only takes 10%.

you will definitely do better on the next map! i know because I believe i am making it.

take care.

Scouse Gits


b.02-15-99
posted April 24, 2000 17:50   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Polar OCC Fortnight #7
v2.78 deity

AC landing in 1936

A seriously tough challenge - wish I had more patience for micromanagement since I could definitiely have shaved ten or more years off this with more care.

1450 Monarchy
0700 AD Republic
1660 Democracy

Trade Routes @ 1100, 1140 & 1440

0875 Colossus
AD60 Lighthouse
1160 Copernicus
1570 Isaac Newton
1760 Shakespeare
1796 Darwin
1893 Apollo

Size 12 @ 920 AD
Maximum size 15

3950 Liverpool North founded
3450 Ceremonial Burial
3150 Oil now mined
3050 Temple
3000 Alphabet
2650 Barracks - sell for 40g start another - B Settler into city @size 4
2500 Bronze Working switch production to Colossus
2050 Code of Laws
1500 Monarchy - Revolution
1450 MONARCHY - Celebration at last on 60%
1400 Can maintain WLKD @ 40% stable size 4 city with 8 beakers + 5 shields
1000 Map Making
0875 COLOSSUS science now at 11 beakers - still need 40% lux
0775 Pottery
0550 Sea Faring
0425 Harbour
0175 Writing
----
AD60 LIGHTHOUSE
0140 Barracks - sell - start another
0220 Mysticism - Barracks - sell
0300 Trireme
0400 Vikings - alliance (for war with Spain) maps & Masonry
0460 Library
0500 Zulus - alliance, maps & Literacy
0540 Philosophy - Currency
0600 Zulus - TRADE
0640 Mongols - alliance, maps & The Republic - revolution
0680 Mongols - CONSTRUCTION; Spain - Peace & The Wheel
0700 REPUBLIC
0720 50g + Polytheism from allies
0760 75g from allies
0800 200g from allies
0820 Colosseum
0840 Spanish maps + Bridge Building; 275g from allies
0860 Aqueduct; 100g + Mathematics from allies
0920 WLCD stops @ 12; 125g from allies
0960 200g from allies
1000 50g from allies
1100 TRADE ROUTE 1 - Salt to Madrid 450g; University from Mongols
1140 TRADE ROUTE 2 - Hides to Madrid 436g - goad Vikings into revoking alliance trireme gets free ticket home.
1160 COPERNICUS' OBSERVATORY
1180 Vikings at War; Banking, Engineering & 50g from Zulus
1200 Medicine
1220 50g from allies
1280 University
1320 Bank
1340 SANITATION
1400 Sewer System WLCD to 13
1420 Economics & 100g from Zulus
1440 TRADE ROUTE 3 - Hides to Zimbabwe 468g
1460 Chemistry
1500 Hides to Ulundi 680g
1570 ISAAC NEWTON'S COLLEGE
1580 75g
1600 Explosives
1640 Democracy - Revolution
1660 DEMOCRACY
1680 Metalurgy
1690 Beads & Oil to Zimbabwe 234g each; 150g from allies
1710 Magnetism (lose Lighthouse)
1730 150g from allies
1750 Electricity - lost a turn through sheer incompetence! Home square now desert!
1760 SHAKESPEARE'S THEATRE; 150g from allies
1764 Steam Engine; Supermarket; Salt to Madrid 472g
1768 RailRoad; Stock Exchange
1770 Home square now Plains; Feudalism, Chivalry & 350g from allies
1776 Industrialisation;
1782 350g from allies
1784 The Corporation; 150g
1788 200g
1792 Steel
1796 DARWIN'S VOYAGE - just before the Mongols - Refining, Combustion
1800 Gems to Madrid 548g; Salt to Madrid 274g
1802 AUTOMOBILE
1804 Conscription, Leadership + 350g from allies
1806 Superhighways - trade go from 9 to 13 arrows each
1810 Electronics; 350g & Monotheism (they finally gave it to me!) from allies
1818 Ice cap to Tundra; Tactics
1826 Machine Tools; 350g from allies
1830 WLPD again
1832 Oil to Canterbury 332g; Beads to York 648g; Peace with English; Liverpool North now @ 14 (can grow another Engineer)
1834 Miniaturisation - another turn lost throught stupidity
1840 Offshore Platform
1842 Tundra to Desert
1844 Factory; Mass Production
1851 250g from allies
1853 Computers
1855 Research Lab
1856 Atomic Theory; Tundra to Plains
1859 Nuclear Fission
1861 Hides to Madrid 429g
1862 Nuclear Power; Silver & Hides to Madrid 417g each
1864 Mobile Warfare
1866 Tundra to Desert; Celebrate; Nuclear Plant
1868 Robotics;
1869 Theology, Communism & 350g from allies
1871 The Laser; Hides to Madrid 438g * 3
1874 Flight
1876 150g from allies
1877 Radio
1881 Hides to Madrid 268g * 2
1882 Advanced Flight; Hides & Salt to Madrid 268g each; Second Plains created
1885 Manufacturing Plant
1887 Rocketry
1891 Hides to Madrid 264g * 4
1892 Space Flight
1893 APOLLO PROGRAM
1897 Structural #4; Plastics
1903 Structural #10; Superconductor
1908 Structural #12, Component #3; Nuclear Fusion
1909 Romans build first 2 Structurals
1919 Gift from the Gods - Mongols offer 1300g to declare war on Romans - can now afford last Module!!
1920 Launch 1936 landing
1922 SAM Battery
1925 Coastal Defence
1926 Port Facility
1927 Vet Battleship; Stealth
1930 Airport
1932 Stealth Fighter
1933 Labour Union
1934 Romans launch (39-8-8-1-1-1) eta 1939 - so do the Mongols with an identical ship!
1936 Scouse Git[1] the Mad lands on AC

That smacked of Hard Work!!

Many Thanks to DaveV and all others concerned

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

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