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Topic: OCC Fortnight #7 |  |
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Oldman
b.02-15-99
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posted April 26, 2000 10:11
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It's getting quiet on this topic ain't it maybe it's cause people are scared to post their finishing years!?!? can that mean they did worse than 2032  I've just started playing on fortnight 6's game, it's early AD and i think i'm doing ok and i've learnt from my mistakes of this one but out of curiousity is there an easy way to get decent trade?? i've only got rebel cities on my island so far!! Do i need to fight my way past the blockade on the East  Cheers and congrats to all who finished the last one!!!! Do you guys play them once a fortnight as the name suggest? No wait, i can check that myself - Doh!! Y'know we don't have a smilie for Doh!??! can we get one? |
Tom DeMille
b.02-15-99
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posted April 26, 2000 14:19
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To get better trade with AI cities in OCC 6, build a diplomat and go looking for a trireme on the shore. If you find an empty one, bribe it, and then you can send caravans to other continents. |
Smash
b.02-15-99
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posted April 26, 2000 14:51
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This one was tough.I think there have only been 3 successful games so far.Usually,players are landing late 1700s or early 1800s.I still would like to know why the ai in my game launched at 16-1-1-1-1-1 spaceship.I have never seen that combo before.It took 48 years for them to reach AC I'm glad they did though  |
Scouse Gits
b.02-15-99
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posted April 26, 2000 14:52
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Far be it from me to fight the "Received Wisdom" particularly as Tom is a consistent better performer than I, but last time round was my best ever performance (1801) and I ignored all trans continental possibilities and simply decanted each and every trade caravan into the city next door - at their peak these routes (a whole four squares in length) were bringing me in 80 arrows each per turn - of course it helped that the "city next door" had two trade specials and eight or so river squares - but it made me seriously doubt whether it is in fact optimal to seek high pay out long distance routes when we are playing a game in which single turns count so much....I would welcome any other comments on this area ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Smash
b.02-15-99
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posted April 26, 2000 17:27
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distance only effects the one time bonus.The trade routes are affected by the amount of trade generated in both cities.This, of course, is affected by terrain and resources,government type,city size,infastructure,other trade routes,ETCso a route with a large Democratic city "nextdoor" with yeild more long term while a route with a "distant" crappy Monarchy city will give a larger one time bonus. |
Oldman
b.02-15-99
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posted April 27, 2000 05:39
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Yeah, i see what you mean about the trade in this one!! just a quick question though, i'd check myself but i'm at work and ain't got not civ2 here - luckily for my boss!!!!Anyway, so the trade it shows on the city screen that your getting from the other cities trade routes? That does get added to your "working" trade every turn? So if you trade coal with Kells in 500ad, get 180 revenue (one time only) and it says +7trade, you get 7 extra trade in 500ad, 510ad, 520ad etc etc??? assuming this works (i always have!), when the cities grow the extra trade increases!! so once you've established 3 basic trades and things are sufficiently advanced to give you 20+ trade, the only reason you would need to trade afterwards is to get the one time bonus! That way the best thing to do is trade with the biggest (most trade) city you can find at the start and then go for the big bonus' in the later game!! Have i got that right? And if so? why am i still losing again!?!? argh!!!! I'm looking for a 1918-ish finish on OCC6, i'm absolutely whipping their arses!! i'm going to land on AC before they even get space flight!!!!! is that why it's been so slow? cause they've been soooo busy fighting, and not researching!! I mean i'm getting research every 3 turns and was every 2 until i invented flight!?!?!? But apart from that it's good fun ain't it!!! I'm glad my boss hasn't been here this week too!!!!  |
DaveV
b.02-15-99
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posted May 01, 2000 08:03
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Oldman and others - I am still playing the game, but it may take me another fortnight or two to finish. I decided to build MPE and use my "rising tide lifts all boats" philosophy - giving techs to the AIs so they could help me in research. On the positive side, I have 35 techs in AD 1120 (only 17 of them white). On the negative side, I've spent most of my time in the text editor keeping my log file, followed closely by time spent in the F3 diplomacy screen, followed distantly by time spent actually playing the game!I've also taken great advantage of repeating trade commodities, and have delivered 11 caravans to Madrid. Further reports when I finish the game, in the distant future... |
Scouse Gits
b.02-15-99
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posted May 02, 2000 05:07
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DaveV - good to have you aboard - your insights into this, strange to you, game will be most welcome. You already know this is tough map, could well be this one cannot be won playing MPG - I think all the successes above were SP variants. Good luck and do tell us about it.  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Paul
b.02-15-99
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posted May 02, 2000 07:29
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The comparison table for this game is ready. Also, I want to let you all know that the OCC Strategy Guide has moved to http://members.home.nl/paulvdb/occ.htm and I also have a new e-mail address: paulvdb@home.nl |
Scouse Gits
b.02-15-99
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posted May 02, 2000 09:19
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Paul, Thanks for your comparison table as always - and thanks for includiong a link to the new home of the Strategy Guide. Just a couple of points - I don't follow the logic in not including the arrival dates of Tom, redbaron and Oldman. Would it be possible to put up a compendium page for the OCC series with links to the starting maps, comparison tables etc all on the same page - this would be another invaluable OCC reference resource. Thanks again,  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 02, 2000 09:42
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I assume Paul left off our landing dates because we were beaten to the landing by a rival Civ!??!But it's a good idea about having a front page for all the OCC stuff. Just like a contents page, with links to the 7 tables, scenarios and the rules. That way i can just have one link in my favorites!!  I've just played OCC 6, i didn't do too well but i did absolutely thrash the opposition!! that's kind of baffling me!! Paul: if i post my logs of any old OCC fortnightly's i do, would you post them on the appropraite tables?  |
Paul
b.02-15-99
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posted May 02, 2000 10:27
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As you said, your landing dates were left out because you didn't land first. And you can find links to the games, logs and tables on my OCC Strategy Guide.And if you post logs for any of the old games they will be added to the table when I have time, which can sometimes take a couple of days or weeks. [This message has been edited by Paul (edited May 02, 2000).] |
Oldman
b.02-15-99
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posted May 02, 2000 10:53
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That's what i thought about the landing dates, what you could do si include our actual landing dates and asterisk them to show we were not the first, or include the dates of the other civ(s) landing showing how har behind we were the other civs!??!  I'll post my log to occ6 then, no rush to add it on to the table. I was just checking it was worth me even posting it, if you know what i mean?!?! Does anyone have plans to do another one soon? i'm guessing you play them every fortnight, Hang on i can check myself - doh!!! Does anyone have one ready? do you always play on small maps? has anyone played occ on a big map? i guess it might let the other civs grow too big and impossible to keep up with?  |
Scouse Gits
b.02-15-99
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posted May 02, 2000 11:04
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I believe Sten is holding a large map prospect that my mate SG2 put up a month or so ago, but if my memory serves (I'm too lazy to reload page 1) didn't vik (or someone) say they had one ready to go.Yes we play these roughly every fortnight or so - can't have too much of a good thing can we - and I'm wondering whether there is enough interest for a bloodlust comparison in the off-weeks - the problem is that a bloodlust game on anything but a very small map takes (me) forever to play to a conclusion. p.s. oldman - does the handle reflect physiology (I'm 52 and SG2 is 51 - there do not seem to be that many civheads 'of a certain age')  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 02, 2000 11:31
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We could try and do a bloodlust!! It's not my strong point, but then this whole OCC thing looks like i need some practice?!?!  It's weird you asked about the age, i was about to bring it up myself sometime and ask how old the rest of you guys were!!! No, my name is a play on my surname, I'm only 20 years old!!  So how old are the rest of you guys? Am i the youngest one here?? ?? [This message has been edited by Oldman (edited May 02, 2000).] |
Smash
b.02-15-99
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posted May 02, 2000 13:57
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Thanks again PaulActually I built Cope's in 780AD not 1780AD I dont think Vik was 1st to land in his game either |
DaveV
b.02-15-99
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posted May 02, 2000 14:15
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Oldman - you'll find lots of ages in the Apolyton age FAQ on the Apolyton forum. ../../Forum20/HTML/000514.html?date=01:16 And, for certain old-timers who are too paranoid to put their birthdays on the internet (*ahem*): ../../Forum1/HTML/000829-2.html |
Paul
b.02-15-99
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posted May 02, 2000 14:16
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Table updated with Smashes Cop date and marked landing dates for civs that did not land first. I must have somehow missed that in vik's log, probably because he had the fastest landing date and it didn't occur to me that the AI could be faster.Oldman, in the Apolyton forum there is an age faq maintained by Narck which shows the ages of some Apolyton members. (Edit: Dave just beat me to it and he even looked up the url for it) [This message has been edited by Paul (edited May 02, 2000).] |
Oldman
b.02-15-99
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posted May 03, 2000 05:07
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Thanks for putting the landing dates on the table, but i'm not sure if i liked it before without a big old 2032 next to my name?!?!  Does anyone have another scenario ready for play, or do i have a few days to play through one of the older ones? I finished occ6 which i'll post my log whenever i remember to stick the log on a floppy and up load it!! i thought i'd try occ1, and work through them all and see how i do!?!?  |
DaveV
b.02-15-99
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posted May 11, 2000 08:46
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I finally finished, landing in 1892. My log file is over 1000 lines long, so I'll have to edit it down a little if anyone really wants to read it. A few notes:I went for Trade and Marco Polo right after Bronze, instead of going for Monarchy. This gave me contact with the AIs a lot earlier. I stayed in Despotism longer than the rest of the field, but that didn't cost me any production from the whales squares. My big mistake in this game was delaying Automobile. I didn't expect Superhighways to help me a lot when most of my city squares were ocean, but it could have saved me a lot of turns of research. Other mistakes: building coastal fortress, city walls, and a battleship for defense. All of these turned out to be a waste of resources. The Mongols landed two catapults and a chariot near my capital in AD 880, which made me needlessly paranoid. AC 1892 Monarchy -525 Republic -25 Democracy 1020 Colossus -2150 Copernicus 300 Shakespeare 1400 Newton 1240 Darwin 1550 Apollo 1851 1st Trade -50 2nd Trade -50 3rd Trade -50 Trade -1000 Construction -300 (from Zulus) Sanitation 520 Refrigeration 1340 Automobile 1800 Computers 1816 Space Flight 1850 Pop 12 120 Pop 15 1822 Edit: final city size is 15, not 25 (!) [This message has been edited by DaveV (edited May 11, 2000).] |
Scouse Gits
b.02-15-99
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posted May 11, 2000 10:32
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Well done DaveV It is hard for a warhorse to change its spots isn't it?------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
SCG
b.02-15-99
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posted August 21, 2000 23:37
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That was quite a rough game, and I kind of lost interest after my computer crashed, taking my log with it. I landed in 2005, although I know I could have done a lot better, at least 1990, if not 1960ish. I apparently tried a different path than most people, not making monarchy until 125 BC. I built both the Hanging Gardens and Shakes before Copes, and not sure if it really did me any good. I know forgetting to send out caravans until the mid 1800's certainly didn't help in any case. Given the lack of growing space, I shouldn't have put off trade so long. I also probably rushed to republic a little soon, it absolutely killed my production, and wound up hurting my trade as well, since i needed more luxuries, and didn't have construction or trade yet. With the Hanging gardens and 3 warriors, it was no problem staying in WLTKD. At least I landed before anyone else had plastics. It got rather spammy out there with the other 6 civs building about 30 structurals a round between them.Looking at other people's logs, I'm surprised how much people got out of the spanish. I was allied with them the entire post-mpe era, and yet they never gave me more than 2.5% of their treasury. (ie they'd gift 25 gp if they were over 1000 gp) The romans were rather stingy, but at least coughed up 100 fairly regularly, while the Zulu's happily gave me every last dime each time. I kind of stopped asking them once they started beating me to modern techs though, and that cetainly slowed down my spaceship. Of course I had crashed and lost my log by then, but just getting 50 gp from someone periodically would have reduced my building time by about 15-20 turns (built most of my structurals in 2 turns, where buying a granary for 200 gp would have made it 1) Also I made some pretty stupid mistakes, such as selling my sewer system and then wondering why i wasn't growing from 18 to 20, and forgetting to sell my colosseum until i was building modules. Using old saves, I'll try and piecemeal the key points. They may be off by as much as 2-3 turns, but o well, not like I don't know where my mistakes were and I wasn't exactly and early lander  diety, 2.42 AC 2005 monarchy: -125 republic: 300 democracy: 1851 colossus: -1850 copes: 1756 shakes: 1680 ikes: 1798 darwins: 1862 apollo: 1947 trade: 1834, 1851, 1851 size 12: 1160 size 20: 1970 trade: 1160 cons: 900 san: 1810 refr: 1882 auto: 1897 comp: 1917 SF: 1946 ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Tom DeMille
b.02-15-99
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posted August 22, 2000 07:54
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SCG, never use the first 3 caravans you build to help with the next wonder. The formation of trade routes is critical to OCC, and you will find that the one time bonuses that you get from delivering the caravans will help you build your Wonders even more quickly. |
SCG
b.02-15-99
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posted August 22, 2000 08:32
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I know, I know. I just didn't have navigation yet, and then when i got it it was about the time i lost my log. Just kind of played it out from there. I had already made some big mistakes by then (would have liked to reload back before i started researching republic ) and maybe made some slightly different path choices in general. I think i still would have built the HG, but gone for monarchy earlier and republic later. I was in WLt Despot Day for a long time, having built both the Colossus and HG well in the BC. I think the biggest reason i built shakes first was so i could sell my colosseum, and then i didn't sell it until about 1990 - thats a lot of gold to have lost. I'm not really sure how i kept bypassing trade and navigation, having things like seafaring and bronzeworking so early. I'll just chalk this one up as a darn good landing for not really paying attention to what i was doing  ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Ribannah
b.02-15-99
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posted August 29, 2000 18:41
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OCC #07 (POLAR) Deity MGEHad we known the Vikings were so close, we could have risked a trireme after Seafaring! The alternative strategy of Republic/Great Library basically worked, though. Still we were lucky to land one year ahead of the Romans (the big favourite in this scenario), who built too many structurals. ================================= AC: 1954 Monarchy: ---- !! Republic: -825 Democracy: 1804 Colossus: -1950 Great Library -175 !! Copernicus: 980 Shakespeare: 1756 Leonardo: 1802 Newton: 1822 Darwin: 1861 Hoover Dam: 1909 Apollo: 1913 Trade routes: 1754, 1758, 1758 Size 12: 1440 Size 20: 1953 Trade: -380 Construction: 620 Sanitation: 1730 Refrigeration: 1860 Automobile: 1864 Computers: 1884 Space Flight: 1912 ================================= -3950 SECTION 1 founded by Nikita -3750 Warriors -3450 Bronze Working -3400 Phalanx,S2 -3000 Alphabet -2650 S3 -2250 Writing -1950 COLOSSUS -1600 Code of Laws -1500 Library -1200 Diplomat -1150 Literacy -950 Diplomat -825 The Republic, REPUBLIC, di Phalanx, di Warriors -575 Ceremonial Burial -500 (PYRAMIDS_R) -300 Currency -175 GREAT LIBRARY -100 Mysticism<-GL, Map Making<-GL -75 Temple -50 WLtCD -25 S4, Pottery<-GL 1 WLtCD cancelled, Iron Worling<-GL 80 Philosophy->Seafaring 100 Harbor, WLtCD 120 S5 140 S6 160 S7 180 WLtCD cancelled 280 Mathematics<-GL 300 Marketplace 320 (HANGING GARDENS-R) 340 Masonry 380 Trade<-GL 480 S8 560 Astronomy, Warrior Code<-GL 620 Construction<-GL 920 Monarchy<-GL 960 Navigation 980 COPERNICUS' OBSERVATORY 1040 (LIGHTHOUSE-E) 1080 Beads 1180 Oil 1240 Colosseum, (MARCO POLO'S EMBASSY-R) 1260 Banking-GL 1300 Aquaduct, Engineering-GL 1340 Horseback Riding-GL 1360 Granary 1380 S9, WLtCD 1400 S10, Polytheism-GL 1420 S11 1440 S12 1460 Bank, WLtCD cancelled, sold Colosseum 1520 The Wheel-GL 1530 Salt 1540 University 1550 (GREAT WALL-E) 1600 University 1630 Theory of Gravity 1640 Caravel 1680 Vikings, Navigation<->Feudalism(V), Construction<->Chivalry(V), The Republic->, Peace(V), Philosohy->V, Maps(V), War(E)<-V, Ally(V) 1700 Medicine-GL 1730 Sanitation 1752 * Romans demand 100 -> * War(R) 1754 Beads to Antium (d, 688) 1756 SHAKESPEARE'S THEATRE, Economics, R Caravel 1758 Salt to Rome (d, 608), Oil to Rome (304) 1760 Stock Exchange, Chemistry 1764 Food 1766 (KING RICHARD'S CRUSADE-R) 1768 Sewer System 1770 S13 1772 Food,Invention 1776 Food 1780 Food, (SUN TZU'S WAR ACADEMY-V) 1784 Food, Gunpowder, (ORACLE-Z) 1788 Food 1792 Silver 1796 Food, Explosives 1798 Monotheism-GL 1800 Food 1802 LEONARDO'S WORKSHOP, Gunpowder<->Physics(V), The Wheel->V, Monotheism-GL, Democracy-GL 1804 DEMOCRACY 1806 E Trireme, * Vikings declare war on English * 1808 Food, * Great Wall forces Vikings to make peace with English * 1810 Steam Engine, (STATUE OF LIBERTY-R) 1812 Food 1814 Steam Engine->V 1816 Food, Silver to Trondheim (d,555) 1818 Railroad 1820 Food 1822 ISAAC NEWTON'S COLLEGE 1824 Tundra into Desert 1826 Engineers, Industrialization 1832 The Corporation 1836 Desert into Plains 1838 (MAGELLAN'S EXPEDITION-E) 1840 Factory, Railroad<->Magnetism(V), Industrialization->V 1844 Metallurgy 1846 Silver 1850 Gems 1851 Refining 1852 Food 1854 Food, Glacier into Tundra 1855 Combustion 1856 Food, Metallurgy->V, Gems to Kaupang (d,618), (MICHELANGELO'S CHAPEL-R) 1857 Electricity, Silver to Trondheim (262) 1858 Food 1859 Tundra into Desert 1860 Food, Refrigeration 1861 DARWIN'S VOYAGE, -> Electronics, Steel, Explosives<->Leadership(R), Peace(R), Cease Fire(E), Railroad->E, Industrialization->E, Maps(E) * !%@^#&$%*( no hydroplant allowed!! * 1862 Leadership<->Conscription(V), Explosives->V, (EIFFEL TOWER-R) 1864 Gems, Automobile, Desert into Plains 1866 Supermarket, WLtPD 1867 S13 1868 S14, (WOMEN'S SUFFRAGE-R) 1869 WLtPD cancelled, (ADAM SMITH'S TRADING CO.-R) 1870 Superhighways 1871 Tactics 1872 Gems to Rome (612) 1873 Salt 1874 Machine Tools 1876 Food 1878 Power Plant, Miniaturization, Glacier into Tundra 1879 250<-E for War(R), Ally(E) 1881 Offshore Platform 1882 Mass Production, Zulu's, Railroad->Z, Peace(Z), Industrialization->Z, Maps(Z), Salt to Zimbabwe (d,840), Tundra into Desert 1883 Mass Transit 1884 Computers 1885 Research Lab * Romans are now attacking the entire Civ II * 1887 Hides, Mobile Warfare, Desert into Plains 1889 Hides, WLtPD 1890 Robotics, S15 1891 Manufacturing Plant, S16 1892 Hides, WLtPD cancelled 1893 Hides, Atomic Theory 1894 Hides 1895 Hides 1896 Nuclear Fission, Hides to Rome (651), Hides to Rome (651), Alliance(E) cancelled->Cease Fire(R) 1897 Hides, (JS BACH'S CATHEDRAL-R) 1898 Hides, Nuclear Power 1899 Hides 1900 Glacier into Tundra 1901 Flight 1903 (UNITED NATIONS-R) 1905 Radio, Tundra into Desert, 3 Hides to Vei (3x390) 1907 Advanced Flight, 3 Hides to Vei (3x390) 1909 HOOVER DAM, Rocketry, sold Power Plant, Hides to Vei (390) 1910 Desert into Plains 1911 Peace(R) 1912 Space Flight, Hides to Vei (462) 1913 APOLLO PROGRAM, WLtPD 1914 SSS, S17 1915 SSS, Plastics, WLtPD cancelled 1916 SSS 1917 SSS 1918 SSS, Plains into Grassland(s) (city square) 1919 SSS, The Laser, WLtPD 1920 SSS, S18 1921 SSS, WLtPD cancelled, sold Granary 1922 SSS 1923 SSS, Superconductor, Plains into Grassland(s), (CURE FOR CANCER-R) 1924 SSS 1925 SSS 1926 SSS 1927 SSS, Fusion Power, sold Research Lab 1928 SSS, sold University, Plains into Grassland(s) 1929 SSC, WLtPD 1930 SSC, S19, sold Library 1931 SSC, WLtPD cancelled 1932 SSC, sold Sewer System, (SETI PROGRAM-R) 1933 SSC, Plains into Grassland, sold Aquaduct 1934 SSC, sold Temple 1935 sold Mass Transit, di Diplomat, di Transport 1937 SSM, * Romans build 16 SSS * 1938 SSM, di Engineers, sold Manufacturing Plant * Romans build 20 SSS * 1939 SSM, LAUNCH - ETA 1954 * Romans build 2 SSS * 1940 * Romans build 6 SSC * 1941 Mass Transit * Romans build 2 SSC * 1942 * Romans build 4 SSC * 1943 City Walls 1944 * Romans build 1 SSM * 1945 Aquaduct * Romans build 2 SSM, LAUNCH - ETA 1955 * 1947 Sewer System 1949 Coastal Fortress 1950 Barracks, War(R) for 750<-(V) 1951 Battleship, R Transport with 3 units 1952 Armor, WLtPD 1953 Coastal Fortress, S20 1954 The NIKITA lands on ALPHA CENTAURI
------------------ If you have no feet, don't walk on fire |
Ribannah
b.02-15-99
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posted August 30, 2000 11:51
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OCC #07 (POLAR) Deity MGEMy diplomat went west round the pole, and KEPT going, finally saw a city in the distance ... to find out it was ours, only slightly larger! We took a chance and sent a ship out before discovering navigation, and it paid off. Might have done that a bit earlier, even. Note also the different wonder strategy for this particular scenario! Now if only some of the other tribes would have chosen democracy, we could have had much more trade to save a few turns, but alas ... the MGE tribes love war. The Romans really loved to decorate their empire with all those wonders. AC: 1924
Monarchy: -  Republic: -825 Democracy: 1580 Gardens: -2000 Colossus: -600 Shakespeare: 780 Copernicus: 1280 Newton: 1560 Leonardo: 1790 Darwin: -  Hoover Dam: 1848 SETI: 1857 Apollo: 1885 Trade routes: 560, 560, 940 Size 12: 920 Size 22: 1923  Trade: 80 Construction: 540 Sanitation: 1610 Refrigeration: 1794 Automobile: 1814 Computers: 1856 Space Flight: 1884 =================================================== -3950 Beijing founded by Ashka -3750 Warriors -3550 Warriors -3450 Pottery -3400 S2 -3000 Alphabet -2650 S3 -2250 Writing -2050 di Warriors -2000 HANGING GARDENS, We Love  -1750 Library -1700 Code of Laws -1500 Diplomat -1300 Literacy -1250 Diplomat -825 The Republic, REPUBLIC, di Warriors -800 S4 -650 Bronze Working, We Love ends  -600 COLOSSUS * just beat the Romans! * (LIGHTHOUSE-R) -525 Map Making -375 Seafaring -350 Harbor, We Love  -325 S5 -300 S6 -275 S7 -250 We Love ends  -200 Ceremonial Burial -175 Temple -75 * Diplomat back from around the pole - no huts, no nothing! * -50 Currency 1 Marketplace 80 Trade 120 Salt 220 Beads, Mysticism 240 (PYRAMIDS-R) 320 Hides 360 S8 380 Philosophy -> Masonry 400 Trireme 500 Food 540 Construction, Zulus, The Republic<->Astronomy(Z), Philosphy<->Mathematics(Z), Writing<->Horseback Riding(Z), Peace(Z), War(S) makes Ally(Z), Trade->Z, Maps(Z), 50<-Z  560 Food, Salt to Zimbabwe (d,320), Beads to Zimbabwe (272) 600 Hides 640 Hides 680 Hides 720 Hides 760 Hides 780 SHAKESPEARE'S THEATRE 800 University 840 Aquaduct, We Love  860 S9 880 S10 900 S11, Vikings, The Republic<->Bridge Building(V), Philosophy<->Iron Working(V), University<->Warrior Code(V), Peace(V), Trade->V, War(R) makes Ally(V), Maps(V), 150<-V  920 S12 940 Hides, We Love ends , Hides to Cumae (d,466) 960 Banking, Hides to Rome (537) 980 Hides 1000 Economics 1020 University 1060 Bank, Warrior Code<->Monarchy(Z), University->Z 1080 (GREAT LIBRARY-R) 1100 Stock Exchange 1140 Hides, Theory of Gravity 1180 Hides 1220 Hides 1260 Hides 1280 COPERNICUS' OBSERVATORY 1320 Hides 1340 di Trireme 1360 Hides, Chemistry 1400 Hides 1440 Hides, The Wheel, (MARCO POLO'S EMBASSY-V) 1460 (SUN TZU'S WAR ACADEMY-S) 1480 Hides 1500 (GREAT WALL-S) 1510 Hides, Engineering 1530 Hides 1550 Hides 1560 ISAAC NEWTON'S COLLEGE 1580 Silver, Democracy, DEMOCRACY, (MICHELANGELO'S CHAPEL-Z) 1600 Oil 1610 Sanitation 1620 We Love  1630 Sewer System, S13 1640 Gunpowder, We Love ends  1650 Caravel 1680 Granary 1700 Engineers, Physics 1720 Food 1730 Steam Engine, Gunpowder->Z 1740 Food, Gunpowder->V, 100<-V  1750 Silver to Trondheim (d,572) 1752 Railroad, Food, sold Temple 1756 Food 1758 Industrialization, Tundra into Desert 1760 Food, Oil to Cumae (234), St Chivalry(R), Railroad<->Metallurgy(Z), * Alliance dissolved over Industrialization *, * that brings our Caravel home * 1762 (KING RICHARD'S CRUSADE-R) * hehe * 1764 The Corporation 1768 Food 1770 Refining 1774 Power Plant 1778 Food, Magnetism, Desert into Plains (MAGELLAN'S EXPEDITION-M) (ORACLE-S) 1784 Gems 1786 Electricity 1790 LEONARDO'S WORKSHOP 1794 Refrigeration, We Love  1796 Supermarket, S13, Gems to Madrid (d,666), Plains into Grassland(s) 1798 Steel, We Love ends (ADAM SMITH'S TRADING CO.-R) 1800 Food, Railroad->S, Cease Fire(S), Physics<->Feudalism(S) 1804 Food 1806 Combustion 1808 Food, Br S Explorer(105), di Explorer (DARWIN'S VOYAGE-Z)  1810 Diplomat (JS BACH'S CATHEDRAL-R) 500<-Z + Monotheism<-Z for War(S) 1812 Invention<->Leadership(V), Steam Engine<->Polytheism(V) , Sanitation->V, 100<-V  * "We are rich .. rich .. rich!" * 1814 Food, Automobile 1816 Superhighways, Glacier into Tundra 1820 Gems, Electronics 1822 We Love  1824 Food, S14 1826 We Love ends , Tundra into Desert 1830 Gems to Madrid (d,1080)  1832 Food, Tactics 1836 Food, Desert into Plains 1840 Food, Machine Tools 1842 We Love  (WOMEN'S SUFFRAGE-M) 1844 Food, S15 (UNITED NATIONS-R) 1846 We Love ends  1848 HOOVER DAM, Miniaturization, sold Power Plant 1851 Gems 1852 Mass Production 1854 Offshore Platform 1855 Gems to Madrid (d,1106) 1856 Mass Transit, Computers, Glacier into Tundra 1857 SETI PROGRAM, 600<-Z for War(M) 1859 Hides, Mobile Warfare 1861 Hides, Tundra into Desert 1862 Robotics (STATUE OF LIBERTY-V) 1863 Manufacturing Plant 1864 Hides 1865 Dye, Atomic Theory 1866 Hides, Desert into Plains 1867 Hides 1868 Hides, Nuclear Fission, We Love  1869 Hides, S16, 50->S for Cease Fire(S) 1870 Hides, We Love ends  1871 Hides, Nuclear Power 1872 Hides 1873 Hides 1874 Hides, Flight 1875 Hides, 2 Hides to Neapolis (2x418), Dye to Neapolis (418) (EIFFEL TOWER-R) 1876 Silver, Radio, Hides to Neapolis (418) 1879 Advanced Flight, Hides to Neapolis (418), Glacier into Tundra 1882 Rocketry, 3 Hides to Neapolis (3x418) 1884 Space Flight, Tundra into Desert, di Diplomat 1885 APOLLO PROGRAM (CURE FOR CANCER-R) 1886 SSS 1887 SSS 1888 SSS, Plastics 1889 SSS, Desert into Plains 1890 SSS 1891 SSS, We Love  1892 SSS, S17 1893 SSS, The Laser, S18 1894 SSS, We Love ends  1895 SSS 1896 SSS, Romans destroy empty Transport  * Oh well, we didn't need it anymore * * Zulus and Vikings declare war on Romans * 1897 SSS, Superconductor, Plains into Grassland(s) Silver to Neapolis (d,1172), 5 Hides to Neapolis (5x470) * nice Roman railroads * 1898 SSS, Fusion Power * UN forces Vikings to make peace with Romans * 1899 SSS 1900 SSS 1901 SSC * Romans boast about Amphibious Warfare * 1902 SSC, Plains into Grassland(s) 1903 SSC 1904 SSC 1905 SSC 1906 SSC, sold Manufacturing Plant 1907 SSM, Plains into Grassland, sold Factory 1908 SSM, sold Mass Transit 1909 SSM, We Love , LAUNCH 1910 S19 1911 Factory, We Love ends  1914 Recycling 1915 Mass Transit 1917 City Walls, Oil into Hides 1918 Environmentalism, 50->E, Peace(E) 1920 SAM Missile Battery, We Love , Br S Cannon(380), Peace(S) 1921 S20, di Engineers, di Cannon 1922 S21, Aegis Cruiser, M Transport (+1 unit) 1923 S22  1924 The ASHKA lands on ALPHA CENTAURI  Score=266 (34%) ------------------ If you have no feet, don't walk on fire |
tonic
b.02-15-99
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posted September 02, 2000 00:53
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I did the minimum of terraforming and ended up with a maximum size of only 15. It is interesting to compare this with those who had done extensive terraforming firstly to get max population and trade and then for max shields of 80+ net. I was put off by the time-scale of such changes, so my final terrain forms were desert-oil mined, tundra farmland, plains farmland and desert mined, all railroaded, giving max shields of 65 net. It was a case of seeing whether the gains in the early and middle games could counter the obvious slowdown in the SS building phase. The landing date is not bad.Maybe there is some fine-tuning to be done in games with difficult terrain to balance the normal optimum needs and the specific needs of the terrain-challenged site ie the loss of scientist-based beakers may be more than balanced by the gain in a steady high supply not disrupted by the higher L ratio required for the WLTxDs. By concentrating efforts on ocean-based trade and caravans building I managed to squeeze in two extra Wonders, the Lighthouse before Colossus and then Magellan’s Expedition between Newton’s and Darwin’s. These greatly enhanced the caravan trade, with the bonus enabling me to bribe a Spanish Engineer, crucial in the end game. I stopped giving techs to the AI’s after advanced flight which seemed about right as the English launched their huge 39-8-8-1-1-1 ship just two turns before my arrival at AC, scheduled to arrived some 8 years after. 2.42 Deity AC: 1899 Monarchy: -725 Republic: 220 Democracy: 1340 Lighthouse: -1350 Colossus: -175 Copernicus: 960 Shakespeare: 1060 Newton: 1320 Magellan: 1620 Darwin: 1730 Apollo: 1832 Trade routes: 540, 560, 920 Size 12: 1000 Size 21: n/a Max. size=15 @ 1766 Trade: 280 Construction: -575 Sanitation: 1120 Refrigeration: 1620 Automobile: 1766 Computers: 1794 Space Flight: 1830 3950 BC Beijing Founded 3500 BC Bronze Working 3000 BC Alphabet 2450 BC Mapmaking 1950 BC Ceremonial Burial 1350 BC Lighthouse 1250 BC Code of Laws 750 BC Vikings: Alliance, sharemaps 725 BC Monarchy revolution Govt. Monarchy 575 BC Zulus: Alliance, gift of Construction 550 BC Vikings: Construction + 25 500 BC Zulus: Mapmaking 400 BC Mapmaking 350 BC Zulus: 75 325 BC Romans destroyed by English Vikings: 50 175 BC Colossus Vikings: gift of mysticism 150 BC Spanish: Mapmaking Alliance gift 0f 200 125 BC Library 50 BC English: Construction & Mysticism for Alliance, gift of Literacy
1AD Vikings: 100 80 Vikings: exchange Masonry + 100 200 English: gift Republic revolution Spanish: exchange Pottery 220 Govt Republic 240 Temple 280 Trade 300 Beads caravan built Zulus: republic + 100 Spanish: exchange pottery + 150 English: ironworking +200 320 Hides Caravan built 340 Oil Caravan Built 360 Vikings: 50 420 Zulus gift of Wheel 500 Vikings gift warrior code English: 250 540 Beads to York (demanded)=306 Zulus: gift 150 Viking: gift Horseback riding Spanish: 150 560 Mathematics Hides-York (not demanded)=244 Zulus: 50 620 Zulus Vikings Spanish: 50 700 Zulus Spanish: 50 English: 125 760 Seafaring 780 Harbor Vikings: 100 800 start WLTCD 820 English 75 Zulus & Spanish:100 900 Colosseum Zulus 50 Spanish 100 920 Aqueduct Hides to London (not demanded)=368 940 Astronomy English exchange Philosophy Zulus: exchange Banking 960 Copernicus 1000 Pop=12 Zulus 50 Spanish: 100 1040 Spanish: exchange Engineering + 50, English exchange University + 100, Vikings + 50 1060 Shakespeare Theatre 1100 Hides to Antium (demanded)=522 1120 Sanitation Zulus: 50 English: 100 1140 Sewer System Vikings: 50 1160 Spanish: gift of monotheism Vikings: exchange Bridge Building + 50 English: 100 1180 Theory of gravity Zulus: 50 Spanish: 150 1260 English dev navigation Eng: exchange Navigation + 200 Spanish: 150 1280 Invention Zulus: 50 1320 Newton’s College 1340 Democracy revolution Govt.=Democracy Vikings: 50 Spanish: 150 1360: Zulus: 50 1380: Spanish: 50 1400 Vikings: exchange feudalism + 50 English: 100 Zulus: 50 Spanish: 50 1420 Stock Exchange English dev physics 1440 Chemistry English: exchange Physics + 100 1480 Vikings: 50 1500 Gunpowder Zulus dev chivalry 1510 Zulus: exchange Chivalry 1520 Salt to London (demanded)=520 1530 Explosives Vikings: 50 1540: Vikings: 50 1550 English exchange Magnetism 1560 Silver to Warwick (demanded)=685 1570 Metallurgy 1590 Zulus: 50 Vikings: 50 Spanish: 75 1600 Electricity 1610 English: 100 1620 Refrigeration Magellan's Expedition Zulus Vikings: 50 Spanish: 75 1640 Mongols: Ceasefire Hides to Liverpool (demanded) =576 English: 100 Mongols: peace 1650 English: 100 1660 Vikings: 50 Spanish 150 English: 100 1670 Railroad Disband Trireme 1680 Zulus: 100 English: 100 1690 Galleon built Vikings: 50 Spanish: 150 1710 Zulus: 100 English: 200 1720 Industrialization Vikings: 50 1730 Darwin’s Voyage get Corporation Steel English: 100 Spanish: exchange Leadership + 150 disband Caravel 1740 Gems to Seville (demanded)=496 English: exchange Conscription 1750 Refining Zulus: 100 1752 Supermarket Start WLTPD English: 200, Silver to London (demanded) =454 1754 Transport built 1756 Zulus: 100 Vikings: 50 1768 Combustion 1760 Salt to Zimbabwe (not demanded)=276 Disband Galleon 1762 Vikings: 50 1764 Spanish 75 1766 Automobile Oil to Rome (not demanded)=408 pop=15 max End WLTPD 1768 English: 100 1770 English exchange Tactics + 100 1772 Electronics Vikings: 50 Spanish: 75 English: 75 1778 Machine Tools Zulus: 50 English: 100 1780 Zulus: exchange Mobile Warfare + 50 Vikings: 50 Spanish: 150 English: 100 1784 Miniaturization English: 200 1786 Offshore Platform 1788 Zulus Vikings: 50 Spanish: 150 English: 200 1790 English dev Flight! English exchange Flight + 200 Silver to Rome (demanded)=955 Beads to Rome (not demanded)=382 1794 Computers 1796 Research Lab 1798 Zulus: 100 Vikings: 50 Spanish: 150 1800 Robotics 1804 Zulus: 100 Vikings: 50 Spanish 150 1810 Spanish: 150 Zulus: 100 Vikings: 50 English: 100 Bribe Spanish Engineer (628) 1812 Advanced Flight 1818 Factory Zulus: 100 Vikings: 50 Spanish: 150 English: 100 1820 Rocketry 1826 Zulus: 100 Vikings: 50 Spanish: 150 English: 200 Disband Transport 1830 Space Flight 1832 Apollo 1836 s1 1840 Plastics s2 Disband Diplo 1842 s3 Sell Sewer System 1850 s5 Atomic Theory 1852 Disband Engineer 1853 s7 1855 s8 Nuclear Fission, Disband Settler 1860 Nuclear Power s11 1862 s12 1864 s13 1865 Laser 1866 s14 1868 s15 1870 c1 1872 c2 1874 (English dev Space Flight!) c3 1876 c4 1877 Fusion Power (English dev Plastics!) 1878 c5 1879 c6 1880 m1 sell Research Lab 1881 m2 sell University 1884 Launch 15-3-3-1-1-1 SS 1885 Alpine Troops built 1887 Coastal Fortress 1888 Barracks 1889 Alpine Troops built 1891 Stealth SAM built 1893 Stealth Fighter built 1894 Alpine Troops 1897 Nuclear Plant sell Power Plant, English launch their SS 1899 Landed AC
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