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Topic:   Food Caravans...? Format for Better Printing
Dino the Dinosore


b.02-15-99
posted April 28, 2000 16:37   Click Here to See the Profile for Dino the DinosoreClick Here to Email Dino the Dinosore Visit Dino the Dinosore's Homepage!
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"quite a few turns" indeed - I once saw a barb trireme go back and forth between the same 2 squares for over 100 turns before finally sailing away.
The Mad Monk


b.02-15-99
posted April 30, 2000 00:17   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk Visit The Mad Monk's Homepage!
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How's this for a bug?

After reading this thread, I decided to try out the food caravans (I'd only used them for wonders before). The carevans worked as advertised, until I decided the time came to get rid of the food routes.

When I tried establishing a third trade route, it would displace one of the earlier two--the food route wouldn't budge. I checked the manual, which assured me that if a city ran out of food, the route would cancel automatically. So, I took all the workers off food producing squares, and let the stores drain to zero (I have democracy blessed with perpetual WLT*Ds, so I wasn't worried).

The first two cities worked as advertised. The next one started disbanding engineers instead ; I re-supported the engineers to other cities, and tried again--The route died this time. Every other city with a food route (five, all to my Capital/Science City) has defied all efforts to dislodge the route. They lose population instead!

I now produce nothing but trade caravans from those cities...but have given up on 'starving them out'.

Anybody seen anything similar?

Eddy


b.02-15-99
posted May 04, 2000 19:16   Click Here to See the Profile for EddyClick Here to Email Eddy Visit Eddy's Homepage!
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This was my exact problem!!!

Never thought about trying to starve them out tho... What I ended up doing [in a SP game] was building a food caravan every turn... [it was over 20 population] and sending them off around the globe.

One thing I didn't pay attention too [game now finished] was once I established a different food route, did it change the +1 food to the new towns?!

This made my population really grow with the help of granaries in Fundy.

And I agree that this is one way to keep up with the WLT?D in Demo and Rep. But, again, it is something to agree before a game begins...

So many decisions, so little time to play,
Eddy

Richard Bruns


b.02-15-99
posted November 19, 2000 14:48   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns Visit Richard Bruns's Homepage!
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I ran into a different bug with food routes. I was using the initial food caravan bonus to grow a SSC in Monarchy, and didn't really care about the continuing routes. So I was making trade routes from cities that had zero food surplus. I figured that the hunger would eventually cancel the food routes, leaving the real trade routes open.

The humger emptied the food box and I got the "famine feared" message but then nothing happened! The food box was empty, the food routes were still there and the population never fell. Despite the 1 hunger, the food route was never cancelled and the population never fell. This was very odd.

I have MGE 1.3

Moker Guy


b.02-15-99
posted November 24, 2000 01:35   Click Here to See the Profile for Moker GuyClick Here to Email Moker Guy Visit Moker Guy's Homepage!
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make the pyramids then make food routes. if you have a granary in the city it fills your food everyturn you move one to it. in 2x2x you can really rack up the food if you build a city on a forest and get two other peeps on forest, and one on grass. three to four cities connected to major cities with roads can boost your pop real quick. oh yeah dont forget to do a little rush buy at 20 and 40 prod

Moker

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