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Topic: Declaring War |  |
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Gene V
b.02-15-99
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posted April 26, 2000 23:41
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Hi,(I'm new and also a civaddict). Have you ever noticed that when the AI is in your zone of control, they refuse to talk to you claiming you're a chatterbox when you haven't spoken to them for 200 years.Yet you can't avoid them.------------------ Gene -Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you are a god
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The Capo
b.02-15-99
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posted May 22, 2000 16:33
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Reputation is mega important, especially in the later years when diplomacy is an important institution.If you are a Democracy or a Republic, your rep could save your ass, nations are more likely to make peace with you if you are a Dem or Rep. Also, when you are at war as a Rep or Dem your people get a bit angrier. The Eiffel tower DOES help, it has helped me many times when I needed things to cool down. The easiest way to start war with the AI is to block them from where they want to go, they always attack, it has never failed with me at all. |
SilverDragon
b.02-15-99
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posted May 22, 2000 18:28
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Diplomacy? What diplomacy? There is no diplomacy on diety. Proof: Play WWII as the French. Watch the Allies, Axis, Russians, and Spanish all gang up on you. Or how about the cold war scenario. Try playing as the western Europeans. In a few years the Americans will do a sneak attack on London with a nuke. The only diplomacy is the AIs banding together to kill you. (Edited to make the following irrelevant comment) The top post in this thread was my first ever. Gosh this thread has lasted for a long time. 
[This message has been edited by SilverDragon (edited May 22, 2000).] |
Sten Sture
b.02-15-99
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posted May 22, 2000 19:15
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On a related note: Versions make a difference... in the MGE version, the AI hostility occurs pretty quickly, whereas in earlier versions it might wait until you are "supreme" or maxing out the power graph to start the gang-up on the human trick. In the regular game I have found that if you are expecting early hostility, and defend competently, it actually makes the game much easier, because the AI wastes all of their shields producing and supporting ineffective military units instead of developing the necessary infrastructure to gain a tech advantage.Most of the newer scenarios include language to either prevent changes in diplomacy, or reset the attitude every turn. Instructions for making these modifications yourself to existing scenarios can be found at the Apolyton hosted Scenario League. | |