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Topic: OCC Fortnight Competition #5 -- Discussion and Logs |  |
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Scouse Gits
b.02-15-99
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posted April 10, 2000 05:27
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Welcome Dino - good game  |
Oldman
b.02-15-99
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posted May 17, 2000 05:04
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Well, it's a good month after you guys played this one but here's my attempt!!! Managed my best finish yet, AC in 1853adI was Friday, as in Man Friday and I settled Paradise. I had a nightmare with the AI, all the other civs were thick as pig ****, i got one exchange of tech in the whole game and that was fussion which i could have done myself. I only got 300 gifts from my English allies, everyone else was peaceful but wouldn't ally!!! I even gave away every tech to every civ, upto and including computers and had ZERO competition at the end!! A quick sneak attack by the greeks in 1840ish, but that's it?!?!  Everyone have a look at this and see where i went wrong!??! i got a republic way before everyone else, but kind of lost my way in the mid game?!?!  The Log: v2.42 Deity Monarchy 3450bc Republic 2450bc Democracy 780ad Colossus 2250bc Observatory 180ad Shakespeare 75bc Newton 740ad Darwin 1380ad Apollo 1782ad Trade 1 925bc 2 825bc 3 700bc Trade 1750bc Construction 1000bc Sanitation 400ad Refridgeration not researched! Auto 1440ad Computers 1730ad SF 1778ad size 12 60ad size 21 620ad 4000bc settled Paradise 'B'ed settler 3900bc militia 3800bc Code of Laws militia 3500bc monarchy - revolution 3450bc MONARCHY!!! 3150bc writing 2850bc litaracy 2450bc philosophy, republic (free) revolution REPUBLIC!!!! 2250bc colossus 2100bc currency 1950bc temple WLTCD size 4 1750bc Trade!! WLTCD cancelled size 7 1500bc map making library 1300bc masonary 1200bc tireme met greeks, peace exchanged horseriding for iron 1000bc construction 950bc caravan 925bc polytheseism (hut) 1st Trade gold to Athens, 100g (unwanted) 875bc maths (hut) 850bc caravan 825bc 2nd Trade, salt with Athens, 100g (unwanted) 725bc caravan 700bc 3rd Trade, dye with Athens, 100g (unwanted) 650bc marketplace medicine! 550bc astronomy! 525bc aquaduct 475bc harbor 450bc 50 from hut 425bc caravan 350bc caravan 300bc caravan 50 from hut 225bc caravan 175bc caravan 125bc caravan 100bc legion from hut 75bc Theatre!!!! monothesiesm (hut) sold temple 50bc WLTCD size 8 1ad 50 hut 60ad WLTCD finishes size 12 80ad navigation from hut 140ad alliance with english, gave mapmaking and navigation swapped maps! 160ad physics (hut) 180ad Observatory 220ad university exchanged philosophy for wheel with greeks, and gave navigation 260ad engineering (hut) 400ad sanitation 440ad WLTCD starts Size 12 atomic theory from hut 460ad sewer system! 520ad explorer bribed by canadians?!?!!?!? 540ad banking (hut) 620ad WLTCD ends Size 21 660ad invention 720ad democracy - revolution 740ad isaacs college 780ad Democracy!!!!! 840ad steam engine University (city adv) techs every 2 turns at 70%!!!! 880ad economics! 920ad gunpowder bank!! 980ad stock exchange chemistry! 1000ad exchanged invention for bridge building with canadians 1020ad explosives 1060ad engineers railroad 1100ad industrialisation 1140ad corporation!! 1160ad gave away techs to keep down costs!! 1180ad refining gave away more techs!! 1200ad combustion gave away more techs to keep costs down!! 1280ad metallurgy 1360ad magnetism 1380ad darwins voyage electricity steel 1440ad automobile 1460ad superhighways! 1480ad maps with english, 100 gift! 1500ad electronics 1510ad factory 1530ad mass production 1540ad power plant 150 ransom 1560ad conscription musketeers from hut 1590ad feudalism 1620ad chivalry given away all techs to 5 civs, reduced beakers from 2050 to 1961 had to give away stuff like feudalism??!!? 1650ad leadership 1670ad tactics 1690ad machine tools 1710ad miniaturization 1720ad offshore platform 1730ad computers 1740ad research lab 1750ad mobile war 1754ad robotics gave all techs to dutch!!! gave rest of my techs to other 5 civs, except computers to greeks, and exchanged warfare for fission with greeks, and 150 gift from english! 1756ad manufacturing plant! 86 production!!!! with 2 hills, mined and railroaded! 1758ad flight!??! lost 200 beakers per turn?!?!?! 1762ad radio 1766ad adv flight 1770ad rocketry 1778ad space flight 1782ad Apollo!!! 1784ad ss structural (1) 1786ad plastics 1794ad nuke power 1802ad laser 10 structurals! 1810ad superconductor!! 1812ad 15 structurals! 1818ad fussion 3 modules 1836ad 6 components Launch!!!! estimated landing in 1853!!! 1840ad tank! 1842ad tank! 1846ad battleship! 1853ad AC Landing Man Friday the Cruel, 36% & 280 points!
[This message has been edited by Oldman (edited May 17, 2000).]
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Scouse Gits
b.02-15-99
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posted May 17, 2000 05:18
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Well - I knew you would beat me soon, but this soon? Well done Oldman - good game.  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 17, 2000 05:32
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Cheers Scouse!!! It's a bit of a funny way to compare them, cause i've played back through these in reverse chono... which makes occ5 my 4th game where as the next one would be a better comparison  Do any of you guys know where i went wrong just after republic? i got republic 1000 years before anyone else, but then it went pear shaped for a few 1000 years!! I've got the space thing sorted, i just didn't have enough caravans!!!! i managed to store 14 for the end, but i didn't have time to build more!!! |
Paul
b.02-15-99
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posted May 17, 2000 05:54
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You waited too long to WLTCD to size 12. You only got to 12 in 60 ad but the other players got to 12 well in the bc era. That's because you don't build a colosseum which means that you only start growing after you build Shakespeare's Theatre. |
Oldman
b.02-15-99
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posted May 17, 2000 06:04
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Doesn't colleseum come with construction? i was slow getting construction too i think!!! and if i'd taken a few years out to build the colleseum, i'd have been slower to get shakespeares and the observatory!! Paul: i also struggled to get the observatory and theatre sooooo close together like you and Huey??? i'm guessing you guys had a stack of caravans, and both of those wonders need 400 sheilds?!? I think i need to sit down and seriously analysis your logs!!!  I also think i got really unlucky with my explorer!!! i went exploring to the west, past the greeks, they'd got all the huts before me, i wandered for centuries without meeting anyone else?!?! argh!!!!! and when i did they were thick as pig **** anyway, so i couldn't exchange techs?!?!?! then he got bribed by the bloody canadians?!?! [This message has been edited by Oldman (edited May 17, 2000).] |
Huey
b.02-15-99
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posted May 17, 2000 06:42
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Oldman, IIRC after Copernicus I rushed caravans every 2 turns to build Shakes. |
Scouse Gits
b.02-15-99
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posted May 17, 2000 06:55
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Just to clarify Huey's remark - sorry if you already know this Oldman - the most cost effective way to build caravans is to let them start then incrementally rush them until they are completed in one turn and that way you get them every other turn. e.g. if your production is 10 shields turn 1 you have 10 shields, rush phalanx, diplo, trireme - you now have 40 shields (at cost of 75g) and it says 1 turn to caravan - let the last ten shields pour in naturally.Well - it is now the received wisdom thst it is good to give away all your techs so if we continue to share knowledge like this we should all be landing in BC by the end of the year ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 17, 2000 07:16
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Yeah, i was rushing my caravans too, but dumb arse here (me) forgot about the incremental rush buying thing?!?!?! and it's a good point you mentioned i hadn't thought of before Scouse, rush buying it upto where you can finish it naturally next turn!!!! i'll try that!!!I did spend a lot of time managing my science, so that i only produce as many beakers are required or as near as possible!!! i think that helped me save a bit more cash for rush buying!! I still think i was hard done by with the AI being soooo crap!! and a bit unlucky with my choice of direction for the explorer!?!?  |
tonic
b.02-15-99
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posted June 22, 2000 21:41
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Sorry for the out-of-sync post - the lot of the newbie playing catch-up .This is my 4th OCC try - AC 1792 - seem to be getting the hang of it, very delibrately and slowly done, with close attention to the Paulicy (unlike my subsequent try at OCC11 where lack of focus was the feature) and yet I missed researching Sanitation until after Democracy having to languish at size 12 for a while . Like a couple of others I built a trireme first. Being a bit claustrophobic my first reaction on seing the one square island was "Sh*t, gotta get outta here fast!" Tom, I think this particular scenario is a good one to practice OCC skills for a newbie. I ended up using the none-settler and one engineer to convert the 2 land squares to forest for the spaceship parts building phase, having to disband the engineer to maintain the 80 shields and having to rebuild the engineer when the pollution occurred - lucky this was just once at the final stages (which added some 3 extra turns). I was also somewhat paranoid about the vulnerability of the island city. The phalanx paid off, holding off a couple of rammings by loaded barb triremes but maybe the early coastal fortress and the alpine troops during the rush building of the spaceship were over the top insurance? The other manifestation is when I stopped giving knowledge to the other civs after Space Flight - perhaps I'm misssing out from extra gifts from this time and the danger of their joining the AC race had been exaggerated? A confirmation here that the tactic of having an alliance cancelled (which seems automatic after your refusal of a civ's demand for Space Flight once you've got it) works to your advantage - an instant free trip home for all the external none-units at a crucial time. Even the lowly horseman, disbanded, is a money saving starter in the incremental rushbuying of spaceship parts. I'm thinking of working slogans for OCC. Mark I: Time may mean money (and money saves time) but timing is ACe. The log - apologies for cryptic abbreviations (just decodable I think, eg fr+gk=CodeL is my short hand for "my giving Code of Laws to both France and Greece." The extra details eg on tls, science turns... are for my own learning reference. 2.42 Deity Monarchy 2650bc Republic 825bc Democracy 60ad Colossus 1850bc Copernicus 500bc Shakespeare 40ad Newton 420ad Darwin 800ad Apollo 1540ad Trade1 850bc Trade2 725bc Trade3 700bc Trade 1850bc Construction 700bc Sanitation 140ad Refrigeration 720ad Automobile 1000ad Computers 1280ad SF 1530ad size 12: 250bc size 21: 600ad 4000bc Delhi 3950 resMapmaking 3750 mapmaking 3650 Phalanx bdg trireme 3300 Codelaws resMonarchy 3200 trireme 3110 warrior 2750 Monarchy resWriting hut=Barbs 2650 govt Monarchy 2600 hut=horse hut=masonry 2500 hut=archer explorer meets English warrior=peace no other deals 2400 French exc monarchy for currency peace no other deals 2350 English no alliance no exch 2300 Greeks peace no other deals French give mapmaking 2250 give English monarchy no tribute, Greek give cerembur no tribute hut=maths 2200 hut=writing nonehorse expelled to Delhi 2150 English, French give writing Greek give maths but all no alliance 2100 hut=Barb English give writing French give mysticism Greek give mysticism 2050 Nonarcher redded by Barbhorse Greeks suggest alliance no gift English give horsebackr no alliance French give maths no maps 2000 English give currency French given horsebackr no alliance Gr given monarchy 1950 hut=archer English give codelaws +1other French given lit Greeks give currency 1850 Colossus Trade hut=50 hut=horse 1750 English give trade, French nothing Greeks give writing get wheel 1600 hut=50 English give wheel no alliance, Greek=sharemaps 1550 Library hut=horse French give wheel 1450 Greeks exc writing for warrior code +50 English give warriorc 1400 Temple Greeks give CodeL English no alliance French no maps 1350 Greeks=75 English+French=no alliance 1300 most Advanced: Whalers, greeks french english 1250 Marketplace hut=barb hut=barb (again!!) 1200 barbhorse kilt myhorse English no alliance but French=alliance! no gift 1150 English=no alliance French=literacy (winning war with Dutch) Greek=lit 1100 Eng=noalliance French=0 Greek=100 1050 1st caravan blt = beads French=no gifts English=no maps 1000 explorer meets Canadian phalanx, exc monarchy for pottery alliance +100, English=pottery French=0 950 French=0 English=alliance at last! but no gift. Canadians=no sharemap (should check about giving them mapmaking) Greeks=50 925 Canadians=mapmaking French=pottery hut=phil.(but no free advance!) 900 Republic rev. 2nd trireme French=50 English=0 greek=phil Canad=maps 875 English=0 Greeks=republic French=sharemaps Canada=phil. 850 English=0 Canada=0 Greeks=0 French=republic 1st Caravan gems -Athens (notdemanded)=52 hut=archer 825 Govt. Republic pop5 Eng=0 French=25 Greek=0 2nd trireme and archer ->unhappy 800 start wltpd tls=1.3.6. all no gifts French=phil Eng=republic Greek+Canad=sharemaps sc=10t 775 pop6 disband Delhiwarrior English=0 Canad=50 French=25 Greek=0 hut=ironwork Eng=phil Canad=monarchy Fr=ironwork 750 pop7 725 Eng=100 Greek=ironwork=0 French=25 Canad=50 2nd Caravan beads -Paris (demanded)=200 can't wltcd to pop 8 : 1 unhappy at all lux. so end wltcd!! hut=univ 700 Construction 3rd Caravan dye -Athens (demanded)=200 fr=construc(demand)=0 canad=maps 675 salt caravan -Orleans(demanded)=204 fre+greek=univ(demand) maps, disband 1st Trireme, no unhappy start wltcd again on impending colosseum completion 650 Astronomy resMed Colosseum wltcd started Eng=75 Canad=25 Fr=astrom Greeks=50 hut=legion 625 Granary pop8 Eng=ironwork Canad exc constructn for banking 600 Barbleader=150 hut=legion pop9 575 University pop10 max without harbor stop wltcd Eng+canad=univ greek=polyth 525 engli=50 canad-50 fren=feudalism=0 greek=feudal+50 hut=25 500 Copernicus greeks=banking all maps sc=4t 475 Medicine resSeafaring fr=med +50 canad=ironwork greek=med 450 greek=astron +50 425 Most powerful fr grk whal eng 6canad Eng=50 canad=0 400 Fren=25 canad=0 375 blt University Seafaring resThGravity 2 nonlegions home, disband Delhi phalanx+archer coffers low=7 need tls=2.1.7 canad=0 greeks=seafar 350 Eng+fr=seafar 325 Harbor to be blt nexturn prepare for wltcd tls=2.2.6 hut=50 300 Harbor canad=0 fr=50 eng=50 gr=0 hut=legion hut=legion! 275 pop11 ThGravity resEng sc=4t tls=2.3.5 to maintain wltcd to pop12 250 pop12 stop wltcd tls=2.1.7 225 caravan blt 175 Eng=50 cand=50 gk=75 fr gives montheism 150 Engl=eng canad=astron gk=eng 125 Americans alliance +100 100 Invention resDemoc Am=writing hut=25 gk exc invention for chivalry canad=currency 75 eng=50 canad=100 fr=100 gk=50 50 gk=monotheism+50 eng=inventn Canad=wheel Fr=chivalry AD1 Democracy rev resSanitation (oversight!!) Eng=banking Canad=warriorc Fr=democ+50 40 ShakespearesTh myarcher bribed by Grks Eng=50 canad=0 60 govt Democracy 80 Eng=astron+50 canad=mysticism am=democ+25 140 Sanitation resEcons Eng=democ Canad=50 fr=50 Am=25 gk=50 160 eng=50 fr+canad=sanit 200 advanced: whalers grks fr can eng am (du) 220 canad=50 am=50 fr=0 gk=50 240 Economics eng=sanit canad+gk=econs am=republ 260 eng=100 hut=barbs 280 barbhorse kilt myhorse hut=50g 320 Gunpowder resChem canad=100 fr+am=0 Gk=100 340 Dutch (at last - a silly slip not seeking them earlier) =alliance after giving gunpowder, +100 360 eng=fuedalm canad=polyth fr+gk=gunpd am=writing 380 Chemistry resExplos Eng=100 gk=0 fr=chem 400 Am=0 420 IsaacNewtonsC canad=100 fr=50 dutch+am+gk=0 440 Sewer System Explosives resNavig Eng=gunpowd canad+fr=expl dut=maths gk=chem 460 pop14 gk+du=0 am=25 eng=100 480 Bank pop15 disband Delhitrireme Eng=expl du+gk=0 canad+fr=not want knowl 500 Navigation resPhysics pop16 520 pop17 canad=0 fr=50 gk=75 du=50 am=25 sc=2t 540 Physics resMagnetsm pop18 Stockexchange eng=navig canad=not want knowl fr+am+gk=navig du=ironwork 580 pop20 600 pop 21 Magnetism resMetalg Canad exc magnet for bdgebdg 620 pop22 gk=50 du=50 fr=150 eng=physics 640 Metallugy resElectr pop23 canad=metal fr=bridgebd pop23 eng=bridgbdg du=navig am=invn gk=metalg 660 pop24 (max) tls=1.0.9 (sc=3t) Eng+fr=metalg Am=mapmaking! gk=bridgbg still 3t 680 Electricity resRefrig 700 canad=75 eng=50 du=metalg am=ironw gk=magnet 720 Refrigeration resSteamengine Gk=200 am=0 du=magnet fr=100 740 Fr (dev steameng) exc magnetism for Steamengine 760 resRailroad blt galleon du+am=maps eng=50 canad=75 780 Railroad (-> 1 extra food!) resIndustr disband trireme+ 6caravans+sell temple to rushbuy DarwinsV am+du=0 prepare wltcd tls=1.2.7 800 DarwinsVoyage Industrialzn Corporation resSteel tls=1.0.9 in prepn for hunger when engineer blt (the science is better with tls than with xtra scientist with +1 pop extra 2t vs 3t!) fr=indus am+eng+canad=railr gr=railr+200 820 Steel resRefining blt Engineer fr=50 eng+canad+gk=indust 840 canad=150 860 Refining resCombustn Eng=100 canad+fr=refin gk=steel tls=1.2.7 (sc 2->3 t) for wltpd 880 eng+canad=steel gk=refin 900 Coastal Fortress pop24 (only 1 food left so stop wltpd tls=1.0.9) fr=steel canad+gk=electr eng=refin du=indust am=wheel 920 Combustion resElectronics disband Delhi galleon canad=corp=100 fr=0 give knowl to am+du gk=corp 940 roaded Fortress blt forest(6,32) eng=chiv canad=refrig fr+gk=combust am+du=0 960 Electronics resAutomob fr+gk=0 canad+eng=electron am+du=knowl 980 Eng=50 fr+gk+du+am=0 canad=combust (on par c me) 1000 Automobile resMassprod (trade=122 tax=30 sc=732) canad=100 fr+gk=electron du=republ am=brgbd eng=combustn 1020 fr+gk+du+am=0 1040 Mass Production resConscriptn gk=0 fr=25 eng+canad=massprod am+du=0 1060 Superhighway (tr144 tax35 sc852 ie worthwhile even for 2 landsquares) Eng=100 canad=autom 1080 Conscription resLeadership Eng=autom am=shmaps fr=massprod Canad=conscript 1100 gk=100 canad=100 du+am=0 Eng=ThGrav fr=autom 1120 Leadership resTactics gk=autom canad=leadersp eng=conscrp fr=autom 1140 fr=50 Freight oil -Athens(not demanded) =195 1160 Tactics resMachinetools eng=100 du+am=shmaps fr=leadersp canad=tactics gk=maps (2subs 1cruisr 2transp 1destroyer nth -Leo's plusses!) 1180 eng=leadersp canada=50 eng=refrig du=conscri am=warriorc 1200 Machine Tools resMinitiarzn fr+gk+eng+canad maps 1220 gk=100 fr=50 maps with the rest 1240 Miniatiarization resComputers (Eng Du war) Eng=tactics +100 Du=tactics Canad=machinetl 1260 Offshore Platform am=conscript gk=exc tactics for AtomicTheory+200 canad=50 1280 Computers resMobilewarfare Eng=computers +100 canad+fr=minit am=tactics du=writing=0 1300 Eng=machinetools shmaps am=steameng du=seafaring fr+canad=comput 1320 blt ResearchLab Mobile-Warfare resRobotics disband Nonexplorer fr=100 gk=250 canad=atomth Eng+du=miniat 1340 Factory canad=50 gk=machint fr=mobilew eng=mobilw+100 sellaquaduct 1360 Robotics resFlight Eng=robotics gk+canad+am=mobilew fr=electric du=eng 1380 Power Plant (shields now 57) 1400 Flight resRadio gk=200 fr=50 canad+ eng+am+du=shmaps 1420 Manuf plant 1440 Radio resAdvflight (canad has flight advance!) canad=50 eng=100 gk+fr+am=shmaps 1480 Advanced Flight resRocketry 1500 Am war gk canad-war-eng gk-war-eng fr=50 gk=150 1510 Rocketry resSpaceflight gk=shmaps 1530 Spaceflight (now have12 caravans) canad=50 eng=50 gk=maps 1540 Apollo Program Gk break allieance (not given space flight) all units expelled to Delhi! tls=2.0.8 1550 Plastics resNuclearfission Structural 1 1560 struct2 1570 struct3 1580 Nuclear Fission resNuclearpower, allied grk war with amer ; struct4 1590 struct5 1600 struct6 1610 Nuclear Power resLaser blt alpinetroops (paranoia!) 1620 wealthiest: Greeks, am whal eng dut fr canad 1640 Laser resSuperconductor Component1 1660 compt2 1670 tls=6.0.4 1700 Module1 1710 component3 1720 Fusionpower resCommunism tls=10.0.0 struct7 1730 struct8 1740 struct9 1750 str10 1752 str11 1754 str12 1756 str13 1758 str14 1760 str15 1762 compt4 1764 compt5 1766 pollution built engineer 1770 compt6 1772 module2 1778 Module3 Launch 1792 AC [This message has been edited by tonic (edited June 22, 2000).] |
Scouse Gits
b.02-15-99
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posted June 23, 2000 04:20
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Good game - well done!  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
tonic
b.02-15-99
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posted June 23, 2000 19:00
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Thanks, I need the pat on the back with this one step forward two steps back progression.Ancora Imparo - I am still learning. |
Ribannah
b.02-15-99
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posted September 17, 2000 19:11
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OCC #05 Deity MGEWe lost several turns when we missed Democracy by 2 beakers, or this would have been a 17th century landing, despite little research by the AI's - we had a ridiculous amount of techs from huts to compensate. Interesting land mass, the lonely Americans were the most aggressive in my game. ================================================================ AC: 1736 Monarchy: -3050 Republic: -925 Democracy: 540 Colossus: -1800 Copernicus: -475 Shakespeare: 260 Newton: 760 Darwin: 1260 Apollo: 1500 Trade routes: -975 -775, -575 Size 12: 320 Size 21: 500 Trade: -1700 Construction: -2050 Sanitation: 160 Refrigeration: 700 Automobile: 1060 Computers: 1280 Space Flight: 1480 ============================================ -4000 OKINAWA founded by Kumiko -3750 Map Making -3450 S2 -3400 Trireme, 100(h), Greeks, 3 techs->G, Peace(G), Maps(G), no Ally  -3300 Temple, Code of Laws -3250 Masonry(h) -3200 Monarchy(h)  -3100 Revolution -3050 MONARCHY "Canadians destroyed by Barbarians" Who would have thought ...  -3000 3 (all) techs->G, still Icy -2950 Warrior Code(h) -2900 N-Archers(h) -2800 S3 -2750 The Wheel(h) -2600 1 tech->G Whalers are "most advanced" -2450 Polytheism(h) -2400 Explorers on North Pole -2350 Currency(h) -2300 S4 -2150 Writing, 4 (all) techs->G, still only neutral -2100 50(h) -2050 Construction(h) -2000 Americans, 13 (all) techs->A, Maps(A), no Ally  -1850 Engineering(h) -1800 COLOSSUS -1700 Library, Trade(h) -1600 Feudalism(h), 4 (all) techs->G -1550 S5 -1500 3 (all) techs->A -1450 Beads -1400 French, 3 techs->F, Maps(F), no Ally  -1350 2 techs->F -1250 Literacy -1200 Gems, 50(h), English, 14 techs->E, Peace(E), Maps(E), Ally(E), no gift  -1100 Chivalry(h) -975 Marketplace, Beads to Paris (d,208) -950 Philosophy -> The Republic, Revolution -925 Salt, REPUBLIC, Mathematics(h) (PYRAMIDS - Americans) -900 Dutch, traded for Iron Working, 18 (all) techs->D, Peace(D), Maps(D), no Ally (they demand War(F)) 6 (all) techs->G, Maps(G), no Ally  4 techs->E, no gift  -875 Food, We Love  -850 S7 -825 Food, We Love ends  -800 5 (all) techs->A, no Ally  10 (all) techs->F, Maps(F), no Ally  -775 Salt to Athens (116), Invention(h) -750 Food -700 Food, Astronomy, 50(h) -650 1 tech->F -600 Food -575 N-Knights(h), Gems to Orleans (d,366) -550 University -525 50(h) -475 COPERNICUS' OBSERVATORY, 25(h) -425 University -400 Pottery, 50(h) -375 Colosseum -300 Seafaring, 5 (all) techs->G, Maps(G), no Ally  * they still have only Athens * 5 (all) techs->D, no Ally * "the mighty Dutch" etc., they have only the tiny village of Amsterdam * -275 Granary, 50(h) -225 S8 -200 Harbor, 4 techs->E, Maps(E), 50<-E  5 (all) techs->A, Maps(A), no Ally  (GREAT LIBRARY - French) -175 Theory of Gravity -150 1 tech->E, 50<-E  -125 Aquaduct -100 1 tech->E, 100<-E  -75 Cloth, Banking -50 50(h) -25 Food, S9 20 Medicine, 50(h) 40 Food, 5 techs->F, maps(F), Ally(F) for War(A), 100<-F  60 N-Legion(h) 80 Food 100 Economics, 1 tech->E, 50<-E  120 Food, S10, Cloth to Orleans (168) 160 Food, Sanitation 180 25(h) 200 1 tech->F, 50<-F , 5 techs->G, Maps(G), still only Athens 5 techs->D, Maps(D) 240 Gunpowder, sold Colosseum 260 SHAKESPEARE'S THEATRE, S11, 1 tech->E, 50<-E  280 N-Knights(h) 300 Bank, We Love  320 Metallurgy, S12, 1 tech->F, 50<-F , di N-Archers 340 Sewer System, S13, 4 techs->A, Cease Fire(A), Maps(A) 360 S14, N-Musketeers(h), 1 tech->E, 50<-E  380 S15 400 Democracy, S16, 50(h) 420 Silver, S17, 50(h) 440 S18, sold Granary 460 Stock Exchange, S19, traded for Bridge Building(F), War(A)<-F, 100<-F  480 S20, N-Musketeers(h) 500 Food, Navigation, S21, 2 techs->G, Maps(G) 2 techs->D, Maps(D), Ally(D), 100<-D  1 tech->E, 100<-E  520 We Love ends , 50(h), Revolution (LEONARDO'S WORKSHOP - A) 540 Food, DEMOCRACY (SUN TZU'S WAR ACADEMY - French) 560 We Love , 1 tech->E, 100<-E  580 Food, Physics, S22, 1 tech->F, 100<-F  600 S23 620 Food, S24, French end Alliance, 5 techs->A, Maps(A), Peace(A) 640 Magnetism, We Love ends  660 Food 680 Electricity, Silver to Orleans (d,684) 700 Food, Refrigeration, di N-Legion 3 techs->G, Maps(G), no Ally  720 Food 740 Steam Engine, N-Musketeers(h), di N-Explorer, di N-Musketeers 760 ISAAC NEWTON'S COLLEGE, di Trireme 780 Food, Railroad, di N-Knights 800 Food 820 Industrialization, N-Knights(h) 840 Factory 860 The Corporation 880 Cloth 900 Steel, We Love  7 techs->F, Maps(F), traded for Chemistry 3 techs->E, Maps(E), no gift  3 techs->D, Maps(D), 100<-D  3 techs->G, Maps(G), no Ally  5 techs->A, traded for Monotheism, Maps(A), no Ally  920 Supermarket, S25 940 Refining, S26, sold Sewer System 960 Power Plant, We Love ends , sold Aquaduct 980 Explosives, sold Temple 1000 Transport, N-Crusaders(h) 9 techs->G, Maps(G), no Ally  13 techs->D, Maps(D), 50<-D (wow!) 14 techs->E, Maps(E), no gift  2 techs->F, 2 techs->A 1020 Combustion 1040 Food 1060 Automobile 1080 Superhighways, N-Musketeers(h) (HANGING GARDENS - E)  1100 Electronics, Cloth to Paris (d,884) 1120 Food, Leadership 1160 Food, Conscription, 100(h), 100(h) 1200 Food, Tactics 1240 Food, Machine Tools, di 2 N-Musketeers 1260 DARWIN'S VOYAGE -> Miniaturization, Mass Production 1280 Computers, 100(h) 1300 Research Lab 1320 Offshore Platform, Flight 1340 Cloth 1360 Radio 1400 Advanced Flight, 1 tech->A 1420 100(h) 1440 Rocketry 1460 di N-Crusaders (MARCO POLO'S EMBASSY - English) 1480 Space Flight, 50->A, Tactics->A 1500 APOLLO PROGRAM - we have 3309 gold, no freights, and 56 shields 1510 SSS, Plastics, War(A) (they demand 50), Cloth to Washington (280) 1520 SSS (ADAM SMITH'S TRADING CO. - French) 1530 SSS, Atomic Theory 1540 SSS 1550 SSS, Nuclear Fission 1560 SSS 1570 SSS, Nuclear Power 1580 SSS 1590 SSS, The Laser 1600 SSS 1610 SSS, Superconductor 1620 SSS 1630 SSS, Fusion Power, sold Research Lab 1640 SSS, sold University 1650 SSS, sold Library 1660 SSC 1670 SSC, sold Factory 1680 SSM 1690 SSM 1700 SSM, LAUNCH the "KUMIKO" ..... the usual stuff, no-one threatened us or discovered space flight 1736 The "KUMIKO" lands on ALPHA CENTAURI ------------------ If you have no feet, don't walk on fire |
tonic
b.02-15-99
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posted September 17, 2000 20:46
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Excellent result! Would you say the "oedo Rule" has been a great help? |
Ribannah
b.02-15-99
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posted September 17, 2000 22:02
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Unfortunately, not at all. The timing was wrong every time. Btw I always thought the Revolt's Olympiad was common knowledge!------------------ If you have no feet, don't walk on fire | |