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Topic:   OCC Fortnight 3rd Edition - Results and Logs Format for Better Printing
Sten Sture


b.02-15-99
posted February 17, 2000 03:09   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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I just emailed out a new comparison game to Paul for his website; I sent it to myself at work so I can forward it to whomever by email as well.

It is saved as a scenario so make sure to start it as that way and pick the Orange civ (should be OCCers.) I took out one of your two settlers and replaced it with something else, adjust your tactics accordingly!

Paul


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posted February 17, 2000 03:29   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Unfortunately it arrived after I went to work; it should be on my site in about 8 hours.
Graag


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posted February 17, 2000 06:05   Click Here to See the Profile for GraagClick Here to Email Graag Visit Graag's Homepage!
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So where do I go to download it?

Apologies, something went a bit odd so I have had to edit this post rather than make a new post.
Anyway, to whom it concerns, could you email the game to Graag1@hotmail.com, I can't wait for Paul to upload it

Thanks very much, this replacement thing sounds fun.


Graag

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You should never smoke in pyjamas, you could start a fire and burn your face

[This message has been edited by Graag (edited February 17, 2000).]

Paul


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posted February 17, 2000 06:21   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Download it zipped or unzipped.
[This message has been edited by Paul (edited May 06, 2000).]
Tom DeMille


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posted February 17, 2000 07:54   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Sten, if can can email me the scenario, it would be much appreciated. I'm curious about your "substitution" for the first settler.

Paul, can you edit in a link to the year/turn table you created a couple of weeks ago?
[This message has been edited by Tom DeMille (edited February 17, 2000).]

crowatbitemedotcom


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posted February 17, 2000 10:52   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Sten - if you could email it to me I'd appreciate it. Replaced a settler!?!? Can't wait. Is it a regular unit or one you made up? Maybe an advanced unit like mech inf??? No, too powerful...

Thanks, Crow.

oh, my email is in my profile...

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Will everyone stop bloody quoting everyone else in their signature damnit. - Graag

Tom DeMille


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posted February 17, 2000 11:00   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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I bet it's a boat, and we're on a small island.
Sten Sture


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posted February 17, 2000 11:10   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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I am forwarding emails now... cheers!

(Tom's on the right track; I did think about starting two settlers in a boat and seeing where different people founded their city, but not this time.)

(if anyone else wants a copy now, post here or email me at work at kcarlson@jurika.com)
[This message has been edited by Sten Sture (edited February 17, 2000).]

Paul


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posted February 17, 2000 11:20   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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I just uploaded the game; the links to the zipped and unzipped version are in my earlier post.
[This message has been edited by Paul (edited February 17, 2000).]
Sten Sture


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posted February 17, 2000 11:24   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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Thanks Paul! BTW the comparison link is http://home.planet.nl/~belt0018/occfort2.htm
crowatbitemedotcom


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posted February 17, 2000 11:26   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Thanks Sten, just got it.

Tom DeMille


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posted February 17, 2000 11:33   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Woohoo, let the fun begin. I guess we should all stop looking at this link so we don't get a peek at any logs.
crowatbitemedotcom


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posted February 17, 2000 11:36   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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You mean someone has finished already?!?!? Okay Paul, next time we're tying one hand behind your back!

Graag


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posted February 17, 2000 12:05   Click Here to See the Profile for GraagClick Here to Email Graag Visit Graag's Homepage!
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I'm lookin' forard to a bit of variety (I've been practising normal OCC ). Just got the file. Good luck, gentlemen, may the best man (don't say it) win.

Graag

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You should never smoke in pyjamas, you could start a fire and burn your face

Sten Sture


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posted February 17, 2000 12:17   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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I guess I should have set up a different thread for starting this! Someone is out there saying "14 replies already! I didn't even get the file... that Sten is an SOB, grumble, grumble"

Crow - no one is done yet... the comparison link is from last game.

Smash


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posted February 17, 2000 13:18   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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i just played a turn.interesting.However,I refuse to play as Rue Paul
Huey


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posted February 17, 2000 13:40   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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Just loaded the scenario, looks interesting. But "Rue Paul"? Maybe there's a pun I don't get?
Well, I'm off, got some civing to do...
Graag


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posted February 17, 2000 13:51   Click Here to See the Profile for GraagClick Here to Email Graag Visit Graag's Homepage!
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I changed the name, hehe, none of your suspect humour for me... I am at 2100BC so far. I have had a quite lucky start, as you will see from my log (quite soon, I expect). But I like the setup. I shall be very interested to see the different uses of the trerieme.

Graag

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You should never smoke in pyjamas, you could start a fire and burn your face

Sten Sture


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posted February 17, 2000 13:53   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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Rue v. to feel regret, remorse, or sorrow for. rueful adj. ruefullness n,

French - Rue n. alley, lane, street. v. se ruer to dash or rush.

RuPaul - famous american transvestite!

Paul


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posted February 17, 2000 16:23   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Sten, maybe you should have started a different thread for announcement and logs, but for now the best solution would be for the first person to post his (or her?) log to have some empty lines at the start of the log so that we would not accidentally read the logs.

And Tom, the link to that table is in the second fortnight thread because it is a table for the second fortnight game. I will make a table for this game when some people (including myself) have finished it.

It would be easier for me if people would put a seperate list with the dates needed for the table before or after their log. Or perhaps make those dates bold in your log.
[This message has been edited by Paul (edited February 17, 2000).]

Tom DeMille


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posted February 17, 2000 17:08   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Paul, no no, I was refering to the table you made that matches up turns played with the corresponding year (at least I think it was your table). ie:

3950BC = turn 1
3900BC = turn 2
...
3000BC = turn 20
...
1800AD = turn 160 (or whatever) etc.

That table will allow us to figure out and add to our logs (to save you the work) which turn we make each of the 8 or 9 discoveries that go into your "other" table. Gee, now I'm confused.

Anyways, I suggest we quickly get the message count up to 49 before the first log is ready to post.

edit: OK, I dug through the previous set of logs and what I was refering to is called your turn table, http://home.planet.nl/~belt0018/turns.htm

I plan to submit an abbreviated log with all the appropriate dates (or turns, for science discoveries) grouped together. That will make your comparison table easier to build.

[This message has been edited by Tom DeMille (edited February 17, 2000).]

Tom DeMille


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posted February 17, 2000 23:04   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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OK, here is my log. Don't peek if you haven't finished yet.

.

.

.

.

.

Are you peeking?
.

.

.

.

.

Well, first off, Sten, it was pretty sneeky to give us a completely open tech tree. I didn't really realize until I was researching refrigeration, and thought "gee, that was a pretty direct path I took". At first I thought it was something I was doing. I was allied with all 6 AIs, and had given them all my science. I figured that the computer was rewarding me by not removing tech choices.

It will be interesting to see how people cope with the rapid arrival of space flight. I was madly trying to mine some of those hills (while fighting pollution) that had been cluttering up my city site, and was beginning to despair when Space Flight came and I had a production of only 50 (and had just finished my 9 caravans). I delayed rush buying Appollo for 3 or 4 turns, but even so I had to rushbuy temples (160 gold) and switch to SS-Structural to crank them out 1 per turn for a little while. But things fell into place nicely in the end (except for running out of money while I stupidly researched fundamentalism - I'm used to having two caravans per module, so I miscalculated the amount of money I would need - I ended up selling off science improvements to get the last module out the door).

This was the first game where I got a NONE settler by tipping a hut. It probably only happens if you don't have a NONE settler already.

The AIs were very tame. No one declared war on me or sneek attacked until I had my spaceship almost done. The city location was quite issolated. Only the Vikings sent someone over to take a look.

The trireme was a great help in ferrying over caravans.

OK, lets get on with the log. First is the abbreviated log which will fit into Paul's comparison table. I've added a couple of fields at the bottom to do with gifts/trade

AC 1705
>Establishing new goverments:
Monarchy -2650
Republic -1050
Democracy 40
>Wonders
Colossus -1950
Copernicus -675
Shakespeare -375
Newton 160
Darwin 800
Apollo 1380
>Trade routes
First -1050
Second -1050
Third -900
>Scientific discoveries - Turns between / (Date/turns from start)
Start-Trade 38 (-2100/38)
Trade-Cons 10 (-1600/48)
Cons-San 31 (-525/79)
San-Refr 43 (440/122)
Refr-Auto 16 (760/138)
Auto-Comp 12 (1000/150)
Comp-SF 12 (1240/162)
SF-AC 47 (1705/209)
>City population
size 12 -800
size 21 600
>gold acquired
gifts/tribute 3900
trade routes 1443
barbarians 300


Now for the full log:

4000 BC - archer NONE (hut)
3900 BC - archer NONE (hut)
3750 BC - horseman NONE (hut)
3650 BC - Mysticism (hut)
3650 BC - archer NONE(hut)
3650 BC - horseman NONE (hut)
3650 BC - found Kingston (corn was irrigated)
3550 BC - Alphabet (Vikings), Peace
3150 BC - Code of Laws
3100 BC - 100 gold (Romans), Peace
3050 BC - settlers NONE (hut)!!! (of course, they are half way around the world)
2900 BC - Writing (hut)
2750 BC - Alliance with Romans
2700 BC - Monarchy, revolution
2650 BC - switched to Monarchy
2650 BC - Alliance with Mongols
2600 BC - archer NONE (hut)
2600 BC - Currency, Map Making (Americans)
2600 BC - 50 gold, share maps, Alliance with Americans
2550 BC - Horseback Riding (Zulus), peace
2550 BC - share maps with everyone
2500 BC - archer NONE (hut)
2450 BC - 50 gold (zulus)
2300 BC - archer NONE (hut)
2200 BC - Masonry (Romans)
2150 BC - 25 gold (Zulus, Mongols)
2100 BC - Trade
2000 BC - 25 gold (Romans, Zulus)
1950 BC - built Colossus
1900 BC - 100 gold, share maps, Alliance with Aztecs
1800 BC - built Library
1800 BC - Literacy (hut)
1700 BC - 150 gold (Barbarian)
1700 BC - Alliance with Vikings
1650 BC - built Gold Caravan
1600 BC - Construction
1600 BC - 50 gold, Alliance with Zulus (that's everyone!)
1550 BC - built Coal Caravan
1550 BC - 150 gold (Barbarian)
1450 BC - built Hides Caravan
1400 BC - 25 gold (Aztecs)
1300 BC - Pottery (Vikings)
1300 BC - 50 gold (hut), 25 gold (Mongols)
1250 BC - built Marketplace
1150 BC - built Temple
1150 BC - Philosophy, The Republic, Revolution
1100 BC - 25 gold (Romans), 50 gold (Aztecs)
1050 BC - switched to Republic
1050 BC - 50 gold (Vikings, Mongols), 25 gold (Americans)
1050 BC - 86 gold (Gold caravan to Washington)
1050 BC - 66 gold (Coal caravan to Zimbabwe)
1000 BC - build Colosseum, begin WLTCD (size is 4), disband archer
975 BC - Mathematics
975 BC - built Aqueduct
925 BC - 25 gold (Zulus), 50 gold (Americans, Mongols)
900 BC - 156 gold (Hides caravan to Tenochtitlan)
875 BC - Astronomy
825 BC - 50 gold (Vikings)
800 BC - size 12, end WLTCDs
775 BC - 25 gold (Romans), 50 gold (Zulus, Vikings)
750 BC - Medicine
700 BC - sell Colosseum, disband Archer
675 BC - built Copernicus' Obeservatory
675 BC - 50 gold (Zulus)
675 BC - The Wheel
600 BC - Engineering
550 BC - 50 gold (Romans, Americans)
525 BC - Sanitation
525 BC - 50 gold (Zulus), 100 gold (Aztecs)
450 BC - 50 gold (Aztecs)
425 BC - University
400 BC - sell temple, disband chariot
375 BC - built Shakespeare's Theatre
350 BC - 50 gold (Americans)
325 BC - Iron Working
325 BC - 100 gold (Vikings)
300 BC - built University
250 BC - 100 gold (Mongols, Zulus)
225 BC - built Sewer System
200 BC - 50 gold (Vikings, Americans)
175 BC - Banking
175 BC - Seafaring (Aztecs)
175 BC - 50 gold (Aztecs, Zulus, Mongols)
150 BC - built Bank, disband archer
150 BC - built Harbour, begin WLTCD (pop is 12)
125 BC - Theory of Gravity
100 BC - 50 gold (Vikings)
25 BC - Invention, end WLTCD (pop now 16)
25 BC - 50 gold (Zulus, Aztecs), alliance disolved with Mongols
20 AD - 50 gold (Romans, Vikings)
40 AD - Democracy, revolution
60 AD - formed Democracy
100 AD - Economics
100 AD - 50 gold (Americans)
140 AD - Chemistry
140 AD - 100 gold (Zulus), 25 gold (Romans), 50 gold (Vikings, Aztecs, Americans)
160 AD - built Isaac Newton's College
180 AD - Gunpowder
200 AD - built Stock Exchange
220 AD - Explosives, Navigation (Americans)
240 AD - built Engineer
240 AD - 50 gold (Vikings, Zulus, Americans), 100 gold (Aztecs)
260 AD - Physics, share maps with everyone but Mongols
280 AD - built Engineer
320 AD - Magnetism, built beads caravan
360 AD - Metallurgy, built silk caravan
400 AD - Electricity
420 AD - 50 gold (Romans, Americans)
440 AD - Refrigeration
460 AD - Supermarket, begin WLTPD (pop is 14)
480 AD - Steam Engine
500 AD - Conscription (Aztecs)
500 AD - 100 gold (Aztecs), 50 gold (Americans)
520 AD - Railroad, built copper caravan
540 AD - 75 gold (Vikings)
560 AD - Industrialization
560 AD - 166 gold (Beads caravan to Texcoco)
580 AD - built wine caravan
600 AD - The Corporation
600 AD - end WLTPD (size now 21)
620 AD - 50 gold (Romans, Vikings, Americans)
640 AD - Refining
660 AD - 50 gold (Romans, Vikings), 25 gold (Aztecs)
680 AD - Combustion, 50 gold (Romans)
720 AD - Steel, 50 gold (Romans)
740 AD - 50 gold (Vikings, Americans), 25 gold (Aztecs)
760 AD - Automobile
800 AD - Darwin's Voyage
800 AD - Electronics, Feudalism
820 AD - Chivalry 148 gold (Silk caravan to Rome), 348 gold (Copper caravan to Tenochtitlan)
840 AD - Leadership, 385 gold (Wine caravan to Texcoco)
840 AD - built Hydro Dam
880 AD - Tactics, 50 gold (Vikings, Americans)
920 AD - Machine Tools
920 AD - Mass Production (Zulus)
960 AD - Miniturization
1000 AD - Computers, 50 gold (Vikings, Americans)
1020 AD - Research Lab
1020 AD - Mobile Warfare
1040 AD - Robotics
1060 AD - Flight
1060 AD - built Manufacturing Plant, disband archer
1080 AD - built Offshore Platform
1100 AD - Radio
1120 AD - built wine caravan, begin WLTPD (size 21)
1140 AD - Advanced Flight
1180 AD - Rocketry, end WLTPD (size 23), sell aqueduct
1200 AD - sell sewer system
1240 AD - Space Flight (production is only 53, oh oh)
1300 AD - Plastics
1340 AD - 88 gold (Wine caravan to Ulundi) oops
1360 AD - Atomic Theory
1380 AD - built Appollo Program
1420 AD - Nuclear Fission
1440 AD - finally have production of 80
1480 AD - Nuclear Power
1520 AD - The Laser
1550 AD - Superconductor
1580 AD - Nuclear Power
1580 AD - Communism, Genetic Engineering (Americans)
1580 AD - Monotheism, Polytheism (Zulus)
1610 AD - Stealth
1640 AD - Fundamentalism
1680 AD - sold University (running out of rush buy money)
1690 AD - Launch (arrival in 1705)
build a barracks, a bunch of tanks
1694 AD - Espionage
1700 AD - Recycling
1705 AD - arrival in AC

Well, I'm off to bed.
[This message has been edited by Tom DeMille (edited February 21, 2000).]

Smash


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posted February 18, 2000 00:42   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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well I had a helluva time with this one.Start was ok but fell apart after that


3950-San Diego
3850-hut-chariot
3800-warrior-start Collosus-hut-chariot
3750-Alphabet
3700-hut-Horseback Riding
3600-disband warrior-hut-25 gold
3350-Laws-disband chariot
3100-contact Romans-gift all but Bronze(4 techs)-worshipful but wont ally or give tribute
3000-Vikings destroyed by Mongols
2950-hut-Iron Working-gift Iron to Romans-”They have no more time to talk”
2750-Monarchy-revolt
2650-govt-Monarchy-gift Bronze and Monarchy to Roman-still won’t ally
2350-contact-Mongols-trade Iron for Myst-gift Horseback and Alpha-alliance-hut-Polytheism
2150-Writing
2050-hut-The Wheel
2000-Mongols gift 25 gold-Romans demand Writing..given....heathens..wish this was a regular game
1650-Collosus-contact MWHC-trade Writng for Currency,Monarchy for Myst-gift 3 techs-worshipful but wont ally or give tribute-something odd here-Sten what have you done?
1600-hut-Trade-gift Trade to Romans and Americans-Mongols cancel alliance-poof! just like that
1450-Romans and Yanks make demands when contacted-rebuffed-Mongols declare war
1350-hut-wandering nomad!thats what I’ve been looking for-gotta march a mile to get home-I shall send Cayard and the royal yacht!-gift Warrior Code and The Wheel to Mongols-peace-barbs invade Gold Mountain
1300-barbs die-chariot gains vet status
1250-gift Pottery to Rome-Poly to Yanks-neither will ally
1200-Map Making-Gift Map to Rome-They want alliance-signed-trade maps-recieve 100 gold-MWHC wants nothing-Mongols demand that 100 gold-war
1150-library
1100-gift Pottery,Monarchy and Currency to the Mongols-peace-still hostile
975-The royal yacht is lost.Cayard has decided to run The Whitbread ” round the world race”
900-contact Aztecs-give in to 50 gold demand-gift Trade and Poly-alliance-receive 200 gold..yes!
875-hides caravan-dam Cayard is on the other side of the map-this one will have walk
850-Mongols..well... war
825-America1 picks up wandering nomad...can they make it back?
800-Masonary-I’m not doing very well-trade Romans Myst for Literacy-share maps-ai is gonna beat me to Philosophy
775-gift Mason to Aztecs-share maps-gift Mason to Yanks
750-gold caravan departs on foot-Contact Zulus-gift Literacy-peace
700-recieve 50 gold from Rome 75 from Aztecs-all civs enthusiastic.Won’t stay worshipful for more than 1 turn-reminds me of MGE
650-market
575-Cyard sails a battered yet intact America1 into San Diego.Wandering nomad is welcomed and immediately turned into a slave-thats gratitude
550-Aztecs gift 75 gold
525-temple
500-cease fire with Mongols-they must have units close to occupy my terrain
425-Philosophy-Construction-phew
375-coal caravan-America1 sets sail-hides arrive in Cumae 162 bonus
325-the Republic-instant revolution-govt-Republic
300-start “we love” size3
275-Rome gifts 75-Aztecs gift 50-trade the Republic to Zulus for Seafaring-gift Construction to Mongols
250-colliseum-hmmm im not gonna have enough food-gold caravan arrives in Rome 120 bonus
225-gift-Philosophy and Construction to MWHC-alliance-recieve 200 gold-just like when you play him in MP....not
200-Romans gift 50 gold-coal arrives in Boston 100 bonus
150-aquaduct
125-harbor-gift Republic to Romans and Aztecs
100-Mathematics
75-end “we love” size 12-sell colliseum-tax rate-10-70-20-trade 68-72 beakers-6 turns
25-silk caravan-start wonder
AD1-gift Philosophy to Zulus trade maps-MWHC gifts 50 gold-trade Aztecs Philosophy for Banking recieve 50 gold
60-Astronomy
160-Cope’s-start wonder
220-Medicine
280-gift Construction to Rome-Aztecsgift 50-MWHC gifts 200-gift Poly to Zulus-Mongols declare war
300-Engineering
340-chariot loses to barb legion,2nd chariot kills barb-city defended by America1 and 1 chariot
360-trade Aztecs Seafaring for Bridge Building-receive 50 gold
400-Sanitation-silk arrives in Rome 378 bonus-sell temple
420-Shake’s
440-University
460-start “we love” size 12-MWHC gifts 100-Aztecs 50-Romans 75
520-end “we love” size 15-no food
540-build university-Gravity-trade sanitation to Rome for Fuedal-recieve 50 gold-MWHC gifts another 100..what a guy!
580-beads caravan-Cayard hits the high seas-start Ike’s
600-Invention
620-gift sanitation to Zulus-trade maps-gift Invention to Rome-recieve 150 gold-Invention to Aztecs recieve 50 gold-gift Sanitation to MWHC recieve another 100-where are they getting it from?
660-Democracy-revolt
700-govt-Democracy
760-beads arrive in Washington bonus 200
780-Sir Ike’s
800-Economics
840-Gunpowder
860-bank
880-Chemistry
900-musketeer-Romans gift 150-Aztecs 50-MWHC 50
920-Explosives
960-barbs screw research-pay with their leader’s life 150 gold
980-Mettalurhy-stock exchange
1000-Romans gift 150-Aztecs 50-MWHC-50
1020-Navigation-wine caravan
1060-Physics
1080-engineer
1100-gift Democracy to MWHC-receive 100 gold
1120-Magnetism
1140-diplomat to deal with barbs that have been roaming around for centuries
1180-Electricity-wine arrives in New York 220 bonus
1220-engineer
1240-Refrigeration
1260-supermarket-start wonder
1300-Steam Engine
1340-start “we love” size 13
1360-Railroad
1400-Romans gift 150-Aztecs 50-MWHC 50
1420-Industrialization
1480-Steel-end “we love” size 20
1500-Darwin’s-The Corporation-Refining
1520-Combustion
1550-Automobile
1560-superhighway-Romans gift 100-MWHC 50
1570-start “we love” size 20
1580-Electronics
1600-Mass Production-end “we love” size 23-sell sewer
1610-tarde Romans RR for Mono-recieve 100 gold-sell aquaduct
1620-Conscription
1640-Chivalry
1650-mass transit-I need my engineers for other than pollution control
1660-Leadership
1680-Tactics-Romans gift 100-MWHC-50
1700-Machine Tools
1720-Miniaturization
1740-Computers
1750-research lab
1752-Mobile Warfare
1756-Robotics
1760-Flight-MWHC gifts 50 gold
1764-Radio
1768-Advanced Flight-Romans gift 100
1770-factory-Romans gift 100
1772-Rocketry
1774-hydro plant
1778-Space Flight
1780-manufacturing plant
1784-Plastics
1790-Atomic Theory-Apollo
1796-Nuclear Fission
1802-Nuclear Power
1808-The Laser
1814-Superconductor
1826-armor-The Mongols finally show up
1832-MWHC cancels alliance-bout time
1836-structurals and components ready
1838-Fusion Power-sell research lab
1840-sell university
1842-sell library
1848-modules ready-launch-is it 1848 allready?
from here the usual walls, barracks tanks etc
1863-arrival


definetly gonna have another go at this one.Thnx Sten

Great game Tom Demille

Hoss


b.02-15-99
posted February 18, 2000 16:25   Click Here to See the Profile for HossClick Here to Email Hoss Visit Hoss's Homepage!
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I've been reading this forum for a month or so, but this is my first time posting. From what I've read, this fortnight OCC thing is open to anyone, but I'm really not sure about that. This map was my first attempt at OCC, as well as my first attempt at Diety (I just got the game this January). I kept a log, and if anyone's interested I can post it (it would be good to get input from people who really know how to play).
The basics of my game were this:
>Monarchy 3250BC
>Republic 1650BC
>Democracy 125BC
>Colossus 2150BC
>Shakespeare 925BC
>Copernicus 425BC
>Newton 160AD
>Darwin 600AD
>Apollo 1580AD
Size 12 (725BC), 21 (1300AD)
Trade Routes: 860,960,960
Gifts/tribute 2875g
Trade Routes 282g
Barbarians 1200g
Huts:150g
Trade 2800, Construct. 1950, Sanit. 40AD
Refrig. 580, Auto 1040, Computers 1440
Space Flight 1570,
Landed 1781
Tom DeMille


b.02-15-99
posted February 18, 2000 16:49   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Hoss, welcome aboard. The competition is open to all comers. I think the main reason that such detailed logs are still kept is so that newcomers can learn the ins and outs. So post your full log for others to comment on.
Hoss


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posted February 18, 2000 19:17   Click Here to See the Profile for HossClick Here to Email Hoss Visit Hoss's Homepage!
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Thanks Tom. Just by reading your log I can see that one thing I have to work on especially is setting up better trade routes more quickly. My problem is that with all of the other things that need to be built I just never seem to have the time.
Well, here goes--

4000 Horse from Hut; found City of Athens
3900 Currency (Hut)
3800 Nomads (Hut); Alphabet (Hut)
3750 Warrior
3650 50g (Hut)
3550 Archer (Hut)
3500 Warrior
3450 size 2 city
3400 Code of Laws
3350 Archer (Hut)
3300 Monarchy (Hut); Begin Revolution
3250 Became Monarchy
2900 150g for Barb leader
2850 Writing; size 3 city
2800 Trade (Hut)
2750 Get Map Making (for Cer. Burial) and 50g for Peace from Vikings
2500 Masonry (Hut); receive Mysticism for trade from Vikings
2350 150g for Barb leader
2250 Give writing to Aztecs for Alliance; Disband Warrior
2200 Literacy
2150 Colossus
2100 Nomads (Hut)
1950 receive 100g and construction from Romans for writing and alliance; Temple
1900 Kill barbarian from hut
1750 receive 100g from Zulus for peace; 50g from Aztecs
1700 Library
1650 Philosophy +Republic; Became Republic; 50g (Hut)
1600 Market Place
1550 receive horseback riding for mapmaking from Mongols; Peace with Mongols
1500 size 4 city; receive pottery for trade from Americans; Give mapmaking for Alliance with Americans; 100g from Americans
1300 50g Romans
1250 Medicine; 150g for Barb leader
1150 Mathematics (Hut)
1100 100g from Aztecs for Literacy; 25g from Americans
1000 150g for Barb leader
975 Astronomy (hut)
925 Shakespeare's Theatre; begin WLTCD
900 The Wheel
850 50g (Hut)
825 Aqueduct; sell temple; size 8 city
775 give trade to Aztecs for 100g; 50g from Americans; 50g from Romans
725 size 12 city
675 receive seafaring for philosophy from Aztecs; Exchange maps with Americans
600 Engineering; 150g for Barb leader
550 War with the Zulus
450 150g for Barb leader; Romans build Marco Polo
425 Copernicus; University Tech
350 receive Banking and 50g for Philosophy from Americans
300 Invention
250 University building
200 Democracy
125 Became Democracy
100 100g from Americans; 100g from Aztecs; 100g from Romans
50 Receive Iron Working for Republic from Aztecs
25BC Theory of Gravity; 150g for Barb Leader

40AD Sanitation
60 Harbor
100 Bridge Building; Cease Fire with Zulus (for Sanitation);
140 100g from Aztecs; 75g from Americans; 75g from Romans
160 Navigation; Newton's College
180 100g from Aztecs to go to war with Mongols
200 Physics; Sewer System; begin WLTPD
260 Peace with Mongols
280 Steam Engine
340 End of WLTPD city size 18; Bank
360 Railroad
380 50g from Americans; 100g from Aztecs; 100g Romans
440 Metallurgy
500 Magnitism; Zulus build Pyramids
520 150g for Barb leader
540 Electricity; 100g from Americans; 100g from Aztecs; 50g from Romans
560 Peace with Zulus
580 Refrigeration
600 Darwin's Voyage; Chemistry; Explosives
640 Supermarket
660 Economics; 100g (for sanitation) from Americans; 100g (for Railroad) from Aztecs; 100g from Romans;Build Caravan
700 Stock Exchange
720 Industrialization
740 Caravan
780 Engineer; The Corporation
840 Electronics; give gunpowder to Zulus for peace; give gunpowder to Vikings for peace
860 Hide route to Vikings (92g)
900 Refining
940 End of Alliance with Aztecs
960 Steel; Silk route from Romans; Copper route to Aztecs (190g)
980 Hydro Plant
1000 Diplomat; Combustion
1040 Automobile; Alliance and 150g from Zulus for navigation
1060 Superhighways
1080 Conscription
1120 Feudalism
1160 Chivalry; 75g from Romans; 50g from Zulus for navigation (again);50g from Americans
1200 Leadership
1220 Begin WLTPD
1260 Tactics
1320 Machine Tools; End WLTPD size 22 city
1360 Mass Production
1400 Minituarization
1420 Mass Transit
1440 Computers
1460 Research Lab
1480 Flight
1510 Radio
1530 Advanced Flight
1550 Rocketry
1570 Space Flight
1580 Apollo
1590 Atomic Theory
1610 Nuclear Fission
1640 Nuclear Power (5 structurals)
1650 Vikings steal Space Flight
1670 Plastics; 150g for Industrialization from Romans; 100g and Monotheism for Industrialization and Democracy from Americans
1700 Polythism and 100g for advanced flight and conscription from Zulus (SS 8-3-0)
1710 Laser
1740 First Viking Structural
1750 Last Component; SuperConductor (SS 10-6-0)
1752 150g for University from Romans; 100g for University from Americans
1754 Sell Harbor (SS 11-6-1)
1760 Fusion Power; Sell Research Lab; Disband ship, diplomat, horse, 1 settler
1762 50g for Tactics from Zulus; 150g for Tactics from Romans; Sell University
1764 150g for Explosives from Romans; Last Structural (SS 15-6-2)
1766 Launch Space Ship; Romans begin SS
1780 Sneak attack by Vikings. Romans declare war on Vikings. Lose settler, first casualty
1781 Land at AC


John-SJ


b.02-15-99
posted February 18, 2000 20:58   Click Here to See the Profile for John-SJClick Here to Email John-SJ Visit John-SJ's Homepage!
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AACCCKKK!!!
Well, now I've gone and blown it! I'm still not used to the rigors of OCC and again I found myself having made a terrible error much too late to correct it.

As a result I managed to get Copernicus' at 220AD, at that rate making AC at all would shock the heck out of me. I will need to start again, I realize that takes me out of competition, but I'll post a log anyway when I finish.

Oh well, some of us just learn at a slower pace than others!

John-SJ

War4ever


b.02-15-99
posted February 18, 2000 22:32   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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so this is the third one.... i missed the second one then...... well i shall unzip this puppy and see what happens .... not too good at OCC still
Smash


b.02-15-99
posted February 18, 2000 23:13   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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well I didn't finish Cope's until 160AD and, although late when compared so far,didn't have a real problem landing.
Tom DeMille


b.02-15-99
posted February 19, 2000 12:33   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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I notice that both smash and hoss founded their cities right away. I waited for a few turns, irrigating the corn to bump up my short term food production. This was in anticipation of building a settler (although it now strikes me that the settler himself could have irrigated it first thing. Oh well). As it turned out, I found a wandering nomad 2 turns before my settler was complete, so I took the 50% penalty and switched production to collosus.

The other reason I waited to found the city was since there was a hut right beside my starting location, I figured there would be others nearby, so I went looking for NONE units. I ended up getting a whole bunch of archers, which really started to irritate me. I only got 1 tech from hut hunting and about 10 NONE units ("oh great, another archer" I muttered to myself a couple of times).

I'll be curious to see how many others delayed founding their city three or four turns.

edit: John-SJ, I agree with smash that 220AD is not too late. You'd probably still be able to make the late 1800s.
[This message has been edited by Tom DeMille (edited February 19, 2000).]

SandMonkey


b.02-15-99
posted February 19, 2000 13:35   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey Visit SandMonkey's Homepage!
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I played this on King, so i didn't even bother keeping a log since i had never even won OCC on Prince level before... and boy was i in for a shock! I launched in 1858, and landed in 1873, and the Zulus began building there spaceship in 1872, so i was in the clear for a very long time. Early on i saw the significance of the two choke points, so i had them sealed off by the time with 5 units i had found in huts. I switched those over to phalanxes, and Leo's did the rest. I built Collossus, CO, Isaac Newton, Leo's Workshop, Darwin, and Apollo. The vikings were rather war like at certain times, but they just wasted units on my choke point. I really really liked this map, as i could send units out, but no one could get in. I guess i can move up to emporer now, where i just recently moved up to for my regular game.....

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Smash


b.02-15-99
posted February 19, 2000 14:17   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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It was a good plan to irrigate that wheat first and get some nons.I thought about it then jumped in.As a result,I had very slow early growth and development.
John-SJ


b.02-15-99
posted February 19, 2000 20:55   Click Here to See the Profile for John-SJClick Here to Email John-SJ Visit John-SJ's Homepage!
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"John-SJ, I agree with smash that 220AD is not too late. You'd probably still be able to make the late 1800s."

You might be right, except...well...I didn't mention one other *minor* detail. I had been at republic for a *lot* of turns, when I realized that my population had just turned over to 4. That's when i FINALLY realized that I had forgotten all about WLTPD up to 7. I was frustrated enough that I quit the game and deleted the saves. I need to remember to play this when my mind isn't distracted.

John-SJ

Paul


b.02-15-99
posted February 20, 2000 08:06   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Well done, Tom. I landed in 1725. I just made a comparison table for this game. Here's my log:


4000 BC Hut: Horsemen
3900 BC Hut: Archers
Athens
3750 BC Huts: 50 gold, wandering nomad
3700 BC Alphabet
3600 BC Phalanx
3550 BC Hut: Archers
3250 BC Code of Laws
Hut: Archers
3100 BC Romans: peace; they refuse alliance, don't trade science and don't pay tribute
2900 BC Vikings: same as Romans
2800 BC Monarchy, revolution
Romans: trade Map Making; give Warrior Code; alliance; share maps; no gift
Vikings: trade Currency
2650 BC Gov: Monarchy
2550 BC Mongols: trade Masonry; give 3 techs; alliance; share maps; no gift
2350 BC Vikings: tribute 25 gold
2200 BC Writing
2150 BC Barbarian Leader: 150 gold
Mongols: gift 25 gold
2000 BC Colossus
1950 BC Romans: share maps
Mongols: share maps
Vikings: tribute: 50 gold
1750 BC Trade
1600 BC Library
Hut: Chariot
1500 BC Romans: trade Horseback Riding; gift 25 gold
1400 BC Mysticism
1200 BC Hut: Horsemen
Aztecs: alliance; share maps; gift 50 gold
Romans: gift 25 gold
Mongols: gift 25 gold
1150 BC Temple
1100 BC Construction
1050 BC Zulus: trade Iron Working; peace
950 BC Romans: gift 50 gold
Vikings: tribute 50 gold
Mongols: gift 50 gold
850 BC Marketplace
Americans: trade Pottery, Seafaring, Wheel; alliance; share maps; gift 150 gold
825 BC Americans: trade Literacy
Hut: Chariot
Romans: share maps
Zulus: tribute 50 gold
Aztecs: share maps
Mongols: share maps
775 BC Aztecs: gift 25 gold
725 BC Republic, revolution
Gov: Republic

Start WLTCD, size 5
700 BC Colosseum
625 BC Romans: gift 25 gold
Aztecs: gift 50 gold
Mongols: cancel alliance
Americans: gift 50 gold
600 BC Aqueduct
Beads caravan (demanded) to Boston: 202 gold
575 BC Mathematics
Coal caravan (not demanded) to Trondheim: 98 gold
550 BC Harbor
525 BC End WLTCD, size 12
Sold Colosseum
475 BC Astronomy
450 BC Americans: trade Medicine, Philosophy; gift 100 gold
Romans: gift 50 gold
Hides (demanded) to Samarkand: 288 gold
400 BC Engineering
325 BC Aztecs: gift 25 gold
300 BC Vikings: share maps
Zulus: share maps
Mongols: share maps
275 BC Copernicus' Observatory
250 BC Barbarian Leader: 150 gold
200 BC Sanitation
Gold (not demanded) to Tenochtitlan: 202 gold
Silk (not demanded) to Tenochtitlan: 202 gold
175 BC University
Hides (not demanded) to Samarkand: 158 gold
Romans: gift 50 gold
Aztecs: gift 25 gold
Americans: gift 25 gold
Sold Temple
150 BC Shakespeare's Theatre
Barbarian Leader: 150 gold
100 BC Sewer System
Start WLTCD, size 12
75 BC Banking
25 BC Romans: gift 100 gold
Aztecs: gift 50 gold
Americans: gift 100 gold
1 AD University
20 AD Vikings: alliance; share maps; gift 75 gold
End WLTCD, size 17
40 AD Theory of Gravity
Gold (not demanded) to Zimbabwe: 138 gold
60 AD Bank
80 AD Bridge Building
Romans: gift 50 gold
Aztecs: gift 50 gold
Americans: gift 50 gold
140 AD Invention
160 AD Romans: gift 150 gold
Aztecs: gift 50 gold
200 AD Democracy, revolution
Zulus: tribute 50 gold
Mongols: tribute 100 gold
Vikings: gift 50 gold
Americans: gift 50 gold
220 AD Gov: Democracy
240 AD Isaac Newton' College

260 AD Gunpowder
280 AD Barbarian Leader: 150 gold
300 AD Chemistry
340 AD Explosives
Romans: trade Navigation; gift 100 gold
Vikings: gift 100 gold
Aztecs: gift 100 gold
Americans: gift 50 gold
360 AD Engineers
Barbarian Leader: 150 gold
380 AD Economics
400 AD Engineers
Aztecs: gift 50 gold
Americans: gift 50 gold
420 AD Metallurgy
440 AD Stock Exchange
Romans: gift 100 gold
460 AD Physics
500 AD Magnetism
520 AD Vikings: gift 50 gold
Aztecs: gift 50 gold
Americans: gift Feudalism
540 AD Electricity
580 AD Refrigeration
600 AD Supermarket
620 AD Steam Engine
Aztecs: gift 50 gold
Americans: gift 100 gold
Start WLTPD, size 15
660 AD Railroad
680 AD Romans: gift 50 gold
Americans: gift 100 gold
700 AD Industrialization
Wine Caravan (demanded) to Tenochtitlan: 237 gold
740 AD Corporation
780 AD Refining
Vikings: gift 50 gold
Americans: gift 100 gold
800 AD Darwin's Voyage: Combustion, Steel
820 AD Automobile
Americans: gift 50 gold
Vikings: gift 50 gold
840 AD Superhighways
860 AD Electronics
880 AD End WLTPD, size 24
900 AD Chivalry
940 AD Mass Production
980 AD Leadership
Aztecs: trade Conscription; gift 150 gold
Vikings: gift 50 gold
Romans: gift 100 gold
1020 AD Engineers
Tactics
1060 AD Machine Tools
Alpine Troops
Silk Freight (demanded) to Washington: 678 gold
1080 AD Miniaturization
Coal Freight (demanded) to Tenochtitlan: 730 gold
1100 AD Sold Sewer System
1120 AD Computers
1140 AD Research Lab
1160 AD Mobile Warfare
1180 AD Sold Aqueduct
1200 AD Robotics
1220 AD Factory
1240 AD Flight
Solk Freight (demanded) to Zimbabwe: 208 gold
1260 AD Power Plant
1280 AD Radio
1340 AD Manufacturing Plant
Advanced Flight
1380 AD Rocketry
1420 AD Space Flight
Vikings: trade Atomic Theory; cancel alliance
1440 AD Apollo Program
1460 AD Aztecs: cancel alliance
Coal Freight (demanded) to Tenochtitlan: 355 gold
Copper Freight (not demanded) to Tenochtitlan: 142 gold
1480 AD Plastics
1540 AD Nuclear Fission
1590 AD Nuclear Power
Vikings: sneak attack
1620 AD 15 Structurals
1630 AD Laser
1670 AD Superconductor
1680 AD 6 Components
1710 AD Fusion Power
3 Modules
Launch Spaceship
1713 AD Communism
1715 AD Recycling
1717 AD Mass Transit
Environmentalism
1718 AD Solar Plant
Sold Power Plant
Vikings: peace
1722 AD Labor Union
1724 AD United Nations
1725 AD Arrive on Alpha Centauri

[This message has been edited by Paul (edited May 06, 2000).]

Hoss


b.02-15-99
posted February 20, 2000 23:31   Click Here to See the Profile for HossClick Here to Email Hoss Visit Hoss's Homepage!
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I was just reading through these logs as well as earlier ones and noticed that everyone built Copernicus before Shakespeare's except for me (not to be a pain, but Paul you switched it on your comparison table). How are you able to build a city up to size 12 without unhappiness if you don't have Shakes? I started having unhappy people at size 4. The only way I could have grown if I built Copernicus first would have been by upping lux to 40 or 50 percent, and then science would have suffered.
Paul


b.02-15-99
posted February 21, 2000 00:45   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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We get to size 12 by building a colosseum. And sorry about switching your Cop/ST in my table; I'm just so used to seeing them in this order that I didn't look too close at your log.
Tom DeMille


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posted February 21, 2000 07:58   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Yes Hoss, if you look carefully at the build order you will see that we build a temple and colosseum close to the time we switch to republic. You then up luxuries and have WLTCD to size 12. You will usually find at this point that you need to keep luxuries at 20%, and that you will have a few more happy people than discontent. So sell your colosseum and save the gold (you won't be growing anymore until after Shakespeare's Theatre is built).

Why not build Shakespeare's first and save not having to waste time on building the colosseum? Because you will be able to build the colosseum several turns faster, and be up to size 12 several turns earlier. That outways the fact you have a now useless building.

edit: Paul, two observations on our logs. With the trireme available for quick transport, I decided to build the caravans right after the library. My trade routes were established very early which I think was a big benifit.

I finally see the light on delaying the factory until later in the game. I built mine early, wanting to get up to 25 production so I could build a caravan every two turns. This finally hurt me in this game, since there was a lot of engineering work to be done. My engineers spent far too much time fighting pollution instead of mining and railroading a few hills. As a result, I was totally unprepared for space flight (with 53 production). From now on, I'll make it a point to not build my factory until all my tiles have been transformed to my satisfaction.
[This message has been edited by Tom DeMille (edited February 21, 2000).]

Paul


b.02-15-99
posted February 21, 2000 08:19   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Yes, that's why I like to delay the factory. Even so, I still needed to build a third engineer to get my land improved in time for the spaceship. When I compared our logs I saw that you had a better start and that I caught up later in the game. Unfortunately not enough to beat you to AC , but it is nice to see someone else do better on an OCC comparison game for a change.
Tom DeMille


b.02-15-99
posted February 21, 2000 09:38   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Ah, a third engineer would have been just the ticket. Paul, I notice in my summary that I gave you the wrong date for turning size 12. It should be -800. -150 was when I started a new WLTCD to get up to size 16.

I used my settler/engineers very poorly in this game. I wasted a lot of time mining the gold mountain, for a gain of only one shield (this was my settler's 1st project). I also wasted several of my engineers' turns trying to convert a hill into plains. They never ended up getting it done, because pollution kept poping up. When spaceflight came along, I had 6 untouched hills. Definitely room for improvement.

Paul


b.02-15-99
posted February 21, 2000 09:48   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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I already found it very strange that you got to 12 so late and still managed to get to AC in 1705; I guess I should have checked your complete log to see if it was the wrong date.
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