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Author
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Topic: Fortnight OCC - Second Edition - Results and Logs |  |
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Sten Sture
b.02-15-99
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posted January 27, 2000 13:05
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Tom DeMille has generously contributed a Monarchy start!Please post your results and logs here. Paul has posted the game to his web site, and promises to best his 1775 record.  link to Paul's save link ../../Forum3/HTML/000911.html?date=13:03
[This message has been edited by Sten Sture (edited January 27, 2000).] |
Tom DeMille
b.02-15-99
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posted January 27, 2000 14:03
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OK, here is my log. I didn't bother listing food caravans, but otherwise it is pretty complete. First, I'll list what I would consider the top ten highlights.1700 BC - built Colossus 950 BC - The Republic 650 BC - built Copernicus' Observatory 400 BC - built Shakespeare's Theatre 100 BC - size 21 60 AD - Allied with all 5 neighbours 540 AD - Refrigeration 860 AD - Automobile 1580 AD - Apollo Program 1779 AD - Landing at AC Here's the full log: start with Alphabet, Ceremonial Burial, Code of Laws, Masonry, Monarchy 3900 BC - archer (hut) 3800 BC - Bronze Working (hut) 3750 BC - horsemen (hut) 3700 BC - chariot (hut) 3700 BC - revolution 3650 BC - found Ottawa, switched to Monarchy 3450 BC - built warrior 3400 BC - Pottery (French) 3400 BC - Writing (French), alliance 3250 BC - built warrior 3100 BC - Currency (hut) 3000 BC - built phalanx 2900 BC - legion NONE (hut) 2900 BC - Trade (hut) 2750 BC - Map Making 2750 BC - Mysticism (English), peace, share maps 2750 BC - share maps with French 2700 BC - Horseback Riding (hut) 2700 BC - peace with Aztecs 2700 BC - 25 gold (French) 2600 BC - legion (hut) 2450 BC - Warrior Code (Babylonians), peace 2400 BC - alliance with Babylonians, share maps 2400 BC - 50 gold (French) 2250 BC - 75 gold (Aztecs) 1950 BC - share maps with Babylonians, French, English 1850 BC - Construction 1850 BC - 25 gold (Babylonians) 1850 BC - 100 gold (Aztecs) 1700 BC - built Colossus 1650 BC - 25 gold (Babylonians) 1650 BC - 25 gold (French) 1650 BC - 50 gold (Aztecs) 1600 BC - built Library, disband warrior 1550 BC - built Marketplace 1450 BC - built Temple 1400 BC - Literacy 1400 BC - alliance with Aztecs, English 1400 BC - 50 gold (English) 1350 BC - built caravan 1300 BC - 50 gold (Babylonians) 1250 BC - share maps with English, Aztecs 1250 BC - built caravan 1150 BC - built caravan 1000 BC - Seafaring (French) 975 BC - 50 gold (Babylonians) 975 BC - 100 gold (Frecnh) 975 BC - 50 gold (Aztecs) 975 BC - 50 gold (English) 950 BC - The Republic - revolution 950 BC - built colosseum 925 BC - switched to Republic 900 BC - begin WLTSD (pop is 5), disband warrior 850 BC - 50 gold (Babylonians) 850 BC - 75 gold (French) 850 BC - 25 gold (Aztecs) 850 BC - 50 gold (English) 850 BC - 172 gold (beads caravan) 825 BC - Mathematics 825 BC - built Aqueduct 725 BC - end WLTSD (pop now 12) 700 BC - Astronomy 700 BC - 202 gold (hides caravan) 675 BC - Philosophy 675 BC - University 675 BC - 100 gold (English) 650 BC - built Copernicus' Observatory 650 BC - sell Colosseum, disband phalanx 650 BC - 50 gold (Babylonians) 600 BC - Medicine 600 BC - Banking (French) 600 BC - 50 gold (French) 600 BC - The Wheel (Celts), peace 600 BC - Iron Working (Celts) 575 BC - built University 575 BC - 381 gold (gems caravan) 550 BC - Bridge Building 550 BC - share maps with Celts 525 BC - 50 gold (Aztecs) 475 BC - 25 gold (English) 450 BC - Engineering 425 BC - 50 gold (Aztecs) 425 BC - 50 gold (Babylonians) 425 BC - 50 gold (French) 400 BC - built Shakespeare's Theatre, sell temple 400 BC - Polytheism (Celts) 350 BC - Sanitation 325 BC - built Sewer System 325 BC - begin WLTSD (pop is 12) 250 BC - Economics 225 BC - built Harbour 225 BC - 50 gold (Babylonians) 225 BC - 150 gold (French) 225 BC - 100 gold (English) 175 BC - built Bank 150 BC - Theory of Gravity 100 BC - end WLTSD (pop is 21) 100 BC - built caravan 100 BC - 50 gold (English) 50 BC - built caravan 50 BC - Invention 25 BC - 50 gold (Babylonians) 20 AD - Democracy - revolution 60 AD - switched to Democracy 60 AD - alliance with Celts (Allied with all 5 neighbours!) 60 AD - 50 gold (Aztecs) 100 AD - Chemistry 100 AD - 50 gold (French) 140 AD - Gunpowder 160 AD - built Isaac Newton's College 180 AD - Explosives 200 AD - built engineer 200 AD - 50 gold (English) 220 AD - Feudalism 220 AD - 237 gold (caravan) 240 AD - built Stock Exchange 260 AD - Navigation 260 AD - French break alliance 300 AD - Physics 300 AD - built caravan 340 AD - Chivalry 360 AD - 50 gold (Celts) 360 AD - 50 gold (Babylonians) 360 AD - 50 gold (Aztecs) 360 AD - 50 gold (English) 380 AD - Magnetism 420 AD - Metallurgy 460 AD - Electricity 500 AD - Steam Engine 540 AD - Refrigeration 540 AD - 258 gold (caravan) 560 AD - built Super Market 620 AD - Conscription 660 AD - built engineer 660 AD - begin WLTPD (pop is 19) 660 AD - 150 gold (Celts) 660 AD - 75 gold (Babylonians) 660 AD - 50 gold (English) 680 AD - Industrialization 740 AD - The Corporation 760 AD - end WLTPD (pop is 24) 800 AD - Refining 820 AD - built Darwin's Voyage 820 AD - Steel 820 AD - Combustion 860 AD - Automobile 860 AD - 264 gold (caravan) 860 AD - 50 gold (Celts) 880 AD - built Superhighway 880 AD - begin WLTPD (pop is 24) 900 AD - Electronics 920 AD - built Factory 920 AD - end WLTPD (pop is 26) 940 AD - built Hydro Plant 940 AD - Atomic Theory 980 AD - Mass Production 1020 AD - Leadership 1020 AD - 50 gold (Celts) 1060 AD - Nuclear Fission 1060 AD - war with French 1080 AD - built rifleman 1100 AD - Tactics 1100 AD - built rifleman 1160 AD - Genetic Engineering 1200 AD - Machine Tools 1200 AD - 50 gold (Celts) 1200 AD - 200 gold (Babylonians) 1200 AD - English break alliance 1240 AD - Mobile Warfare 1280 AD - Miniturization 1280 AD - sold aqueduct 1300 AD - built Oil Platform 1300 AD - sold sewer system 1320 AD - Computers 1340 AD - built Research Lab 1340 AD - Robotics 1400 AD - Flight 1420 AD - 50 gold (Celts) 1420 AD - 300 gold (Babylonians) 1420 AD - 75 gold (Aztecs) 1440 AD - Nuclear Power 1440 AD - 100 gold (Aztecs) 1480 AD - Radio 1480 AD - 200 gold (Babylonians) 1480 AD - 100 gold (English), alliance 1500 AD - 50 gold (Celts) 1510 AD - Advanced Flight 1510 AD - peace with French 1530 AD - Rocketry 1530 AD - 100 gold (Babylonians) 1550 AD - The Laser 1570 AD - Space Flight 1580 AD - built Apollo Program 1590 AD - Plastics 1610 AD - Superconductor 1620 AD - Communism (Aztecs) 1640 AD - Combined Arms 1670 AD - Fusion Power 1700 AD - Espionage 1730 AD - 15 structural done 1740 AD - Stealth 1754 AD - Recycling 1764 AD - Launch Spaceship (arrival 1779) 1765 AD - build barracks (then some tanks) 1766 AD - Environmentalism 1769 AD - Amphibious Warefare 1769 AD - built Solar Plant, sell hydro plant 1770 AD - built Mass Transit 1772 AD - Future Tech, begin WLTPD 1775 AD - Future Tech 1779 AD - Landing at AC A few comments: I gave away a ton of science. I stopped for a while after industrialization, but was on the verge of falling from a tech every 2 turns after Machine Tools, so I figured what the heck and kept on giving. It made a noticeable difference (I was at 100% science no taxmen, and was able to fall back down to 90% science a couple of turns later). The result was that the English and Aztecs were building spaceship parts in the 1600s. Great neighbours. I was allied with all of them for a while, and even when the French declared war on me the only thing they did was kill a caravan (this caused the other four allies to declare war on them, which kept them busy). I found that a lot of the later types of Freight which I could have built didn't have a demand anywhere, so I got a bit lazy about trying to send them off and just built food instead. I'm sure that cost me a turn or two of quick science discoveries. (edited because I had written Computers instead of Automobile in the log)
[This message has been edited by Tom DeMille (edited January 27, 2000).] |
Graag
b.02-15-99
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posted January 27, 2000 15:37
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Here is my (partial) log, and then a few notes:3650- Build Love 3450- Hut, 50 gold 3400- Build Phalanx 3350- Celts destroyed by Sioux 3250- Writing Hut, 50 gold 3200- Build Temple 3150- Contact English, Mapmaking, Peace 3100- Hut, 50 gold Hut, Currency Hut, 50 gold (what a turn!) 3050- Contact Aztecs, Peace, 50 gold 3850- Contact Babylonians, Pottery, Peace 3650- Literacy 2650- Contact French, Peace, 50 gold 2600- Contact Sioux, Horseback Riding, Peace, 50 gold Aztecs, 25 gold 2500- Aztecs, 25 gold (suckers) English, Mysticism, 25 gold 2450- Babylonians, 25 gold Aztecs & Sioux, war (pushed 'em too far) 2350- Build Colossus (wow) 2300- Aztecs & Sioux, Peace Babylonians, 25 gold 2250- French & English, war Destroyed English Warrior 2200- Destroyed 2 French Archers 2150- Destroyed 2 French Warriors (finally my Archer is vet) English, cease fire Babylonians, war 2050- Pop 100k 2000- Trade 1950- Build Library 1900- Destroy Babylonian Warrior 1800- Destroy Aztec Chariot 1750- Build Caravan, Gems Contact Russians, Feudalism, Warrior Code, Peace, 50 gold Babylonians, Peace, 25 gold Aztecs, Peace 1650- Build Caravan, Hides 1550- Philosophy, The Republic, Revolt 1500- English, Peace, 50 gold 1450- In Republic Build Caravan, Hides 1400- WLTSD 1300- French sneak attack Caravan on hill, Caravan survives 1200- WLTSD ends, size 7 1050- Mathematics 950- Babylonians, Seafearing 925- Hides Caravan, 85 gold 875- Astronomy Hut, Iron Working 775- Silk, 86 gold 750- Build Copernicus' Observatory 650- Construction 625- Build Aquaduct 600- Russians, Chivalry Hides, 86 gold 400- Medicine 325- Pop 300k 250- Build Shakespeare's Theatre 225- WLTSD 200- Pop 400k 175- Pop 500k 150- Pop 600k University 125- Pop 700k 100- WLTSP ends, size 12 20- Theory Of Gravity 80- Russians, The Wheel 120- Engineering 180- Build Issac Newton's College 240- Sanitation 260- Build Swer System WLTSD 400- Bridge Building 420- Pop 2mil Build University 440- Babylonians, Banking, Share Maps 460- WLTSP ends, size 21 Build Caravan, Wool 480- Invention 520- Democracy, revolt Build Marketplace 540- In Democracy 580- Gunpowder Build Bank 620- Chemistry Build Caravan, Coal 660- Explosives Build Diplomat 680- Establish Embassy with French (who have a city right outside Love) 700- Economics Build Engineers At this point I checked this thread out, realised I wouldn't make a decent landing time so I stopped. I think I got off to a great start, but began failing bacause of unfreindly AI. I attempted to win them over with science, but ever time I tried they turned nasty again next turn, and would never sign an alliance. What did I do wrong? Also, I stopped bothering to mention all the times I switch between war an peace with the AI's, because it changed ever 3-7 turns with most of them. Could this be thanks to MGE? I am told that MGE AI's are a lot nastier, perhaps I should reinstall my original cov for OCC. But perhaps its just me making excuses, and the flaw is my handling of the AI, which I will now work on. Anyway, can anyone point out flaws in my game, because I know I should have done a lot better. Sigh, oh well, perhaps i'll do beter next time. Graag ------------------ You should never smoke in pyjamas, you could start a fire and burn your face
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Tom DeMille
b.02-15-99
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posted January 27, 2000 15:52
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Graag, it must be MGE. I played this on 242, and the AIs simply adored me (I had 5 allies with a Worshipful attitude for a few turns). True, I gave them a heck of a lot of science (every time I thought of it I would cycle through them and give give give), but 242 had more to do with their attitude than anything else. |
Graag
b.02-15-99
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posted January 27, 2000 16:28
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Ok, thanks Tom, I shall reinstall the old civ2 post haste. I know it won't count but I'll play this OCC again, to see how I do. Graag
------------------ You should never smoke in pyjamas, you could start a fire and burn your face
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Caesar the Great
b.02-15-99
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posted January 27, 2000 16:56
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Intersting I think its worth a shot.___ CtG |
Aurelius
b.02-15-99
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posted January 27, 2000 18:53
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Fortnight Two: 3700: Two Whales and two Wine and Monarchy about to be established!Perfection is far away, but not 1700's given this start! I made several errors ranging from commencing WLTCD without starting a Sewer at size 12 to early mismanagement of city resources to trading for dead end science. 1) I did build Darwin's but it was a wash in the overall AC date. I needed more freight for a one turn Apollo. 2) Had four allies! French being the most hostile. And Aztec and Sioux eternal. Dissolved alliance with the English with demand of A' Flight-later irrelevant war. 3) As our map provider did and no doubt Paul will do, I should have been a bit less stingy with science gifts-though I did give a lot away in gifts and demands. 4) Didn't matter in the game, one should never developed Combined Arms between Space Science as I could have developed Amphibious Warfare and as it turned out, the English developed AW!
5) Sold on no pollution controls but two free engineers.
6) Wish I'd developed NF instead of Flight….but this may not be correct. 7) French alliance was a nuisance in the beginning….they founded a city with overlapping resource tiles. Anyone have this problem? 8) I think there should be two accolades in this competition: One for Multi-player and one for V2.42 and less. I used V1.07. 9) Log stuff: I tried that year money thing but it is a bit tedious. I liked that folks included their wonder commencement/complete log entries. 10) I have trouble deciding whether to develop Democracy or workin' Paul's Science progression. I guess the idea is to get refrigeration fast and delay the democratic WCTPD stuff until the land is developed sufficiently. 11) Question: Is there any consistency with what sciences choices we will be given due to the same starting position? ( ie given we develop the same sciences, will we have the same choices throughout the competition or is it random? Guess hut science makes the rationale of this question more confusing!) Usual disclaimers! Here it is: Edited to include a Tom DeMille like Log preview: 3650 To 1950 BC Colossus 925 To 825 BC Republic Established 825 To 600 BC Size 12 550 To 425 BC Copernicus (loglapse here?!) 375 To 200 BC Shakes 225 BC to 80 AD Size 21 (from size 11 due to French war) 960 to 1040 AD Darwin's 1160 to 1380 AD Size 26 (from size 19 -terrible science progression to refrig. In 900 AD) 1700 to 1752 AD Apollo (Don't think Darwin helped me much !) 1710 Space Flight 1800 to 1815 Launch to AC Log edited to include Space advance: 3650-0-Founded Ottawa-Established Monarchy 3600-2-Researching Writing 3450-8-Hut barb/run away from legion 3350-12-Something destroyed by Souix-First Contact/Russians-Peace/Ignored tribute 3250-17-Writing to Currency-Size 2 2950-34-Currency to Trade 2850-38-Hut none hut horse 2750-43-Contact/English-Peace/Tributed Mapmaking-Size 3 2600-55-Hut Trade 2500-63-Construction to Mysticism 3450-67-Russians Destroyed by English-Hut barb/destroyed the little horsy 2350-75-Contact/Souix-Peace/Traded for Horseback and pottery/Refused Alliance 2250-83-Contact/Aztec-Peace/gifted them Construction 1950-108-Colossus to library-Size 4 around here 1750-125-Gave Construction to English and then Writing for Alliance/Gifted 100 gd.-Allied with Souix/gifted 75 1700-206-Library to caravan 1600-50-Caravan to caravan 1450-68-Literacy to Philosophy 1200-50-Alliance formed with Aztec 1150-----3rd caravan to Coliseum 1100-62-Philosophy to Republic to Medicine 975-80-Traded for warrior code with English/exchanged maps-Traded for Wheel with Souix/exchanged maps 925-24-Revolting 900-Coliseum to marketplace 825-24-Est. Republic-Commencing WLTCD 775-12-Gave Aztecs Literacy/gifted 50 gd 750-21-Marketplace to Temple 700-361-Gave Philosophy to English for sympathy and traded for Engineering with Souix/gifted 200! Switched to Aqueduct Freight for 200 to York 675-393-Aqueduct to Temple 650-239-Temple Medicine Contact/French-demanded money tribute/War 600-237-Took some juggling but we got size 12 and now the tax rate is 0/80/20 working hard for Mathematics and Astronomy 550-228-Mathematics to Astronomy-70/10/20 525-487-Trade/Copper to London for 200+gd 0/80/20 500-503-Traded maps with Aztecs and gifted for 25 450-725-Traded for Iron working and refused to war with Aztecs (they just declared war with each other) Traded maps-Hut Polytheism-Trade Sioux gifted us for 100gd 425-472-Copernicus to City Walls-Trade/gems Nottingham for 364 10/70/20 400-267-Banking to Sanitation-Changing to Bank 50/40/10 375-335-Bank to Shakes 350-399-40/50/10 250-613-Sanitation to Sea Faring (want to grow before University) Sold Temple 225-54-Sold Coliseum Commencing WLTCD 10/70/20 200-261-Shakespeare's Theatre to Sewer System-Just lost none archer to French Chariot Traded for Feudalism/gifted 200 from Sioux-Size 11! 125-16-Seafaring to Invention-Sewer System to harbor-Made Alliance with French by giving them Construction and Mathematics/gifted 50gd 50-64-Two turns ago, finished Harbor to City Wall (Sioux have Chivalry) 25-46-Invention to University ………… 1AD42-City Wall to improvement 40-150-Univercity to Theory of Gravity-Changing to University-Traded for Mono with Aztecs/gifted 100-Traded Maps with English/gifted 200 60-139-University to Caravan 80-154- Size 21 (end WLTCD) 100-241-Theory of Gravity to Economics Trade for Chivalry with Sioux gifted 200 French have attitude-Alliance dissolved. The are overlapping Ottawa's Resources 160-252-Chemistry to Gunpowder 180-312-Stock Exchange to diplomat 220-432-Gunpowder to Chemistry-diplomat to caravan 280-592-Chemistry to Explosives-Caravan (26shields) 300-540-Bribed Barb Big Horsy First Engineer to Issacs 400-855-Democracy to Bridge Building (?) -revolting 460-91-Est. Democracy Used two caravans to complete Issacs. 480-----ISSAC's to Engineer 500-149-Bridgbuilding to Leadership 520------2nd Engineer-Camels 540-227-Leadership to Mellurgy 560-220-Gave Astronomy to Aztecs/gifted 75 580-155-Metallurgy to Conscription 620-595-Conscription to Theology(two deadend choices) Trade with London/Coal/357 660-783-Theology to Navigation Had to Bribe another Big Horsy 680-736-Formed alliance with French/gave conscription/gifted 25gd 700-746-Navigation to Physics 740-677-Physics to Atomic Theory 780-605-Atomic Theory to Magnetism-Major Barbarian uprising 820-523-Magnetism to Electricity 840-758-Gems for 225 860-798-Electricity to Refrigeration 900-641-Refrigeration to Steam 920-774-Killed Barb leader 940-757-Steam to Railroad 960-897-Gave Aztec University/gifted 100 Gave Sioux Conscription/gifted 75 Commencing Darwins 1000-1102-Railroad to Industrialization-100/0/0 1020-14-10/90/0 1040-27-Darwins to supermarket-Industrialization to Tactics to Corporation 1080-----Corporation to Steel Supermarket (way too late! Lot of 3 turn science.) 1140-----Steel to Electronics 1160-190-Commencing WLTPD 1200-150-Electronics to Refining 1260-112-Refining to Combustion 1280-103-Factory to Hydro 1320-157-Combustion to Automobile 1380-97-Automobile to Mass Production-Hydro to Superhighway(Size 26 was reached at the right time from 19 after two engineers reduced by two) 1440-84-Mass Production to Machine tools 1460-----Superhighway to Coastal Fortress 1480-142-Machine Tools to Mobile Warfare 1500-159-Coastal Fortress to Improvement 1510-206-Mobile to Miniaturization 1530-288-Miniaturization to Computers 1540------Offshore Platform to Improvement 1550-67-Computer to Robotics 1560-177-Research Lab to Freight 1570-100-Robotics to Flight Bribed a camel 1590-202-Flight to NF (only non redundant science) (Trade units=12) Finally remembered to sell Sewer 1610-290-NF to Radio 1630-258-Radio to Advance Flight Trade with 338 gd 1660-969-Advance Flight to Rocketry-Got greedy and lost 10 years. (Trade units=18-2 for trade) 1680-907-Rocketry to NP (only relevant science) 1700-------NP to Space-Manufacturing Plant 1710 ? Space Flight to Plastics 1720-Finished terraforming Grass to woods (78shields railroad will fix that) 382 and 135 gd trade 1752-914-Plastics to Laser Apollo Built (82 shields only one non shield tile of pollution-15 Trade units/Dip/rifleman/none horsy/settler and two engineers) 1762-1726-Laser to Combined 1770-2202-Combined Arms to Super-Cancelled Alliance with English on Demand for Advance Flight 1778-2722-Super to Fusion 1786-1075-Fusion to Amphibious 100/0/0 (ship: 15 0 0 1 1 0) Still allied with Aztec and French 1800-410 Launched AC 1815 War with the English 1801-747-Just let the English steal Fusion! Damn….but no other space ships-First tank 1802-178-Bribed two Aztec Ironclads 1815 AC Arrival Brian Mulruny the Cruel But the time I got to AC, The English had knocked the Sioux for silly. Glad I didn't give them Advanced Flight! No rival space ships! 1779 is awesome! (Don't know how I could shave more than 7 or 8 turns off…but 20ish turns?! Tom Got Automobile 860AD! Damn! My 1380 Auto date….) What a position! Au-next log is going to be minimal!
[This message has been edited by Aurelius (edited January 27, 2000).] |
redbaron
b.02-15-99
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posted January 27, 2000 19:19
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Interesting game. My best ever result, but still thrashed by you guys. (I hate to think when Paul will get to AC). Despite having Alliances with most of the other civs on the landmass, I didn't get much in the way of gifts. (This was on 2.42) Still they didn't bother me much, except the French towards the end, but by then I'd ringed the city with fortified Alpines and their cvalry just beat themselves up. Didn't even have any overlapping cities from them.3700 BC Monarchy 3650 BC Penge founded 3450 BC Warriors 3400 BC Writing 3200 BC Barb Legion (hut) 3150 BC Horsemen killed 3100 BC Pottery 2750 BC Currency 2700 BC Contact with French (Neutral) Monarchy to French Treaty with French 2400 BC Trade 2350 BC Trade to French 2050 BC Colossus 2000 BC Mysticism 1950 BC Mysticism to French Alliance with French 50 Gold from French 1850 BC Granary 1700 BC Construction 1600 BC Beads Caravan 1500 BC Warriors 1400 BC Contact with Babylonians (uncoperative) Exchange Trade for Map Making with Babylonians Treaty with Babylonians Construction to Babylonians Alliance with Babylonians 150 gold from Babylonians Map Making to French Library 1350 BC Literacy 1300 BC Beads Route to Rheims 84 gold Share maps with French Share maps with Babylonians Copper Caravan 1250 BC Philosophy Mathematics 1100 BC Marketplace 1000 BC Exchange Philosophy for Seafaring with French 200 Gold from French 250 Gold from Babylonians 975 BC Hides Caravan Republic 900 BC Temple 825 BC Contact with English (Receptive) Exchange Literacy for Wheel with English Exchange Trade for Horseback Riding with English Alliance with English 200 Gold from English Republic established Hides Route to Rheims 96 Gold Harbour WLTSD Pop 4 800 BC Copper Route to Orleans 144 Gold Astronomy 775 BC Colosseum 700 BC Aqueduct 675 BC Contact with Aztecs (Uncoperative) 100 Gold to Aztecs Treaty with Aztecs Engineering 650 BC 50 Gold from French Share maps with English 625 BC Gems Caravan 575 BC WLTSD Cancelled Pop 12 550 BC 100 Gold from Babylonians 25 Gold from English 525 BC Food Caravan WLTSD (reduce luxuries to 10%) 500 BC WLTSD ends 475 BC Food Caravan 450 BC Sanitation 425 BC Food Caravan 350 BC Food Caravan 300 BC University 275 BC Exchange Sanitation for Banking with French 200 Gold from French 225 BC Sewer System 200 BC Gems Route to Canterbury 410 Gold Theory of Gravity 150 BC Food Caravan WLTSD Pop 12 Copernicus 125 BC WLTSD ends Pop 13 100 BC Food Caravan Economics 50 BC Food Caravan 1 AD Invention 20 AD Food Caravan 40 AD 50 Gold from English 60 AD Food Caravan 80 AD Democracy Revolution 100 AD Food Caravan 120 AD Democracy 160 AD Barb Leader 150 Gold Sell Colosseum Shakespeare 180 AD WLTPD Pop 14 Sell Temple Exchange Invention for Iron Working with French Exchange Astronomy for Warrior Code with French 100 Gold from French 200 AD Chemistry University 260 AD Navigation 300 AD WLTPD ends Pop 20 320 AD Gunpowder 340 AD Bank 380 AD Metallurgy 420 AD Spice Caravan 440 AD Exhange Navigation for Bridge Building with French Alliance with French ends Food Caravan Explosives 500 AD Food Caravan Conscription 540 AD Spice Route to Rheims 180 Gold Food Caravan Physics 580 AD Food Caravan 600 AD Feudalism 620 AD Food Caravan 660 AD Food Caravan Magnetism 700 AD Food Caravan Newton Steam Engine 760 AD Alliance with Babylonians ends Stock Exchange Electricity 800 AD Engineers Chivalry 840 AD Engineers Refrigeration 880 AD Railroad 940 AD Supermarket Leadership 960 AD WLTPD Pop 18 1000 AD Food Caravan Industrialisation 1060 AD Food Caravan Corporation 1100 AD Sell Sewer Food Freight WLTPD ends Pop 24 1120 AD Refining 1140 AD Food Freight 1180 AD Barb Crusaders land Steel Food Freight 1220 AD Food Freight 1240 AD Sell Aqueduct Combustion 1260 AD Darwin Automobile Electronics 1300 AD Superhighway Atomic Theory 1340 AD Mass Production 1360 AD Factory Pollution starts 1380 AD Tactics 1420 AD Machine Tools 1440 AD Hydro Plant 1500 AD Mass Transit Miniaturisation 1520 AD Computers 1530 AD Research Lab 1540 AD Robotics 1560 AD Offshore Platform Flight 1580 AD Nuclear Fission 1600 AD Manufacturing Plant Radio Wool Freight 1620 AD Food Freight 1630 AD War with French Barracks Advanced Flight 1640 AD Wool Freight destroyed Alpine Troops 1650 AD Alpine Troops 1660 AD Alpine Troops 1670 AD Alliance with Aztecs 200 Gold from Aztecs Rocketry Alpine Troops 1680 AD Alpine Troops 1690 AD Alpine Troops Nuclear Power 1700 AD Alpine Troops 1710 AD Alpine Troops 1720 AD Food Freight Space Flight 1750 AD Plastics 1756 AD Apollo Laser 1762 AD Combined Arms Treaty with French 1768 AD Superconductor 1774 AD Fusion Power 1776 AD Sell Granary Tax Rate 100%, 4 Einsteins 1782 AD Sell Research Lab 1784 AD Sell University 1786 AD Sell Library 15 Structurals 1798 AD Alliance with Aztecs ends 1810 AD 6 Components 1816 AD Disband Warriors 1818 AD Launch ETA 1833 1825 AD French sneak attack 1833 AD Alpha Centauri. |
Tom DeMille
b.02-15-99
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posted January 27, 2000 20:11
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Aurelius, I too had a French city built with 3 overlaping production squares. Luckily I noticed early enough that I put those squares into production before the French city stole them. From what I understand, an ally cannot take a square from you even when he has a unit stationed on it. I actually filled those squares with caravans and my remaining NONE units just to be on the safe side.I happily gave the AI advanced flight, even space flight . The aztecs built around 3 structurals and the English 2. It kept them allied with me (they demanded the tech), which allowed me to keep building my spaceship without having to worry about military units. And I figured that they just weren't well enough developed (no city above size 12) to outpace my 1 a turn spaceship part building. Redbaron, I always gave a science away before asking for a gift. This seemed to work well. Most of the AI were Worshipful for quite a bit of the game. |
Aurelius
b.02-15-99
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posted January 27, 2000 20:55
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Hey Tom,I edited my log to include a log preview like your's. Man, I screwed up by not giving away enough science so that I had to develop Seafaring and Bridge Building and some other advances....many years lost in that time! Also the late year refrigeration date reveals a bad Science progression. I caught the French too! Whew! But I was so mad I cancelled the alliance rather than give away science....but later I begged forgiveness and we were allies again....I have a temper when I play this game ! I never met the Babylonians! They were around though. I think I managed my allies poorly as I just request gifts early without giving science first and sharing maps early. You did get a lot more gifts! Nice game and log....I'll keep at it. AU |
Smash
b.02-15-99
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posted January 28, 2000 03:16
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This was a strange game for me.Numerous times techs weren't offered and my research rate changed several times when it should not have.I've often thought how nice it would be to have a library during Collosus construction and since writing is early in this game I'd thought I'd try it.Mila took Brian by the hand and led him unto Eden which he renamed Ottawa.Little did they know the OCC frustrations that were to come: 3650BC-govt-Monarchy-Ottawa 3450-warrior 3350-Writing 3300-hut-archer 3200-hut-Horseback Riding 3150-contact French-trade Mason for Pott-peace 3000-hut-50 gold 2950-hut-barbs-contact Aztecs-peace 2900-chariot..KIA 2850-library-start Collossus 2650-Currency...Trade not offered-hut-archer-hut-Literacy 2500-contact English trade Pott for Map-alliance-share maps-50 gold-trade Aztecs Lit for Myst tribute 50 gold 2300-Construction 2150-gift Lit to English and French-Writing to Aztecs 1800-hut-trade! 1750-finish Collossus 1700-Philosophy-Repub..math not offered-revolt 1650-govt-Repub 1600-temple-English gift 50 1550-start "we love" size 4 1350-end size 7 1300-gift Construct to English-50 gold-trade Aztecs Trade for Warrior Code-share maps 1200-Seafaring 1150-hides caravan 975-gems caravan 925-Math 825-colliseum 750-Astronomy..Med not offered-contact Babs-gift trade-50 gold 725-harbor 675-start "we love" size 7 650-aquaduct-start Cope's-gift repub to English-100 gold 600-trade Babs Construct for Banking-hides arrives in Nottingham 140 gold 575-The Wheel 550-end "we love" 12 sell colliseum 500-Babs gift 50-English cancel alliance-trade Aztecs Monarchy for Iron Working 475-French settler in city radius-gems arrive in Teotihuacan 400 450-Medicine-finish Cope's-start Shake's 425-"escorting French settler away-Babas gift 50 375-French are close Lyons 62/44 350-Engineering-trade French Seafaring for University..demand they withdraw..war-Babs gift 100 325-French settler,warrior terminated 250-Sanitation-peace with French 225-Bab caravan arrives from nineveh +8 150-sell temple-lux>0 125-Gravity-finish Shake's 100-English demand 100..war..English horseman terminated 50-start "we love"-Babs gift 75 25-sewer-start Ike's-contact Russians..war..Russian horseman terminated --------------------------------------------- AD1-Invention 20-Bab caravan arrives..new route +10 100-Democracy-gift Sanitation to Babs 140-end "we love" 21-revolt-gift 50 gold to hostile French 200-gift Invention to Babs 220-govt-Democracy-gift Invention to English-peace 240-babs offer 300 to attack England-refused-French sneak attack exploring horse...Mr Ed survives by a sliver of red-gift Iron to Babs 260-Economics 320-Sir ikes finished 340-Gunpowder-French dip terminated 360-French horse terminated 380-chemistry-build university-cease fire with Russians-trade Babs Gunpowder for Navigation-ask for gift..alliance dissolved 420-Explosives 440-gems caravan 460-Metallurgy 480-engineer-trade Russians Gunpowder for Bridgebuilding..no alliance-gift gunpowder to French-Invention to Aztecs-Navigation to English 500-Physics 520-musketeer-English buzzing all around 540-Magnetism 560-engineer 580-Electricity..Refrig not offered 620-Steam Engine-build bank 660-Refrigeration 700-Railroad-supermarket-start Darwin's-no Auto pre reqs offered 740-Conscription-science goes from 701 to 642..trade routes unchanged..this has been a strange game-French are screwing me by occupying squares under ceasefire..I hate this game sometimes..fortunately i havn't started "we love" or it would have been ended by the French 780-Industrialization-sign alliance with French against Aztecs 800-start "we love" 840-Steel-only Feudal,Atomic and Commie offered-gift RR to french English and Aztecs-peace with Aztecs-none have Feudal or won't trade at least-city covered with French allies inhibiting engineers..they will pay 880-English declare war 900-Feudalism-end "we love" 24-sell sewer-gems arrive in York 80 gold..geez 920-sell aquaduct 940-The Corporation-offered Chiv,Atomic and Poly 980-Chivalry 1020-refining-no auto pre reqs offered 1040-Darwin's-Electronics-Combustion 1060-Automobile 1100-research box changes-should have had Mass Prod 1120-Mass Prod-offered Atomic poly and recycling-trade Russians Physics for Poly 1140-super highway 1160-Leadership-French pay 250 to declare war on English 1200-Tactics 1240-research changes again..should have had Machine Tools 1260-Machine Tools-Mini not offered-hydro plant 1280-spice freight-gift physics to English-ceasefire-gift RR to Aztecs-cease fire 1300-Mobile Warfare-wool freight 1320-food freight 1340-Miniaturization 1380-Computers-spice arrives in Paris 540 1400-Robotics-research lab 1420-French cancel alliance 1440-Flight-radio not offered-manufacturing plant-wool arrives in Newcastle 168 1480-Atomic Theory-Aztecs steal Sanitation-no war 1500-howitzer 1510-Radio-food freight 1520-food freight-English break cease fire..Mr howie seeks repercussions against English chariot 1530-Advanced Flight-armor-start wonder 1550-Rocketry-Space Flight not offered 1560-trade Russians Conscript for Commie 1580-Space Flight 1590-Apollo 1610-Plastics-no pre reqs offered-Babs want alliance-signed-50 gold 1640-Espionage 1670-Nuclear Fission 1690-Babs gift 50 1700-Nuclear power-French sneak attack 1730-The Laser-Super conductor not offered 1740-15 structs 1752-Amphibious Warfare 1754-Babs gift 100 1760-Super conductor 1764-6 comps-Babs gift 50-peace with French 1778-Fusion Power-sell research lab 1780-3 mods-launch 81-walls 82-barracks 83-coastal fort 84-armor 85-howitzer 86-armor-French elephant sneak attacks tank...hehehe 89-Manhattan Project 91-nuclear missile-nuke Paris 93-English sneak attack-nuclear missile-nuke Newcastle 94-armor 1795-arrival AC A frustrating game with the tech choices and science changes.I must have lost a million turns.I never did build a stock exchange
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Caesar the Great
b.02-15-99
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posted January 28, 2000 16:34
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I'll be posting my log later today... after I play the map.------------------ Its normal to be weird here and weird to be normal~ Brain ___ CtG |
Paul
b.02-15-99
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posted January 28, 2000 18:58
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I liked Tom's top ten highlights, so here are my highlights:2300 BC Colossus 1450 BC Gov: Republic 725 BC Copernicus 450 BC Shakespeare 200 BC Size 21 140 AD Isaac Newton 260 AD Refrigeration 640 AD Darwin, Automobile 920 AD Computers 1280 AD Apollo 1645 AD Arrival on AC Aurelius, I can't find the post with my tech path right away, but I think I forgot to mention Democracy in that. I usually try to get it after Gravity. The ability to set science at 90 or 100% can help a lot, especially in this game. I also do a WLTPD after Dem if I can still get some growth from it, but that wasn't possible in this game. Here's my log starting from the point where Tom saved the game: 3650 BC Gov: Monarchy Washington 3500 BC Hut: Barbarian Horsemen -> Chariot kills Barb Horse -> Veteran 3450 BC Warrior 3400 BC French: trade Pottery, Writing; give Code of Laws; alliance; no gifts 3250 BC Warrior Size 2; Working two Whales; research 8 turns 3200 BC Babylonians destroyed by Barbarians 3050 BC Currency 2950 BC Hut: Horsemen English: trade Map Making; give Pottery, Masonry; peace (they refuse alliance); share maps French: give Map Making; share maps 2900 BC Japanese destroyed by Aztecs 2800 BC Hut: Barbarian Horsemen French: gift 25 gold English: no tribute Size 3; Working mined wine; research 8 turns; 168 gold 2750 BC Barb Horse kills my Horse 2650 BC Aztecs: give Monarchy, Masonry; peace (they refuse alliance); tribute 100 gold 2550 BC Aztecs: give Map Making English: tribute 25 gold French: no gift 2500 BC Trade Aztecs: share maps 2450 BC French: gift 50 gold Aztecs, English refuse alliance 2400 BC French: gift 50 gold 2350 BC English: trade Mysticism French: gift 50 gold 2300 BC Colossus; research 8 turns 2250 BC French: gift 50 gold Aztecs: tribute 25 gold English: tribute 25 gold 2200 BC Build Gems Caravan 2150 BC French: no gift Aztecs: tribute 25 gold English: no tribute 2100 BC Build Beads Caravan 2000 BC Construction French: give Trade, Construction, Mysticism; share maps; no gift Aztecs: share maps English: refuse to share maps 1950 BC French: gift 100 gold 1900 BC Build Coal Caravan 1850 BC French: gift 50 gold Aztecs: trade Literacy; tribute 50 gold English: tribute 50 gold 1800 BC Library Size 4; working mined wine; research 6 turns; 36 gold 1650 BC Hut: Horsemen Aztecs: tribute 50 gold; nothing from others 1600 BC Marketplace Republic, revolution 1550 BC Aztecs: tribute 50 gold; nothing from others 1500 BC Temple 1450 BC Gov: Republic; tax-sci-lux 20-60-20; research 7 turns Disband two Warriors Start WLTCD, size 4 1350 BC Gems (demanded) to Tlatelolco: 201 gold; route +4 1300 BC Colosseum Seafaring English: trade Mathematics Barb Leader: 150 gold 1250 BC Barb Archer kills Chariot 1200 BC Aqueduct Coal (not demanded) to Paris: 104 gold; route +6 1150 BC Astronomy 1100 BC Harbor 1050 BC Beads (demanded) to Tenochtitlan: 203 gold; route +7 1000 BC Build Copper Caravan Philosophy, Medicine Hut: University End WLTCD, size 12; tax-sci-lux 20-70-10; research 4 turns 900 BC Banking Hut: 50 gold French, Aztecs: share maps 800 BC Theory of Gravity 725 BC Copernicus' Observatory; tax-sci-lux 10-80-10; research 3 turns Horseback Riding 650 BC Wheel French: trade Navigation; gift 100 gold Aztecs: trade Economics; share maps English: share maps 600 BC French: gift 50 gold 575 BC French: gift 50 gold 550 BC Engineering Celts: trade Iron Working, Warrior Code; peace; they refuse alliance; share maps French: gift 50 gold 525 BC French: gift 50 gold 475 BC Sold Colosseum 450 BC Shakespeare's Theatre Sanitation Sold Temple Copper (demanded) to Tenochtitlan: 172 gold; route +8 Start WLTCD, size 12 400 BC Sewer System Celts: give all science except Gravity; alliance; share maps; no gift French: give all science except Gravity; share maps; gift 100 gold Aztecs: give all science except Gravity; share maps; they refuse alliance English: war because I won't pay them 50 gold 350 BC Invention English: peace; give all science except Gravity; share maps; they refuse alliance 325 BC Build University 275 BC Build Gems Caravan Sioux: peace; they refuse alliance 250 BC Democracy Sioux: give all science except Gravity; share maps French: gift 50 gold 200 BC Hut: 50 gold End WLTCD, size 21 175 BC Bank Chemistry Revolution Aztecs, English, Sioux: no tribute 125 BC Gov: Democracy 75 BC Gunpowder 25 BC Bridge Building 1 AD Give away all science to all 20 AD Explosives French: trade Physics 80 AD Metallurgy 140 AD Isaac Newton's College Magnetism 180 AD Build Spice Caravan Electricity Gems (not demanded) to Tlatelolco: 88 gold French: gift Polytheism 220 AD Build Copper Caravan Steam Engine 260 AD Engineers Refrigeration 300 AD Engineers Conscription French: gift 100 gold 340 AD Stock Exchange Railroad 380 AD Supermarket Industrialization 420 AD Engineers Feudalism French: gift 100 gold 460 AD Corporation 480 AD Build Wool Freight French: gift 50 gold 500 AD Steel Spice (demanded) to Teotihuacan: 212 gold; route +12 540 AD Refining Copper (not demanded) to Teotihuacan: 78 gold; route +12 580 AD Electronics 600 AD Celts: gift 50 gold French: gift 50 gold 620 AD Combustion Celts: 250 gold for war on Sioux 640 AD Darwin's Voyage: Automobile, Mass Production Start WLTPD, size 18 660 AD Superhighways Chivalry 680 AD Disband Engineers French: gift 100 gold 700 AD Leadership French: gift 50 gold 740 AD Factory Tactics French: gift 50 gold 760 AD French: gift 50 gold 780 AD Machine Tools End WLTPD, size 24 Sold Sewer System Wool Freight (not demanded) to Teotihuacan: 212 gold 800 AD Power Plant 820 AD Mobile Warfare 840 AD Sold Aqueduct 860 AD Miniaturization 880 AD Offshore Platform 920 AD Computers French: cancel alliance 940 AD Research Lab 960 AD Robotics 1000 AD Manufacturing Plant Flight 1060 AD Atomic Theory 1100 AD Radio 1140 AD Advanced Flight 1180 AD Rocketry Celts: gift 250 gold Aztecs: trade Genetic Engineering 1220 AD Communism 1260 AD Space Flight 1280 AD Apollo Program 1320 AD Plastics 1380 AD Nuclear Fission 1440 AD Nuclear Power 1510 AD Laser Celts: trade Monotheism 1550 AD Superconductor 1620 AD Fusion Power 1630 AD Launch 1634 AD English: sneak attack 1641 AD French: sneak attack 1645 AD Arrival on AC
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Smash
b.02-15-99
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posted January 28, 2000 19:25
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wish I could say I am surprised.Thought 1750 was a reasonable goal.heheheyou seem to get a fair amount of help from the ai.I'm gonna try the "give all science" plan.More early caravans also. I have all my "white" civs customized to the Scots.Now that I think of it it wasn't the yellow coat,bearded Russian emissary it was the Celtic one. [This message has been edited by Smash (edited January 28, 2000).] |
Aurelius
b.02-15-99
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posted January 29, 2000 19:29
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Paul,Awesome position and awesome result! Concerning when to research Democracy, I suspect the decision is related to terrain and surplus food and not so easily put into a formula. Au Imitation is the sincerest form...  |
Paul
b.02-15-99
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posted January 30, 2000 15:18
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I have made a table comparing some important dates of the various players. It took some time going through all the logs and I may have missed some things so if I got anything wrong please let me know. The url is http://members.home.nl/paulvdb/occfort2.htm [This message has been edited by Paul (edited May 06, 2000).] |
redbaron
b.02-15-99
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posted January 31, 2000 05:02
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Paul, First of all, congratulations. We are not worthy...  Thanks for putting the table up. Maybe to save your time in future we should all include this summary in our own logs. |
vik
b.02-15-99
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posted January 31, 2000 14:54
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Paul, Congratulations! Is this a record? I know 1803 was the old record, but I'm wondering how you would determine records in OCC. After reading your OCC guide, I wasn't very sure about what type of game qualified as a record. Also, in the strategy section, you mention that sometimes you may want to buy a granary -- have you bought a granary recently, or is this a older way of doing it? Again, congratulations. Imagine wiping out the Spanish Armada of our own earth's history with fighters, bombers, and cruise missiles. |
don Don
b.02-15-99
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posted January 31, 2000 15:15
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Well, I thought I'd try something a little different. I thought I could build a library early enough to make a difference and grow fast enough via WLTPD to close on the Colossus in reasonable time. I got almost no money from huts, nor could I successfully demand tribute from any civ when I met them.Brian Mulrooney (eeeccch! DeMille, is that the best you can think up?) 3650 Monarchy, Montreal (Perhaps that will counter the curse of being "Brian Mulrooney.") 50, Horsemen, Barbs invade, Chariot 3100 English, peace Archers, Adv Tribe reload -> barbs (defeated) 3050 Cur 3000 French, peace, mine wine Legion 2850 Aztecs, peace 2600 Library (13 Sci) 2550 Cst 2400 Lit, mine wine (15 Sci) 2300 Marketplace Hor 2100 Temple 2050 Rep, Republic, WLTPD! (19 Sci) 2000 Babylonians, peace 1950 Mys from English 1850 Size 7 food limit, (30 Sci!) 1750 Mat 1700 Babylonians allied, trade Map, Pot Horsemen 1650 Celts, peace 1550 Souix, peace 1500 Okay maybe not peace with Souix. Horsemen killed. 1450 French sneak attack, too. 1400 Phi + Tra 1200 Colossus (37 trade, 39 Sci) 1000 Gems 925 Trireme 825 Med, Hides 825 French give 150 for peace 800 Souix give 150 for peace, trade Whe, War 800 Axtecs trade maps, Sea 775 Gems -> Tlatelolco 266 +5 (43 Sci) 750 Copper 675 Colisseum, WLTPD 625 Aquaduct, size 9 550 size 12, 1 trade route +7, (63 Sci @ 70%) 375 Celts trade Iro 350 Hides -> Babylon 372 +7, (70 Sci) 300 Uni 250 Copernicus, (140 Sci!) 250 French give 100 for peace 225 Copper -> Cardiff 472 +7, (152 Sci) 200 Che, University, (Sci 248!) 125 San 50 ToG 25BC Celts allied 40AD Shakespeare, sell Colisseum 80 Sewer, WLTPD, Bri hut 120 Inv, Bank 160 Harbor 220,40 Dem, Democracy 280 Phy 300 size 20 + 1 settler 320 250 to English 340 Mag, (420 Sci @ 100%, 2 turns) 380 Eco 400 200 from Babylonians 420 Gun 460 Met; Nav, Gun to Celts, 150 from Celts 520 Exp, Newton, (516 Sci @ 80%, 2 turns) 560 E1, Spice 600 Ato 640 Rfg 680 Feu 720 Chi 780 SE, Exchange 820 Supermarket 840 Csc 880 Ldr, build Engr, disband Stlr 920 Tac 960 RR 1000 Amp (no choice!), Spice -> Tenochtitlan 266 1040 Darwin, Ind + Cor 1060 E2 1100 Stl 1140 Too, 500 to English  1180 Ref, Babs offer 400 for war with Souix (sure) 1220 Cmb, Spice Freight -> Teotihuacan 326 +12 1240 WLTPD 1280 Aut 1320 Superhighways (2 turns @ 70%) 1340,60 MP, Mass Transit 1380 NF, 700 to English  1420 Rec, size 26 + 2nd Engr 1460 Min 1500 NP, Recycling Plant 1520 Mob 1530 Factory 1540 Laser 1550 Nuclear Plant 1560 Cmp 1570 Reasearch Lab (2 turns @ 60%) 1580 Com 1600 Rob 1620 Fli (2 turns @ 80%) 1640 Esp 1660 Rad 1680 Afl 1700 Roc 1720 CA 1740 SFl (Woohoo!) 1752 Pla 1756 Sup, Wool -> Ashur 202 1758 Env 1762 Mfg Plant 1766 Offshore Platform 1768 Barracks (just in case) 1770 Apollo 1792 Granary (city was about to grow) 1820 Launch 15-3-3-1-1-1 1821 UN 1835 Arrive AC Brian Mulrooney the Cruel 307 (39%) [This message has been edited by don Don (edited January 31, 2000).] |
Paul
b.02-15-99
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posted January 31, 2000 16:25
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Vik, the map was not edited and I had not played on it before so it counts as a record.Also, I have added to my tables the pop 12 and 21 dates (yesterday) and the interval from Space Flight to Alpha Centauri (today). I also added turns from start in brackets with the intervals. |
Tom DeMille
b.02-15-99
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posted January 31, 2000 17:31
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vik, Paul actually had a 1775 landing a couple of weeks ago. The 1779 landing I got in this last Monarchy game would have been the temporary record otherwise (something in the universe would not be right if Paul were not the current OCC record holder, even if for only a couple of days).And don Don, I credit Brian Mulroney with the great starting techs and location. The computer must have detected my leaders name and decided I need all the help I could get.  (Oops, sorry for the double post. Noticed a spelling mistake and hit stop to fix it. I guess it had already gone through) [This message has been edited by Tom DeMille (edited January 31, 2000).] |
Tom DeMille
b.02-15-99
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posted January 31, 2000 17:31
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vik, Paul actually had a 1775 landing a couple of weeks ago. The 1779 landing I got in this last Monarchy game would have been the temporary record otherwise (something in the universe would not be right if Paul were not the current OCC record holder, even if for only a couple of days).And don Don, I credit Brian Mulroney with the great starting techs and location. The computer must have detected my leader's name and decided I needed all the help I could get.  |
Aurelius
b.02-15-99
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posted January 31, 2000 22:38
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don Don, Nice game! Did you really have to give the English all that money! Were they your ally? Money is so tight in my games that I almost always go to war over it. Does anyone ever take money when an ally request your assistence in a war? I almost always do. Paul, nice charts! Very telling stats. Vik, are you in this contest? You should be!  AU |
vik
b.02-15-99
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posted February 01, 2000 10:15
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i never signed up or whatever for the first one, so i'm not in on this, i guess.i plan on trying this one out, but i don't think i could get it finished before the two weeks are over. lot of stuff happening at work. besides, even if i play it, my results would most likely be considered tainted because i have looked at all these logs. i'll have an advantage that tom demille (and others) will not have had. i'll use this game to improve upon my personal record, and based on the other's results, it seems I have an excellent chance at accomplishing my sub-1825 goal i set for myself. BTW, congrats on your 1815 landing, aurelius, and congrats to nearly all of you for breaking your personal bests! [This message has been edited by vik (edited February 01, 2000).] |
Smash
b.02-15-99
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posted February 01, 2000 15:02
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you don't have to "sign up".Just D/L the game and play it |
Caesar the Great
b.02-15-99
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posted February 01, 2000 21:08
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Go to the First OCC MP round one thread... some interesting stuff on OCC MP. |
don Don
b.02-15-99
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posted February 02, 2000 00:34
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Aurelius,No, I would never give money to an ally when I can dump one or two obsolete techs and pump them up to Worshipful. The English were hostile, and they would periodically demand money. Early in the game I told them no once and they didn't go to war. But by the next time they demanded money I didn't think they'd hesitate. I had an Archer and a Legion blocking the expansion of the French. When they'd demand money I'd refuse, they'd beat a few chariots to death on my Fortressed Archer on the Mountain, and I'd send my Chariot on a Settler-search-and-destroy mission. That left me with an Archer in Montreal and a Chariot and two Horsemen to probe the English borders. By the last time they demanded money they had a city just my side of the ithsmus. I figured I'd be better off without being at war. They might pillage something and make a nuissance of themselves, and I'd feel paranoid enough waste the shields and money building a City Wall. |
Caesar the Great
b.02-15-99
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posted February 02, 2000 15:19
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Dammit I haven't played this map yet... I'll do so today and post my results. |
don Don
b.02-15-99
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posted February 03, 2000 05:27
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Paul, I finally took a long look at your log. I thought you said before that you requested gifts/tribute only evey four or five turns. Here it looks more like every other turn.I've also noticed that many times I don't get the "demand tribute" option with my non-allied neighbors, I think it's whenever the conversation starts with the "We offer peace and respect your boundaries" spiel. I hate it when the manual isn't complete, and in non-OCC games I don't pay that much attention to diplomacy to know all the diplomacy dialogue options that aren't in the manual. I guess you have to say, "No, that is not acceptable" and hope they offer money. But when I do that I usually just end up with no money, no peace, just nuetral or cease fire relations. |
Scouse Gits
b.02-15-99
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posted February 03, 2000 07:09
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Sorry I'm late - caught between the zones of control of the start of semester and a daughter who needs to play MM7 on our computer. Finally, finished with a personal best of 1837 - which I think is the worst published this time round - well I'm still proud of it. Will primp up my log to conform to the new standards and publish in an hour or so.Paul: You are a deity at this game - this is unbelievable. Perhaps once my log is up you guys might like to tell me where I made my big errors - other than forgetting a hydro plant completely!!!! vik: We all expect your entry next session Tom: Thanks for a magnificent map This is beginning to sound like an Oscar acceptance speech and I came last! ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited February 03, 2000).] |
Tom DeMille
b.02-15-99
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posted February 03, 2000 07:49
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don Don, you cannot demand tribute if your government is a democracy or a republic, so setting up long term alliances is all the more critical. Some of the early strategies of OCC revolved around building the Statue of Liberty so you could drop out of democracy for a turn to demand tribute. This is no longer recommended since you loose a turn of science. |
Scouse Gits
b.02-15-99
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posted February 03, 2000 08:37
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Well here it is 1837 landing:OCC#2 Trying for Patent Fast Start 3700 - 3650 - Monarchy (government) - start to mine home city square 3500 - hut Archers - OttawaLiverpool founded - building Settler 3200 - Currency - city square mined 3150 - hut 50 gold - rush complete Settler 3100 - Settler - rush complete Warrior 3050 - Warrior - OttawaLiverpool now Size 2 - buiding second Warrior ---- French Civilisation destroyed by Barbarians - Hooray 3000 - contact English Settler - exchange Masonry for Map Making - Alliance 2950 - Warrior - start Colossus 2900 - share maps with English (Lond 2; York 1) 2850 - hut Horseback Riding 2750 - Wine now roaded Settler heading home 2700 - OttawaLiverpool now 3 (Settler has 'b'ed) f:8 t:9 S:6 Any comments on this approach to initial growth Acknowledge original idea due to Smash & arii 2650 - Writing 2500 - 2450 - Wine mined giving f:7 t:11 s:7 ---- Tacitus: most powerful: Canadians:1 English:3 ---- Barbarian Archer wastes self against NONE Archer fortified on Northern mountain Choke 2150 - Literacy - offered both Trade & The Republic (gnash teeth) choose The Republic 2150 - OL size 3 f:7 t:11 S:8 - half way to Col ---- Aztec Chariot (damaged) contacts us - Uncooperative - give Literacy - Peace - 100 gold 2050 - contact English - no money 2000 - hut Mathematics 1800 - rush complete Colossus 1750 - Colossus - switch to Library f:6 t:17 s:9 - met Aztec Diplo ... 1750 - contact (cordial) Aztecs - exchange Monarchy for Mysticism - Masonry for Alliance - refuse maps 1750 - contact (cordial) English - 25 gold 1650 - contact (worshipful) Aztecs - no joy 1650 - contact (cordial) English - 25 gold 1550 - contact (worshipful) Aztecs - still no maps 1550 - contact (cordial) English - 25 gold 1550 - rush complete Library 1500 - Library, The Republic, Revolution 1450 - Republic - 20% luxuries needed until Temple 1450 - contact (worshipful) Aztecs - swap maps 1450 - contact (cordial) English - 25 gold 1350 - contact (worshipful) Aztecs - 75 gold 1350 - contact (cordial) English - 50 gold 1350 - rush complete Temple - crank up for WLTSD 1350 - Barbarian Archer to NE 1300 - start WLTSD @ size 3 1300 - contact (worshipful) Aztecs - 50 gold 1300 - contact (cordial) English - no joy ---- Pliny - Happiness - Aztecs:1 English:2 Canadians:5 (there are two more out there) 1250 - rush complete Diplomat - Barbarians getting closer 1200 - realize I have forgotten to switch to food production - duh! 1200 - contact (worshipful) Aztecs - 25 gold 1200 - contact (cordial) English - no joy 1100 - contact (worshipful) Aztecs - 25 gold 1100 - contact (cordial) english - no joy 1000 - Philosophy, Construction, rush complete Coloseum 1000 - contact (worshipful) Aztecs - 25 gold 1000 - contact (enthusiastic) English) - 50 gold 0975 - bribe Barbarian Archer (NONE) - 61 gold 0975 - end WLTSD @ size 8 f:17 t:39 s:12(-2) sci:46 tax rate:1.1.8 0950 - contact (worshipful) Aztecs - 50 gold 0950 - contact (cordial) English - "Our patience wears thin" 0925 - contact allies - share maps with both 0900 - contact (worshipful) Aztecs - 50 gold 0900 - contact (cordial) English - "Opwt" 0900 - rush complete Marketplace ---- Aztecs develop Currency 0875 - had to bribe another Barbarian Archer (OL) - 61 gold will disband him at OL 0850 - conacted by Aztec Diplomat - swapped Philosophy & Construction for Iron Working & The Wheel 0850 - contact (worshipful) Aztecs - no joy 0850 - contact (receptive) English - give Construction - end of conversation (Worshipful) 0800 - Archer returns to OL - Warrior disbanded 0800 - contact our worshipful allies - nothing from Aztecs - 50 from English 0775 - 0750 - rush complete Aqueduct 0725 - Trade (at last), Aqueduct - guess what I'm building now? 0725 - set up for WLTSD 0700 - WLTSD starts @ size 8 ---- Exchange The Republic for Pottery from the English 0650 - Caravan (Silk) sets off for London 0625 - contact worshipful allies - Aztecs 50, English "Opwt" ---- Ur (Babylonian) builds Pyramids 0600 - Caravan (Gems) sets off for Tlatelolco 0525 - end WLTSD @ size 11 (a few food problems on the route) 0500 - Caravan (Coal) set off for somewhere - commodity not wanted 0500 - OL @ size 11 f:22 t:49 s:15(-2) sci:43 tr:2.2.6 0500 - contact worshipful allies - Aztecs 50 gold - English "Opwt" 0475 - Medicine 0450 - Food Caravan 0425 - Aztec trireme sighted 0400 - complete circumnavigation of South Pole - not a single hut! 0375 - contact worshipful allies - Aztecs: 100, English: 25 0350 - Food Caravan#2 0325 - incremental rush FC 0300 - Food Caravan#3, The University 0300 - contact worshipful Aztecs - get Polytheism (Oh goody!) 0300 - contact enthusiastic English - 25 gold 0250 - contact worshipful Aztecs - 100 gold 0250 - contact cordial English - "Opwt" 0250 - food Caravan#4 ---- York (English) builds Great Library ---- English switch to Copernicus' Observatory - Yikes! 0200 - no joy from allies 0175 - Food Caravan #5 0175 - Gems @ Tlatelolco - 346 Gold 0175 - incremental rush Caravan 0150 - Seafaring, Food Caravan#6 apply to Copernicus' Observatory 0150 - our allies have both "Opwt" ---- SG2 joins the hunt 0125 - Copernicus' Observatory 0125 - coal to Canterbury - 130 gold 0125 - London just decided it doesn't want Silk anymore! 0125 - give Aztecs Trade & English Iron Working both now worshipful 0100 - our worshipful allies have empty purses!!!!!!!!! 0075 - Food Caravan#1 0075 - hold caravan going to London - advance about to happen 0050 - Engineering 0050 - Bl**dy Barbarians appear INSIDE my choke defenses! 0050 - Silk to London 168 gold 0050 - contact allies - English: 50 0025 - Barbarian archer on hill takes Archer fortified on mountain down to mere slice of red - get vet status ----------------------- 0001 - Food Caravan#2 0001 - worshipful allies - Aztecs:25, English:50 ---- Aztecs build Hanging Gardens 0020 - Food Caravan#3 0040 - Food Caravan#4 0040 - Barbarian Leader - 150 gold 0060 - Food Caravan#5, Invention 0060 - allies - Aztecs:50, English:25 0080 - food Caravan#6 0100 - Food Caravan#7 - 6 Caravans = Shakespeare's Theatre 0100 - allies - 50 gold each 0100 - bribed Aztec Catapult on my doorstep (came round the pole) 0120 - Shakespeare's Theatre 0120 - sold Colloseum ---- Sioux build Lighthouse 0140 - Banking - no Demo on list 0140 - food Caravan#2 0140 - disband Catapult buy Harbour 0160 - Harbour 0160 - allies - Aztecs:50, English:Opwt 0180 - Food Caravan#3 0200 - Food Caravan#4 (SG2 wants to buy MPE[to get more alliances, techs & cash] - SG1 holds out for INC) 0200 - allies - Aztecs:50, English:Opwt 0220 - Food Caravan#5, Theory of Gravity 0240 - allies - Aztecs:50, English:"Opwt" 0260 - Food Caravan#6 0280 - allies - Aztecs:50, English: give Invention & Banking get 50 0300 - Food Caravan#7, Democracy, Revolution, Democracy! 0320 - allies - Aztecs:50, English:maps 0340 - Food Caravan#8 = INC (except that finger fumble leaves 1 caravan outside) 0360 - last caravan goes in for INC 0380 - Isaac Newton's College, Navigation 0380 - allies - Aztecs:50, English:50 0420 - Food Caravan#1 0440 - Sanitation, allies - Aztecs:50, English:100 ---- Cardiff completes KRC 0480 - Food Caravan#2 0500 - Bridge Building 0520 - Food Caravan#3, allies - Aztecs:50, English: give Navigation get 100 ---- Tenochtitlan completes MPE 0560 - Food Caravan#4, Physics 0600 - allies - Aztecs:50, English:100 0620 - Food Caravan#5, Gunpowder ---- English came to swap for Mono - we refused - they give us 50 0660 - Food Caravan#6 0680 - Magnetism, allies - Aztecs:50, English:"Opwt" 0700 - Food Caravan#7, OttawaLiverpool now @12 f:27 t:81 s:15(-3) sci:292 tr:1.0.9 0740 - Copper Caravan (London bound), Chemistry 0760 - Bank 0780 - allies - Aztecs: Monatheism & 50, English swap Physics for Warrior Code and give 50 0800 - Explosives, 0820 - University 0860 - Spice Caravan, Economics, allies - 50 each 0900 - Galleon 0920 - Metallurgy 0940 - Engineer 0960 - Spice Teotihuacan 240 0980 - Engineer, Steam Engine, WLPD size 10 ---- London build MC ---- Barbarian raiding party on doorstep! 1020 - Sewer System ---- Cardiff builds GW 1040 - City Walls 1060 - Railroad - allies - nothing 1140 - Electricity 1160 - Food Caravan#8 = Darwin 1180 - Darwin's Voyage - Refrigeration, Industrialisation 1180 - Copper to London - 86, allies - Aztecs:25, English:50 ---- contact Babylonian elephant - peace 1200 - Supermarket, Feudalism ---- York completes Magellan 1260 - Gold Caravan, 1280 - The Corporation 1300 - Wine Freight ---- Tenochtitlan builds Oracle 1340 - Food Freight#1, Steel, WLPD stops @ 21 1360 - allies - english:100 1380 - Refining 1400 - coal Freight 1420 - Electronics ---- Peasants revolt near OL 1460 - Food Freight#2, Combustion 1500 - Automobile, Cruiser (now Vet) 1510 - Gold Caravan to Nottingham 254 1520 - Mass Production 1530 - Mass Transit 1540 - Conscription, allies Aztecs:25, English:50, Babylonians refuse Alliance 1560 - Stock Exchange, 150 for Barbarian Diplo, Coal to London 157 1570 - Superhighways, Chivalry, 1580 - Wine to Babylon 722 1590 - Silk Freight, Leadership, 1600 - Aztecs - nothing, English swap Steam Engine for Communism get 100 gold 1610 - Wine Freight, Atomic Theory 1620 - Food Freight#3, bribe Babylonian Caravan (Beads) 1630 - Tactics, 1640 - Food Freight#4 1650 - Machine Tools, go for Recycling - only viable alternative is Flight 1660 - Food Freight#5 1670 - Recycling, contact Celts accept Peace for 200 gold - give them Railroad 1680 - Food Freight#6 1690 - Food Caravan#7, Miniaturization 1700 - Recycling Centre, 1710 - Offshore Platform, Computers, 1710 - Silk to London 321 1720 - Research Lab, Flight 1730 - Factory; OL size:23, f:50 t:147 s:54(-4) sci:896 (3 Eins) tr:3.0.7 1730 - Wine to Tlatelolco 275 1740 - Spice Caravan, Radio ---- Coventry grants Women's Suffrage 1750 - Food Freight#8 1752 - Food Freight#9, Advanced Flight 1754 - Food Freight#10 ---- Tenochtitlan builds SoL 1756 - Food Freight#11, Mobile Warfare 1758 - Food Freight#12 1760 - Food Freight#13, Rocketry 1762 - Food Freight#14 1764 - Food Freight#15, Nuclear Fission, Beads to Hastings 92 1766 - Food Freight#16 1768 - Food Freight#17, Robotics 1770 - Manufacturing Plant production 74 - d*mm*t 1772 - Food Freight#18, Space Flight ---- Coventry builds Eiffel Tower 1774 - Apollo Program 1776 - SSStructural#1, Nuclear Power, Spice to Ur 420 1780 - SSStructural#3, Plastics 1786 - SSStructural#6, Espionage 1792 - SSStructural#9, The Laser 1798 - SSStructural#12, Superconductor, lose Engineer to hunger 1800 - SSStructural#13, lose Engineer to hunger 1802 - SSStructural#14, city shrinks to 24 - so I learnt something the hard way 1804 - SSStructural#15, Combined Arms 1816 - SSComponent#6, Fusion Power 1822 - SSModule#3, Launch (1837 - a personal best) ---- Aztecs build SETI ---- Render self invulnerable and discover I forgot the Hydro-plant - curse loudly 1837 - Land AC - Brian Mulroney the Cruel 35% I think I was lucky, got my tech tree in a muddle and lost a lot of time in the late opening, early middle game - but please comment. My stats for paul's table are: 1837 -3650 -1450 300 -1750 -125 120 380 1180 1774 -175 -125 -50 66(63) -11(52) 62(120) 36(156) 15(171) 21(196) 15(211) 40(251) -525(size 11) 1340 - yes I know this is awful Thanks for the fun - I shall now try and read some more of your logs ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Caesar the Great
b.02-15-99
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posted February 03, 2000 15:45
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Sorry my spacebar is broken...but i have a game here that i began to record yesterday... it is very comparable to paul's i have a save att 2200BC i almost have republic... i have a lot of techs i really don't know how i got them but i did it is a very good game, please play it!sorry bout the space bar again email me if you want the save! Edited by Ming to correct screen problems And don't post again till you get it fixed. All you do is screw up the screen  [This message has been edited by Ming (edited February 04, 2000).] |
Paul
b.02-15-99
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posted February 03, 2000 16:37
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Don Don, I see that you gave a lot of money to the AI. Now, I might just give them 50 if it was a real emergency, but giving them over 1000 gold in the course of one game is too much. It might be better to get a few turns of war and after you spent almost all your money on rushbuying something contact them again. They will then usually settle for science if you have less than 50 gold.About the gifts: I saw that the French captured some barb leaders so I knew they still had to have money. That's why I sometimes asked several turns in a row. Normally I don't ask gifts that often unless I'm pretty sure that they didn't give me all they had (or were willing to give). Comparison table updated to include Scouse Gits' log. Thanks for posting those stats at the end of your log. Unfortunately the turn intervals weren't always right, but that was not to difficult to correct because I made myself an Excel spreadsheet with all the years and turn numbers. When I have time I will see if I can make a html document out of it and post it on my website for future reference. [This message has been edited by Paul (edited May 06, 2000).] |
don Don
b.02-15-99
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posted February 04, 2000 05:16
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Paul, I did try to time my contacts with the English to times when I had less than 150 gold, and then they would demand science. But I can't control when they contact me and demand money (I believe the AI cheats on that point, peeking to see when you've got money).The English had Knights and I really didn't think I could stand against them. Bribing a couple of units to fight for me would've been just about as expensive as the 700 I paid for peace. I just felt paranoid about them coming down, tresspassing on my city squares (thus costing me science in a period where my science "budget" was tight @ 2 turns), pillaging my mined wine or farmland, possibly croaking my NONE Settler or an Engineer. Those are the decisions I hate, and perhaps I was overly paranoid given the AI of 2.42. CTG, Your space bar might be broken, but your enter key is not. Please edit your post to cut the line length! >:P grrr! |
Paul
b.02-15-99
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posted February 04, 2000 05:25
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A turn number table can now be found at http://members.home.nl/paulvdb/turns.htm
[This message has been edited by Paul (edited May 06, 2000).] |
crowatbitemedotcom
b.02-15-99
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posted February 04, 2000 09:22
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Hello all. Well I finally got some time to finish up my game. Much better than the previous one though I came in last or close to it. Knocked about 70 years off my personal best though.Okay here it is. I just realized I forgot a few techs, including math & astronomy. I'll probably have to edit this for clarity... Tech City Year Gold Gained Improvement Misc 3700 0 BW, Alpha, CerBur, CoL, Mas, Mon 3650 0 Monarchy, found Ottawa, start warrior 3500 56 50gp(hut) 3450 58 Warrior Start Coll 3350 62 Curr 3200 68 Trade(hut) 3050 74 WC(hut) 3000 176 Meet Aztec, get 100gp trib & peace 2950 180 Map Meet English, give WC get Map, peace 2700 191 Myst 2350 219 Horseman(hut) 2200 381 Pottery Capture barb leader 2150 298 Collossus 50gp from Aztec and English 2050 199 Build Granary 1700 228 Writing Build Silk Caravan 1450 264 Build Gems Caravan 1350 276 Literacy 1300 168 Marketplace 1200 38 Library 1200 145 Seafaring Aztecs, give Lit get Seafaring + 100gp 1100 60 Harbor 975 36 Phil, Repub Temple Revolution 900 198 Iron English, give Repub & Trade, get Iron, alliance, 150gp 850 204 Build Beads caravan 800 214 English dissolve alliance 750 428 Cons Gems Cara arrives in Nottingham, 208g 725 435 Build Hides caravan 700 440 Aztec declare war, start WLTCD(5) 650 339 Walls end WLTCD(7) 625 413 Aqueduct Silk cara arrives London, 202gp 400 479 Banking Meet French, declare war 375 487 English declare war 350 699 Beads cara arrives in York, 204 gp 325 316 Med Cope Hides caravan arrives in Texococo, 74gp, capture barb leader, 150gp 225 173 Horseback Bank AD 1 239 Engineering Give English Seafaring & Const, get peace 100 249 Sanitation 160 65 Shakes Start WLTCD(10) 200 71 Univ 280 37 Sewer 300 37 TheoryGrav 320 43 Give Aztec Trade, Repub, get peace & map 340 47 Build wine caravan 380 53 Invention 400 69 Give English Invention 420 95 Give Aztec Invention, give French Invention, Sanition, Republic, get map 440 121 Aztec declare war 460 121 Navigation End WLTCD(21) 520 205 Economics 600 317 Demo Revolution, give Aztec Nav, Writing get peace 620 41 Isaac Disc 3 turns 640 109 Sneak attack by English, lose wine caravan 680 177 Physics Major barb horde 700 165 Stock Exchange 760 73 University 780 185 Give Aztec Banking & astronomy, give English Nav & Phy, get peace 800 185 Magnetism build coal caravan 840 297 Metallurgy Galleon Give French Seafaring, get peace 880 409 Chemistry Build Gems Caravan 900 771 coal caravan to Teothuacan, 250g 940 891 Steam Eng build spice caravan 980 1132 Give Aztec Wheel, Steam Eng, Univ, Gems Caravan to Texoco, 210 1000 1240 RR 1040 1299 Elec 1060 443 Refrig, Explo Darwin Capture barb leader 1080 449 Conscription 1100 455 Engineers 1120 449 Industrialization Supermerket 100gp(hut) 1160 455 Corp Give English RR, Industrialization, Give Celts Gunpowder, Industrialization, get peace 1200 411 Refining English getting in way, ask to leave, declare war 1220 429 Factory Spice Caravan to Cardiff, 306g 1240 535 Steel First pollution 1260 636 Engineers 1320 838 Combustion Forgot to decrease taxes 1340 861 Wool caravan, 2nd pollution 1360 862 Start WLTCD(19) 1380 632 Automobile 1400 597 Superhighways 1420 603 Electronics 3rd pollution 1440 609 build spice caravan, 4th pollution 1460 282 Chivalry Hydro End WLTPD(21), 5th pollution 1500 434 MassProd 1510 459 MassTransit Caravan to Orleans, 168g, French declare war 1520 532 food caravan 1540 678 Chivalry 1560 1514 Leadership Spice Caravan to Technochtitlan, 684g, 3 trade routes, 21, 21, 22 1570 1590 Tactics Wool caravan 1590 1677 Machine Tools 1610 1801 MobileWarfare 1630 2089 Miniaturization Wool caravan to Teotihuacan, 202g 1640 1915 Platform 1650 1950 Computers 1660 1797 ResearchLab 1670 1914 Robotics 1690 2154 Flight Trade routes all at18 1710 2099 NuclearFission 1720 2045 ManuPlant Production at 88 1730 2091 Radio 1750 2146 AdvFlt Trade routes all at 16 1754 2160 Rocketry sell temple 1758 2263 NuclearPower sell granary 1762 2417 Space Flt sell aqueduct 1764 2432 Apollo sell sewer, all trade routes at 18 1766 2552 Plastic Structurals 1770 2609 Laser 1774 2649 CombinedArms 1778 2689 Supercond 1782 2709 Fusion 1788 2854 AmphWar 1794 3109 Stealth French declare war, done with structurals start components 1800 3279 Recyc 1806 3534 GeneticEngr Done with comp, start mod, trade routes back to 16 1812 554 Environ Finish SS & launch, expected 1827, trade routes back to 18 1813 639 Fighter Some encroachment by French 1815 809 Communisum Bomber 1818 1064 Espionage Bomber 1821 1303 GuerrilaWarfare 1827 1547 Land AC |
Sten Sture
b.02-15-99
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posted February 04, 2000 12:27
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I launched last evening in 1776 (how patriotic) so baring any French funny business I will land in 1791; I was able to get financial assistance from the AIs for a long time, very surprising! (edit: the scary Frogs sneak attacked with two vintage fighter planes in 1788; reminded me of the Iraqi airforce during the Gulf War. I cleaned out all of their cities everytime they built a defender from my hidden northeastern mountain airbases; Babylonian allies tried to help a little so I gave them Space Flight and everything else except Super Conductor.)I will edit in my log during the day.  Had some trouble with timing of WLTCD and having enough food available, and made a mistake with my third trade route, but overall I am pretty pleased with this one. Civ Version MGE 3650 Monarchy, Gretzkyville (They should rename it after the Great One) 3450 Warrior; French – Writ vs Monarchy Ally for Masonry (Celts destroyed by Sioux) 3350 Russians – War (with their Settler – I’m scared) 3300 Warrior 3250 Hut 25 3200 Literacy 3100 Hut - Pottery; English, Maps vs Pottery, Ally for Literacy, share maps (is this MGE??) 3050 Hut - barb horse (get that weak sh*t outta here) 2950 Hut 50 2900 Library 2700 Currency 2450 Barb Leader 150 (by Paris, there are two - thanks Frogs) 2400 Barb Leader 150 (this was a huge break! Decided to use money on improvements after the Colossus is done) 2350 Construction 2300 Babs – give them a couple of techs; Ally, share maps, give me 100 2100 Hut – Horseback Riding 1850 Trade? 1800 Colossus – Russians; cease fire, give techs, Ally, share maps, give me 50 1600 Coliseum (rushed) 1550 Sioux – give 50, give away techs, Ally, share maps, give me 250! Net 200 1500 Marketplace 1450 Republic 1400 Aquaduct; get Rep WLTCD (insufficient food) 1250 Caravan 1150 Settler to help irrigate; two more barb leaders 300! 1050 Caravan; Mysticism 0975 Caravan; England – give techs, trade maps, get 150 0950 Babs – give techs, trade maps, get 100 0925 Caravan 0900 Philosophy and University (Advance) 0875 Caravan 0800 Caravan 0725 Astronomy 0650 French; request war with Aztecs for 200… uh okay! Silk to London 154/+6; demand had changed 0625 University (improvement) ; Seafaring 0575 Harbor (back to WLTCD to get 12) 0550 Caravan; Babs – tech givaway, map trade, 50 to me 0525 Hides to Babylon 216/+9 0500 Medicine; Second Hides to Babylon 253/+9… WTF doesn’t give me 3 trade routes; D’oh – nothing else enroute, this will take a while 0450 Wheel 0375 Banking; Size 12? (Had been size 10 for a while) 0350 French – usual tech givaway, map trade, 50 to me. 0325 Engineering; Sioux – Warrior Code vs ?, Iron Working vs ? 0300 Copernicus; Russians destroyed by oppressive English Imperial warmongers 0250 Bank; Sanitation 0200 English – tech givaway, map trade, 200 to me 0175 Theory of Gravitational Stuff 0150 Sewer System; WLTCD; Babs – tech givaway, map trade, 150 to me 0075 Caravan 0050 Bridge Building (putting that extra settler to work!) 0025 Caravan 0001 Happy New Year! 0020 Caravan; Economics 0040 Wine to Babs 267 (finally trade route #3) 0060 Shakespeare’s Theater 0100 Invention; sell Coliseum (took three turns to find housing for the homeless people living there) 0120 Stock Exchange 0140 French; usual process, tech, map, 100 to me. 0160 Democracy, revolt until 0240! That is a long long time. 0280 Chemistry 0320 Gunpowder 0360 Isaac Newton’s School of Smarts, Navigation; Sioux 200; French 50; English 150; Babs 50 (AI not that smart) 0400 Caravan; Explosive cigars 0420 Caravan 0440 Van; Physics 0480 Dip; Magnetism 0500 Van 0520 Frigate; periodically over the next 50 turns I bribed barbs with my dip from the frigate 0540 Van; Metalurgy; Babs 50 0560 Bribe None Settler from Babs over by Aztecs(?); English 150 0580 Van; Electricity; Sioux 250! 0620 Steam Engine (contemplate Eiffel Tower) 0640 Engineer; (Romans Rip, that is 3 white civs) 0660 Engineer, Refrigeration, Gems 336; WLTPD 0680 Supermarche, Railroad 0720 Feudalism 0760 Industrialization; Sioux 250; Spice 196 0780 Van; Wool 62 0820 Corporation; Gold 290 (trade route, not total) 0860 Factory; Electronics 0880 English 200 0900 Hydro Plant 0920 Steel; Coal 248 0940 Walls (just in case) Wool 144 0980 Engineer; Combustion 1000 Van 1020 Atomic Theory 1040 Van; Size 23 (+/- a couple of turns) 1060 Van; Automobile 1080 Van; Sioux 250; English 100 1100 Superhighway; Babs 50 1120 Mass Production 1140 Mass Transit (for kicks) 1160 Van; Chivas Regal or Chivalry 1180 Van 1200 Van; Conscription 1220 Van 1240 Darwin’s; (I was waiting as long as possible to get the most beakers for the WoW) Leadership, Tactics; Wool 378, 487 Coal 1260 Barracks; Machine Tools 1280 Alpine 1300 Alpine; Mobile Warfare, barracks sold 1320 Van 1340 Van; Miniaturization 1360 Van (coal again) 1380 Van (wool again); Computers 1400 Research Lab 1420 Offshore Platform; Robotics; Coal 502 1440 Manufacturing Plant; Nuke Fission 1460 Van; French – want Conscription vs Polytheism, Okay. (should I build an elephant?) 1480 Van; Nuclear Power; Babs want Computers vs Communism, whatever, okay. 1500 Van 1510 Van; Laser; Wool 374 1520 Battleship because if you are going to take a turn to build a unit, go BIG 1530 Van; Flight 1540 Van 1550 Van; Radio 1560 Van 1570 Van; Adv Flight (no rocketry option) 1580 Van 1590 Van; Espionage 1600 Tired of building Vans, Start Seti for Apollo 1610 Rocketry 1630 Space Flight; Wool 200 1640 Apollo 1650 Structural; Plastics 1660 Structural; French want Tactics for Monotheism, okay, but I would have asked for something else… 1670 Structural; Combined Arms 1680 Structural 1690 Structural 1700 Structural; Superconductor; Aztecs ask for cease-fire, give tactics and conscription for peace, bribe unit. 1710 Structural 1720 Structural 1730 Structural; Amphibious Whatever 1740 Structural 1750 Structural 1752 Structural; Fusion Power 1754 Structural 1756 Structural 1758 Structural; Stealth – set science research to 0% 1760 Propulsion; Sell Lab 1762 Propulsion; Sell University 1764 Propulsion; Sell Library 1766 Fuel 1768 Fuel 1770 Fuel 1772 Solar Panels Module 1774 Life Support Module 1776 Habitation Module -> Launch 1777 Airport 1778 Stealth Fighter 1779 SAM 1780 SDI 1781 Port 1782 Barricks; French sneak attack with 2 fighters kills a couple of none chariots and some caravans - no big deal 1783 Tank - Stealth fighter eliminate local French defenders. Tanks, Alpines, and remaining 2 move units pillage French territory without risk of counter attack all remaining turns. 1784 Stealth Fighter 1785 Paratrooper (Sent to mountain fortress by Paris) 1786 Stealth Fighter 1787 Stealth Fighter 1788 Tank 1789 Stealth Fighter 1790 Stealth Fighter 1791 Land Alpha Centauri  Thanks for editing your post CtG, you may want to wait to post a log until after you get your new key board. Hitting ctrV over and over would suck!
[This message has been edited by Sten Sture (edited February 09, 2000).] |
Caesar the Great
b.02-15-99
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posted February 04, 2000 15:26
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Now I use crtv it lets make spaces but it takes a while... hey Ming look on the bright side it will be hard for me to spam sorry about that I am getting a new keyboard tommorrow or Sunday... it will limit my posting. [This message has been edited by Caesar the Great (edited February 04, 2000).] |
Aurelius
b.02-15-99
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posted February 04, 2000 18:18
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SG(1),You surprised me twice in your log, building a settler and revolting to republic without a temple or coliseum. I've tried a few games of late where I did a WLT[Monarch]D to get an OCC Republic trade bonus, but it didn't seem to help. Has anyone used this tactic effectively? In this Whale/Wine game, it seemed like it might be a good idea as the high trade would allow a low luxury rate.... In this game, it is moot, but does anyone ever do a WLT[Despot]D to get food fast prior to Monarchy? (Probably not given we don't have marketplaces during construction of Colossus....food for thought. CtG, the only time I'm in danger of breaking my space bar is when I'm angrily trying to get out of Anarchy fast without the Statue of Liberty due to a slip up. I was probably one of the few that read between the ears --I mean spaces  AU--just teasin' | |