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Topic:   Fortnight OCC - Second Edition - Results and Logs Format for Better Printing
Grigor


b.02-15-99
posted February 05, 2000 02:48   Click Here to See the Profile for GrigorClick Here to Email Grigor Visit Grigor's Homepage!
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Victorious Greetings to two-eyed soft ones! Mighty Grigor scores early 19th century triumph over slothful manycitied AI.

Hi-lite Reel:

1850 Colossus
1450 Gov: Republic
700 Copernicus
475 size 12
275 Shakespeare
240AD size 17
300 Gov: Democracy
580 Newton
960 Refrig
1530 Computers
1756 Apollo
1821 Arrival

3700 To begin in glorious state of revolution
3650 gov: Monarchy. To found the city of Ottawa. Science: 8 turns
3500 to begin grape mine. Soft pink ones have taste for rotten grapes
3550 to build first Groaci warrior
3450 French.: to trade Mon for Write. Peace. Give Mas, CoL. Alliance
3300 to rushbuild second warrior. to begin Colossus
3250 Glorious capital at size 2 5 shields, 6 beakers. Science: 6 turns
3200 Currency
3100 Hut: barbs, slain by horse
2900 Trade. to begin 2nd grape mine.
2800 Size 3. 8 shields. 8 science. 4 tax
2650 Hut: 25 gold. Hut: 50 gold
2600 English: trade for Maps, Myst. Peace. Tribute: 50gp
2550 French: to give Maps. receive 50 gp
2350 2nd mine finished
2150 Literacy
2000 French: 25 gp. English Ignore
1900 Horse kills barb and becomes vet
1850 to finish Colossus. To feel ok about early game.

1750 Beads Caravan. Size 4. 15 beakers, 7 tax
1650 Gems Caravan
1600 French: WC. English: 100gp for Literacy
1550 Coal caravan
1500 Republic. Rev
1450 Library. Gov: rep

1400 Temple. WLTCD starts size 4. Coal to Rheims: 46 gp
1200 WLTCD ends size 7. Phil, Math
1150 Mkt. Aztecs: Peace To receive bitter rebuff from attempt to ally. To share maps. To see treacherous Aztec chariot coming under the pole!. To chortle as chariot scurries back home after discovery.
1100 Beads to Orleans: 192 gp
1050 build Gold caravan. Astro English: no ally.
1000 French: 75 gp. Build hides caravan
950 Build Hides caravan. To start Copernicus
925 Hut: 50gp
900 Hut: Barbs. To defeat with brave Archer. To become vet
875 French: Banking for Phil. Gift: 100gp. Celts: war over 100gp
850 Construction. Hides to Rheims: 136 gp. Babylonians: war over 50 gp
600 Seafaring. Hides to Rheims: 136 gp
725 To discover Barbs attempt sneaky landing near Ottawa. To kill with Chariot. To become Vet. To bravely place settler on mine to avoid pillage. To exult in glorious victory. To confer vet to all brave Groaci units. To be too slow to catch slinking Barb leader.
700 To build Copernicus

675 Iron W. Gold to Orleans: 216 gp
650 to build Coliseum. Univ. French: 50gp
600 to build Harbor WLTCD starts size 7
550 to build Aqueduct Medicine Start Shakespeare
500 Aztecs: give Univ; Peace. No Dough
475 WLTCD stops size 12

450 Econ
400 Celts: to give mucho science for peace
375 Chem Hides to Texcoco: 396 gp.
325 ToG
300 buy Shakespeare. Sell Coliseum. Science 4 turns
275 build Shakespeare To feel that 18th century is still within reach!

250 Babylonians: war over 50 gp. Build silk caravan Bridge B
225 Most Advanced: Canada, French, English, Aztecs, Celts, Babylonians.
200 build Coal caravan English: to give science hopefully but receive no loot. France: trade for Feudalism. To endure humiliating Thinning of Patience.
175 English: want 200 gp; War
125 Wheel. Horsemen sent home by Aztecs. build Dip
25 Engineering Coal to Rheims: 94 gp. Bribe English hides Caravan. (189) Science 5 turns. To feel that something is going wrong...

1 AD Slimy English chariot kills brave caravan
40 Sanitation. Hides to Rheims: 188 gp
60 Tricky English kill brave chariot (to be asleep on watch. To be distracted by victorious battles) to build Univ
80 To bribe luckless Babylonian Catapult. To mercilessly attack accompanying catapult. To become vet
120 WLTCD starts size 12. To feel distinctly slow in this part of game.
140 Build Sewer Chivalry Babylonians: still vaingloriously warmongering.
180 build silk caravan To contemplate long voyage under pole to Aztecs
220 build coal caravan. Invention
240 To listen to cheapskate English request Groaci make free war with Aztecs. To patiently explain that Groaci code of honor requires significant greasing of palms. WLTCD ends size 17 (Happiness probs) build dip
260 Demo. Revolution. Last round of tribute: miserly Aztecs want free war with English - Hahahahaha! Babylon: peace, no dough. French: 25 gp. To experience mirthful sight of two caravans colliding under the pole. To send dip to bribe Aztec caravan
280 Celts: 100gp! English: no $
300 gov: Demo

320 build Stock Ex. WLTPD starts size 17. Coal to Rheims: 59 gp
360 Gunpowder
400 WLTPD ends size 21 (food)
440 Expl. To bribe Aztec dye Caravan for 242 gp
500 Metall
520 Silk to Teotihuacan: 315 gp
560 Conscription
580 build Newton. Treacherous English build Newcastle under smelling palps of Groaci army: War

600 Leadership
620 build spice caravan
640 Tactics
660 build cavalry. To feel unpleasant sensation of too close AI
680 Nav Dye to Rheims: 126 gp (demanded) Net 126 beakers for 116 gp - good deal?
700 Spice to Rheims: 189 gp (demanded) Build coal to send under pole. To win brilliant battle with valiant Cavalry against Newcastle; to destroy pikemen. to bribe remaining chariot. To kill 2 English units. To beat thoracic cavity with resultant loud booming noises in joyful strut of victory.
740 Steam E
760 To bribe English catapult. To kill settler and catapult. Yo Ho Ho Ho!
800 Magnets
840 RR
860 Spice to Rheims: 132 gp (demanded)
880 build 2 Engineers. Size 19 Copper to Rheims: 44 gp (no demand)
900 Electric Build Alpine Start Darwin
940 English: craven Senate insists on peace. Greedy soft indolent ones want 300 for alliance. To say no way José
960 Refrig French: give RR and Nav for 50 gp. To build road to Rheims for increased trade.
1000 Indust Coal to Teotihuacan: 187 gp
1080 Communism (no good tech offered) bribe Babylon cloth caravan 189 gp
1140 Corp Dip to French: embassy
1160 Darwin Steel, Refining

1180 WLTPD starts size 19
1200 Supermkt
1220 Electr
1240 build spice freight
1280 build wool freight
1300 combustion bribe Babylon gem caravan (160)
1320 wool freight to Rheims: 66 gp (no demand)
1360 WLTPD ends size 25. Auto Spice to Paris: 302gp
1380 Superhighways bribe English ironclad.
1400 Mass Prod
1420 Mech Tools Duplicitous French build town to overlap fertile fields of Ottawa. To place units on our squares to prevent crop stealing.
1460 French: give conscript for 150 gp
1480 Mobil W Cloth caravan to York: 390 gp (this was bribed Babylon caravan)
1510 Miniatur Gems to Orleans: 124 gp (from Babylon)
1520 to build Offshore Platform wool to Orleans: 384 gp
1530 Computers
1540 to build research lab
1550 Robots
1560 to build Factory
1570 Atom Th
1580 to build Hydro plant
1590 to build copper freight
1600 to build food freight Nuke F
1610 to build food freight
1620 to build food freight (etc. for next 10 turns) Flight
1650 Radio
1670 Adv Fl
1690 Nuke P
1720 Rockets Copper to Hastings: 246 gp
1740 to build Man Plant. To experience spectacular AI blunder: French offer 1000 gp to declare war on English. 1000 gp!!! To say ok José.
1750 Space Fl

1756 Apollo, to wallow in lucre thanks to French throwing selves on sword.
1758 to build first SS Structural
1760 Plastics
1766 To take time out to build tank for enjoyable English war; otherwise SS part every turn.
1770 Laser
1782 Supercond
1792 French: give Superconductor and Space Flight. Get 100 gp
To experience ultimate thrill of successful departure from stiflingly humid blue planet for 1821 arrival
To engage in thoroughly enjoyable war against huge stupid English army.

1821 To arrive at Groaci home star cluster as the Cruel.

----------------------

Thanks, Tom, for the fun map! It was a personal best for me, despite the mediocre score. After Astronomy, I experienced a craven fear of losing the tech lead before getting Copernicus. So I got to develop a lot of crummy tech. And the whole area from Shakepeare to Newton is a mess. But I did have fun crushing the English with my piddly army while waiting for the apaceship to arrive.

I thought it was a good idea to not rushbuild Colossus at the first opportunity so as to have enough cash to build caravans and improvements in 2 turns each. I wonder if that is so.

I also bribed a lot of enemy caravans, which I think helped - I was never short of gold in this game. Most caravan bribes lost money, but there was always a net beaker gain. I wonder if that is a viable strategy.

Awaiting comments,

------------------
--grigor

don Don


b.02-15-99
posted February 05, 2000 10:33   Click Here to See the Profile for don DonClick Here to Email don Don Visit don Don's Homepage!
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Aurelius,

I experimented with WLTKD, but found that with a small city (4-5) there was no gain or a slight loss. But I didn't try it on a map with 2 wine, which could really make a difference.

Adam Smith


b.02-15-99
posted February 05, 2000 23:56   Click Here to See the Profile for Adam SmithClick Here to Email Adam Smith Visit Adam Smith's Homepage!
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After reading through the logs, there are a few things I dont understand. (I.e., OCC stupid newbie questions.)
1. How do people get away with selling sewers? Does growth stop at 21? Does this mean you can also sell the aquaduct?
2. Why sell the temple or colossuem while still in Republic but before Shakespeare? Are people spending on luxuries to cover unhappiness? This implies foregone science.
3. What are the mechanics (ie, what screens, what options) of extracting gifts from allies ? (When I play Civ straight up, I never have "entangling foreign alliances".)
Thanks for the enlightenment.

------------------
"I fear that I shall die a Prince."
-Edward VII, Prince of Wales

Aurelius


b.02-15-99
posted February 06, 2000 01:59   Click Here to See the Profile for AureliusClick Here to Email Aurelius Visit Aurelius's Homepage!
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Hi Adam,


Usually just before completing Shakes, the One City size is 12 and the luxuries tax is required to be at 10 or 20 % depending on the allocation of orange thingys and the presence of a bank. Luxuries at 20% is usually over kill and selling off a temple early can't hurt and it raises more cash and saves a penny in maintenance. Selling a Coliseum at the turn of completion doesn't hurt due to Shakes taking affect. So if you time your money and the selling of the two happiness improvements just right, you can rush buy shakes faster and save luxury tax towards science and tax in subsequent turns.

Concerning selling aqueducts and sewers, I usually forget to sell them I think it's a bad mistake as a Sewer cost 4 gd upkeep per turn. Usually the One City grows to it's maxed out food level--midtwenties.

The purpose of the game is to get to Alpha as soon as possible so population is just a means of accomplishing the goal --neccessary science and tax and shield production to get a ship to Alpha. The score is irrelevant or a sideshow....

Sound like good questions to me. OCC is a game of alternating extortion/appeasement. But you want to be worshipfully allied early on. I'm still trying to balance science giveaway with recieving plentiful monetary gifts--not to mention avoiding developing redundant tech.


AU--See ya on Alpha.

Aurelius


b.02-15-99
posted February 06, 2000 02:13   Click Here to See the Profile for AureliusClick Here to Email Aurelius Visit Aurelius's Homepage!
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Hey don Don,

You probably want to have a library on hand to maximize the republic trade. And of course, ya need a marketplace.

Seems like the loss of pennies due to a lower tax rate during this science stint is easily compensated by trib/gifts.

I had a game today that involved spice and two whales and the WLTKD seemed to give a boost to science. It might help getting Republic or Philosophy a year earlier. Of course, I was saddened when the Babylonians got Copernicus built before us Sioux.

AU

Caesar the Great


b.02-15-99
posted February 06, 2000 18:07   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Visit Caesar the Great's Homepage!
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3650 BC Monarchy, City
3450 BC Writing, Pottery, 50 Gold
3200 BC Currency
3100 BC Map Making, 50 Gold
2950 BC 50 Gold
2900 BC Construction
2750 BC Trade
2650 BC Mysticism, 50 Gold
2600 BC Literacy, 50 Gold
2500 BC 25 Gold
2300 BC Colossus
2200 BC Mathematics

If you want to continue this game for me email me. I don't have time to continue. I'll post the rest of the log when I finish.

Sten Sture


b.02-15-99
posted February 07, 2000 12:11   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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I edited in the remainder of my log...

Adam - In the MGE version I found it beneficial to save up four techs before contacting the AI so I could gift them up to enthusiastic, trade maps and get an alliance, then request a gift back. The following turn they will be back to uncooperative, so wait until you are back to a decent tech advantage before contacting them again. Also make sure you rush-buy the most expensive thing you can before you make contact so your cash position appears low.

Sten Sture


b.02-15-99
posted February 09, 2000 17:56   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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Did anyone else play this in MGE?

And how about Feb 16 for the next map?

crowatbitemedotcom


b.02-15-99
posted February 10, 2000 11:28   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Sten - I use MGE. You still beat me by 30some years though. My main problem now (now that I've solved my trade problem) is getting my population bigger earlier, I was one of the last to size 21.
Sten Sture


b.02-15-99
posted February 10, 2000 12:18   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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crow - the big differences in our logs, I think, are the alliances that I got and was able to keep - like the English. I noticed that they broke peace with you right away and I had them on my side the entire game. I wonder why - ??? I think my diplomacy style is improving, but I haven't played enough to know if I just got lucky or if my contact pattern works.
crowatbitemedotcom


b.02-15-99
posted February 10, 2000 13:21   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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My diplomacy style is usually: demand gold in the early game, occasionally demand gold later (if I know they're weak and/or far away). I'll give away any tech when the AI demands it unless it's a wonder I'm working on. I'll also give away 3-4 techs at a time to get maps and I often give away tech to the weakest AIs in the hope that they might harrass the stronger ones (but I don't know if that works or not). I never give money but I might change that rule based on some of the successes I've read about in the logs.

Your idea of building Darwins later on in the game is an interesting one, I think I'll look into it in my next OCC games.

Caesar the Great


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posted February 10, 2000 16:01   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Visit Caesar the Great's Homepage!
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quote:

Originally posted by Sten Sture on 02-09-2000 05:56 PM
Did anyone else play this in MGE?

And how about Feb 16 for the next map?

Sounds good...

Tom DeMille


b.02-15-99
posted February 15, 2000 12:52   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Glad to see this thread at page 2. Page 1 is over 200k, which takes a while to load at modem speeds.

I've tried this map again a couple of times to see how I'd do if I knew where the other civs were from the get go. I'm pleased to say I managed a 1625 landingon my third attempt, two turns before Paul's. This gives me hope that given some luck (and some bad luck for Paul) someone else might win one of these fortnight competitions.

Here is my abreviated log for my regame:

2850 BC - Construction
2600 BC - Trade
2250 BC - Colossus
1450 BC - formed Republic
950 BC - size 12
850 BC - 1st trade route
800 BC - 2nd trade route
775 BC - 3rd trade route
750 BC - Copernicus' Observatory
700 BC - Sanitation
625 BC - Shakespeare's Theatre
350 BC - size 21
125 BC - Isaac Newton's College
25 BC - Democracy
260 AD - Refrigeration
400 AD - Darwin's Voyage
620 AD - Automobile
880 AD - Computers
1220 AD - Space Flight
1240 AD - Apollo Program
1610 AD - Launch
1625 AD - Landing

I found the AIs to be real research wimps this game. I kept giving all my tech away so the AIs would be researching something I didn't have. They developed about 5 techs amongs't them all game. Saved a couple of turns though on my rush to Space Flight when the English suddenly developed Monotheism and the Aztecs Gerilla Warfare. When I wasn't given a Space Flight prerequisite to research I was able to choose one of these. Trading with the AI that turn, I was right back on the road to Space Flight without loosing precious time.

Scouse Gits


b.02-15-99
posted February 16, 2000 06:01   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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quote:

Originally posted by Sten Sture on 02-09-2000 05:56 PM
And how about Feb 16 for the next map?
Sounds good to me - I hope we have a few more people this time round - gives me some slight chance of not coming in two decades after everyone else (who doesn't fall foul of Bararian hordes [still chuckling @ SS]).
Will the map be posted here?

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Sten Sture


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posted February 16, 2000 11:41   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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I have a map that is mostly done, I'll finish it up tonight (it is 8:30am here in California) and email it to Paul. If he is around it should be posted wihtin 24 hours.
SCG


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posted August 29, 2000 23:17   Click Here to See the Profile for SCGClick Here to Email SCG Visit SCG's Homepage!
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Not a whole lot to say on this game (now watch me write a disertation ). Great starting spot. Availability for techs to research was the biggest hold up - and i could have made some better choices along the way if i had remembered that would b e a problem earlier. For example, I bypassed flight several times, and I think it may have cost me 2 turns, since i got fusion power very early. I was stuck researching several of post-space flight techs pre-flight, and i was still able to easily get 2 turn techs while building the space ship, while buying modules outright. I had 8 freights, and didn't use a single 1, still built the ship in minimum time. I also held off researching literacy once and that delayed republic by 2 techs, when techs were slow in coming. That one error there was probably more than the 5 turns that Paul beat me by. As usual, I had to research feudalism, chivalry and leadership - haven't looked yet but I bet others were able to trade for those. I somehow managed to ally with 5 of the AI's this game, keeping 4 throughout (took me a while to make contact with a couple AI), and never was attacked by anything other than stray barb units, who never got close to the city (helped having all those starting units ) With all the mountains, i was able to dictate what terrain the barbs fought upon for the most part. Always had way too much gold because of it, and was able to buy all sorts of structures with greater ease. I just now realized i never sold my sewer system or aquaduct - i was never even close needing to do that. Thats about it for first thoughts.

Diety, 2.42
AC 1706AD

Monarchy: -3650
Republic: -925
Democracy: 60

Colossus: -1950
Cope's: -575
Shake's: -250
Ike's: 120
Darwin's: 560
Apollo: 1440

Trade routes: -1200, -975, -925

Trade: -2500
Cons: -3000
San: -425
Refr: 500
Auto: 840
Comp: 1140
SF: 1420

size 12: -725
size 21: -25


-3650 Monarchy, Home, eh? founded
-3500 hut, barb horse (killed it)
-3450 warrior
-3350 Writing
-3150 hut, NON archer
-3050 Currency
-3000 hut, Construction, English (mapmaking, share maps, peace, alliance)
-2800 French (pottery, share maps, peace)
-2750 size 3
-2700 WL
-2500 Trade, English (25 gp)
-2200 hut, NON horseman
-1950 Colossus, Seafaring, English (50 gp), French (alliance, 150 gp)
-1850 caravan
-1750 caravan
-1600 Mystism
-1550 caravan
-1450 English (25 gp), french - nil
-1250 library, Horseback Riding, Celts (Warrior Code, peace, alliance, share maps, 50 gp)
-1200 beads (demanded, 136) to Orleans
-1150 trireme, Aztecs (peace, alliance, 150 gp) (wow, allied with 4 AIs ) - doh, horse caught a ride with the trireme
-1100 temple, Literacy, Aztecs (share maps)
-975 coal (undemanded, 80) to teotithuacan (cool coal changed demand to gems, have to wait 2 turns though...)
-950 almost overdid it, #beakers went up significantly
-925 Republic, revolt, Republic founded, gems (demanded, 201) to Teotithuacan
-900 colosseum
-875 Philosophy (Mathmatics)
-850 aquaduct, tech dump, Celts (wheel, 50 gp), French (50 gp), Aztecs (cut off tech dump), English (50 gp)
-800 harbor,barb leader (150 gp)
-750 caravan, Astronomy
-725 size 12, cancel WL
-700 caravan
-675 hut (barb horseman) - my horsie dies
-650 caravan, Medicine, hut (iron working)
-600 caravan, barb leader (150 gp), copper (demanded, 346) to tenochtitlan (only needed 334 for next tech...) , Celts (100 gp), French (accept techs and run), Aztecs (accept techs and warn of patience), English (50 gp)
-575 Copernicus' Observatory, Banking
-525 caravan
-500 Engineering
-475 caravan
-425 caravan, Sanitation
-400 Celts (50 gp), English (50 gp) (need 10 more gp...), Aztecs (50 gp )
-375 sewer system, French (75 gp)
-325 caravan, University
-275 caravan, sell colosseum
-250 Shakespeare's Theater, WL
-225 Celts (100 gp), French (150 gp), Aztecs (Navigation, 50 gp), English (100 gp)
-200 Bank, Theory of Gravity
-175 sell temple
-150 university
-125 Chemistry
-75 caravan, french help repair chariot (wow, never had that happen before )
-50 Invention (polluted tiles already???)
-25 caravan, size 21 cancel WL
20 caravan, Democracy, Celts (share maps), Babylonians (peace, alliance, call my maps useless???, 100 gp)
French (share maps, warn of patience)
40 revolt
60 caravan, Democracy founded, Aztecs (bridge building, share maps) - doesn't anyone explore???
100 caravan, Celts (100 gp), Babylonians (cancel tech dump), French (warn of patience), English (polytheism, 100 gp) there - enough for ike's , Aztecs (cancel tech dump...) hope i have enough science...)
120 Isaac Newton's College
140 Economics
160 caravan
180 Explosives
200 Engineers
220 WL, Metalurgy
240 Engineers (darn - still shrunk)
260 Physics
280 stock exchange, French (50 gp)
300 Conscription
320 caravan, Aztecs (75gp)
340 Magnetism, Celts (100 gp)
360 caravan
380 Steam Engine
400 caravan, WL
420 Electricity
440 caravan
460 Feudalism
480 caravan, Aztecs (150 gp)
500 Refrigeration, spice (demanded, 360) to teotihuacan
520 Supermarket
540 Railroad
560 Darwin's Voyage (Atomic Theory, Industrialization), Aztecs (share maps, 100 gp), Babylonians (share maps, 100 gp), French (25 gp), Aztecs (cancel tech dump), English (share maps) - beakers/tech go down a measly 90 beakers (1350=>1260)... Aztecs canceled the dump, still haven't met sioux - gave other 4 about 20 techs each
580 factory, Corporation, Aztecs (cancel tech dump)
620 freight, Electronics Aztecs (cancel tech dump)
640 Aztecs (25 gp - still need to tech dump)
660 Steel, Aztecs (25 gp), Celts (warn of patience), Babylonians (200 gp), French (sympathize), English (75 gp), WL (20)
680 hydro plant, disband trireme (prolly should have a few turns ago)
700 transport
720 Chivalry (Aztecs cancel tech dump...)
740 freight, Aztecs (25 gp), wool (undemanded, 80) to teotihuacan
760 Refining
780 freight
800 Combustion
820 freight, cancel WL (26)
840 Automobile, Aztecs (Monotheism, 50 gp), Celts (50 gp), Babylonians (50 gp), English patience runs thin, spice (demanded, 350) to Teotihuacan
860 superhighways, Mass Production
900 freight, Nuclear Fission, cloth (demanded, 262) to Tours (overlapping french city)
920 WL (french engineers start building a fort on my farmland???)
940 freight, Leadership, cancel WL (27)
960 Engineers
980 Tactics
1000 freight
1020 Machine Tools, barbs land, take out archers on mountain At least there is Tours and Marseilles in between now
1040 freight
1060 Mobile Warfare (guess i'm rather used to scenarios with their tech beelines )
1080 freight, disband Engineers (went pretty quickly with 1 engineer watching pollution )
1100 Miniaturization
1120 offshore platform
1140 Computers
1160 research lab, Robotics (another 1 turn advance ), cloth (demanded, 255) to Tours
1180 manufacturing plant, Flight (82 production)
1200 freight
1220 freight
1240 start wonder (hope I'm not too early with the tech tree fluctuations)
1260 Radio
1300 Advanced Flight
1340 Rocketry (knew it was too good to be true - going to have to halt wonder for laser)
1360 Aztecs (Theology, 100 gp)
1380 Laser
1420 Space Flight
1440 Apollo Program hey! 3 huts on the north pole!
1460 struct #1, Plastics
1480 comp #1
1500 comp #2 (darn tech rate went from 2200 to 1800 and back to 2200...)
1510 struct #2, Genetic Engineering
1520 struct #3
1530 struct #4, Superconductor
1540 module #1
1550 struct #5, Fusion Power
1560 struct #6
1570 struct #7
1580 module #2
1590 struct #8
1600 struct #9
1610 struct #10
1620 module #3
1630 struct #11
1640 struct #12 (not beating Paul today , going to just miss a 17th century landing)
1650 struct #13
1660 struct #14
1670 struct #15, launch! (eta 1706AD)
1672 communism
1674 UN
1675 finally meet sioux, cancel imaginary war and make peace, gift gunpowder and offer alliance - they say their mighty armies can patrol their own borders
1676 stealth
1678 aztecs cancel worshipful alliance over superconductor...
1680 stealth fighter, peace Aztecs
lots of pretty new structures (city walls, barracks, port facilities etc)
lots of pretty new units (battleships, ageis crusiers, stealth fighters, mobile infantry)
lots of pretty techs
and lots of naval maneuvers by the Aztecs, but no action
1706 Alpha Centari, Brian Mulroney the Cruel (355)

------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*

Ribannah


b.02-15-99
posted October 09, 2000 09:04   Click Here to See the Profile for RibannahClick Here to Email Ribannah Visit Ribannah's Homepage!
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OCC #02
Deity
MGE

Except for the twisted tech tree, pretty smooth going . We let the AI tribes have it all up to and including Combustion, and it paid off. I was real cool to get an advance per turn for several turns .

================================================================
AC: 1536

Monarchy: -3650
Republic: -1450
Democracy: -125

Colossus: -2000
Copernicus: -675
Shakespeare: -225
Newton: 140
Leonardo: 240
Darwin: -
Hoover: 800
Apollo: 1100

Trade routes: -1050, -1000, -925

Size 12: -925
Size 20: -50
Size 27: 780

Trade: -1850
Construction: -2400
Sanitation: -425
Refrigeration: 360

Automobile: 580
Computers: 820
Space Flight: 1080
============================================

-3650 MONARCHY - rather prefer Republic
SASQUATCH founded
-3500 50(h)
-3450 "Celtic destroyed by Sioux" - hope someone can restart
-3300 Writing, N-Horsemen(h)
-3250 S2, 50(h) (after 5x New York), Aztecs, Peace, 5 techs->A, no Ally
-3100 Wine mined
-3050 English, traded for Map Making, Ally, Maps, 3 techs->E, no gift
-2950 Mathematics(h), Currency(h)
"Russians destroyed by Babylonians" - guess the whites restarted and failed ... oh well, maybe the next time
-2800 50(h)
-2750 S3, Sioux, traded for Horseback Riding, Peace, gave 5 techs, Maps, no Ally
4 techs->A, Maps, no Ally , 1 tech->E, no gift
-2650 Literacy - hey! no chance to research The Republic , N-Archers(h)
-2400 Construction(h)
-2350 N-Chariot(h), 2,1,2 techs->A,E,S 100,25,50
-2250 Wine mined, 1 tech->E, 50
-2100 French, traded for Pottery and Warrior Code, gave 7 techs, Maps, Ally, 200
-2050 Traded for Mysticism(A), 50 , 5 techs->E
-2000 COLOSSUS
-1950 N-Chariot(h), English end Alliance
-1900 Library
-1850 Trade
-1800 Marketplace
-1750 S4, 4 techs->S, Maps, 100
-1700 Beads, 2 techs->F, 25
-1650 Traded for Philosophy and The Republic(A)
-1600 Gems
-1550 Babylonians, Peace, 12 techs->B, Maps, 150 , 1 tech->E
-1500 Hides, Revolution
-1450 REPUBLIC
-1400 Temple, We Love
-1350 Astronomy, S5
-1300 Colosseum, S6, 3 techs->F, 50
-1250 S7, 3 techs->E
-1200 Aquaduct, S8
-1150 S9, Barb Horsemen
-1100 Food, S10
-1050 Banking, We Love ends , Beads to Paris (118), Barb Horsemen, 2 techs->A
-1000 Food, Gems to Paris (118)
-975 Seafaring, We Love , 2 techs->E, Ally(E) for War(A), 100
-950 Harbor, S11
-925 S12, 2 Barb Archers, Barb Chariot, Barb Leader (150), Hides to Paris (140)
-900 Bank, Medicine, We Love ends , traded for The Wheel(S), 5 techs->S, Maps, no Ally
-850 Food
-825 Barb Chariot
-800 Food
-750 Food, University, 6 techs->B, 1 tech->F,E, 75,25
-700 Barb Horsemen
-675 COPERNICUS' OBSERVATORY
-650 Economics, 1 tech->F,E, 100,25
-625 University
-600 sold Colosseum
-575 Stock Exchange, Theory of Gravity
(PYRAMIDS - Aztecs)
-550 Traded for Iron Working(F), 1 tech->F,E, 50,50 , 3 techs->B
-525 Coal, Barb Horsemen
-500 Wool, Engineering, 2 Barb Horsemen, 5 techs->S, Maps, no Ally
-475 Food, Barb Leader (150)
-450 Food
-425 Food, Sanitation, 1 tech->F,E, 50,50
-400 Food, Barb Horsemen
-375 Barb Chariot
-350 Food, Chemistry, 1 tech->F, 50
-325 10 techs->A, Cease Fire, Maps
-300 Sewer System
-275 Invention, S13, 1 tech->F,E, 50,50
-225 SHAKESPEARE'S THEATRE
-200 Food, Gunpowder, S14, 1 tech->F,E, -,50 , 5 techs->B, 3 techs->S, Maps, no Ally
-175 S15
-150 Food, S16
-125 Democracy, DEMOCRACY, S17, 1 tech->E, 50 , Peace(A)
(GREAT LIBRARY - Sioux)
-100 Food, S18
-75 (KING RICHARD'S CRUSADE - Aztecs), S19
-50 Food, Explosives, S20, Wool and Coal to Orleans (2x88), 1 tech->F,E, 75,50
-25 We Love ends , Barb Archers
1 Food, Bridge Building, 2 Barb Elephants, 1 tech->F,E, 75,50
20 Barb Elephant
40 Food, Metallurgy, traded for Navigation(F), 4,7 techs-, Maps(F,E)
5 techs->B, Maps(B), Ally(B), 200 , 7 techs->A, Maps(A)
60 Coal to Lyons (83)
80 Food, Conscription, 1 tech->E,F, 50,25 , 1 tech->A, Wool to Lyons (96)
120 Physics, again no tech towards Refrigeration , 1 tech->A,S
140 ISAAC NEWTON'S COLLEGE, Barb Elephant
160 Feudalism, Barb Leader (150), 3 techs->B, Maps, 2 techs->F,E, 100,50
180 Engineers, S19
200 Magnetism .... grrrrr, no Refrigeration , 1 tech->B,F,E, 25,100,50
220 Food
240 LEONARDO'S WORKSHOP, Steam Engine, 1 tech->B,F, 25,50
280 Spice, Railroad, 2 techs->E, 50 , 4 techs->A, Maps, no Ally
320 Coal, Electricity, 2 techs->B,F, 25,200 , 1 tech->A
(DARWIN'S VOYAGE - Aztecs)
360 Food, Refrigeration, 1 tech->E, 50
400 Supermarket, Industrialization, We Love , traded for Chivalry and Leadership(A)
4 techs->B,F,E, Maps, 50,150,- , 5 techs->S, maps, no Ally
420 S20 .....grrrr 14 beakers short
440 Food, The Corporation, We Love ends
480 Food, Refining
520 Food, Steel, Spice to Lyons (d,324), Coal to Paris (d,252)
2 techs->B, gift? - B end alliance , 3 techs->F,E, -,100 , 3 techs->A,S
540 Combustion
560 Spice
580 Automobile
600 Superhighways
620 Electronics .... $^&%*( no computers!!, Barb Crusaders
3 techs->S, traded for Tactics(F), 2 techs->F, 125
640 Wool, We Love
660 Atomic Theory, S21, 5 techs->E, 100
680 Transport, S22
700 Mass Production, S23, 3 techs->S, no Ally
720 Mass Transit, S24, di N-Chariot
740 Factory, Machine Tools, S25 .... $(^*() no computers!!
Spice to Tlatelolco (d,660), di N-Chariot
760 Mobile Warfare, S26, 1 tech->F,E, 150,100 , 8 techs->B, Maps, Ally, 100 , 8 techs->A, maps, no Ally
780 S27, 1 tech->F, 150
800 HOOVER DAM, Miniaturization, We Love ends , 1,3,2 techs->B,F,E -,150,- , 1,3 techs->A,S,
wool to Tenochtitlan (253), sold Sewer System, di N-Chariot
820 Offshore Platform, Computers, sold Aquaduct
840 Research Lab, Robotics, sold Temple ..... $*^(& no Flight!
860 Nuclear Fission .... still no Flight!
880 Manufacturing Plant, Nuclear Power
900 Flight, Grassland/r into Hills/r, Spice to Teotihuacan (d,422)
920 Radio, sold Temple
960 Advanced Flight ... no Rocketry
1000 The Laser, we make 80+ shields
1040 Rocketry, going on Capitalization
1060 (WOMEN'S SUFFRAGE - F)
1080 Space Flight
1100 APOLLO PROGRAM
1120 S01, Plastics
1140 S02
1160 S03, Communism .... grrrr!
(STATUE OF LIBERTY - Sioux), French develop Flight
1180 S04
1200 S05, Superconductor, Hills into Plains
1220 S06
1240 M01, Fusion Power
1260 M02
1280 S07
1300 S08
1320 M03
1340 C01
1360 C02
1380 S09, Espionage
1400 S10
1420 S11, Recycling
1440 S12
1460 S13, Environmentalism
1480 S14
1500 S15, Guerilla Warfare, LAUNCH 15-1-1-1-1-1
(MAGELLAN'S EXPEDITION - Sioux)
1502 Solar Plant, Stealth
(SETI PROGRAM - Aztecs)
1503 Spice
(MICHELANGELO'S CHAPEL - French)
1504 Genetic Enginneering, Spice to Teotihuacan (d,350)
1506 Labor Union
1508 ADAM SMITH'S TRADING CO., Combined Arms
1510 Amphibious Warfare
1512 EIFFEL TOWER - Polytheism
1513 Spice
1514 Monotheism, Spice to Teotihuacan (d,344)
1515 1650<-F for War(S)
1516 Fundamentalism, Aztecs declare War
1517 THE ORACLE, A Explorer
1518 SDI Defence
1519 SAM Missile Battery, Theology, S Armor, French develop Radio
1522 UNITED NATIONS, Future Tech 1
1523 Peace(S,A)
1524 Future Tech 2
1525 HANGING GARDENS
1526 Future Tech 3
1528 Future Tech 4
1530 Future Tech 5
1532 CURE FOR CANCER, Future Tech 6
1534 Future Tech 7
1535 MARCO POLO'S EMBASSY
1536 ALPHA CENTAURI

Score: 467 (60%)

------------------
If you have no feet, don't walk on fire

Paul


b.02-15-99
posted October 09, 2000 14:06   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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1536!!! Well done. Since this game was a random unmodified map that means that you are the new official OCC record holder. Congratulations.
Scouse Gits


b.02-15-99
posted October 09, 2000 19:07   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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We have to do something about these goblins!!!

Congratulations Rib - a great game indeed.

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

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