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Genghis Al
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posted December 26, 1999 01:34   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
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This is one great Barb trick that I do. I am usually not to violent a guy so I am kinda slow at getting defenders in my cities. Every now and then a barb raiding party will land near Vladvistock. They say gimmie 387 gold or they will do there worst. So what do i do? I let them take it. Then I rush a dip and go buy it back for like 46. What does it gain me? Well I get the free leigon and I get the caraval they came in on, and whatever else was in the caraval. Mucho free units.


If there are more barb trick I need them, On raging hordes why not use barbs to your advantage? There are plenty of them.


Of the subject... When I play ICS and discover gunpowder it get very slow, since building this musketiers takes 3 times longer then my pikmen. Am I missing somthing?

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Ah man! Ghandi! New game.

-Genghis Al

geofelt
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posted December 27, 1999 19:30   Click Here to See the Profile for geofeltClick Here to Email geofelt  send a private message to MarkG Visit geofelt's Homepage!
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Early in the game, before you have dips, you may see barbs aproaching a city you can't defend. If you have lots of gold, they may demand much of it. I use the gold to spend on other cities until I have about 50 left. then, when they ask for tribute, I can save the city for only 50 gold or so.
If I see chariots approaching a size 1 city defended by a warrior, I move the warrior out of the city. The barbs can take the city, and it stays intact. Ready to bribe back later. Its cheaper than letting the city be destroyed.
If barbs approach your palace early in the game, don't panic. A warrior will hold out if you have only one or two cities.
Aurelius
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posted December 27, 1999 22:46   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Hey Genghis,

Here's a good barbarian trick:

You see them coming and don't want the city sacked by the crusaders or big horseys or the dragoons, so line the coast near the city with units...usually only takes two or three around the city. But the ship will sit off the coast for the entire game! Experiment a bit with it. Sometimes I'll do this trick and build up city walls and then let the barbarians beat their little heads on the new masonry. Other times I'll just build an iron clad and kick their butts.

I don't let the barbarians sack a city. As geofelt mentioned, they can be very destructive. But there are instances where it is better to let them do as you say, take the town and then bribe the whole lot. But when you have stock markets and universities and factories and a lot of money, that barbarian extortion is huge and maybe even worth it. Of course, by this time of the game, one should have a few garrisoned troops.

Another barbarian trick, find a remote barbarian city and drop a spy off and get an indefinate number of 63 gold piece 'none' musketeers. If you have Leo's, they'll upgrade to our favorite, rifleman. I love nones as I have a democracy usually.

In truth, I think raging barbarians are an asset. Of course, I have a diplomat or two within reach of every city.

Aurelius.

crowatbitemedotcom
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posted December 29, 1999 11:58   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom  send a private message to MarkG Visit crowatbitemedotcom's Homepage!
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Geofelt -

Are you sure about the barbs not taking your second city? I know that if you only have one city, you are safe as long you have a unit inside, but I thought that if you had more than one, you could lose.
[This message has been edited by crowatbitemedotcom (edited December 29, 1999).]

Theben
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quote:
Originally posted by crowatbitemedotcom on 12-29-1999 11:58 AM
Are you sure about the barbs not taking your second city? I know that if you only have one city, you are safe as long you have a unit inside, but I thought that if you had more than one, you could lose.

You're safe with the one city, but as soon as you have a second city you may lose. I've noticed that sometimes the capital may hold out against barbs with a warrior, but sometimes it doesn't. The 2nd city never gets a bonus. Either way you can't count on it once the 2nd city is there.

But if you make Writing a priority you won't have any problems with barbs. Just keep the diplomat(s) near the edge of your empire, and when the barbs show up, buy the military and kill the leader. This is where Raging Hordes becomes an asset: you get more money from leaders for higher barb levels (150 at raging). You can often get a new army and make a profit at the same time.

Another trick is to go trolling for barbs. Take one military unit and 2 dips exploring. Use the military unit to take any huts while keeping the dips adjacent to the hut; if barbs pop out the max will be six. Use the dips to buy barbs and use the new friendly barbs to attack any remaining former comrades. With Leo's you can round up a huge "non" army of cavalry later in the game.

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Theben
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War4ever
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posted December 30, 1999 02:30   Click Here to See the Profile for War4everClick Here to Email War4ever  send a private message to MarkG Visit War4ever's Homepage!
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another version is to build a fort on a moutnain by the ai or human civ and let barbs come a strolling and bribe them that way as well.....especially if you leave a black area on the map so that the computer thinks the area is not infested with cities.... barbs like darkness or a lack of cities
Xin Yu
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posted December 30, 1999 12:56   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu  send a private message to MarkG Visit Xin Yu's Homepage!
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Here's a trick to capture barb leader. Build fortresses around your cities. Have a couple of good defense units, a horse and a catapult in each of the cities.
War4ever
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posted December 30, 1999 14:12   Click Here to See the Profile for War4everClick Here to Email War4ever  send a private message to MarkG Visit War4ever's Homepage!
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Xin YU.... that strategy is great especially if two barb leaders are on the same fort as you can kill them seperately and collect both bounties as opposed to killing them together and only collecting one ransom.
I must admit i never do this though as i rarely build forts

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Casualties are part of war.... It's ok to die by the humdreds if your foe will perish by the thousands


crowatbitemedotcom
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posted December 30, 1999 15:15   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom  send a private message to MarkG Visit crowatbitemedotcom's Homepage!
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That is a good idea. I've only started to build forts in the OCC, so I'm not really aware of all the uses. I hate it when I only get one ransom for two barb leaders. The main thing I've noticed about forts is that the AI builds way too many and it's easy to take advantage of them.

vik
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posted January 06, 2000 10:29   Click Here to See the Profile for vikClick Here to Email vik  send a private message to MarkG Visit vik's Homepage!
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Here is a barb trick that I really enjoy using.

So, here come the barbs. I go out to meet them with a Settler, and build a city before he can be attacked. The barbs walk in, and if you have whatever technology that allows you to have partisans, VIOLA, you instantly get about 8-12 partisans. They are all "NONE" units, even if this new city you founded is close to other cities.

For you democratic players, you know how important "NONE" units are, and partisans are pretty decent units. They have a defense factor of four, move 3 squares regardless of terrain, and ignore enemy zones of control -- a bunch of free "NONE" partisans are great for setting up that blockade of ground units between your territory and the AI's.

My Wife Hates CIV
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In MP you have another option. Give all your gold to another player and let the barb demand what you have left. Rah did this in a MP game. He gave me like 600 (or something) gold to hold for one turn. I almost blew the wad on my cities! hehehe but no, I gave it back.
don Don
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MWHC, that's what I call a trusty ally!

Xin's idea is almost enough to make me build horseys and cats. I may try that in OCC.

Of course, finding a barb city from a fallen civ early in the game is priceless.

That reminds me, does anyone else transport settlers to islands near neighbors, build a city, then disband a cheap unit and rush-buy a (NONE) settler? It's even better after explosives, actually converting supported settlers into NONE engrs!

Miner
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posted January 09, 2000 06:51   Click Here to See the Profile for MinerClick Here to Email Miner  send a private message to MarkG Visit Miner's Homepage!
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don Don

I most certainly do.
[This message has been edited by Miner (edited January 09, 2000).]

wonderdog4
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posted January 18, 2000 21:40   Click Here to See the Profile for wonderdog4Click Here to Email wonderdog4  send a private message to MarkG Visit wonderdog4's Homepage!
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Vik.

That's brilliant. I've deliberately built in the path of barbs before for various reasons, but never just to create NONE partisans.

Now I know what to do when I see one of those subcontinents smothered in barbarian cavalry and fanatics.

Keep sending engineers up there, keep building cities and keep generating NONE partisans. Since I play most of the game (and all of the modern era as a Democracy) these NONE troops will come in very handy during the end game.

I can't wait to try this out. It may be a dead end, but it will break the monotony of thumping on the AI.

Thanks.

Bird
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posted January 19, 2000 11:59   Click Here to See the Profile for BirdClick Here to Email Bird  send a private message to MarkG Visit Bird's Homepage!
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Vik: I don't understand. Are you saying that if the barbs take the city and you bribe it back, the units will be NON units? Or are you saying something else? Could you (or anyone who understands it) please clarify.
vik
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posted January 19, 2000 14:47   Click Here to See the Profile for vikClick Here to Email vik  send a private message to MarkG Visit vik's Homepage!
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After you discover guerilla warfare, the Partisan unit becomes available. If you get a city taken over after this point (by barbs, AI, or whomever), you will see a message like "Citizens of XXX city take to the hills!" or something. And then the city you just lost is literally surrounded by these NONE partisan units before you begin your next turn. The units are now yours, but the city is no longer yours. You can probably take the city back at your leisure, but the bonus is you get around a dozen NONE partisan units under your control.

If you've never had a city taken away from you late in the game (after you've discovered guerrilla warfare), you probably have no idea what I'm talking about. Give it a try.

Scouse Gits
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Vik

Partisans appear if I capture an AI city after the civ has discovered COMMUNISM. You only need Guerrilla Warfare to actually build Partisans.

-------
Scouse Git (2)

Bird
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posted January 19, 2000 15:38   Click Here to See the Profile for BirdClick Here to Email Bird  send a private message to MarkG Visit Bird's Homepage!
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Yes, I see now. Very clever. Unnecessary against the AI, but could be very useful in MP.

As an aside, though, I thought the number of partisans is a function of the city size. That may be wrong, but do you always get that many partisans from a size 1 city?

SandMonkey
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Bird -

I'm pretty sure you are right. I can remember taking over very large AI cities and having partisans covering every city square, and taking over small cities and have only 3-5 to deal with.

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SandMonkey

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vik
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posted January 19, 2000 18:30   Click Here to See the Profile for vikClick Here to Email vik  send a private message to MarkG Visit vik's Homepage!
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SG-2: thanks for the correction

bird/sandmonkey:

I assure you that I had a size 2 city taken over by barbs, and I got 16 partisans out of it. Every square in the city radius had a new partisan on it, except for 3 squares that had barb units on it, and one square that had one of my tanks on it. Maybe it has to do with the total population of your civilization--i don't know, but i've also encountered what you mentioned--taking over an AI city and only seeing 3 or 4 enemy partisans popping up.

What's interesting is that I took the city back on the next turn with armor, moved all the partisans away and moved the armor away so the barbarians could take it again. When they took it, I got no partisans, no nothing.

wierd.
[This message has been edited by vik (edited January 19, 2000).]

Scouse Gits
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Vik

I think you have a point about the number of partisans being linked to the overall civ population and not to the size of the city itself. This is only anecdotal evidence - but in a recent game I captured the Zulu capital (size 12) and suffered only one partisan. By this time they were reduced to only one other city.

----------
Scouse Git (2)

Graag
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posted January 19, 2000 18:44   Click Here to See the Profile for GraagClick Here to Email Graag  send a private message to MarkG Visit Graag's Homepage!
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In a recent duel i had a grassy dead end row that I planned to build on. However, barbs were appearing regularly, so rather than fill the space up I left a city near there. Because I had GW they kept dying horribly, allowing me to collect 150 gold every few turns. handy money for bribing/wonders

Graag

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VetLegion
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"That reminds me, does anyone else transport settlers to islands near neighbors, build a city, then disband a cheap unit and rush-buy a (NONE) settler? It's even better after explosives, actually converting supported settlers into NONE engrs!"

How do you mean?

Aurelius
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I've never considered that trick...so you disband the city?

Oh, does graag attribute quantum mech to being a bird or is it all their droppings?

Aurelius

SandMonkey
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VetLegion & Aurelius -

All you do is land a (supported) settler/engineer near a foriegn civ, build a city, and then rush-buy the settler/engineer, thus disbanding the city and giving you a NON unit (since it is closer to the enemy civ). Basically you are changing a supported unit into a NON unit with a small amount of gold. This is how it works, right?

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SandMonkey

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"It's just a flesh wound!"
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Paul
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Vik, you only get partisans the first time a city is captured. So you can't repeat the procedure with the same city again.
catullus
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Number of partisans popping up: Also depends on government, IIRC. I think commie gives most, (and I think) demo #2. Most AIs go fundie in late-game wars, which will yield very few guerillas.
Number is still linked to city size, and 16 partisans from a size 2 city seems awfully much.

C.

Fiji
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one barb "trick" is once stumbled across ages ago (back in my Prince days) was when I landed a single unsupported settler on a remote continent, built a city and lost it to the Barbs the very next turn. I forgot a bout the city for a couple of 100 years and when my empire finaly reached that continent again, the barbs had taken over 7 or 8 indian and English cities, making them the 4th largest empire in the world!!!

ok, this is not much of a trick (I tried it again deliberatly later but never got such a good result) but it is definitly fun!!!

question, what is the most modern unit the Barbs ever came up with ... I've never seen anything beyond destroyer, artillery, riflemen.
also, can you bribe a barb leader and use him for anything usefull?

on the partisan thing, notice that sometimes you "liberate" a city and sometimes you "capture" a city? I think previous owners has something to do with the number of partisans produced eg. you lose a previously french city to the french and you won't get much out of it.

vik
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Well, here's the vital stats, as I recall them, for the time I got 16 partisans out of a size-2 city. My overall population was around 30 or 40 million, and I estimate I was much more populated than any of the AI's. My government was a democracy. I had a size 12 city about 4 or 5 spaces away (but I don't know if that matters).

Hopefully, somebody here is on their way to validating this, or running a test of their own. This is something I really took note of, because I didn't know about the partisan thing, and, like catullus said, it seemed like an awful lot of units. That's why I tried to do it again 2 turns later with the same city.

Paul--thanks for the info. Could I interpret that to mean that if I want to gain more free partisans in this manner, I would have to build another city?

Also, Paul (or anyone else intereseted), if you would be so kind as to glance at my OCC log I posted in the "OCC: BC 3500- AC 1939" thread started by Genghis, I would appreciate your critique and insight. It was my first attempt at keeping a log, and it was helpful, albeit lengthy. I don't know where us folks outside of the fortnight competition can post logs for review, so I just stuck it there. Any time spent there by you (or anyone else) would be greatly appreciated.

Ming
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Yeah Fiji, you can bribe a barbarian king, and he becomes a diplomat! Could be useful if you don't need the money, and you have something to do that needs a diplo
poppawoppa
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In my last Diety game, I had not found the 3rd civ, while I and the French were warring and making peace....Then a trireme with a dip on it, making the rounds of hut hunting in foreign lands, stumbled across Rome. We agreed to be peaceful, and my dip went on further up the black spaces, exploring....
Before too many spaces he came across a Barb city (Veii - taken from the Romans, and never taken back.) it was size 8 and had bunches of dragoons, legions etc around. I was fortunate to be able to get my dip out of the way of trouble and got to the city with an offer to revolt. When they accepted and became a new Mongol city, I found 3 dragoons and 4 barb kings inside which had turned into new Mongol diplomats.
In addition I got another dragoon and a legion outside the city, in the squares next to the city center. The whole city bribe was like 230 gold, and it returned 4 new dips, 4 dragoons and a legion, all of whom were updated over time as I got new military techs (Leos Workshop) and Espionage. The only bad thing was that they were supported (the troops) and cost a few shields. (2 I think, since I was in Monarchy at the time) The city was size 8, and had barracks, Market Place and Aquaduct as well. What a great buy!!
catullus
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poppawoppa:
Best bargain I've heard about since the purchase of Manhattan island.

C.

Steve Clark
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Can someone explain to me the deal with bribing barbs? In my current at Emperor, every barb I've bribed gets supported from the nearby city. I had thought in other games, they become NONE. Is it a factor of proximity, level or what?
poppawoppa
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Steve Clark
I don't know the exact distance limitations, but generally, if the unit you bribe, or find in a hut, is closer to a rival AI civ than it is to your own city, then the unit is a NONE unit. Means no shield support from any of your cities, and if a settler, no food support either. As happened in my tale told in the earlier post, my dip had been able to bribe a couple of dragoons around the Barbarian city, who then were NONE units, then as the dip bribed the entire city, those units were supported from the bribed city, and did cost shield support. Fortunately, there were several Barb Kings, who turned into diplomats which don't require support, of course. Along with the dragoons and legion inside or near the city (total of 5) the city only had to spend 2 shields support for the 5 troops, because I was in Monaracy, and the first 3 are free.
Ming
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That's a good answer...
But, I just wanted to add that ANY settler you get from a hut will ALWAYS be a non unit.
don Don
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b.02-15-99
posted January 22, 2000 03:41   Click Here to See the Profile for don DonClick Here to Email don Don  send a private message to MarkG Visit don Don's Homepage!
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Yeah, those "wandering nomads" are great. But I've never gotten one when playing on a small map, only large maps (I can't recall ever playing on a medium map).
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 22, 2000 03:59   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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hmmmm...I have gotten supported settlers from huts.Its rare as all wandering nomads are.I was a little annoyed but got over it quickly
toofergo
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 24, 2000 09:37   Click Here to See the Profile for toofergoClick Here to Email toofergo  send a private message to MarkG Visit toofergo's Homepage!
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In my last game, I think I may have beat poppawoppa's bargain buy. I bought Berlin for just over 300 gold. While it only included 3 foot units (next turn riflemen) and 1 dip (next turn spy), it came complete with a NON settler (next turn engineer) and these funny looking pointy mountains that gave me a granary in every city.
Campo
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 24, 2000 12:59   Click Here to See the Profile for CampoClick Here to Email Campo  send a private message to MarkG Visit Campo's Homepage!
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I don't have much experience with Barb cities. I've seen a couple in enemy territory but never had much to do with them.

I'm intrigued with the suggestion of letting Barbs take over one of my small cities, and use it as a subsequent source of NONE units.

The price is right -- Barb units are cheap to bribe. Or are they more expensive tp bribe if they're near their own city? Do Barb cities build settlers/engineers?

What are the drawbacks? Would a Barb city ever pose a significant threat, other than to passing caravans?

poppawoppa
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 25, 2000 23:04   Click Here to See the Profile for poppawoppaClick Here to Email poppawoppa  send a private message to MarkG Visit poppawoppa's Homepage!
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When I have bribed Barbarian troops, the usual price is 92 gold, or 102 gold, or some other reasonably small amount. The time I bribed the City of Veii, I had to "bribe" my diplomat through a couple of Barb defenders, who were just a few squares from the Barb city. Those troops just cost the "usual" 92 or 102 gold. Nothing higher than when I have had a chance to get a Barb troop by bribery real near one of my major cities. So, no, I don't think the price of bribery goes up for Barb troops if you are closer to that Barb city.
Recently, late in a Democracy game, I took a transport (no unhappiness while away from the city) and a few spys (no upkeep and no unhappiness) and went Barb hunting. Found several wandering around on a long peninsula of land attached at one far end to the main continent where the civilizations were built, and was able to bribe several NONE Dragoons for my Army. When they were later upgraded by Leo's to Cavalry, I had about 8-10 NONE Cavalry with which to man some of my fortress outposts in the hills outside MY territory.
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