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Topic:   Barb Tricks Format for Better Printing
Steve Clark
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 11:46   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark  send a private message to MarkG Visit Steve Clark's Homepage!
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poppawoppa: That's a very good strategy. I like the idea of the transport because many times when I bribed NONE barbs, they take too long to get anywhere to be useful.
BlackJack
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 13:40   Click Here to See the Profile for BlackJackClick Here to Email BlackJack  send a private message to MarkG Visit BlackJack's Homepage!
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When you bribe those far away barb stragglers, head 'em for the nearest ai and wait for them to instantly transport the units back to your nearest city. I think this also improves your tribute success rate.

And a little variation on a suggestion I saw a long time ago:

When you're out exploring kind of early and spot that attractive distant landmass that's closer to the ai than you, hustle back with a settler, a diplomat, a defender, and a mobil unit. Build a fortress on good terrain for the units and diplomat and road one square. Head for one of the good city locations, build the city and wait for the barbarians. They'll show soon enough and take the city. And you'll have a steady supply of "Non" units until you can return with more settlers to prepare other city sites - the barbs'll keep the ai out 'til you're ready. Then incite revolt in the barb city, found the others on prepared sites, get some love, and you've got some nice distant cities well defended with non units.

Mark_Everson
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 05, 2000 22:08   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to MarkG Visit Mark_Everson's Homepage!
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Sometimes at least in MP the barbs don't offer to be bought off instead of sacking an empty city. They just take an ungarrisoned city without even asking, even when you have lots of gold. (I had removed the garrison so that the city wouldn't be killed since it was very small.) A few quick tests lead me to believe that if you are ahead on the powergraph they don't ask. At least that's my guess. That certainly wasn't the case in 2.42 as far as I can recall.

Does anyone know more about it than my guess?

Taian
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 06, 2000 13:17   Click Here to See the Profile for TaianClick Here to Email Taian  send a private message to MarkG Visit Taian's Homepage!
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Once you hit AD, the barbs don't bother to ask before sacking the city. The only exception is if you have like 4 or 5k gold in your treasury. They will then demand enough of it to drop you all the way down to 50. If you're still in BC though, I believe the barbs always ask first.
Campo
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 06, 2000 13:47   Click Here to See the Profile for CampoClick Here to Email Campo  send a private message to MarkG Visit Campo's Homepage!
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I'm nearing the end of a game that produced fantastic barb units. Early on I discovered that the Russians had 3 cities about 30 squares south of me. I headed that way with a settler, defender, and diplomat with the intention of building a city on a choke point and perhaps bribing one of their cities.

As I got close Barbarians captured Moscow. At first I thought I'd bribe it, getting a cheap city in enemy territory. But when I got near I realized what a goldmine it could be. I sent my settler back because I didn't want to have the closest city. I put my defender on a mountain between the Barb city and the other Russian cities, so the Russians couldn't take it back. I placed my diplomat a few squares away from the Barb city and started bribing units -- getting a regular supply of NONs.

I've used it the whole game -- must have gotten 30 NON units. I got Leo's, so they kept getting upgraded. The only drawback is that, except for two elephants, they were all defensive units. Still, all my cities and choke points are defended by NON units, and the only supported units are my attackers.

It was a steady cash drain, but well worth the cost. Now if I can just figure out how to reproduce it in future games...

Mark_Everson
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 06, 2000 16:50   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to MarkG Visit Mark_Everson's Homepage!
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Thanks Taian, that could well be it. It certainly wasn't really early in the game, and it may have been just barely AD. I felt really stupid because I reduced my treasury buying stuff I didn't really need to reduce the barb extortion amt, and then they never asked .
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