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Topic: Smart use of Marines |  |
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MasterBob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 20, 1999 00:11
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I've seen many people complain that Marines are useless. One thing, they are not useless. Even though Howitzers do make amphiboius assaults seems pointless marines have a good defensive factor and pretty cheap to build. And consider this, Amphibious warfare comes alot earlier in the tech tree than Robotics so I use marines quite often for amphibious assaulting. |
Ming Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 20, 1999 09:25
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They sure are useful for attacking those one square island cities  |
Seeker Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 20, 1999 13:34
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I think Ming's post contains a subtle message about the usefulness of marines...1)They just aren't strong enough. vet alpine troop has strength 5 x 350% when behind city walls, that's 17.5. vet Marine is 8 x 50%= 12. 2) I can build a cavalry instead The times i've tried it by getting it early, you need to have massive amounts of marines, like full transports, so democ is usually out. I will sometimes build marines to defend cities with ridiculously high production before mech inf. One way: i sometimes play a modpack where all units have attack +1, makes offense a little easier. |
Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 20, 1999 19:05
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ya it all depends on what they will be attacking.They do have a decent attack number but if they are facing somewhat "modern" defenders their usefulness would be limited.They don't have to "land" first so they attack at full strength without "prep" work.If you could get them fast enough they would be great. |
Xin Yu Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 21, 1999 13:47
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This is an interesting topic. Some aspects should be tested.a)When marines attack from the ocean, will city walls be effective? b)When marines attack from the ocean, will coastal fortress be effective? c)When marines attack from the ocean and win, will the city population decrease? Suppose the answers are all 'NO', then sometimes marines are better than other land units in attacking (because of no population decreasing); however, if you really can attack from the ocean, why not choose bomber, heli, or battleship? |
Seeker Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 21, 1999 14:17
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I think they're affected by city walls.I don't know about amphibious units not reducing population. If u have helicopters, I use paratroopers and bombers. |
MasterBob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 21, 1999 21:20
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I don't think marines are effected by walls. And besides fighter have a 4/2 attack/defense so they suck, bomber cost too much to build. And also carriers costs less than transports. |
johnmcd Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 22, 1999 05:32
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I once attacked Washington with 3 (three, count 'em) transports full of marines. I lost the lot on about three vet alpine troops. I was beginging to wonder if they were affected by both coastal fortress AND city walls. Nowadays I'll just pound a city to death with a battleship or whatever and send in a couple of marines to claim. You can't fight with them though IMHO. |
Bird Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 22, 1999 09:27
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I'm not so sure that city walls affect amphibious assaults by marines. Against the ai, I frequently use marines to take one or two cities on an island. This is particularly effective if you pick your target carefully and hit where defenses are weaker. But even with city walls, vet marines usually get the job done with a higher rate of success than I would expect if city walls worked, although you might want to have two transports rather than one, depending on the situation. Those are just my observations, not the results of any kind of study, though. The window of opportunity for marines might be small, but it's there. |
jpk Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 22, 1999 10:23
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About the only time I build a marine is if I have a city that really needs a unit becaue the AI is headed that way and I'm not sure whether an offensive or a defensive unit would be better for the situation. Marines are good at both.Other than that, the only time I select a marine is when I am in the process of rush building howitzers or stealth fighters. |
Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 22, 1999 16:20
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I was playin around with some marines today and I found they are pretty useful in attacking and capturing those fortresses the ai loves to build.Unfortunately the ai didnt have walls or coastals yet and I'm not patient enough to wait for them.Also as they hugged a coastline heading to cities, they were able to carry out coastal barrages and pick off the odd unit left on a coast.This kept my escort ship from taking any damage and thus keeping it at maximum defensive ability.There are probably several tactical situations where marines might be useful. |
johnmcd Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 23, 1999 06:05
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I must say it sounds like you play a very different game of civ to me smash. Probably a more interesting one. My idea of tactics in civ warfare is to build forty odd howies and drive through twenty enemy cities a turn. Does anyone else give the AI railroad early to make sure you can conquer at the speed of light? |
Hodad Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 23, 1999 08:47
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diety level affects the random number which you and your opponent get in order to decide who gets the hit. to really find out if they are useful or not, you've got to try at MP------------------ Alien Infiltrate
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Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 23, 1999 19:36
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johnmcd...probably not,I just try out all kinds of stuff mainly for MP where 1 strategy doesn't work.I'm trying to learn how to be strategically flexible. |
johnmcd Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 24, 1999 05:50
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I guess I've never played MP... Thats probably why I'm here, and not playing Civ.  |
Jefferson Davis Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 24, 1999 14:26
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I think the smartest use of Marines is to build port facilities instead. Alpine troops are better and you can make better amphibious assaults with veteran ships. If you haven't gotten to alpine troops yet THEN I could see building marines. |
MartinS Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 03, 1999 20:20
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Coastal fortresses DO affect marines attacking from the ocean. I have experienced it myself. I´m not sure about city walls though.The best way to use marines, in my opinion, is to use them to defend cities near the enemy, because marines have got both high defense- and attack factors. If the enemy puts his units near your city, you can attack him before he attacks you. |
Scouse Gits Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 03, 1999 22:46
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MartinS - I think you've got it - but we'd rather have cavalry!!SG[1&2] |
MartinS Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 04, 1999 06:50
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But cavalry has only 3 in defence. Marines have 5. What if the enemy attacks you first? |
Scouse Gits Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 04, 1999 21:50
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The double movement of cavalry is the important factor. Great for "aggressive defence" as they can deal with trouble before it reaches your city. (there is a current thread which mentions the benefits of defending with armor - because of the 3 movement) Cavalry units are really earlier versions of tanks. |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 10, 1999 09:07
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I've never had proof one way or another, but from experience I believe marines are affected by coastal fortresses and not by city walls. And no unit kills a pop point when attacking from the sea-allowing bombers a choice when attacking a port city w/o walls. |
Jeff B Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 13, 1999 18:30
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a)When marines attack from the ocean, will city walls be effective? ANSWER: YES. Always. And at exactly the 3X factor they should, even at diety levels, though the "trend" of "luck" (eg, the computer resoulution of battle) may be against you in the short term at times. b)When marines attack from the ocean, will coastal fortress be effective?
ANSWER: NO. Coastal Fortress has NO EFFECT during ANY land unit attack, including Marines attacking from a transport. c)When marines attack from the ocean and win, will the city population decrease?
ANSWER: NO. Never, if atttacking a unit defending the city. But when no defenders are left, and a marine finally moves into and captures the city, that city's population will be reduced by one. FURTHER NOTE: By the way, the computer can (and does) attack from the ocean with any of it's land combat units (not just marines). It can TAKE an unoccupied coastal city with any land unit but diplomat, spy, caravan, or freight (Dips and spies will bribe, though). For example, a computer civ's horseman will take an unoccupied one land unit ocean human city directly from a caravel, trireme, galleon, frigate, or transport. The human player is never allowed to do that! The human is forced to use a marine, paratrooper, or helicopter when the circumstances are reversed (or just incite a revolt). GENERAL COMMENTS ABOUT MARINES:
1. Useful for attacking from transports... do not bother to build non-vet marines unless opponents are way behind in technology. if you build them, make them vets. At least, n don't attack cities with walls unless they are vets. A healthy vet marine has a 50-50 chance of winning agains a non-vet, non-fortified defending rifleman behind city walls. 2. Marines are severely hampered by movement. You need RRs to move and attack on land. 3. Marines generally do not merit production in great numbers... their usefulness is limited to a very limited number of circumstances, assuming you are aggressive and looking for bang for your buck. 4. If you do build marines, build them only with veteran status! That is critical for successful attacking (though usually not for defending... it is less cost-effective to build a bunch of "defensive" marines). 5. A semi-useful strategy is to put marines in a transport and use them to destroy enemy units along a coastline. The marine will recover from damage on subsequent turns (of course), and can attack again later. But this is not cost-effective if the enemy has a strong naval or air element nearby. |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 13, 1999 22:18
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Nice post, but:"The human player is never allowed to [occupy an empty city from the ocean, using a non-marine unit]! The human is forced to use a marine, paratrooper, or helicopter when the circumstances are reversed (or just incite a revolt)." This is just plain wrong. I can't count how many times I have done this. A player can use any land-based combat unit to occupy an empty city, even when attacking from a transport. This makes me question your other findings. |
Campo Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 09:22
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Theban, my experience has been consistent with Jeff B's. Recently I played a game in which there was an AI city on a one-square island. I bombed it until there were no units left and tried to move in with alpine troups from a transport. It wouldn't let me, saying that my unit had to land first (which of course it couldn't because there was not other square to land on). I ended up going in with a helicopter. Could there be a difference in versions? I was playing MGE. |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 09:45
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Campo, I play MGE. I just tested it to be sure, and it was consistent with my experience. I took two cities, one on a one-square island with a settler! Every version I've played I've been able to do this. |
Grishnakh Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 10:06
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A settler is a "non-offensive" unit, it has an attack value of zero, maybe that explains the difference? |
Scouse Gits Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 10:15
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Whilst on the subject of one square islands -I recently built a trireme in such a place - which promptly sank - presumably as the program had told it was surrounded by water! I play 2.42. Is it a bug? (Sounds horrible when it breaks up and drops to the ocean floor) ------- Scouse Git (2) |
Campo Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 11:22
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quote: Originally posted by Grishnakh on 12-14-1999 10:06 AM A settler is a "non-offensive" unit, it has an attack value of zero, maybe that explains the difference?
Theben, Can you test this? I'm at work so I can't check until tonight. I was definitely using military units; I've never taken a city with anything else. I didn't even know you could. |
Sten Sture Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 12:01
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SG(2), (Henchoz?) - that is the first I've heard of that one, thanks for the warning. Must have been the Vasa.  |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 14, 1999 13:02
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I took one city with a horseman and another with the settler. You can even take cities with explorers if you wish. All kinds of units work, ex. dip/spies and caravan/freight.ScouseG, I've never heard of that either. [This message has been edited by Theben (edited December 14, 1999).] |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 15, 1999 11:28
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Okay, I tested it and city walls do seem to work against amph assaults, and coastal forts don't. Learn something new every day. |
Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 15, 1999 15:19
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Undefended cities can be taken by any unit cept dips and spies.You can even move a unit directly from a boat into an undefended city.Doesn't have to be a marine. |
Paul Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 15, 1999 16:46
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One correction to your post: caravans and freights also can't take cities. |
Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 15, 1999 17:23
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Correct |
Campo Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 16, 1999 08:10
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I think I figured out what I was doing wrong when I couldn't capture an undefended city on a one-square island. I was trying to land my unit by moving the transport to the city. I should have clicked on the transport and selected the land unit it was carrying, then moved that to capture the city. |
Drago Sinio Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted August 24, 2000 10:32
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I was reading this older thread on the smart use of Marines, and I thought I would post my own favorite Marine attack style. My style of play is to go for spaceships, rather than to conquer, so I only do as much warring as I have to in order to accomplish that. Also I have never played MP so I don’t know if this tactic would be effective there.#1; I send a transport loaded with diplos or spies, and investigate the likely targets for invasion, looking for the weakest target. Also taking into consideration the reason I am taking the city. For example if my goal is to invade the rest of the enemy’s territory I would pick the city with the best location for that next step. If I determine that the city I want is to heavily defended and will have to be bribed, then I start amassing the cash. #2; I then assemble the needed Naval force, usually three or four cruisers and a battleship. When the ships are ready, I send a transport of Marines under escort of the Navy to the target city. #3; The battleship and cruisers bombard the city, then the Marines attack mopping up the weaker defenders and taking the city. The Battleship and any weakened cruisers then moves into the city for repairs, and to attack any force that attempts to retake the city. The battleship is great against partisans on a hill, for example, or any target that would be too tough for the Marines. Often the battleship can sit at a choke point, and pick off enemy troops as the approach the city. #4; If my plans call for it, the transport and cruiser escort goes back and picks up the cavalry, armor, howies, and or reinforcements. In summary, I think the Marines are best used as the “spearhead” of a carefully planned invasion force, rather than just going in on their own. Their biggest advantage is that they are strong enough, both on defense and attack, to hold onto whatever they take. Especially with a battleship or two to back them up. Often I just let the Marines hold the city by themselves, while the dumb AI sends attacker after attacker in suicide assaults that the Marines just shrug off. Meanwhile, I am off somewhere else using my resources building universities and stock exchanges instead of troops.
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SlowThinker Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 15, 2001 09:58
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{combat system} {marines}{city capturing} {}{SlowThinker}{end2}------------------------------ This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.
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Edward Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 16, 2001 15:16
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quote:
 Originally posted by Scouse Gits on 12-14-1999 10:15 AM Whilst on the subject of one square islands -I recently built a trireme in such a place - which promptly sank - presumably as the program had told it was surrounded by water! I play 2.42. Is it a bug? (Sounds horrible when it breaks up and drops to the ocean floor)
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Very unfair. Very unfair. I believe this happened to people in an early OCC challenge. I believe the "cure" was to sentry/sleep the trireme before then end of your turn if you intended on keeping it inside the one square island city. |
East Street Trader Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 17, 2001 06:52
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I like the point about saving escort/assault ships damage. Ships heal slow.I'll have to look at the cost of a transport (50 shields, I think) plus two or three marines (60 apiece, is it) compared to the cost of, say, one more line of battle ship. Damage suffered by a marine in mopping up ships caught in port, aircraft, missiles and antique units (after the line of battle ships have taken out the strong defenders)would only put one, relatively inexpensive, unit out of commission for a time and would not even cut down that unit's manoeverability when he does his healing on board the transport travelling to the next assignment. As the fleet has to travel at the speed of the slowest unit (or wait while Aegis escorts heal) this may be a technique which will keep the whole fleet (representing a lot of shields) moving along faster. And, of course, unlike his land bound fellows the marine is not left in an exposed position after making his attack. He and his transport either continue to sit under the fleet's umbrella or else he benefits from the transport's movement points so as to be taken into the newly captured city or to be taken to some other safer haven. |
Everyman Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 17, 2001 14:56
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As the originator of this thread indicated, Amphibious Warfare is one of the earliest available modern technologies. If researched early enough, there is a small window of opportunity wherein vet Marines may be able to overcome any other unit defending a coastal city. With the advent of superior ground and sea units (in terms of movement and attack points), however, Marines quickly lose their usefulness except as defending units in captured cities.Hence, I feel that given their early availability and unique properties, Marines are best used in a manner analogous to real-life marines -- to establish and defend beachheads in the early stages of a continental invasion. [This message has been edited by Everyman (edited April 17, 2001).] |