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Topic:   Smart use of Marines Format for Better Printing
Alinestra Covelia
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 17, 2001 16:39   Click Here to See the Profile for Alinestra CoveliaClick Here to Email Alinestra Covelia  send a private message to MarkG Visit Alinestra Covelia's Homepage!
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quote:

Originally posted by Scouse Gits on 12-14-1999 10:15 AM
Whilst on the subject of one square islands -I recently built a trireme in such a place - which promptly sank - presumably as the program had told it was surrounded by water! I play 2.42. Is it a bug? (Sounds horrible when it breaks up and drops to the ocean floor)
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Scouse Git (2)

Yes! I know this bug well. It's single handedly responsible for the elimination of Dreadnought class capital ships from my Star Wars scenario, since such a ship can somehow become "lost in space" whilst docked on a friendly planet square!

Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 17, 2001 16:42   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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Actually, Everyman is close to one good role for Marines, a ranger role as blocking units with a high firepower. They defend sufficiently well and can kill most approaching units. The forward defense idea works well in SP, as the AI often moves units next to a city to attack next turn. The marine can kill them and still take advantage of walls for its defense. I've never seen any real advantage provided by their amphibious capability that other units can't fulfill as well or better.

The four units mentioned excepted, any land unit can take an empty city from land or sea.

Like Scouse Gits, I lost a trireme by docking it in a one square island. I bribed the city from the sea with a diplo, moved in, hit space bar to end the trieme's move, and had the mesage about death at sea pop up with the cracking beam sound. Fortunately, the unit on board stood up upon entering the city so it was not lost.

Mixam
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 18, 2001 21:42   Click Here to See the Profile for MixamClick Here to Email Mixam  send a private message to MarkG Visit Mixam's Homepage!
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This is a very old post I hope that by now most people know that tirimes sink if left active in a one square island city. You can solve this by fortifying the tirime. I also believe that putting it to sleep works too. Just don't hit space if you wanna keep your tirime
Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 20, 2001 17:30   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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Obviously, some of us old vets (age, that is) did not know that. Guess that's why we have the forum.
Venger
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 20, 2001 17:44   Click Here to See the Profile for VengerClick Here to Email Venger  send a private message to MarkG Visit Venger's Homepage!
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Blaupanzer is right - the ability of a marine to actively defend makes it more valuable to me than alpine troops. How many times has a unit ended it's turn adjacent to you - maybe mech inf or armor - and you know you aren't strong enough to attack it, but you are damn sure to get killed waiting for it to attack you. The Marine has the nuts to open a little whoopass...

Of course, I'd just as soon double stack a square with Mech. Inf. and Armor...

Venger

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