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Author
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Topic: WONDERS (ver1.0): Hosted by EnochF
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EnochF Civer
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posted May 19, 1999 13:40
Okay, we now begin in the List of Ideas for Firaxis section. Sometime soon I'll post a fairly adequate summary of the big ideas everybody seems to like in the Wonder Department. |
kmj Civer
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posted May 19, 1999 14:38
meowser: to add a little to your ideas from the other thread.... (the way I see it)Natural wonders would be discovered through exploration. A city would see the benefits of this wonder either a) as soon as it's built or b)when it reaches a certain size Another possible wonder is (if you have underwater cities) the marianas trench. |
EnochF Civer
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posted May 19, 1999 14:58
Summary begins here. I don't promise to represent everyone's ideas perfectly, but the original thread will stay in the Suggestions category for several months, and anybody can speak up and clarify themselves if they want to.Ecce Homo: World's Greatest Improvement, a wonder-like game concept in which every city improvement has a corresponding World's Greatest that civs can compete to build (many agree) Enoch: Programmable wonders, the effects of which can be changed by players in game files. Enoch: Visible wonders, which appear on the map in the city radius. (several agree) Ufa: Random negative side effects for powerful wonders. (several agree) KMJ: A wonders on/off option (many agree) Pythagoras: Limited timespan for World's Greatest (i.e., world's greatest marketplace provides no benefit upon discovery of banking) Enoch: Constant, rather than random, negative effects for wonders. Sieve Too: Diverse wonders in the early game, to avoid one civ building all wonders. Sieve Too: Internet wonder, benefits for all civs with Computers advance (many agree) Meowser: No two cities can build the same wonder at the same time, no switching production midway KMJ: Suggests bidding on World's Greatest, limited to one attempt per improvement per civ Eggman: Evolving wonder effects as ages progress (several agree) Eggman: Maintenance costs for aging wonders Eggman: Variable wonder effects dependent on government, state of war, age, etc. Diodorus: Land engineering wonders, i.e. Great Canal, Polders, etc. Enoch: Suggests wonders provide tourism gold upon becoming obsolete (several agree) Meowser: Suggests limited re-buildable wonders: only an option in a "race" to build a wonder; the second civ to build receives a happiness bonus rather than the standard wonder effect Mr. Temba: Suggests seven wonders per age Zorloc: Suggests wonder effects "phase out" rather than abruptly go obsolete Trachmyr: Suggests game variable "culture," which is in large part defined by the wonders a civilization builds Zakalwe: Suggests time delay for receiving benefits of a captured wonder, also a lower Civ score for captured wonders Cybershy: Lists the original seven wonders; suggests more limited game effects; suggests wonders have unknowable effects (random, I suppose); argues against "races" to build wonders; several points raised, including local wonder effects, such as the Lighthouse Cybershy: Suggests natural wonders (several agree) Stefu: Suggests less Eurocentric wonders (several agree) Stefu: Suggests separate wonder types, Economic, Monument, Scientific, Social, etc. (several agree) Meowser: Suggests "visible wonders" be vulnerable to attack (pillage) Meowser: Suggests wonders be tied to specific civilizations (no Egyptians = no Pyramids) Meowser: Suggests cooperation on wonder building; allied civs receive mutual wonder benefits (many agree on other threads) LIST OF NEW SUGGESTED WONDERS: Abu Simbel The Almagest (Ptolemy's Almagest) Angel Falls Angkor Wat The Aswan Dam The Aztec Temple in Tenochtitlan Banaue Rice Terraces The Bay of Fundy Borobudur Temple The Channel Tunnel The Clock Tower (Big Ben) The CN Tower The Colosseum Drugs Empire State Building Fedreal Bureau of Investigation The Gateway Arch The Grand Canyon The Great Barrier Reef The Great Canal Great General Staff (Großer Generalstab) Iguaçú Falls The Iliad Itaipú Dam Krakatoa Island The Leaning Tower Lucasfilm Machu Pichu The Marianas Trench The Mausoleum The Mayan Temples of Mikal The Moai Statues Mont-Saint-Michel Mt. Everest Mt. Fuji Mt. Kilimanjaro Mt. Rushmore Niagara Falls The Olympic Games Paricutin Volcano The Parthenon Petra The Petronas Towers The Polders The Shwedagon Pagoda Statue of Zeus Statue of Cristo Redentor Sydney Opera House Taj Mahal Temple of Artemis Temple of the Inscriptions The Throne Hall of Persepolis Tycho Brahe's Observatory (Uranienborg) Victoria Falls
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anachron Civer
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posted May 19, 1999 15:13
Regarding the Human Genome Project wonder - I agree this should be part of the game, but I think it should also have potentially negative military ramifications, in much the same way as the Manhattan Project did in CivII. The fear with the HGP is that it would be possible to construct a virus affecting only members of a certain ethnicity - this would mean the possibility of wiping out an entire civilization. This is also one factor that was missing from the previous civ series' - epidemics.I also don't think the Internet should be a wonder, because it is international in nature. Rather, it should be part of the technology tree. It would certainly be interesting to give it the "Great Library" effect, however - and historically accurate, imo. Research-sharing between nations, with the exception of military research (this exception could also be incorporated), has become an accepted fact of international education. Using the Internet as a late-stage technology leveller would be, imo, better than having it as a wonder exclusive to a particular civilization. I like the nature wonders idea, but having them turned on and off seems unrealistic - being able to destroy them through war or pollution would be more practical. And if any wonders should have permanent effects, it should be these ones. Also, the Olympic Games is an excellent idea - I can't believe it was skipped over in prior incarnations. A question though - should it be the early Olympics or the modern Olympics? I think it should be the latter, with strong diplomatic benefits. The stature of the early Olympics was not that of a wonder of the world. I would also like to add my voice to those pointing out that too many wonders is not a good idea - it ruins the uniqueness of them (hence my point about the Internet). A |
EnochF Civer
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posted May 19, 1999 15:19
Anachron: Thanks for reposting in this thread.Internet: I would be equally willing to allow the Internet as a technological advance or as a wonder which benefits all civilizations with Computers. One loophole just occurred to me, if the Internet is a wonder. A highly developed nation could impede the technological progress of its enemies by building the Internet in a small, size-1 city, and then disband the city and utterly destroy the Internet. Utterly unrealistic. So, that's one argument in favor of Internet as a tech advance. Genome Project: That's an idea. I've already posted a fairly consistent system of how to integrate disease into game play as a new game variable. Large cities with too high a disease score would enter into "quarantine," which is kind of like rioting except the population goes down and all trade routes are cut off. Genome could effectively cause cities to go into quarantine. Spies could do it, too, through poisoning the water supply. Maybe an "infector" unit, as per Call to Power, wouldn't be an unbalancing game effect either. |
kmj Civer
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posted May 19, 1999 15:37
I must say that I dislike the idea of pinning certain wonders down to specific civ's (pyramids = egyptions, as described above) While I would like each civ to have it's own personality, I feel that this leans toward the "special benefits" ala SMAC factions, something that I would HATE to see in CivIII. This should be a completely open-ended game, with every civ (assuming equal starting position) has an equal chance of winning. Maybe this would be okay as an option. I like options, they maximize consumer satisfaction. On the internet: Lots of good ideas. I can go with any of a number of different ways to implement this, (wonder, advance, maybe you have to build an ISP in your cities), but it should have a MAJOR affect on all or most civs in the game. |
EdCase Civer
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posted May 19, 1999 15:45
Pinning Wonders to specific civs is DEFINITELY the wrong way to go.The concept is to REWRITE history not repeat it. My 2 cents....when a wonder goes obsolete...let it add say 10% income to the building civ (10% of the city it is sited in that is) Because it will still be a wonder and attract tourists  |
EnochF Civer
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posted May 19, 1999 15:50
KMJ & EdCase: I tend to agree. I'm much more intrigued with Trachmyr's idea that Wonders effectively shape Culture, rather than Culture arbitrarily dictating Wonders. A culture that builds Copernicus and Newton but not Sun Tzu will receive military penalties and science bonuses, maybe, and will be well received by peaceful nations. That sort of thing. It would be like all civs begin the game completely undefined, no bonuses, like in Civ II, but gradually evolve into a more "faction"-like culture, like in SMAC, as the game progresses. |
Transcend Civer
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posted May 19, 1999 16:10
Mount Fuji should never be counted as a wonder, this is just a very normal volcano. The only importance of that mountain is that is located close Tokyo-Yokohama. I would rather pick Tokyo-Yokohama as a wonder because it's the largest city in the world.FBI is not a wonder. KGB, as both secret police and intelligence agency, was far more effective. Maybe we should take KGB instead. Imperial Palace in Beijing is today the largest palace complex on earth. I would pick that palace as a wonder instead of Throne Hall in Persepolis. Three Gorges Dam, if completed, should be counted as a wonder. This dam will several times larger than any existing dam on the world, since the reservoir it creats will displace one million people, raise the water level up to 70 meters, and generate electricty equivalent to dozens of nuclear power plants. The Internet should replace SETI Program. The benefits of Internet are increases in happiness and research, the negative effect is increased vulnerability to spies. Lucasfilm is too insignificant as a wonder. How about the Hollywood in general? Drugs is a very interesting "wonder". I think this wonder will have both positive and negative sides, the positive being damages to all other civs, the negative being that everyone hates you. Maybe we need to pick one canal out three: Panama, Suez, or Great Canal. Anyway, those are my thoughts about individual wonders.
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EnochF Civer
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posted May 19, 1999 16:17
Imperial Palace is already a wonder in Call to Power, indirectly: The Forbidden City.I didn't make most of these suggestions, so I can't argue either way about drugs or Mt. Fuji... I'm coming around to the KGB as a wonder instead of FBI, first because there are too many American wonders already, and second because it has more popular association with spies. However, I envisioned the FBI as a mostly internal wonder, one which protects against spies from outside, and I guess I've always conceived the KGB as an aggressive, international entity, secretly sparking revolutions hither and thither and inspiring the Truman Doctrine. Hey, maybe this could be one of those government-dependent wonders like Eggman suggested. KGB can only be built and function in communism. As soon as the government changes, all KGB effects are lost...
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Ecce Homo Civer
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posted May 19, 1999 18:39
I think many Wonders should benefit ALL civs in some way.Examples: The Wormhole Sensor in CTP - all civs can see the Wormhole after a few turns. The Olympic Games - all civs can choose to participate. If they do, they get happier, but they cannot make war with the owner. The Internet - all civs get benefits if they have Computers. More suggested Wonders: *The Stonehenge *King Asoka's Edict (India, 3rd century. He had pillars raised all across the country to spread the message of peace.) *Alfred Nobel's Foundation *Mars Colony |
meowser Civer
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posted May 19, 1999 20:18
Hmm? How about this. Wonders should not be made on a city wide basis but on a civilization wide basis. Your civ can build one wonder at a time (Wonders take a lot of time, resource and planning). When you have the necessary prerequisites, you'll be given an option to devote x% production units towards the wonder. Since some wonders might be made that benefit only one city (for play balance) there should be some type of screen that ask you where the wonder will be built. |
Trachmyr Civer
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posted May 19, 1999 20:34
My idea that WONDERS are used to make SOCIAL ENGINEERING CHOICES is discussed more indepth in the Social Engineering Thread.But basically, Wonders that do not provide real advantages, help define the culture by generatin "Culture Points" similar to reaserch points, which are in turn used to activate SOCIAL ENGINEERING choices. After all, most wonder are testements to that civ, and help define that civ. |
mhistbuff Junior Civer
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posted May 19, 1999 20:50
What about these wonders: The Great Bazaar: improves the benefits of trade routes or counts as a market place in every city or something like that.The Tennesse Vally Authority: counts as a hydroelectric dam in every city or decreases time needed to irrigate or farm a piece of land. |
Mark_Everson Clash of Civilizations Project Lead
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posted May 19, 1999 21:03
*My first post in this thread*My biggest gripe is play-balance of wonders. Wonders that give you an improvement for all your cities and never expire are Waaaaay too good a bargain. At A Minimum, wonders that never expire and give an improvement's benefit should cost 10x the improvement. Mich's C. and Hoover's are Especially imbalanced because not only do they cost only of order 5x the improvement's cost, but there is no maint. cost for the benefits. ------------------ Mark Everson Project lead for The Clash of Civilizations (That means I do the things nobody else wants to do ;) ) This Radically different civ game needs your suggestions and/or criticism of our design. Check our our Forum right here at Apolyton...
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Ecce Homo Civer
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posted May 19, 1999 21:06
Yes Mark. I oppose Wonders that act as one improvement in each city. These make great civs invincible. |
Fugi the Great Civer
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posted May 19, 1999 22:55
How about having your engineers/terraformers build the WoW's, that is if they go that route. Like actually building certain WoW's like the Great Wall of China and use it for what it was intended for, keeping out barbarians, now it's just a tourist attraction. I also agree that alot of WoW's are too strong and cost too little. Make them extremely expensive, and take a long time to build, make it so their effect wears off faster (WoW's from ancient times are useless now except to rake in money), and be able to add your own for scenarios. Make it so you can turn them off in the beginning of the game, maybe a higher score if you can live without there effects. To be fair to all nations, if we all have the same technology, why can't we all build the same WoW, just call it a different name, maybe building the wonder is disabled if the effect wears off so you can't get it added to your score. Each WoW has positive and negative effects that either helps or harms your nation depending on your nation's strengths/weaknesses and SE. In that way, I may have the technology, manpower, time, and money, but we will not build it because it will not help us or may actually harm us. Or I may not build it NOW because I am constantly at war and can't afford to build it. If your WoW gets captured and/or destroyed, can you rebuild it? If not, why not? You still have the technology to build it. I suppose that you could say we couldn't really build the Pyramids anymore, but it won't help us anyway, it's effect is no longer needed - it's obsolete, and we forgot how to build it (lost technology). If I now recapture the first one and still have the second one, the effect is not doubled - what ever it is, I just wasted my time, money, and manpower building the second one. Do you destroy one of them? |
Ecce Homo Civer
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posted May 20, 1999 04:36
Fugi, I think that this problem can be solved if a Pyramid is a City Improvement and the World's Largest Pyramid is considered a Wonder. |
Viking Civer
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posted May 20, 1999 06:01
The wonder moveis should be long, CTP's were great but way too short. |
willko Junior Civer
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posted May 20, 1999 07:23
first a few suggestions for new wonders:how about the moai (sp?) -- the easter island "heads". they are pretty wondrous. god knows what they do, or what they would do in terms of game mechanics (anyone?), but imho, they qualify as a "constructible wonder". (more on that term below). less seriously: how about crop circles? or tabloids, or rolaids, or coffee-holders for the automobile? more seriously: i'm really just rehashing a familiar argument about ctp: a loose definition of what a "wonder" is. i find things like "drugs" or "contraceptives" do not fit the bill as "wonders of the world". other societies and cultures could possibly co-opt some of these achievements almost immediately (whether due to economics, trade, or through the open exchange of ideas, etc.). wonders should mostly be a "localizable" phenomena (--why crop-circles wouldn't work: too easily generalizable). they should be only locatable in one specific city, the one that built it, otherwise, why is it so wonderful and why should a group of people work so hard to discover/build it? i agree that things like drugs, contraception, the internet can be great (even "wonderful") things, but in terms of that specific civ contrivance? no. how would drugs ever be eradicated off the face of the earth by destroying the city they were first created in? or why would that city be any more blessed eventually than all the other cities of the world after mass-production and distribution take place? this is kind of like why i thought the manhatten project in civ2 should have also had another function, perhaps boosted science (maybe only by a measly 25% -- but by something) in the city it was built (i.e. as a result of the los alamos labs that were founded by the government's collection of scientists in the desert), instead of simply (whoopee!) allowing nukes. play-balance wise, in multiplayer against humans, it is not even worth building the stupid thing if other nations are nuke capable (hmmm, a lesson we could all take to heart). sorry to wax so ramblingly (!) on this topic, but keep some of this in mind when suggesting wonders and their effects. p.s. i also agree that is would be a mistake to make the wonders racially or nationally based (i.e. only let the egyptians build the pyramids, or don't allow the pyramids as a constructable wonder without the presence of the egyptians in the game). in the civ series, it has always been fair game for any tribe to claim any given wonder as their own. why change that open endedness now? the point of the game is that human history is our's (the gamer's) to determine! /willko. |
Narck Civer
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posted May 20, 1999 09:23
I would like to strongly emphasize Viking's point:Wonders are something major in the game - they don't happen often and they only happen once, so the reward for building one should be not only lasting effects but also a nice interlude, a 'sit back and enjoy' type of thing. Wondermovies in Civ2 were really good - however, after civ2 the new games that were similar to it had bad wondermovies -> SMAC is a great game but the wondermovies are not great at all but 'reasonable' instead and then I haven't even mentioned Ctp yet - there are many movies there but they take less than 10 seconds to finish (some are even done in 3 secs) and IMO are of inferior quality. I prefer to have less movies but of good quality. So for civ3: the movies should be at least the quality and length of civ2! |
kmj Civer
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posted May 20, 1999 13:07
Maybe you should be able to name your own wonder. That would solve alot of the conflicts here while keeping the main idea intact. For example: The world's largest damn could be called the hoover damn, or the Aswan dam, or the three Gorge's Damn, or maybe the London Dam. For forbidden city, you have the Imperial palace, the Thronehall of Persepolis, palace at Versailles, or maybe the Atlanta palace. For your secret police, there's KGP, CIA, FBI, KLA, IRA, or KMJKS (that's kmj killer squad). This can be done for damn near all of the wonders. Even natural wonders. This would actually add alot to the game as far as recreating history (as opposed to just replaying the same history). Another idea I like is require a certain type of terrain for certain wonders. (Dams in city on or near a river, Lighthouse only in coastal cities, Palace only in capital, etc.) Of course for nation-wide wonders, such as the great wall, it wouldn't matter. Ecce- I really like your ideas on the Olympic Games and the Internet. While I think the civ that invents these should get some sort of bonus, I think that all civs should get benefits, provided they are technologically advanced enough. (Obviously the Olympics wouldn't require too much tech to be able to participate.) I think these too should be renameable by their creator. meowser- I like your idea of a civ-wide project, it can be done just like allocating public works in CtP, but maybe with a maximum %? And for city-specific wonders, you should definitely have to choose where to put them. I agree that the wonder movies in CtP were way too short. Especially since 13 gig harddrives will be commonplace by the time CivIII is released. Ecce- don't you think that it would be weird if every city had pyramids. They only exist in two geogrphic areas in reality, don't they? I don't mind that once a civ builds a certain wonder, noone else can build it. I agree that the whole "race to build xxx" is silly, but it is mainly used as a warning, so that you don't get 3/4 done with a wonder to find out that someone else just built it. I think it would be better if when you decide to build a certain wonder you get a message like: "Advisor: 'Sir, there are rumors that the Egyptians are working on a similar project, are you sure you want to build this?'" |
Sieve Too Civer
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posted May 20, 1999 16:14
A few more suggestions for the Industrial age WondersThe Queen's Dominion: Allows for more rapid expansion and terraforming by granting double movement to Settlers and Engineers (but not double speed work) Admiral Nelson's Fleet: Allows quick building of the navy by cutting the cost of every naval vessel by 20 shields. Imperial Naval Shipyard: The city that builds this wonder never pays shield support for naval units. The Gateway Arch: Allows rapid city development by reducing the cost of each city improvement by 20 shields. |
frankdog Civer
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posted May 20, 1999 18:56
The Internet: increased Science, increased happiness, BUT... costs a sheild or two in productivity. (Better get back to work before my boss catches me surfing again). |
Trachmyr Civer
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posted May 20, 1999 19:01
If the Internet had a disadvantage, it would be increased risk of valuable Teck leaking to other countries... Namable Wonders is a GREAT idea, providing that the game suggests a few for you...
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VaderTwo Civer
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posted May 20, 1999 22:44
Some people have mentioned drugs as a possible wonder - how about anti-biotics instead? It would increase all civilizations' growth rate and increase the happiness in each city by one. |
Ecce Homo Civer
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posted May 21, 1999 12:58
willko, you are absolutely right that a Wonder shoud be something unique and possible to place on the map. One of the things I hate the most with Civ 1/2 is Women's Suffrage being a Wonder. It is harly unique or geographically limited. It can neither be regarded as a great project of a Civilization. |
Lancer Civer
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posted May 21, 1999 01:38
The Alaskan Oil Pipeline The Trans Siberian Railroad The North Sea Oil Platforms (wery wery beeeg) |
JaC Junior Civer
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posted May 21, 1999 08:27
Drugs certainly must play a part in Civ III but DEFINITELY not a wonder but an advance ( Medicine perhaps :-) ) you should have to build a hospital or pharmacy to reap any benefits and maybe the civ that first discovers the advance could get a trade bonus for passing it onto other civs. Negative side to the drugs advance - crime / unhappyness / kgb capturing citizens smuggling.....JaC |
willko Junior Civer
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posted May 21, 1999 10:48
this may or may not be a joke, i can't decide: the chunnel: "connects" two "nearby" cities on the map together separated via a body of water... hmm, must be built in conjunction with another (hopefully allied) civ? increases trade in both cities as a result of tourism, easier shipping, etc.two (relatively serious) thoughts on wonders: 1) should you really be able to "switch" in mid-production? i mean think about it: you're working on the great library (scribes from all across the lands are gathering texts, architects laboring, etc.) when your network of informants from neighboring country x tells you that they have completed the darn thing, so next year (decade, century, etc.) you switch your labors towards the colossus. hmm. those books make a pretty mean foundation for that big guy. i dunno. it's a tough thing to do, but when you decide to put your people's efforts towards constructing such a huge breakthrough in human achievement, i don't think you should be able to pull a 180 and turn all their collective work into something else at the drop of a hat. electing to build a wonder should be a do or die kinda thing in my book. not to be taken lightly. 2) on another topic, seeing how many architectural "wonders" that have been in civ games (from sid's to ctp), isn't it feasible to name tons of possible "wonders" that more or less only do one thing, namely increase trade (ie. the space needle in seattle, the eiffel tower, the leaning tower of pisa, mount rushmore, the pyramids, stonehenge, the moai of easter island, etc.). i say if we are to have arbitrary effects based on these architectural marvels ("what? our great monument to our ruler, the pyramids, has magically placed a granary in every city in the land? rejoice!") why not just pick a whole new slew of them just to have some different movies on this game. on the other hand, i think a lot of these "repeatable" wonders don't add that much more to the game other than "flavor" if they were to extend only the "real-life" effects of their real-life counterparts. or maybe they could just be another generic city improvement: tourist trap. i dunno. my opinion is that if it's going in the game, let's make it a wonder that has some palpable benefits that are somewhat rationally explainable (i.e. isaac newton's college, the great library, marco polo's embassy) as opposed to the ones with outlandish benefits slapped onto one of the great monuments to human constructive ability. my two cents. /willko. |
Lancer Civer
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posted May 21, 1999 11:52
Willco,if they put what you just said straight into the game it would be a much better game. |
monolith94 Civer
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posted May 21, 1999 12:03
Oh boy, my first venture onto the CIV 3 suggestions for firaxis. Let's get down to business. 1st of all, my eyes are nearly popping out of my head because no one has mentioned the Potala, one of the greatest, imho, structures in the world!!! This building was a center of learning, spirituality, and government for a culturally advanced society. This proposed wonder would be for the non-fanatical religious government that Firaxis should create.------------------ "Love your enemy, for he teaches you patience!" -Dalai Lama Read "The Third Eye" - T. Lobsang Rampa |
Kerris Civer
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posted May 21, 1999 15:04
What I would like to see is that once a Wonder is completed, on a stat screen somewhere, the name of the Wonder with who built the wonder and the year the Wonder was completed. |
JamesJKirk Civer
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posted May 21, 1999 18:51
Rather than have a Drugs wonder, it'd make more sense to have a pharmaceuticals advance and have the negative effects of drugs come after that, similar to how communism decrease the power of cathedrals in Civ2. |
Glacier Junior Civer
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posted May 21, 1999 20:42
Seems to me that once you reach the MODERN era then most 'Wonders' are no longer one shot builds. For example say you build the tallest building in the world - well anyone can do that and once one civ has it there is nothing to stop another civ building there own tallest building which exceeds yours by a few meters. What I suggest then, is that you have some wonders that can be built as many times as civs want because they are not inherently one shot deals. So you'd have such things as: - World's Tallest Building - World's Longest Bridge - World's Longest Tunnel - World's Biggest Shopping Mall and so on. These Wonders would bring in tourism and would gain 'gold' and 'happiness' for the owning civ until such time as someone built something bigger. Of course you could always then build one bigger. |
yin26 Moderator
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posted May 22, 1999 05:39
-=*BUMP*=------------------- CIV3 DEVELOPMENT LIST COORDINATOR **(un)Officially Making Lists for Firaxis Since SMAC Enhancement 3!** |
SnowFire Civer
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posted May 22, 1999 15:30
Sieve Too: Your wonders are waaaaaay too powerful.I agree that switching production is silly, but otherwise, the AI would be in big trouble. There's a big race to build this one wonder- and now there's nothing for those built up resources to go to. A good human could buy right before the AI finished (like they do now), and instead of getting a consolation SP, now they have nothing. Of course, if you want it that way, SMAC has that lovely little switch in alpha.txt to make it so that occurs... "Meowser: No two cities can build the same wonder at the same time, no switching production midway" Why not? Now all I have to do is start the wonder, and even if that city generates a measly one resource/turn, no one else can build it and that wonder is guarenteed to me. That would defeat the ENTIRE purpose of wonders, and it'd be a race to "who can discover the technology for a wonder first." "Eggman: Evolving wonder efects as ages progress (several agree)" "Eggman: Maintenance costs for aging wonders" What's wrong with obsolecence? I don't like this idea; if a wonder is going to cost you money, it should be upfront, and it should always cost that amount of money (doesn't it have to be maintained when it's young, too? But the costs are so insignificant compared to national budgets...) "Meowser: Suggests limited re-buildable wonders: only an option in a "race" to build a wonder; the second civ to build receives a happiness bonus rather than the standard wonder effect."
Don't like this idea either. Just allow them to change production, not make "The Good Library" instead of "The Great Library." "Meowser: Suggests wonders be tied to specific civilizations (no Egyptians = no Pyramids)" Ack! Kill this idea right now. Again, rewrite history, don't repeat it. |
Diodorus Sicilus Civer
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posted May 22, 1999 17:19
-First Post in this (New) Thread- Look at "Wonders" in Game Terms - what do they do in the game? They provide either a special advantage/attribute to one city, or to the entire civilization. Now look at actual historical (or semi-historical) human projects and undertakings that did the same thing: PYRAMIDS - were tombs: the effect was to keep the population busy between planting and harvesting for X years while they were being built, and act as riches deposits after the king was buried in them with all his loot - and they acted as tourist magnets from at least 500 BC (Solon of Athens the first recorded tourist there) - How do you put any of this in terms of Advantage to Civ or City? STONEHENGE - acted as a religious center and possibly an astronomical calendar. Could be interpreted as a boone to agriculture (food production) and Happiness - religious contentment - in the Civ GREAT WALL - defensive value to the entire kingdom - but only where it weas actually built in a landscape that provided invasion routes to be blocked. DRUGS - are at best a mixed blessing to any society. Previous Post was correct: Antibiotics is a better 'Wonder' because they increased survivability tremendously among the sick and injured - they also had a major effect in WWII, in that wounded men were more often returned to service than buried, for the first time. Even more important, though, was: GERM THEORY - Louis Pasteur revolutionized medicine and life: effective birth rates and pop increase soared when the infantry mortality rate dropped by orders of magnitude, life spans increased, way was open to actually have soldiers survive their wounds: this is the major Medical Wonder of the modern period. Some Civ-wide 'Wonders' are a mixed blessing: a major Religious Wonder, like a fabulous religious center (Hagia Sophia, St Peter's Basilica, Kamakura Buddha, for instances) might result in better Happiness (religious contenment) but also in reduced Science and Growth (people are TOO content) ARISTOTLE'S ENCYCLOPEDIA OF KNOWLEDGE - this is my candidate for a 'mixed blessing' wonder: Aristotle influenced so much scientific thinking that later Europeans took everything of his as gospel, and it actually stifled research - if it weren't in accord with Mr. A, it weren't Proper. Thus, Aristotle would give a big bonus to ancient Science, but as time went on it would reduce your Science until it was a negative. Another Advance (Scientific Method?) would Obsolete it altogether - not another Wonder, because if someone else got that Wonder, you're civ would be handicapped past reality... |
Machiavelli_boy Junior Civer
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posted May 22, 1999 21:34
I think all of you pose very intresting ideas for how Wonders should be handled in Civ III. One thing i didnt really like when i was first reading about Call to power was the wonders. Things like contraception and Ramayana didnt really seem like "wonders" to me. Where is my colosus? Where is my Pyramids? But when i played the game its abstract wonders really grew on me and i took as much enjoyment in trying to be the first one to build stonehenge as i was to build the great library. But i still think there should be lots of old school style wonders in Civ III while borrowing a cue from Call to Power and having these more abstract wonders. One idea that i thought was really intresting was having windows 95 as a wonder. I think the main things that should be looked upon are 1. Making wonders balanced and not having incrediblly powerful (Great Library) or useless (AI entity) wonders. 2. Have strong wonder movies. These always gave me a great sense of satisfaction after finally completed a wonder. Make sure they are similar in nature to Civ 2's wonders and not these CG graphic little numbers like Call to power had. |
DarthVeda Civer
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posted May 22, 1999 23:21
I suppose by drugs you mean antibiotics? That should be a discovery with benefits, not a wonder.Natural wonders shouldn't have too large of a benefit on your civ. Some wonders that should be included: All of the 7 wonders of the world SDI (The program, not individual defenses) All the Civ2 wonders Project to build the H-Bomb (eliminates Nuke Pollution--HBomb fallout is localized) Carnegie Steel Co. - Free Factory in all cities Three Gorges Dam--Free Power to all Cities I'll think of more later. |
Travathian Civer
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posted May 23, 1999 04:21
Ziggurat at Ur, Mesopotamian.This was the center of the city, for religion and wealth. For those of you who don't know . . . A Ziggurat is kind of like a pyramid, cept its rectangular and has the very top cut off, similar to those the Aztecs built, only its a few acres across at the top. |
Darkstarr Civer
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posted May 23, 1999 04:45
Forgive me if this has already been posted and I missed it but...I think that there should be National Special Projects. Wonders would be Unique Special Projects that could only be built once, and that would confer some special bonus (SETI Program = +25% Research all cities), or open new possibilities (i.e. Manhattan Project allows the production of nuclear war heads), or enables the ability to build Special Projects that follow in its footsteps (Hoover Dam is a Wonder that gives an Hydro-Electric plant in all cities owned by Nation on its continent. Once built, it permits the building of Continental Hydro-Electrical Power (CHEP) systems which act as Hydro-Electrical Plants in all cities owned by Nation on Continent. In addition, Nation that owns Hoover Dam gains +50% bonus towards building CHEPs. Special Projects could also be used as mechanisms to adjust Social Engineering if the SE system used is similars to SMACs (only more granular). This would represent the time and resources, training, etc that it takes to turn a nation that thinks that bathing is religious crime (i.e. Health -3), and enables demons to enter you, to a society that prizes health and clean living conditions and hygene (i.e. Health +3 rating). -Darkstar (Knight Errant of Spam) |
Ufa Junior Civer
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posted May 23, 1999 10:59
I think that everyone is missing the original point of the "Drugs Wonder." It was suggested that drugs be one of the negative side-effects of a Wonder being built.In addition, (yes, Enoch, I like this "random" thing even though it bites me all the time) what if the completetion of all required advances for a Wonder did not guarantee you would think up the idea for the Wonder immediately? Do something like a 5-10% cumulative chance each turn that you'd think it up. Ex. - The leap from "Hey, we can build bricks now" to "Cool, let's go build some Pyramids" more than likely won't happen in one year. This could also slow down the people who store 10 billion shields (looking at the ceiling and whistling) and wait for their favorite advance to come along : in a multiplayer game, it's more fair across the board, and give others a CHANCE if they aren't the first to discover a tech. |
ErikNYC Junior Civer
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posted May 23, 1999 15:50
I like the idea about not being able to switch Wonders after another Civilization completes the one you were trying for.And if you don't switch, you usually end up with a lot of production points, and it sucks to end up paying 200 points for one legion unit, or whatever the game switches you to. I suggest that once a Civ completes a Wonder, all the other Civs who were developing that same Wonder automatically convert whatever production points they had acquired into a related trade, science, happiness, etc, bonus based on the Wonder they were developing. For example, the Egyptians complete 'The Pyramids' first. If my Civ was developing the same Wonder, and only was up to about 175 production points by the time the Egyptians built it, spread 175 food between all my cities. It would not be as good as having a granary in each of my cities, but it will still give me some benefit for working on the Pyramids for so long. It makes more sense to do that then to suddenly switch all my workers who had been concentrating on building Pyramids to another Wonder, or taking all those points and spending them on a Library or Temple. Thus, the loser in the "Leonardo's Workshop" race might get a burst of productions points torwards any new units they were building. The "Sun Tzu's War Acedemy" losers might be able to cash in their production points to promote a number of their current units to veteran units, based on whatever formula Sid and Brian come up with. I am not trying to come up with the actual specifics of what the Wonder losers might get (the examples above are crude at best), but rather just put out that general idea as a more realistic alternative than switching Wonders or reassigning the production points to just any new troops or improvements. |
Mo Civer
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posted May 23, 1999 16:49
There should be some way how you could share the effects of a wonder with an allie. |
Stefu Civer
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posted May 24, 1999 09:53
I still complain about too Amerocentric wonders. What shocks me that there is not single Russian wonder in Civ2. Or CTP. In fact, only wonder that is in East Europe is Copernicus' Observatory. Here's some Russian Wonder ideas: Motherland Statue Summer Palace Red Square Kremlin St. Basils Cathedral And, some internationals. Taj Mahal Angkor Watt Potola Stupa of Wild Goose Giant Buddha Statue (This might have some special name as well, but I can't remember it.) Black Rock of Kaba Great Zimbawbe Ibn Battuta's Travels Stonehedge |
EnochF Civer
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posted May 24, 1999 12:19
Well, things have certainly died down a bit. Not just in this thread, either. It looks like the blizzard of ideas has settled down to a nice, quiet snowfall.By all means, keep the ideas coming, but I think all the new and radical ideas have been put forth already. However, don't be hesitant to post even if only to (1) Agree or disagree with someone else's suggestion. We need to know which of these ideas would be accepted by the gaming community as represented by you. or (2) Simply list a few ideas you have for specific Wonders and their effects. (Don't worry if your "wonder effects" are mired in Civ II terminology or make use of a CtP effect or SMAC game variable.) I am keeping track of every Wonder idea submitted to this forum. I'll keep an eye on the thread, and I'll want this one to close at 50 posts. Wonders (ver 1.1) and every new thread after that will continue on to 30 posts.
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Depp Civer
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posted May 24, 1999 12:46
Just make the wonders never go obsolete, like in SMACit might not be relistic but much more fun for sure |
Depp Civer
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posted May 24, 1999 12:46
Just make the wonders never go obsolete, like in SMACit might not be realistic but much more fun for sure |
Lancer Civer
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posted May 24, 1999 13:06
Natural wonders! What a great idea..Grand CanyonAlso a natural wonder could be born in one of your cities..take Cherl Tiegs for instance.The greatest known example of anti-gravity in existance. [This message has been edited by Lancer (edited May 24, 1999).] | |