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Topic:   FOR AN OVERVIEW OF THE CLASH PROJECT - READ THIS Format for Better Printing
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted May 20, 1999 10:07   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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The Clash of Civilizations Project


My apologies for all the shouting, but new people to the forum were having trouble finding the basic info on what's going on with the project.

What's going on:

This is a project for a civ-like game (but Not a clone) called The Clash of Civilizations.

Your first stop should be at the Clash Web Site right here at Apolyton. It's Packed with information on where we are right now, and where we're going!

Our Forum for suggestions and working out a design spec is Right Here. Please comment on things you like or don't like. Make alternative suggestions, its an open mike .

Clash Status:

We are hoping to finish up the overall design fairly soon, and are proceeding to coding on areas that are better developed. Our fourth demo to acid-test our game models and interfaces came out quite some time ago. Since then there's been a hiatus in the coding because I developed too much of real life and was our only functional coder for quite some time. However we've made a lot of progress on many game models (Government, Economy etc.) in the meantime.

F_Smith is now organizing the coding (as of 9/00). He is currently working on getting the code into a new more-compartmentalized format (I'm not a pro coder and it shows in the old code, which I did by myself ).

[edited 3/9/01, in bold]
The plan is to continue the demos as soon as possible (by sometime in March at the current rate of progress) using the new code. We are now using a 'radical' programming/design approach where we will try to release new versions frequently in the new year for comment and bug-hunting etc. This approach relies less on design docs, and more on a 'living' evolution of the game design as the coding progresses. (We are still going to code up the designs that exist so far for evaluation.)

While F_Smith is doing the re-factoring, Laurent D. is developing the military model code, and I'm doing the same for economy and tech.

The game as it stands is not as far along as we'd like it to be! We all want something Really playable. But as the coding progresses, there are a lot of ways that good thoughts in the design area can still seriously influence the final game at this point. So we want to hear from you!

This is your chance to comment on a civ-like game to someone who will Really Listen. To get your comments in the right places, so they can have the maximum effect, please look over the model on the appropriate web page area First, and post in the most recent thread.

On another subject, we could still use a military type to take over the mil model. If you're interested, let me know!

Note: For people who aren't familiar with Apolyton, there are a Lot of good ideas for changes in civ-like games in the other forums. If you look at posts for the last year you'll see a Lot of interesting suggestions.

Mark Everson


Clash of Civilizations Highlights

- Type of game: Whole-History 4x TBS
- Play types: Single & Multi- Player
- Design goals: Killer AI, Reduced Micromanagement, More Realistic Feel
- Distribution type: Shareware
- Current version: Demo 4, 5 out soon
- Scheduled release date: 2002
- Platforms: All! (Anything that will run Java)
- Programming language: Java
- Need of help?: Yes, Clash can abuse your help in virtually any area
- Graphics: 8-bit
- Map: Isometric / Cylindrical
- Tiles: Square
- Unique/generic civs: Generic, but more nuanced than usual
- Victory types: Varies (player set)
- Number of max civs: Unlimited (player set)
- Simultaneous moves: Yes
- Customizable units: Yes
- Borders: Yes
- Tile improvement model: Similar to public works in CTP
- Stacks/tactical combat: Stacks / automatic tactical combat that takes into account player orders
- Goverments: Detailed Government model including internal power struggles

- Contact: Mark Everson -- markeverson@mediaone.net
- Web page: www.clash.apolyton.net/frame
- Discussion: Clash of Civilizations forum on Apolyton


[This message has been edited by Mark_Everson (edited March 09, 2001).]

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted May 23, 1999 08:44   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
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Mark: I have posted some ideas in Civ3 general suggestion forum. The thread is called Poll: "revolutionary or not? and a new unit idea".
Maybe you will find something there.

ATa

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted May 24, 1999 21:47   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Thanks ATa, I'll check it out.

-Mark

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted June 23, 1999 18:29   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Bump
Depp
Prince
Luleå, Sweden
b.02-15-99
posted June 29, 1999 17:47   Click Here to See the Profile for DeppClick Here to Email Depp  send a private message to DeppSend a Message to UIN: 1131079 Visit Depp's Homepage!
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Bump (haha, i got to do it)

What happended with the new graphics mark? I remember calling your game ugly, in a humorous kinda way, but it look real cool otherwise. But what happened with the new graphics that were on their way?

Call to power is the most goodlooking Civ game up to date, made in photoshop ! Maybe thats one way to go....

E
Chieftain

May 99
posted July 13, 1999 16:26   Click Here to See the Profile for EClick Here to Email E  send a private message to E
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I'm adding this to help with my input (I wish I could program to help out too). One thing about micromanagement and gametime. Civ2 made it for people to play at any given time period (the scenarios) but management was the same. My suggestion kinda lets the player choose what level of management (some like to micromanage some don't, some like me toggle in between depending on the crisis/situation). I think Clash of Civilizaions will be a success if it gives as much options to the player as they want/possible, thats what made civ2 (it was not so much the game but you could tailor the game to you! brillant marketing idea, don't give it to the buyer, give them the tools and let them make it!)

that civ3 be basically a combination of civ2, Age of Empires, and Simcity3000 (but not too much simcity3000).

It would be cool to start with your town center as the beginning of your civilization. Unlike AoE a town center would have a governoring radius and that would be each individual city (so you can name them, and with tech advances that radius may increase) and you build improvements like AoE but in a city like Civ2 (and as time goes on like simcity3000).

Resources would be gathered the same as AoE but you can also irrigate and mine and some special resources are around. And they would be expendable unlike civ (but you should be able to trade for resources too)

When you take an enemy city or you start a new one you can leave it to an automated governor (or like the Romans did annex a city or ally with it and give it ultimatums etc). The governor will follow a list of preset city designs with a priority of what to build first, ordered by you.

City improvement will be varied like civ2 but takes time to build like AoE and there will be workers like AoE.

The types of city design (city layouts) options will increase with technologies (your capital city will be on the list, remember Roman cities tried to be modeled on Rome). The governor could have some AI like whether he spends a lot, or is corrupt, etc.

Then you could zoom to a strategic map. So you can see the whole world (which you can't in AoE). At this level you see the city with a city icon (like civ2) or borders like they have been proposing.

as for war etc.

You build an army out of units you can view at a tactical level (like AoE). The army would be led by a leader unit and based on some preset battle formations that increase as you advance (legion, phalanx, etc but with a customizable feature you can make your own).

If you feel a little controlling go down to the tactical and fight like AoE or leave it to your general who will fight based on the formation and will have an AI disposition (for aggressiveness etc but you can also train them to be better)

At the strategic level you would see army icons (like a flag with a number or something else you can draw on a *.bmp)
The computer can calculate based on averages what the strength of your army is so you can wage war at a strategic level (if you don't want to see the tactical fight).


This could progress through the ages but I think an option of how many ages you really want to go through would be nice. This general idea plus a lot of the ideas going around like:

a lot of civs at one time

the ability to govern from city to regional levels which would work in my idea once you leave the city-state and set autogovernors and rule nationally

new techs

seeing wonders and city improvements so you can attack them

and cultural specific look for some cities, units

and a lot more. Yeah it would be a long drawn out game, but this would be my one big wish!

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted July 13, 1999 16:47   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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E:

We have a good chunk of your wish list covered. If you set the box at the top of the main forum screen to 'show all topics' you will be able to see the threads with the main game models and discussion about them.

-Mark

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted September 01, 1999 20:25   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Gotta keep this "above the fold"
common terry
Settler
boston MA
Sep 1999
posted September 16, 1999 03:46   Click Here to See the Profile for common terryClick Here to Email common terry  send a private message to common terry
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Why does all tech have to always come in exactly the same order with exactly the same characteristics.

I need more random unexpectedness!

One nations calvary might have been better...

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted September 16, 1999 19:57   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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common terry:

This comment belongs in the tech/research thread if you want to get it seriously considered. Open the thread "Best Way To Get Your Suggestions Implemented in Clash " and follow the links and you can find it...

Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted November 13, 1999 10:53   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Mark: In the first post of this thread, there is a hyperlink underlying "Main Clash Web Site". Could you please change it so people are directed to the New Main Clash Web Site? Thanks!

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted November 13, 1999 11:04   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Kull:

You beat me by about 10 minutes. I was just about to make the change...

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted March 11, 2000 10:00   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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bump
My Wife Hates CIV
Emperor

b.02-15-99
posted March 18, 2000 03:13   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
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screen shots!!! where are they!!!??? lets have a look see how things are going. maps, units, menus, battles... all the cool things.
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted March 19, 2000 09:30   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Sorry, but there just isn't much in the way of screenshots yet. Those that exist are only for the early demo versions of the game, and are on the web page. My philosophy is that the artistic work is much better spent in producing Actual Art for working versions of Clash, rather than faking up an extensive series of screenshots. YMMV
My Wife Hates CIV
Emperor

b.02-15-99
posted March 23, 2000 06:07   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
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So you guys have been banging on this a little while now. What would you say - what % done ~~ ??

When would you say a pretty near to complete version will be ready?

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted March 23, 2000 21:19   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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% done: 5%

done: never

a real game that's playable and entertaining, but perhaps not complete by professional standards... Maybe October.

It all depends on how many hours of our current programmers and artists are available between now and then, and how many new ones show up.

Xuenay
Warlord
Turku, Finland
May 99
posted May 14, 2000 10:42   Click Here to See the Profile for XuenayClick Here to Email Xuenay  send a private message to XuenaySend a Message to UIN: 18051088
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Have you thought about including different difficulty settings already?
Richard Bruns
King
NC, USA
Nov 1999
posted May 14, 2000 11:02   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to Richard Bruns
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It's been brandied about. But we can't discuss it seriously until the models are a lot more complete and we have playtested the game.

For example, I could describe, with numbers, how the difficulty settings might affect the technology model and the difficulty of research. But since we haven't playtested the model, I don't know the exact effect of those changes. Difficulty levels will have to come a lot later in the development process.

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted May 16, 2000 17:32   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Yep, difficulty settings are a loooong way away. The only thing I can add at this point is that the difficulty levels should be very customizable. So you should be able to arbitrarily make military conquest harder independent of tech or the economy.
Mikael
Chieftain

b.02-15-99
posted May 21, 2000 05:59   Click Here to See the Profile for MikaelClick Here to Email Mikael  send a private message to Mikael
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Hey, I haven't been here for a long while(a year?)
I remember the great excitement of last spring with all the super realistic models(economy(Mark Everson), military(Druid2), diplomacy(Kull), government(Hrafnkell)...) that kept coming and that generated huge discussions.

I would just like to know('cos I don't want to spend hours on the net searching), has all of it remained unchanged? Or did you have, at one stage, to somewhat simplify things...(oh no!)
Basically, I'm willing to have an update here, not an overview of the Clash project.

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted May 21, 2000 19:20   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Hi Mikael:

Well, of course there's been a lot of changes... but if what you're asking is in general have most of the models been radically simplified, then the answer is no.

If you aren't sufficiently interested to hit the Clash web page and read some of the summaries, which are generally only a few paragraphs long, then its Definitely not worth it to me to spend significant amounts of time to write you a summary...

Mikael
Chieftain

b.02-15-99
posted May 22, 2000 17:13   Click Here to See the Profile for MikaelClick Here to Email Mikael  send a private message to Mikael
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So there's a Clash webpage? Thank you, I'm heading there right now!
Geez, so many things have happened in a year...
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted July 05, 2000 18:39   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Bump
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted July 19, 2000 12:25   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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bump
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted July 23, 2000 06:32   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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you wont need another bump
[This message has been edited by MarkG (edited July 23, 2000).]
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted July 23, 2000 09:30   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Thanks Markos!
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted November 25, 2000 17:01   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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This is a status update on coding/demos for those who don't read the whole forum...

F_Smith is now organizing the coding (as of 9/00). He is currently working on getting the code into a new more-compartmentalized format (I'm not a pro coder and it shows in the old code, which I did by myself ).

The plan is to continue the demos as soon as possible (by Xmas 2000 or so) using the new code. We are using a 'radical' programming/design approach where we will try to release new versions frequently in the new year for comment and bug-hunting etc. This approach relies less on design docs, and more on a 'living' evolution of the game design as the coding progresses. (We are still going to code up the designs that exist so far for evaluation.)

While F_Smith is doing the re-factoring, Robin and Bernd are working on multiplayer support, and puree is working on the map code.


On another subject, we could still use a military type to take over the mil model. If you're interested, let me know!

My Wife Hates CIV
Emperor

b.02-15-99
posted December 29, 2000 10:55   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
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well... so what do you guys have?? screen shots? working demo (not a working demo that requires a 2 hour setup!).

Is the game playable yet?

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted December 29, 2000 14:11   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Hi MWHC:

Demo soon, although not a very exciting one yet... The new architecture is taking longer to get going than anticipated due to excesses of real life .

A more exciting demo that will run from a browser or locally should be ready by maybe the end of Jan.

No new screen shots.

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted January 27, 2001 07:33   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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I've added a Clash of civilizations highlights section to the introductory blurb at the top of this thread.
axi
Prince
Athens Greece
Sep 1999
posted February 06, 2001 06:19   Click Here to See the Profile for axiClick Here to Email axi  send a private message to axiSend a Message to UIN: 54413148 Visit axi's Homepage!
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***bump***

Yes, that WAS a sticky thread, but with the recent malady that ACS has undergone, it has lost it's sticky status and has sunk in it's proper position. I hope that everything is ok with the Clash Team's accounts (alot of accounts in Apolyton were messed up).

This brings back the issue if we have a backup of some sort, of the most important threads for the development of Clash. Mark?

------------------
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted February 06, 2001 20:10   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Axi:

We have on my part only auto-caching that IE does. And I save most of my posts also. Many of us do things that way, and among the group we have always been able to recover a lost thread. Markos also backs up the forums every month or so IIRC.

Do we have any volunteers to maintain a good backup of the forum? Once the initial work is done, it would take about 20-30 min a week max IMO. Any takers?

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted March 15, 2001 08:17   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Demo 5 Is coming, but we've been slowed down a little by real life... With any luck a preview version will be out this weekend, and the final demo 5 version maybe another week after that. Sorry this is taking so long, but them's the breaks...
4VAlien
Settler
Enschede , OV, Holland
Apr 2001
posted April 12, 2001 15:19   Click Here to See the Profile for 4VAlienClick Here to Email 4VAlien  send a private message to 4VAlienSend a Message to UIN: 30225525
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why is your computers date at least 3 days further than mine?? just noticing
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted April 12, 2001 15:53   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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??? Sorry just don't know what you mean. If its my ... 15 vs your 12 date, then mine is March 15. Obviously we missed that milestone big time .
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