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Topic: What aspect of civ do you dislike most? |  |
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Rufus T. Firefly Warlord Freedonia Sep 2000
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posted February 23, 2001 05:28
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Just wondering what bugs us. My vote: a civ being able to steal and use techs regardless of its place on the tech tree. Nothing makes me froth at the mouth like finding myself in a space race with a civ that is attacking me with elephants and legions. It's never much of a race, granted, but the whole thing just irks me. What irks you?------------------ Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches. -- Rufus T. Firefly, the original rush-builder |
cpoulos King NY NY USA Jan 2001
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posted February 23, 2001 06:03
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The end-game, when I have 100 plus cities and have to micro-manage all those units. I hate giving the AI control of my cities. Also all the wonders have been built and my throne room is complete, so there is nothing new to look forward to till AC. The game just drags on till the SS lands.------------------ All knowledge begins with the phrase: I don't know. |
Gothmog Warlord Erehwon b.02-15-99
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posted February 23, 2001 08:02
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Some aspects of the Space Race. ~ Even if you discover space flight first, it immediately get stolen from you. ~ The other tribes start rush building the space ship and you have to close down all of those dialog boxes. ~ It's tedious to plan the spaceship production.Fortunately, there is the bloodlust option. ------------------ "There is no tiddle-taddle nor pibble-pabble in Pompey's camp." |
DaveV King USA - EDT (GMT-5) b.02-15-99
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posted February 23, 2001 08:13
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Trade. The interface is a nightmare, with all kinds of clicking to different windows to determine the information you need. To trade efficiently, you need to keep track of commodities supplied, demanded, and enroute to all cities. Isn't the computer supposed to do all this bookkeeping for you? |
Tizzy Warlord Hey! That's Queen to you! Aug 2000
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posted February 23, 2001 08:33
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I really dislike the way the AI can build half a spaceship worth of structurals two seconds after discovering Space Flight!!! I wish I could do that! |
Marko_Polo Warlord Hey! That's Queen to you! Aug 2000
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posted February 23, 2001 09:41
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I agree with DaveV that trading those commodities is the most tedious and frustrating thing to do. Especially when the demands (and supplies of course) get changing all the time. Quite typically this happens just before your caravan ship reaches that far away foreign city. Pisses me off! |
George Garrett Warlord Victoria. B.C. Canada May 99
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posted February 23, 2001 13:00
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I think I'm miffed, mostly, by them there spies that swoop in from the cold dark nowhere, to pinch my latest advance without giving me a chance to eject them. I avoid all the above beefs about caravans by using them exlusively for Wonders, explorers,food supplies to an ailing city, defenders (they're bonny fighters, more than once observed them "decorated for valour" after seenig off some heavy duty military unit which attacked them)Anything, except for tedious trading. Lately, in my games, the AI seems to be trying to make up for my lack of trading, by sending me their caravans, thus rewarding my own apathy! It follows, in response to Rufus's other question, that caravans/freights, along with settlers/engineers and paratroops are my Civ2 favourites |
Roman Prince Bratislava, Slovakia Sep 2000
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posted February 23, 2001 13:10
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It is extremely cheap to bribe foreign cities and the price is not even affected by the number of units inside!  This way, it is possible to win a conquest game without having any army to speak of.  |
paiktis22 Warlord Athens Greece Oct 2000
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posted February 23, 2001 20:23
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Having a ship go half the world to deliver uranium to the only city that demands it and watch it change to copper one turn before my ship gets there.The democracy blatant cheats. The ability of enemy democracies to act like they have a terrorist for president and the people don't care. The choice of keeping just for the sake of it, or go ahead and demolish a city that my explorer gets from a hut in a far away empty continent. |
Craftsman Chieftain Sao Leopoldo, RS State, Brazil Feb 2001
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posted February 23, 2001 21:34
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I hate when the computer cheats during a game. It bribes w/o diplo units, it makes sneak attacks w/o worries about the "international community" (i.e. Always Spotless, I guess...) Grrrr  In my last game, as the French, I was with a Carrier with eight bombers stacked with a Battleship, near the cost of the Americans. At recent Cease-Fire, I decided to retreat two or three squares away them, to cool the things... As I was with UN, at the moment I passed the turn, a window popped up to tell me that they have discovered Rocketry. Immediately, a barrage of three American Cruise Missiles almost took out my entire stack!!! Thanks for the Battleship, my Carrier survived. Whatīs that? When I discover anything, even if I change my production and buy the new whatever, I have to *wait* until the next turn! GRRRRRR  This things make me remember of Master of Orion, but this is for some other forum... 
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CYBERAmazon Prince United States of America Feb 2000
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posted February 24, 2001 02:42
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If only I had your luck, Roman. Very rarely especially in the later stages of the game can I ever get a city for less than 8000 gold. A well-built and distant city can run up to 25,000 gold to bribe. Mind you, these are cities that typically belong to either the first place AI player and/or the second/third place AI players. Smaller and/or weaker civs can be cheaper to bribe, but not always. BTW, number of units *do* affect the cost of bribing. After taking out half the defenders, I often find a city at least a quarter cheaper than before (i.e. 8000 to 6000). Regarding my own dislike of Civ II, it would be the fact that the AI can steal your most advanced techs (even w/veteran spies defending!) and then race you for AC or world dominance. That's crap. It's ludicrous that a medieval society can suddenly steal spaceflight and then take off for the stars 30 years later, IMHO. CYBERAmazon |
Craftsman Chieftain Sao Leopoldo, RS State, Brazil Feb 2001
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posted February 24, 2001 09:35
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Yes, another thing that bugs me... When a spy or diplo of other civ successfull steals a tech of mine, itīs always the higher tech!  When *I* try to steal Mobile Warfare from them, my veteran spy is vaporyzed. Or steals Refrigeration instead (oh, no!)... GRRRRRR  Note: the foreign spies/diplos are *always* succesfull in their operations (at least against my civ).  |
MacUser ACS Civ2 Mac Webmaster Olathe, KS, USA Jul 1999
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posted February 24, 2001 19:43
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Agree with DaveV. The trade window is WAY too difficult. We ought to be able to print a trade list of all available routes and supplies. AI spies annoy me, but the Trade issue is a pain in EVERY game!Hope someone mentioned this in the Civ3 suggestion forum! ------------------ Be what you is and not what you is not. Folks who do that are the happiest lot! - Mr. Wizard the Lizard, |
Masis Chieftain London May 99
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posted February 24, 2001 21:26
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The only aspect I can find that is a damper on Civ II is the fact that the pictures of the leaders can not be altered-i.e. I have a scenarios set during the post Roman era of Britain, got the Celts for the Picts, got the Vikings for the Gallo-Romans, Got the Americans for the British allied tribes, got the Babylonians for the Scots, got the English for the Saxons, got the Spanish for the Agnles/Jutes-1 left that plays the role of the Irish and I have the options of using either Indians, Mongols or Sioux so I go for Sioux to represent the Tribal-pastoral lifestyle of the Irish but if I could have another Celtic picture to represent the Irish as well that would be nice as well as the British allies and Scots... Maybe Civ III may allow this to happen... Though all in all Civ is a really good game and I have played other 'historical' game programs and I think Civ beats them for offering an opportunity to step into the role of Historical figures and see why things went the way they did in History through designing scenarios...giving yourself an History education that you would only get at University level. So I have really nothing to moan about as far as Civ goes. Sorry."I'm not quite dead yet Sire" Concord the horse to Sir Lancelot-Monty Python and the Holy Grail ------------------ MRP |
Father Beast Prince American Fork, UT USA Feb 2000
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posted February 24, 2001 21:31
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you mean BESIDES roman already mentioned bribing cities?...It would be the Apollo Program and manhattan Project, which instantly give all civs the benefits of a wonder they didn't contribute a caravan to. how many times have I finished Apollo, to find the next civ over building about 15 spaceship parts the next turn? Grrrr... |
sulla Chieftain of the Conservative Republican Party of Apolyton Feb 2001
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posted February 25, 2001 21:53
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I would have to say to say that when I put the Barbs on raging hordes (which I always do) and they have twenty units by my city but they all stink. I have armor,infantrymen,and howitzers and they're still in the stone age. It is very annoying to go and mop up all the barbarians and then have another twenty arrive to mop up again. It ties down resources and prolongs the game. ------------------ Sulla-The last dictator of Rome before Caesar. He changed Rome and Rome sure as hell changed him. |
War4ever Prince Vancouver Canada PST May 2000
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posted February 26, 2001 21:49
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i hate having a hundred engineers running around with nothing to do and nowhwere to colonize  |
colossus Warlord Hong Kong Nov 1999
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posted February 27, 2001 03:16
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One thing I hate most! The AI is always cheating to know the whereabouts of my units and cities. They always know where my newly founded unguarded cities are and are apt to capture them. It is very irriatating in the early game. |
Dissident King of the Mojave Desert and a freethinker Feb 2000
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posted February 27, 2001 06:33
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too many to list- yet it is my favourite game- interstingai building cities in your 'territory' (one feature I loved in smac- although it still had flaws). or having units roam around in your territory- I'm usually don't declare war in democracy ai in general actually that is all I can think of right now most relate to the ai |
cpemma Settler Yorkshire, UK Jan 2001
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posted February 28, 2001 18:01
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I wish the ZOC didn't apply to settlers/engineers - a friendly furriner always seems to stop me road-building or irrigating  And I hate nuclear missiles. The AI never uses them tactically, just wholesale destruction. |
Case Chieftain Canberra, Australia Feb 2000
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posted February 28, 2001 19:20
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Sitting through all the moves the AI makes can be a real pain in the neck. Especially when you're allied to a civ...------------------ If all else fails, immortality can always be assured by spectacular error -John Kenneth Galbraith |
Zulu Elephant Prince North Yorkshire, England Jun 99
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posted March 02, 2001 23:51
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Sitting through the other civs turns in the later stages of the game You cant even do something else like read or play solitare cos those stupid dialog boxes come up that have no bearing on you |
George Garrett Warlord Victoria. B.C. Canada May 99
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posted March 03, 2001 09:26
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Oh, but Zulu, they do, sometimes. I used to be bored rigid towards the end of some of my (invariably)long Chieftain games, but, now I closely watch the AI moves, for spies/dips lurking to pick my pockets, or some perisher to pick off my picquets, in times of war |
The Mad Monk King of the Wild Frontier Mar 2000
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posted March 03, 2001 10:37
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The one thing that really annoys me is that you can't choose which techs to give to the AIs; I always enjoyed selectively passing out techs to the weaker AIs in MoO2 (giving them good armor and weapons just as that megafleet from the silicoids arrives to wipe them out, or just spreading the love with terraforming and planet construction), but that becomes impossible when both of the techs they want are techs you'd rather not let them have...
------------------ The Mad Monk "The sun shines to-day, also." -Ralph Waldo Emerson |
Vlad Antlerkov Warlord of the mutant squirrels Mar 99
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posted March 03, 2001 19:00
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One of the things that irks me is that the AI seems to be able switch production during your turn. For example, I've seen AI cities sending up SS Structurals at AD 1- while human players have to wait until AD 1 (and not before then) to start construction of spaceships. Also, they can complete construction of things the same turn they discover the preq advance.That, plus the AI changing their demands the turn before you get a caravan that's traveled halfway around the world to that city... Makes me want to nuke 'em... Of course, my nukes get shot down, since they stole The Laser from me and cheated to build SDI defenses...  |
Vlad Antlerkov Warlord of the mutant squirrels Mar 99
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posted March 03, 2001 19:00
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Remember, you didn't see me make this post...  [This message has been edited by Vlad Antlerkov (edited March 03, 2001).] |
Hasdrubal Warlord Carthage May 2000
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posted March 05, 2001 05:11
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The tedious endgame, when you know you've won but you still have to play for hours and hours, either waiting for your spaceship to arrive or cleaning up the last remainders of your defeated enemies. Consequently, I've got tons of unfinished games sitting on my harddrive, waiting for completion. |
Shaka Naldur Prince Spain May 2000
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posted March 05, 2001 16:48
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how stupid the AI is,he isnīt able to do an attack in good conditions |
Vlad Antlerkov Warlord of the mutant squirrels Mar 99
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posted March 05, 2001 18:33
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quote:
 Originally posted by Shaka Naldur on 03-05-2001 04:48 PM how stupid the AI is,he isnīt able to do an attack in good conditions
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Yep- the AI is simply too stupid to win. That's why it's allowed to cheat so damn much.  |
Marquis de Sodaq Chieftain Land o' Lakes Jul 2000
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posted March 06, 2001 13:40
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D'accord to those who hate the AI building something the moment it discovers the tech. Also, when the barbarian leader vanishes the turn his last follower commits suicide against your walls, giving you no chance to run him down like the dog he is. Barbarian leaders can be such a good source of income! But most of all, the AI knowledge of the entire map ticks me off. Before you can even build a defender, eight enemy units are racing to your town. |
Marquis de Sodaq Chieftain Land o' Lakes Jul 2000
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posted March 06, 2001 13:41
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By the way, trade isn't so bad... [This message has been edited by Marquis de Sodaq (edited March 06, 2001).] |
Sikander Prince Boulder, Colorado, United Snakes of America Jan 2000
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posted March 07, 2001 06:08
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I find the most annoying things about CIVII are the same things that were annoying years ago in CIVI. Worst of all have to be the bizarre time-space problems. Case 1: It takes 1000 years for someone to get anywhere, even in modern times travel is completely unrealistic. World War II would have taken 100 years if CIVII physics were in play. Case 2: A city of 10,000 builds a phalanx, which can somehow magically impede the movement of your Panzer Corps (built by a city of several million) throughout an area larger than many of the states of Europe. Case 3: At all times and in all cases (except in cities or forts) stacking (read concentration) of your forces within a single square increases the danger to your forces, while giving you little or no benefit, contrary to all the known principles of warfare throughout history with the possible exception of a full nuclear exchange scenario. Let's face facts. Civ II is really Civ I with improved AI and a scenario editor. As a wargame Civ 1 was 20 years behind the times when it came out (rigid ZOCs, A square Grid instead of hexes, proportional odds resolution with no unit differentiation, tactical combat played out on the strategic map). IMHO it is best to minimize the wargame aspects of CIV (there are literally hundreds of better wargames), and play to it's strengths which are the economic and technological parts of the game. Unfortunately these are very old now, and pale in comparison to other games like SMACX. So I wait with dread for CivIII which seems destined to be far too much like it's predecessors to be any good. Can Fireaxis pleasantly surprise me? |
ScmearWhiz Prince Boulder, Colorado, United Snakes of America Jan 2000
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posted March 10, 2001 18:31
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When the AI builds a city only two squres away from one of mine and the 'Senate has met behind my back and signed a permanent peace treaty!' >:-/ |
George Garrett Warlord Victoria. B.C. Canada May 99
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posted March 12, 2001 15:31
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War-4ever I read your complaint about workless surpus engineers some time ago - I had the same problem in a recent game. All city squares in my dominions were cultivated til they groaned, I was waiting for my space-craft to land, and there were all these bods hanging about...just for something to do, I started topping up my below-8 cities,with the "Join City" option, and was pleasantly surprised to find that each city, thus replenished gave me a "We Love The Leader"day. Thus encouraged I tried founding cities hither and yon, on desert, tundra, other city's squares,etc, and building them up with spare engs ...from these, also I got WLTL days...very rewarding, and much fun!
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East Street Trader Warlord United Kingdom Jun 2000
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posted March 13, 2001 07:04
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Goddammit! Left undisturbed in early stage of current game so got cities down, built trireme chain and had first wave of caravans ready just as Republic discovered. First caravan (from HG celebrating London) plus a diplo sets off down the chain to reach a Japanese city where commodity demanded. Licking lips at prospect of 200 plus return and a 5/6 arrow route. Reach last ship, wake up caravan and diplo and hit keys to send trireme over last three squares. Trireme reaches last square and suddenly THERE IS A JAPANESE TRIREME in the square. I'm at war with the envious Japs so I've just inadvertently attacked the bastard. And does my trireme win the battle? Of course bloody not! Trireme, cargo and dip all go to the bottom.I can't work out why the Japanese trireme was invisible until I arrived in the square right next to it. I had already explored the coast so shouldn't it have been in view? So my nomination is either not being able to see units (other than subs) in reasonable time (if what happened is cosher) or BLOODY MYSTERIOUS AND INEXPLICABLE EVENTS WHICH SINK MY SHIPS if it was not. Bet I have to defer representative gov.t an oedo cycle or two. Damn, stupid, idiotic, ridiculous, blather, blather, moan, complain, moan... |
Scouse Gits King Liverpool, United Kingdom Nov 1999
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posted March 13, 2001 10:07
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Move ships with care! My favourite trick is arriving at a coastal AI city with a caravel transporting three caravans. If I move one square too far the boat bombards the place, sinking with all hands.Any exploration will only give you a "snapshot" of AI units for that particular date. The geography cannot alter, but city sizes and military deployment will keep changing. ---------- SG(2) [This message has been edited by Scouse Gits (edited March 13, 2001).] |
lord of the mark Warlord USA Dec 2000
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posted March 14, 2001 13:36
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quote:
 Originally posted by Sikander on 03-07-2001 06:08 AM I find the most annoying things about CIVII are the same things that were annoying years ago in CIVI. Worst of all have to be the bizarre time-space problems. Case 1: It takes 1000 years for someone to get anywhere, even in modern times travel is completely unrealistic. World War II would have taken 100 years if CIVII physics were in play.
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As has been pointed out elsewhere, its not possible to make a playable and fun 6000 year civ game with realistic movement. Assuming turns are one year each, that means that in modern times ships can virtually teleport anywhere in the world in the space of a turn? how interesting a war can you have that way - Imagine WW1 in 4 turns!!!! how could you get into strategic and economic and political dilemmas of modern war in 4 turns??? OTOH supposing you have, say, 3 month turns - if you apply this from turn one, (4000 BC) that 24000 turns!!!!!! you want to spend the rest of your life playing one game of civ? Well you could attemt longer turns in the early game (but not TOO LONG, or your legions will go from one end of europe to another AND back in less than a turn - and thus cannot be shown) and have shorter turns in later years. Brandon von Every, posting in usenet, has shown that this will not work.
There are only four options 1. Give up on including war or unit movement at all, (and even drop diplomacy, which in real life tends to happen fast, not in 5 year segments) and make the game only about economics and research ( an even more abstract imperialism) A vast historical simulation, but hardly a game. 2. Allow for thousands of turns> Again, forget about a playable or commercially feasible game. 3.Swallow hard and accept the unrealistic physics (the civ2 solution) 4. Model a much shorter time period (the EU solution) Lord of the Mark |
Father Beast Prince American Fork, UT USA Feb 2000
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posted March 16, 2001 09:06
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AARRGGHH!!! This never happened to me before!!!I was in this long protracted war with the americans, and after 40 years, they finally deigned to talk to me. since I have the UN, that means a peace offer. I accepted their offer of peace, considering some more peaceful domination, and did not attack the rest of the turn. during their turn, the ugly americans sneak attacked, destroyed a fledgling city, and then came to talk without my turn even coming up! I refused, of course, but the senate overruled me and signed the peace treaty!?!?! so the americans were able to attack, do damage, and declare peace (along with those traitors in the senate) all on their own turn without giving me a chance to retaliate!!!! again - AARRGGHH!!! |
ZoboZeWarrior Chieftain from France Mar 2001
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posted March 17, 2001 06:12
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I disliked :- seeing my tank unit destroy by musketers. - trade system (I could take hundreds of years to send a caravan to a foreign cities) : it gives not enought gold compared the efforts it cost. - Unit are far toooo slow. An attack on cities could take hundreds of years (siege & final strike). - The aggressivity and the lack of honesty of the IA. U make a little offense, and millenium after they always to trust you... - Nuke cnnot detonate at will. - You cannot build canal to link two oceans (but by buiding a city).
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Chris1111 Settler Wilmington,NC Mar 2001
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posted March 17, 2001 12:16
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The most irritating thing is landing upon the shores of the enemy capital with 8 tanks and having my senate declare a cease fire.That is when the leader goes insane kills everyone in the senate and declares himself the new Holy Emperor of the Republic. |