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  What aspect of civ do you dislike most? (Page 2)

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Topic:   What aspect of civ do you dislike most? Format for Better Printing
Earwicker
Chieftain
Washington, DC, USA
Mar 99
posted March 26, 2001 23:49   Click Here to See the Profile for EarwickerClick Here to Email Earwicker  send a private message to Earwicker
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Alliances that have no advantages. Typically, all they do is start a bunch of units wandering around your territory, impeding your units' movement, and buidling new cities in your plum locations. The AI is so erratic in its pursuit of warfare, you can't count on an AI ally to even keep an enemy busy.
E_T
Settler
Orlando, FL, USA
Mar 2001
posted March 30, 2001 20:28   Click Here to See the Profile for E_TClick Here to Email E_T  send a private message to E_T
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I Hate it when the AI Reduces Production Rate to 80% of total and almost get a new tech from just one turn of research (when they should be taking 8 turns to finish). This is only because I get TOO FAR AHEAD of the poor AI!!!!
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted April 04, 2001 22:13   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Its a toss-up between the abusive levels of micromangement necessary to run a decent-sized civ, and the pudding-headed AI.
East Street Trader
Warlord
United Kingdom
Jun 2000
posted April 06, 2001 05:56   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to East Street Trader
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Losing.
Ilkuul
Chieftain
of Thame (UK)
Mar 2000
posted April 06, 2001 20:07   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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Some of the things I hate most:

-- The inability to stack units! What a pain and waste of time to have to send each individual unit of a large attacking force one at a time to the staging point! Just having stacked units will make Civ3 worthwhile for me...

-- Then when I do send an individual unit to the city on the other side of the bay... only to find it dithering to and fro, ignoring my new railroad, and trying to walk across the water!

-- And what about those engineers you put on auto to clean up pollution, make farmland, etc.? They sit forever on polluted tiles doing nothing -- far quicker to send one there manually and press 'p', and that's it, job done. Or you suddenly notice one of them irrigating a useful, shield-producing forest while all around there are un-irrigated plains and grassland!

... and plenty of other gripes, many of which have already been mentioned above. But despite them all, Civ2 is still the best computer game of the lot!

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